Purgatory Mafia - Page 6
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Cwave
Netherlands313 Posts
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Zona
40426 Posts
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Tyrran
France777 Posts
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Blazinghand
United States25550 Posts
I'm basically a larger electron orbital because I'm excited. If were more creative I'd think of more puns but basically I can't wait for this to get started :D | ||
CookieMaker
Canada880 Posts
edit: Obs QT pleeze! | ||
Blazinghand
United States25550 Posts
You are still in training to be angelic warrior, so you take great care in everything you do. But should the need arise, you are ready to do what you must. Every night, you may target a player to stalk. When you do so, choose one of: demon, corrupted town, or town with dark powers. If your target matches your choice, that player will be killed. If the Angel of Death has been eliminated, you may (instead of stalking,) target a player to slay. That player will be killed. You win with the angels. Once there's no Angel of Death, are your kills "masked" like the Angel of Death's kills are? Or do people see the alignment and role of the people you kill? Same question about the Angelic Observer as the last existing angel. If you are the last remaining angel, you may (instead of observing,) target a player to slay. If the target is town and not the demon hunter, that player will be killed | ||
Blazinghand
United States25550 Posts
OK it's fairly clear Demon faction doesn't have the ability to kill townspeople, on further reading. Sorry for the irrelevant question. | ||
VisceraEyes
United States21170 Posts
Because Skyrim is devouring my soul. ( Sorry guys. | ||
Zona
40426 Posts
On January 04 2012 05:21 Blazinghand wrote: From the acolyte description: Once there's no Angel of Death, are your kills "masked" like the Angel of Death's kills are? Or do people see the alignment and role of the people you kill? Same question about the Angelic Observer as the last existing angel. Only the Angel of Death hides the role and alignment of those that are slain. | ||
Zona
40426 Posts
Good luck. The OPs are now frozen and will not be further edited for any reason. | ||
Blazinghand
United States25550 Posts
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Zona
40426 Posts
Start of Day 1 "Well, Councillor. It's fully assembled." The man being addressed was gazing at the gargantuan structure in front of him. A tall, round white spire rose up twenty meters into the sky, topped by several gleaming metallic wheels set at various angles. At the base of the spire was a throne-shaped rock, covered with strange runes that seemed to glow. A low, unearthly hum filled the space around it. "You think it will work? This Lysanti...Pillara?" "The Lysanti Pillarium, sir. It roughly translates to 'Upward throne of the mob', but much of the meaning from the ancient tongue cannot be easily expressed." The councillor nodded. "Well, I hope it works. Do you think it will be powerful enough to destroy...spirits?" "Well, I can't be entirely sure. But legend has it that the artifact was created when a coven of powerful witches rebelled against their despotic matriarch, channeling an immense amount of raw power into their dictator and the throne on which she sat. The arcane texts we have studied clearly describe how this artifact will react to the will of the majority present, and the method in which to enhance its power against more powerful beings." "I hope it will be enough, if the prophecy comes true. Heck, I'm still hoping that nothing happens, but considering how accurate the Seer has been with his calls in the past, I thought it would be better to be prepared. If only Lanaia was here, may she rest in peace." "Well, all we can do now is our best." "Indeed. I have done my best to warn all the citizens, but many remain skeptical." A rumbling storm could be seen starting near the horizon. "I don't like the looks of that..." In no time at all, a purple haze spread over the entire sky, and an unnatural storm enveloped the area. Chaotic winds began to blow, and flashes of lightning regularly punctuated the darkening sky. Buildings started to collapse in a seemingly random fashion, and those who were awake fled into the harsh outdoors. But there was no rain. Only the eerie howls of the abyss, and the sound of faint trumpets from beyond carried through the swirling air. Then, a strange calm developed around the town square. In the eye of the storm, a few surviving residents gathered in relative safety, shocked by how their world had changed. They now remembered the warnings and plans of their councillor, and resolved to survive. All those present turned their eyes to the spire that stood untouched and above everything around it. The trials were about to begin. Roles have been distributed and the game has now begun! It is now Day 1! The Day 1 deadline is at January 08 2012 10:00 KST. With 18 alive, 10 votes are required to lynch. | ||
HarbingerOfDoom
United States508 Posts
So as I am sure many of you are aware, the demons have no kp. The angels on the other hand, have 1 kp that they can use on anything, and 1 kp that they can use on demons, or "dark" town players. Given that we also have a demon hunter that can kill anything that isn't an angel, and a town sage that can undo the demonic corruption, I think it is pretty clear that our first priority should be to find and lynch angels. Hell, corrupted town can even help us find the demons. Lynching a demon is certainly preferable to no lynching or lynching town, but our main focus must be on lynching angels. They cannot be killed outside of lynching, and if we manage to lynch either the angel of death or the acolyte we lower their potential kp. If we lose our demon hunter or sage, then we need to start worrying about the demons more, and if we lose both then they become a threat on par with the angels, if not a greater threat. Now, I am not really sure how to distinguish between angel and demon rather than just town or not town until we get an angel or a demon to flip, but if you have a leaning toward one or the other, remember that killing angels is more important for now. All that being said, I don't want to hear about strategies for angels or for demons unless you also have a very good counter to said strategy that you will be sharing with us. They both already have 3 people per team to figure out the best way to play this setup, no sense in helping them out even more. | ||
Bluelightz
Indonesia2463 Posts
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Blazinghand
United States25550 Posts
A thought from me: Angels have like 1.5 KPs atm, and that drops to 1 (since the acolyte doesn't always get a kill)-- their power goes down with time. Demons have 0 kps but fight us for control of the lynch (among other things), their power goes up with time. The demon team isn't able to kill people, but it's got a lot of ways to manipulate elections-- and these only increase with power as the game goes on. I think the early game threat in terms of scum are angels, and the late game threat in terms of scum are demons, just because they could pretty easily control these elections. The demons seem to have it tougher, but things will get much easier for them as the day goes on. Also, due to the secret vote, vote count analysis isn't available, which makes me feel somewhat at a loss. I think we'll have to hold people accountable to what they say, since we can't hold them accountable to how they vote. Although we have a variety of interesting blue roles at our disposal, our chief focus has to be on scumhunting and succeeding via lynch early while we still have assured control of the vote. So, a question: we should/can totally claim corruption when we get corrupted? This exposes us to death via acolyte, but also lets us see who's corrupted and get an idea of how many votes we actually have doing something. This won't really be an issue for a couple days, though. Another question: is it sensible at all to "try" to get angels or demons first? I haven't played in a multifactional mafia game before, and am looking for some advice here-- or do we just scumhunt and lynch who we find? Another thought: the possibility for masked flips from the Angel of Death really scares me. I don't like the idea of someone dying and us not having any idea who it was. I don't really know what else to say on that subject but I thought I'd bring it up. We will, of course, be killing Angels exclusively via lynch-- our "vig" type role, the Demon Hunter, can only kill townies and angels. Don't forget to breadcrumb everything, blues. Also, let's try not to lurk, and promote healthy discussion like the sick nerd baller town we deserve to be. | ||
Blazinghand
United States25550 Posts
On January 04 2012 15:34 HarbingerOfDoom wrote: If we lose our demon hunter or sage, then we need to start worrying about the demons more, and if we lose both then they become a threat on par with the angels, if not a greater threat. Now, I am not really sure how to distinguish between angel and demon rather than just town or not town until we get an angel or a demon to flip, but if you have a leaning toward one or the other, remember that killing angels is more important for now. I'm guessing we'll just identify scum and kill them. Also, although angels have the KPs, it's possible to kill an angel while eliminating 0 kps or just eliminating their "semi" kp while conserving their masked KP. Demons are a much bigger threat long run with their lynch control. On January 04 2012 15:34 HarbingerOfDoom wrote: All that being said, I don't want to hear about strategies for angels or for demons unless you also have a very good counter to said strategy that you will be sharing with us. They both already have 3 people per team to figure out the best way to play this setup, no sense in helping them out even more. No. This is a terrible idea. If there are strategies for angels and demons that are obvious (like demons using corrupted votes to go after blues or masking an important death) it's so, SO important that you share it so we can figure out how to deal with it. If it can help, share it with the town. Honestly, they already have 3 people per team and already know whatever it is you're gonna share. The idea that we should try to avoid sharing information is exactly the kind of scummy idea that sinks towns. Don't be that guy. On January 04 2012 15:51 Bluelightz wrote: Well, helo guys anyway what do you think on how should we approach the day 1 lynch? step 1) find scum step 2) lynch them step 0 is get everyone to talk so we can get reads. | ||
HarbingerOfDoom
United States508 Posts
On January 04 2012 16:02 Blazinghand wrote: I'm guessing we'll just identify scum and kill them. Also, although angels have the KPs, it's possible to kill an angel while eliminating 0 kps or just eliminating their "semi" kp while conserving their masked KP. Demons are a much bigger threat long run with their lynch control. No. This is a terrible idea. If there are strategies for angels and demons that are obvious (like demons using corrupted votes to go after blues or masking an important death) it's so, SO important that you share it so we can figure out how to deal with it. If it can help, share it with the town. Honestly, they already have 3 people per team and already know whatever it is you're gonna share. The idea that we should try to avoid sharing information is exactly the kind of scummy idea that sinks towns. Don't be that guy. step 1) find scum step 2) lynch them step 0 is get everyone to talk so we can get reads. You are informed when you are corrupted. If the sage is still alive you say "I got corrupted" and then the sage cleans you of corruption. 2 cycles of demon powers taken care of. (they only get to corrupt every other night) As I said, I am not very worried about them until we lose our demon hunter or sage. | ||
Bluelightz
Indonesia2463 Posts
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Blazinghand
United States25550 Posts
On January 04 2012 16:20 Bluelightz wrote: I think that the channeler should use his/her ability as a medic power as well as being a roleblock power Yes this seems fairly obvious for a "jailer" type ability On January 04 2012 16:17 HarbingerOfDoom wrote: You are informed when you are corrupted. If the sage is still alive you say "I got corrupted" and then the sage cleans you of corruption. 2 cycles of demon powers taken care of. (they only get to corrupt every other night) As I said, I am not very worried about them until we lose our demon hunter or sage. What do you think about information sharing? Are you still anti-sharing-ways-to-fight-strategies-and-stuff? Also-- the downside of claiming corruption is the "night actions order" The Transport and Banish actions are resolved simultaneously before all other actions, and can consequently cause the other actions to fail. All other actions except corruption and the cleansing aspect of the illuminate action are then resolved. The corruption action is then resolved (even if the demon who is performing the action was killed the same night.) Finally, the cleansing aspect of the illuminate action is resolved (even if the sage was killed the same night.) The acolyte can just crap on you before you get cleansed. that's the risk. This is a complicated game, take some time to read the OP before commenting on this sort of thing | ||
Refallen
452 Posts
My first thoughts on the setup; Obviously, I think the best way to go about this game is to focus on killing angels in the early game. Once we get rid of the acolyte, the seer has an infinitely easier job in cleansing corruption because we can actually claim if we got corrupted and not get targetted right now as we get closer to the late game lynching demons obviously becomes more and more important, but town would have a huge benefit if we can reduce angel KP early on in the game, as this has a building effect of letting more townies live = demon corrupt has less of an impact. | ||
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