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Purgatory Mafia - Page 7

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HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
January 04 2012 07:56 GMT
#121
On January 04 2012 16:52 Refallen wrote:
Finally started! Hype!

My first thoughts on the setup;

Obviously, I think the best way to go about this game is to focus on killing angels in the early game. Once we get rid of the acolyte, the seer has an infinitely easier job in cleansing corruption because we can actually claim if we got corrupted and not get targetted right now as we get closer to the late game lynching demons obviously becomes more and more important, but town would have a huge benefit if we can reduce angel KP early on in the game, as this has a building effect of letting more townies live = demon corrupt has less of an impact.

Oh right, kills resolve before corruption removal. T_T
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
January 04 2012 07:57 GMT
#122
On January 04 2012 16:52 Refallen wrote:
Finally started! Hype!

My first thoughts on the setup;

Obviously, I think the best way to go about this game is to focus on killing angels in the early game. Once we get rid of the acolyte, the seer has an infinitely easier job in cleansing corruption because we can actually claim if we got corrupted and not get targetted right now as we get closer to the late game lynching demons obviously becomes more and more important, but town would have a huge benefit if we can reduce angel KP early on in the game, as this has a building effect of letting more townies live = demon corrupt has less of an impact.


This sounds super correct. Once the Angel of Death or Angelic Acolyte is dead, claiming corrupted won't result in instant death since even if the Angelic Acolyte is still alive, at that point it'll be easier to just Slay rather than try to pick up a KP via Stalk.

When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
January 04 2012 07:58 GMT
#123
On January 04 2012 16:56 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 16:52 Refallen wrote:
Finally started! Hype!

My first thoughts on the setup;

Obviously, I think the best way to go about this game is to focus on killing angels in the early game. Once we get rid of the acolyte, the seer has an infinitely easier job in cleansing corruption because we can actually claim if we got corrupted and not get targetted right now as we get closer to the late game lynching demons obviously becomes more and more important, but town would have a huge benefit if we can reduce angel KP early on in the game, as this has a building effect of letting more townies live = demon corrupt has less of an impact.

Oh right, kills resolve before corruption removal. T_T


Why are you quoting him and not me ._. i be all up in in this thread pointing these things out way earlier
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Refallen
Profile Joined August 2010
452 Posts
January 04 2012 08:13 GMT
#124
I is moar popular

(plus my posts are shorter!)
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
January 04 2012 08:19 GMT
#125
On January 04 2012 16:58 Blazinghand wrote:
Show nested quote +
On January 04 2012 16:56 HarbingerOfDoom wrote:
On January 04 2012 16:52 Refallen wrote:
Finally started! Hype!

My first thoughts on the setup;

Obviously, I think the best way to go about this game is to focus on killing angels in the early game. Once we get rid of the acolyte, the seer has an infinitely easier job in cleansing corruption because we can actually claim if we got corrupted and not get targetted right now as we get closer to the late game lynching demons obviously becomes more and more important, but town would have a huge benefit if we can reduce angel KP early on in the game, as this has a building effect of letting more townies live = demon corrupt has less of an impact.

Oh right, kills resolve before corruption removal. T_T


Why are you quoting him and not me ._. i be all up in in this thread pointing these things out way earlier

You pointed it out in the post prior, I was reading the thread, and read the whole thread before replying to it, and his was the more recent mention of it so I hit the quote button on that one.

On January 04 2012 16:31 Blazinghand wrote:
Show nested quote +
On January 04 2012 16:20 Bluelightz wrote:
I think that the channeler should use his/her ability as a medic power as well as being a roleblock power


Yes this seems fairly obvious for a "jailer" type ability

Show nested quote +
On January 04 2012 16:17 HarbingerOfDoom wrote:
On January 04 2012 16:02 Blazinghand wrote:
On January 04 2012 15:34 HarbingerOfDoom wrote:
If we lose our demon hunter or sage, then we need to start worrying about the demons more, and if we lose both then they become a threat on par with the angels, if not a greater threat. Now, I am not really sure how to distinguish between angel and demon rather than just town or not town until we get an angel or a demon to flip, but if you have a leaning toward one or the other, remember that killing angels is more important for now.

I'm guessing we'll just identify scum and kill them. Also, although angels have the KPs, it's possible to kill an angel while eliminating 0 kps or just eliminating their "semi" kp while conserving their masked KP. Demons are a much bigger threat long run with their lynch control.

On January 04 2012 15:34 HarbingerOfDoom wrote:
All that being said, I don't want to hear about strategies for angels or for demons unless you also have a very good counter to said strategy that you will be sharing with us. They both already have 3 people per team to figure out the best way to play this setup, no sense in helping them out even more.


No. This is a terrible idea. If there are strategies for angels and demons that are obvious (like demons using corrupted votes to go after blues or masking an important death) it's so, SO important that you share it so we can figure out how to deal with it. If it can help, share it with the town. Honestly, they already have 3 people per team and already know whatever it is you're gonna share.

The idea that we should try to avoid sharing information is exactly the kind of scummy idea that sinks towns. Don't be that guy.

On January 04 2012 15:51 Bluelightz wrote:
Well, helo guys anyway what do you think on how should we approach the day 1 lynch?


step 1) find scum
step 2) lynch them

step 0 is get everyone to talk so we can get reads.

You are informed when you are corrupted. If the sage is still alive you say "I got corrupted" and then the sage cleans you of corruption. 2 cycles of demon powers taken care of. (they only get to corrupt every other night) As I said, I am not very worried about them until we lose our demon hunter or sage.


What do you think about information sharing? Are you still anti-sharing-ways-to-fight-strategies-and-stuff?

Also-- the downside of claiming corruption is the "night actions order"

Show nested quote +

The Transport and Banish actions are resolved simultaneously before all other actions, and can consequently cause the other actions to fail.

All other actions except corruption and the cleansing aspect of the illuminate action are then resolved.

The corruption action is then resolved (even if the demon who is performing the action was killed the same night.)

Finally, the cleansing aspect of the illuminate action is resolved (even if the sage was killed the same night.)


The acolyte can just crap on you before you get cleansed. that's the risk. This is a complicated game, take some time to read the OP before commenting on this sort of thing

I explicitly said don't share them unless you have a counter. I never said I was against sharing ways to fight strategies. If anything my statement implies that you should share if you have a counter to an angel or demon strategy. Don't twist my words.

As for the order of action resolution, I read it when the game was posted and for some reason thought I recalled the cleansing being the first thing to resolve, not last. My bad.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
January 04 2012 08:32 GMT
#126
On January 04 2012 17:19 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 16:58 Blazinghand wrote:
On January 04 2012 16:56 HarbingerOfDoom wrote:
On January 04 2012 16:52 Refallen wrote:
Finally started! Hype!

My first thoughts on the setup;

Obviously, I think the best way to go about this game is to focus on killing angels in the early game. Once we get rid of the acolyte, the seer has an infinitely easier job in cleansing corruption because we can actually claim if we got corrupted and not get targetted right now as we get closer to the late game lynching demons obviously becomes more and more important, but town would have a huge benefit if we can reduce angel KP early on in the game, as this has a building effect of letting more townies live = demon corrupt has less of an impact.

Oh right, kills resolve before corruption removal. T_T


Why are you quoting him and not me ._. i be all up in in this thread pointing these things out way earlier

You pointed it out in the post prior, I was reading the thread, and read the whole thread before replying to it, and his was the more recent mention of it so I hit the quote button on that one.

Show nested quote +
On January 04 2012 16:31 Blazinghand wrote:
On January 04 2012 16:20 Bluelightz wrote:
I think that the channeler should use his/her ability as a medic power as well as being a roleblock power


Yes this seems fairly obvious for a "jailer" type ability

On January 04 2012 16:17 HarbingerOfDoom wrote:
On January 04 2012 16:02 Blazinghand wrote:
On January 04 2012 15:34 HarbingerOfDoom wrote:
If we lose our demon hunter or sage, then we need to start worrying about the demons more, and if we lose both then they become a threat on par with the angels, if not a greater threat. Now, I am not really sure how to distinguish between angel and demon rather than just town or not town until we get an angel or a demon to flip, but if you have a leaning toward one or the other, remember that killing angels is more important for now.

I'm guessing we'll just identify scum and kill them. Also, although angels have the KPs, it's possible to kill an angel while eliminating 0 kps or just eliminating their "semi" kp while conserving their masked KP. Demons are a much bigger threat long run with their lynch control.

On January 04 2012 15:34 HarbingerOfDoom wrote:
All that being said, I don't want to hear about strategies for angels or for demons unless you also have a very good counter to said strategy that you will be sharing with us. They both already have 3 people per team to figure out the best way to play this setup, no sense in helping them out even more.


No. This is a terrible idea. If there are strategies for angels and demons that are obvious (like demons using corrupted votes to go after blues or masking an important death) it's so, SO important that you share it so we can figure out how to deal with it. If it can help, share it with the town. Honestly, they already have 3 people per team and already know whatever it is you're gonna share.

The idea that we should try to avoid sharing information is exactly the kind of scummy idea that sinks towns. Don't be that guy.

On January 04 2012 15:51 Bluelightz wrote:
Well, helo guys anyway what do you think on how should we approach the day 1 lynch?


step 1) find scum
step 2) lynch them

step 0 is get everyone to talk so we can get reads.

You are informed when you are corrupted. If the sage is still alive you say "I got corrupted" and then the sage cleans you of corruption. 2 cycles of demon powers taken care of. (they only get to corrupt every other night) As I said, I am not very worried about them until we lose our demon hunter or sage.


What do you think about information sharing? Are you still anti-sharing-ways-to-fight-strategies-and-stuff?

Also-- the downside of claiming corruption is the "night actions order"


The Transport and Banish actions are resolved simultaneously before all other actions, and can consequently cause the other actions to fail.

All other actions except corruption and the cleansing aspect of the illuminate action are then resolved.

The corruption action is then resolved (even if the demon who is performing the action was killed the same night.)

Finally, the cleansing aspect of the illuminate action is resolved (even if the sage was killed the same night.)


The acolyte can just crap on you before you get cleansed. that's the risk. This is a complicated game, take some time to read the OP before commenting on this sort of thing

I explicitly said don't share them unless you have a counter. I never said I was against sharing ways to fight strategies. If anything my statement implies that you should share if you have a counter to an angel or demon strategy. Don't twist my words.


Ok, but imagine an alternate situation-- you don't have a counter to a strategy, but it's likely the angels/demons have thought of it. wouldn't this be a good time to share so that you can learn stuff? Like, I don't like the idea of a bunch of town players who aren't working together and pooling their ideas.

That sounds bad.

That sounds like a pro-scum town environment.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
January 04 2012 08:40 GMT
#127
On January 04 2012 17:32 Blazinghand wrote:
Show nested quote +
On January 04 2012 17:19 HarbingerOfDoom wrote:
On January 04 2012 16:58 Blazinghand wrote:
On January 04 2012 16:56 HarbingerOfDoom wrote:
On January 04 2012 16:52 Refallen wrote:
Finally started! Hype!

My first thoughts on the setup;

Obviously, I think the best way to go about this game is to focus on killing angels in the early game. Once we get rid of the acolyte, the seer has an infinitely easier job in cleansing corruption because we can actually claim if we got corrupted and not get targetted right now as we get closer to the late game lynching demons obviously becomes more and more important, but town would have a huge benefit if we can reduce angel KP early on in the game, as this has a building effect of letting more townies live = demon corrupt has less of an impact.

Oh right, kills resolve before corruption removal. T_T


Why are you quoting him and not me ._. i be all up in in this thread pointing these things out way earlier

You pointed it out in the post prior, I was reading the thread, and read the whole thread before replying to it, and his was the more recent mention of it so I hit the quote button on that one.

On January 04 2012 16:31 Blazinghand wrote:
On January 04 2012 16:20 Bluelightz wrote:
I think that the channeler should use his/her ability as a medic power as well as being a roleblock power


Yes this seems fairly obvious for a "jailer" type ability

On January 04 2012 16:17 HarbingerOfDoom wrote:
On January 04 2012 16:02 Blazinghand wrote:
On January 04 2012 15:34 HarbingerOfDoom wrote:
If we lose our demon hunter or sage, then we need to start worrying about the demons more, and if we lose both then they become a threat on par with the angels, if not a greater threat. Now, I am not really sure how to distinguish between angel and demon rather than just town or not town until we get an angel or a demon to flip, but if you have a leaning toward one or the other, remember that killing angels is more important for now.

I'm guessing we'll just identify scum and kill them. Also, although angels have the KPs, it's possible to kill an angel while eliminating 0 kps or just eliminating their "semi" kp while conserving their masked KP. Demons are a much bigger threat long run with their lynch control.

On January 04 2012 15:34 HarbingerOfDoom wrote:
All that being said, I don't want to hear about strategies for angels or for demons unless you also have a very good counter to said strategy that you will be sharing with us. They both already have 3 people per team to figure out the best way to play this setup, no sense in helping them out even more.


No. This is a terrible idea. If there are strategies for angels and demons that are obvious (like demons using corrupted votes to go after blues or masking an important death) it's so, SO important that you share it so we can figure out how to deal with it. If it can help, share it with the town. Honestly, they already have 3 people per team and already know whatever it is you're gonna share.

The idea that we should try to avoid sharing information is exactly the kind of scummy idea that sinks towns. Don't be that guy.

On January 04 2012 15:51 Bluelightz wrote:
Well, helo guys anyway what do you think on how should we approach the day 1 lynch?


step 1) find scum
step 2) lynch them

step 0 is get everyone to talk so we can get reads.

You are informed when you are corrupted. If the sage is still alive you say "I got corrupted" and then the sage cleans you of corruption. 2 cycles of demon powers taken care of. (they only get to corrupt every other night) As I said, I am not very worried about them until we lose our demon hunter or sage.


What do you think about information sharing? Are you still anti-sharing-ways-to-fight-strategies-and-stuff?

Also-- the downside of claiming corruption is the "night actions order"


The Transport and Banish actions are resolved simultaneously before all other actions, and can consequently cause the other actions to fail.

All other actions except corruption and the cleansing aspect of the illuminate action are then resolved.

The corruption action is then resolved (even if the demon who is performing the action was killed the same night.)

Finally, the cleansing aspect of the illuminate action is resolved (even if the sage was killed the same night.)


The acolyte can just crap on you before you get cleansed. that's the risk. This is a complicated game, take some time to read the OP before commenting on this sort of thing

I explicitly said don't share them unless you have a counter. I never said I was against sharing ways to fight strategies. If anything my statement implies that you should share if you have a counter to an angel or demon strategy. Don't twist my words.


Ok, but imagine an alternate situation-- you don't have a counter to a strategy, but it's likely the angels/demons have thought of it. wouldn't this be a good time to share so that you can learn stuff? Like, I don't like the idea of a bunch of town players who aren't working together and pooling their ideas.

That sounds bad.

That sounds like a pro-scum town environment.

You seem to be harping on this quite a bit, and yet haven't posted a single demon or angel strategy. The closest you have come is posting the risk of claiming the corruption. So, are you just pointing fingers at me for no reason, or are you withholding information that in your opinion should be shared? Or do you have no idea of how they should play but feel like other people will know and should share it?
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 04 2012 08:46 GMT
#128
Game on!

This setup scares the living shit out of me. So many nuances to keep track of. Anyway...

I agree that Angels appear to be strongest in the beginning with 1/2 KP. But what haven't been mentioned is that Angels can kill the demon for us aswell. If we lynch Angel of Death and Angelic Acolyte we will have to lynch/Demon hunter the Demons. Since I don't know the Demon hunter or how good that person is, he could just aswell kill 3 town people the first 3 nights which of course would not be very favourable for us. It basicly means we would need to do more correct lynches while having a good demon hunter that don't fuck us over with continously town kills.
Demons also have the Twist ability which basicly makes one (1) of their members immune to night actions, rendering the demon hunter to be less useful.

What i wanted to point out that even if we get 3 correct Angel lynches (unlikely) the first 3 nights. The demons are equally capable to fuck us over. That is why I think that killing any angel or demon is good. Not one over the other. If we knew which angel or demon, it would be a different matter.
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 04 2012 08:48 GMT
#129
Edit: We would of course need to slay all 3 angels before town had to deal with demons themselves. Not only Death and Acolyte.
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
January 04 2012 08:56 GMT
#130
On January 04 2012 17:40 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 17:32 Blazinghand wrote:
On January 04 2012 17:19 HarbingerOfDoom wrote:
On January 04 2012 16:58 Blazinghand wrote:
On January 04 2012 16:56 HarbingerOfDoom wrote:
On January 04 2012 16:52 Refallen wrote:
Finally started! Hype!

My first thoughts on the setup;

Obviously, I think the best way to go about this game is to focus on killing angels in the early game. Once we get rid of the acolyte, the seer has an infinitely easier job in cleansing corruption because we can actually claim if we got corrupted and not get targetted right now as we get closer to the late game lynching demons obviously becomes more and more important, but town would have a huge benefit if we can reduce angel KP early on in the game, as this has a building effect of letting more townies live = demon corrupt has less of an impact.

Oh right, kills resolve before corruption removal. T_T


Why are you quoting him and not me ._. i be all up in in this thread pointing these things out way earlier

You pointed it out in the post prior, I was reading the thread, and read the whole thread before replying to it, and his was the more recent mention of it so I hit the quote button on that one.

On January 04 2012 16:31 Blazinghand wrote:
On January 04 2012 16:20 Bluelightz wrote:
I think that the channeler should use his/her ability as a medic power as well as being a roleblock power


Yes this seems fairly obvious for a "jailer" type ability

On January 04 2012 16:17 HarbingerOfDoom wrote:
On January 04 2012 16:02 Blazinghand wrote:
On January 04 2012 15:34 HarbingerOfDoom wrote:
If we lose our demon hunter or sage, then we need to start worrying about the demons more, and if we lose both then they become a threat on par with the angels, if not a greater threat. Now, I am not really sure how to distinguish between angel and demon rather than just town or not town until we get an angel or a demon to flip, but if you have a leaning toward one or the other, remember that killing angels is more important for now.

I'm guessing we'll just identify scum and kill them. Also, although angels have the KPs, it's possible to kill an angel while eliminating 0 kps or just eliminating their "semi" kp while conserving their masked KP. Demons are a much bigger threat long run with their lynch control.

On January 04 2012 15:34 HarbingerOfDoom wrote:
All that being said, I don't want to hear about strategies for angels or for demons unless you also have a very good counter to said strategy that you will be sharing with us. They both already have 3 people per team to figure out the best way to play this setup, no sense in helping them out even more.


No. This is a terrible idea. If there are strategies for angels and demons that are obvious (like demons using corrupted votes to go after blues or masking an important death) it's so, SO important that you share it so we can figure out how to deal with it. If it can help, share it with the town. Honestly, they already have 3 people per team and already know whatever it is you're gonna share.

The idea that we should try to avoid sharing information is exactly the kind of scummy idea that sinks towns. Don't be that guy.

On January 04 2012 15:51 Bluelightz wrote:
Well, helo guys anyway what do you think on how should we approach the day 1 lynch?


step 1) find scum
step 2) lynch them

step 0 is get everyone to talk so we can get reads.

You are informed when you are corrupted. If the sage is still alive you say "I got corrupted" and then the sage cleans you of corruption. 2 cycles of demon powers taken care of. (they only get to corrupt every other night) As I said, I am not very worried about them until we lose our demon hunter or sage.


What do you think about information sharing? Are you still anti-sharing-ways-to-fight-strategies-and-stuff?

Also-- the downside of claiming corruption is the "night actions order"


The Transport and Banish actions are resolved simultaneously before all other actions, and can consequently cause the other actions to fail.

All other actions except corruption and the cleansing aspect of the illuminate action are then resolved.

The corruption action is then resolved (even if the demon who is performing the action was killed the same night.)

Finally, the cleansing aspect of the illuminate action is resolved (even if the sage was killed the same night.)


The acolyte can just crap on you before you get cleansed. that's the risk. This is a complicated game, take some time to read the OP before commenting on this sort of thing

I explicitly said don't share them unless you have a counter. I never said I was against sharing ways to fight strategies. If anything my statement implies that you should share if you have a counter to an angel or demon strategy. Don't twist my words.


Ok, but imagine an alternate situation-- you don't have a counter to a strategy, but it's likely the angels/demons have thought of it. wouldn't this be a good time to share so that you can learn stuff? Like, I don't like the idea of a bunch of town players who aren't working together and pooling their ideas.

That sounds bad.

That sounds like a pro-scum town environment.

You seem to be harping on this quite a bit, and yet haven't posted a single demon or angel strategy. The closest you have come is posting the risk of claiming the corruption. So, are you just pointing fingers at me for no reason, or are you withholding information that in your opinion should be shared? Or do you have no idea of how they should play but feel like other people will know and should share it?


Nice dodge-- respond with questions, yes, that looks credible.

Look, I haven't thought of anything. But if I did, I'd surely share it with the rest of the town, and I encourage others to do so. Why are you so adamant about supporting a crappy posting policy? If I think of something, I'll share it with people, as should everyone else. I think this is what creates a good town environment.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
January 04 2012 08:56 GMT
#131
On January 04 2012 17:46 Dirkzor wrote:
Game on!

This setup scares the living shit out of me. So many nuances to keep track of. Anyway...

I agree that Angels appear to be strongest in the beginning with 1/2 KP. But what haven't been mentioned is that Angels can kill the demon for us aswell. If we lynch Angel of Death and Angelic Acolyte we will have to lynch/Demon hunter the Demons. Since I don't know the Demon hunter or how good that person is, he could just aswell kill 3 town people the first 3 nights which of course would not be very favourable for us. It basicly means we would need to do more correct lynches while having a good demon hunter that don't fuck us over with continously town kills.
Demons also have the Twist ability which basicly makes one (1) of their members immune to night actions, rendering the demon hunter to be less useful.

What i wanted to point out that even if we get 3 correct Angel lynches (unlikely) the first 3 nights. The demons are equally capable to fuck us over. That is why I think that killing any angel or demon is good. Not one over the other. If we knew which angel or demon, it would be a different matter.

Demon Hunter:
Each night, you may target a player other than yourself to attack.

Twister:
Any attempts to illuminate, slay, stalk, or observe that player will fail.

Doesn't make any mention of attack (nor of sense). Demon hunter should be good to go on any twisted demons.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
January 04 2012 08:57 GMT
#132
I'm not FoSing you or anything, HofD, I'm just saying that your policy ideas and posting ideas are bad, and I want everyone to know it so they don't follow your advice. I will "harp" on this as much as possible to promote good posts.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Refallen
Profile Joined August 2010
452 Posts
January 04 2012 08:59 GMT
#133
Not to mention that while angels CAN kill demons, it hardly seems optimal for them. With 11 town and only 3 of each faction, for angels to kill off demons would just mean that town will have an easier time. I think that we can consider the scenario of angel and demon killing each other therfore, highly improbable.
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
January 04 2012 09:00 GMT
#134
On January 04 2012 17:59 Refallen wrote:
Not to mention that while angels CAN kill demons, it hardly seems optimal for them. With 11 town and only 3 of each faction, for angels to kill off demons would just mean that town will have an easier time. I think that we can consider the scenario of angel and demon killing each other therfore, highly improbable.

They don't know who is town and who is a demon. They might do it by accident. Granted, only the angel of death can do it accidentally (until the angel of death is killed at least) and then we'd never know the difference anyway.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
January 04 2012 09:01 GMT
#135
On January 04 2012 17:59 Refallen wrote:
Not to mention that while angels CAN kill demons, it hardly seems optimal for them. With 11 town and only 3 of each faction, for angels to kill off demons would just mean that town will have an easier time. I think that we can consider the scenario of angel and demon killing each other therfore, highly improbable.


^--- example of a good post that discusses an angel strategy. Would you deny Refallen the right to make this post, HofD? No, you definitely would not. But you can see how discussions of scum strats are important to the town now, right? It should be fairly clear.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
January 04 2012 09:03 GMT
#136
On January 04 2012 17:57 Blazinghand wrote:
I'm not FoSing you or anything, HofD, I'm just saying that your policy ideas and posting ideas are bad, and I want everyone to know it so they don't follow your advice. I will "harp" on this as much as possible to promote good posts.

Say this was a normal game of mafia and you were town. Would you discuss the ideal ways to play as scum? If not, why do you think discussing the ideal ways to play as demons and angels is a good idea?
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
January 04 2012 09:04 GMT
#137
On January 04 2012 18:01 Blazinghand wrote:
Show nested quote +
On January 04 2012 17:59 Refallen wrote:
Not to mention that while angels CAN kill demons, it hardly seems optimal for them. With 11 town and only 3 of each faction, for angels to kill off demons would just mean that town will have an easier time. I think that we can consider the scenario of angel and demon killing each other therfore, highly improbable.


^--- example of a good post that discusses an angel strategy. Would you deny Refallen the right to make this post, HofD? No, you definitely would not. But you can see how discussions of scum strats are important to the town now, right? It should be fairly clear.

How did that post improve our odds of winning as town? Please elaborate.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
January 04 2012 09:06 GMT
#138
On January 04 2012 18:03 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 17:57 Blazinghand wrote:
I'm not FoSing you or anything, HofD, I'm just saying that your policy ideas and posting ideas are bad, and I want everyone to know it so they don't follow your advice. I will "harp" on this as much as possible to promote good posts.

Say this was a normal game of mafia and you were town. Would you discuss the ideal ways to play as scum? If not, why do you think discussing the ideal ways to play as demons and angels is a good idea?


Ah yes you're right let's figure out how to fight scum without talking about how they think or what they might do, and if we have thoughts about this and need help let's not get help from each other about it.

Hey look when I put words in your mouth it sounds bad too!

The point i'm trying to make here is that a healthy discussion of what Angel and Demons might use as a strat and what we can do to counter it is very important, especially if you don't immediately know the counter strategy.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
January 04 2012 09:08 GMT
#139
On January 04 2012 18:04 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 18:01 Blazinghand wrote:
On January 04 2012 17:59 Refallen wrote:
Not to mention that while angels CAN kill demons, it hardly seems optimal for them. With 11 town and only 3 of each faction, for angels to kill off demons would just mean that town will have an easier time. I think that we can consider the scenario of angel and demon killing each other therfore, highly improbable.


^--- example of a good post that discusses an angel strategy. Would you deny Refallen the right to make this post, HofD? No, you definitely would not. But you can see how discussions of scum strats are important to the town now, right? It should be fairly clear.

How did that post improve our odds of winning as town? Please elaborate.


._. are you serious? okay, i'll explain. Refallen notes that angels may want to kill some townspeople early on instead of demons. In fact, in accordance with your "guidelines" he notes that given they will follow that strat, our response is to consider the scenario of angel and demon killing each other off as improbable.

We know that Angels will likely be shooting to hit town and blues at the start as a result. This is good knowledge to have.

How people to react to this will also be telling in later reads when we try to see if people's actions are consistent and reasonable.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
January 04 2012 09:09 GMT
#140
IN FACT YOU EVEN RESPOND TO THAT POST RIGHT HERE:

On January 04 2012 18:00 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 17:59 Refallen wrote:
Not to mention that while angels CAN kill demons, it hardly seems optimal for them. With 11 town and only 3 of each faction, for angels to kill off demons would just mean that town will have an easier time. I think that we can consider the scenario of angel and demon killing each other therfore, highly improbable.

They don't know who is town and who is a demon. They might do it by accident. Granted, only the angel of death can do it accidentally (until the angel of death is killed at least) and then we'd never know the difference anyway.


Why aren't you telling Refallen off? because you forgot for a moment about your poorly-thought-out rule and acted like a reasonable person. Try to do that more and think about your "well lets never discuss what scum actions might look like in this complicated setup" rule less.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
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