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Purgatory Mafia - Page 9

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Refallen
Profile Joined August 2010
452 Posts
January 04 2012 12:13 GMT
#161
Is this some kind of metagame thing again? Dosen't Palmar always troll around in day 1? I remember that in TLXLVIII.
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 04 2012 14:18 GMT
#162
kite:
Verb. To fraudulently use dud or stolen cheques. E.g."I got some fantastic sportswear this morning, kiting in the precinct."
Noun. A person who passes dud or stolen cheques.


= Palmar is scum. Hows that for meta!
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
xsksc
Profile Blog Joined February 2011
United Kingdom1044 Posts
January 04 2012 14:24 GMT
#163
Hi guys.

First multi-factional game for me as well, not really sure how we should proceed strategy-wise. Lynching an angel day 1 would obviously be ideal, although getting a demon is definitely better than a townie.
On January 04 2012 21:13 Refallen wrote:
Is this some kind of metagame thing again? Dosen't Palmar always troll around in day 1? I remember that in TLXLVIII.

Yeah, and then he went on to be one of the only useful townies that actually read the game and used his brain.

On January 04 2012 21:07 syllogism wrote:
We should probably lynch palmar today, he appears to be some sort of scum and hating his life right now

Syllo, if Palmar does decide to mess around on day one again, would it not be better to wait and see how he behaves later on (like in TLXVIII), rather than just lynching him?
Tyrran
Profile Blog Joined January 2010
France777 Posts
January 04 2012 14:27 GMT
#164
Okay, first of all, as many people already have stated, the angel of Death should be our first target. Not only does he hold the angel KP, but the main issue for me is that The roles and alignement of his victim is NOT revealed. This does not seem to be the case if the other Angels use the slay ability.

Zona, can you confirm that the role and alignement of a player killed using the slay ability, by the Angel acolyte and/or the Angelic observer are revealed?

Not knowing the alignement/role of a killed player is devastating for town. Is the demon hunter still alive? Is the seer? is the sage? how many demons remains ? Setting up a stratey with limited information on the blue roles still alive will be pretty hard.

The Demons can also conceal a lynch, but they can only do it once a game, so it have a smaller impact.



On January 04 2012 20:07 syllogism wrote:
Due to the fact the players who are sent to purgatory is publicly announced and the fact the same angel role(s) perform night kills every night, it appears optimal to use the power with a focus on the role blocking aspect of it. On night 1 however the channeler and the demonic courier (yes, this is in your best interest) should target players who are highly likely to be killed without protection if they are town/demon. Even if they appear scummy, role blocking at least two out of the three angel roles is beneficial and even if the target is a demon, it's possible that they chose him to perform corruption (this is unlikely however on n1 due to obvious reasons). You can stray from this plan if there is a highly suspicious player as just the fact that this is the starting point should deter angels from hitting with impunity.


Actually, we can use the banish ability offensively to determine the role of scummy player. If the slay ability is not used one nigth, then the banished (or the transported) player are very likely to be the angel holding the power of the death ray, and they should be priority target for investingation/future banishement. Therefore we can banish one of the player we think is an angel and see if the slay ability is used that nigth.

Note that if no corruption happens on even numbered nigths , its harder to conclude because Demons could have tried to corrupt an angel or the sage.
Against stupidity the gods themselves contend in vain.
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 04 2012 14:29 GMT
#165
Day 1 seems to be longer then it should be? Zbot claims it ends in 3 days and 10h (aprox. as of writing) when the OP states:
Game timing:

If there are 15 or more players alive at the start of the day, the day will last at most 72 hours.
If there are 14 or fewer players alive at the start of the day, the day will last at most 48 hours.
Nights will last 24 hours plus the minimal amount of time necessary to allow it to end at 8PM EST.
Day deadlines are always at 8PM EST as well.

"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 04 2012 14:31 GMT
#166
On January 04 2012 13:15 Zona wrote:
Show nested quote +
On January 04 2012 05:21 Blazinghand wrote:
From the acolyte description:
You are still in training to be angelic warrior, so you take great care in everything you do. But should the need arise, you are ready to do what you must. Every night, you may target a player to stalk. When you do so, choose one of: demon, corrupted town, or town with dark powers. If your target matches your choice, that player will be killed. If the Angel of Death has been eliminated, you may (instead of stalking,) target a player to slay. That player will be killed. You win with the angels.


Once there's no Angel of Death, are your kills "masked" like the Angel of Death's kills are? Or do people see the alignment and role of the people you kill?


Same question about the Angelic Observer as the last existing angel.

If you are the last remaining angel, you may (instead of observing,) target a player to slay. If the target is town and not the demon hunter, that player will be killed

Only the Angel of Death hides the role and alignment of those that are slain.


Read thread.
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Tyrran
Profile Blog Joined January 2010
France777 Posts
January 04 2012 14:32 GMT
#167
On December 29 2011 22:23 Palmar wrote:
yo

##Signup

If I get the angel with a wraithcannon, I'll make syllo disappear n1. that's a promise.



On January 04 2012 21:07 syllogism wrote:
We should probably lynch palmar today, he appears to be some sort of scum and hating his life right now


I dunno what's going on between these two, but we should just ignore this for now.
Against stupidity the gods themselves contend in vain.
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 04 2012 14:38 GMT
#168

Actually, we can use the banish ability offensively to determine the role of scummy player. If the slay ability is not used one nigth, then the banished (or the transported) player are very likely to be the angel holding the power of the death ray, and they should be priority target for investingation/future banishement. Therefore we can banish one of the player we think is an angel and see if the slay ability is used that nigth.

Note that if no corruption happens on even numbered nigths , its harder to conclude because Demons could have tried to corrupt an angel or the sage.


What if they target the player that is in purgatory? If Player A is in Purgatory and is targeted with Slay, he won't die. All we would know (from day posts) are that noone died from slay. Was it because Player A was targeted or is Player A the Angel of death?

Either way we can't conclude anything. It would be very suspicious if it happened several nights with the same player in purgatory. We could have gotten lucky either way: Having the AoD in Purgatory or the AoD targeted the player in Purgatory, but no way to know which.
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
syllogism
Profile Joined September 2010
Finland5948 Posts
January 04 2012 14:39 GMT
#169
On January 04 2012 23:24 xsksc wrote:
Hi guys.

First multi-factional game for me as well, not really sure how we should proceed strategy-wise. Lynching an angel day 1 would obviously be ideal, although getting a demon is definitely better than a townie.
Show nested quote +
On January 04 2012 21:13 Refallen wrote:
Is this some kind of metagame thing again? Dosen't Palmar always troll around in day 1? I remember that in TLXLVIII.

Yeah, and then he went on to be one of the only useful townies that actually read the game and used his brain.

Show nested quote +
On January 04 2012 21:07 syllogism wrote:
We should probably lynch palmar today, he appears to be some sort of scum and hating his life right now

Syllo, if Palmar does decide to mess around on day one again, would it not be better to wait and see how he behaves later on (like in TLXVIII), rather than just lynching him?

I would be completely fine with him "messing around" as long as he in the process allows me to determine his alignment with some accuracy (as in XLVIII). However I think the route he is taking here is apathy/low activity, which is more in line with him being scum. I'm obviously not going to lynch him purely based on that random comment and he has over two days to come up with something worthwhile.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
January 04 2012 14:40 GMT
#170
hi, checking in.

It's stupid to discuss angel/demon lynching, although it is better to have the AoD lynched first we can't just magically detect them. Scum is scum regardless of A/D alignment.

Sage and Seer should not claim unless they have 2/3 scum nailed down that can be instantly lynched; Just make sure to hide breadcrumbs so we believe your claim should that occur.


...day1 is always boring.
♥ The world needs more hearts! ♥
syllogism
Profile Joined September 2010
Finland5948 Posts
January 04 2012 14:45 GMT
#171
On January 04 2012 23:27 Tyrran wrote:
Okay, first of all, as many people already have stated, the angel of Death should be our first target. Not only does he hold the angel KP, but the main issue for me is that The roles and alignement of his victim is NOT revealed. This does not seem to be the case if the other Angels use the slay ability.

Zona, can you confirm that the role and alignement of a player killed using the slay ability, by the Angel acolyte and/or the Angelic observer are revealed?

Not knowing the alignement/role of a killed player is devastating for town. Is the demon hunter still alive? Is the seer? is the sage? how many demons remains ? Setting up a stratey with limited information on the blue roles still alive will be pretty hard.

The Demons can also conceal a lynch, but they can only do it once a game, so it have a smaller impact.



Show nested quote +
On January 04 2012 20:07 syllogism wrote:
Due to the fact the players who are sent to purgatory is publicly announced and the fact the same angel role(s) perform night kills every night, it appears optimal to use the power with a focus on the role blocking aspect of it. On night 1 however the channeler and the demonic courier (yes, this is in your best interest) should target players who are highly likely to be killed without protection if they are town/demon. Even if they appear scummy, role blocking at least two out of the three angel roles is beneficial and even if the target is a demon, it's possible that they chose him to perform corruption (this is unlikely however on n1 due to obvious reasons). You can stray from this plan if there is a highly suspicious player as just the fact that this is the starting point should deter angels from hitting with impunity.


Actually, we can use the banish ability offensively to determine the role of scummy player. If the slay ability is not used one nigth, then the banished (or the transported) player are very likely to be the angel holding the power of the death ray, and they should be priority target for investingation/future banishement. Therefore we can banish one of the player we think is an angel and see if the slay ability is used that nigth.

Note that if no corruption happens on even numbered nigths , its harder to conclude because Demons could have tried to corrupt an angel or the sage.

There is no reason for us not to combine the benefits of both by protecting one of the likely night kill targets and at the same time almost certainly rule them out as the angel of death, especially on day 1. Did you even read what I said? Even if one or more of such players make themselves look towny before day 2, having a plan like this in place forces angels to consider their shots more carefully.
Jackal58
Profile Joined November 2010
United States4264 Posts
January 04 2012 15:14 GMT
#172
/Confirmed. I had assumed I had joined too late to get into this game. Apparently I was wrong.
Life can only kill you once.
Grackaroni
Profile Joined July 2011
United States9855 Posts
January 04 2012 16:22 GMT
#173
Let's get started.

Since it's instant majority lynch I think we should wait until near the end to vote or at least be aware of how many votes a player has on him before voting. We want the days to last as long as possible so we might as well use all the time that we are given instead of hammering the first scummy person we see.

It would be smarter if the Town Channeler banishes people who are likely to be hit n1 instead of aiming to roleblock an angel unless he's very confident about a read.

Obviously we want to lynch an angel today to try to reduce the KP but I'm not sure that there is anyway we can tell the difference between demons and angels, at least until their teammates have flipped. Probably later in the game we will have to focus on lynching demons over angels when they've corrupted several townies but We'll talk about that if it comes to that.

Grackaroni
Profile Joined July 2011
United States9855 Posts
January 04 2012 16:37 GMT
#174
On January 04 2012 23:38 Dirkzor wrote:
Show nested quote +

Actually, we can use the banish ability offensively to determine the role of scummy player. If the slay ability is not used one nigth, then the banished (or the transported) player are very likely to be the angel holding the power of the death ray, and they should be priority target for investingation/future banishement. Therefore we can banish one of the player we think is an angel and see if the slay ability is used that nigth.

Note that if no corruption happens on even numbered nigths , its harder to conclude because Demons could have tried to corrupt an angel or the sage.


What if they target the player that is in purgatory? If Player A is in Purgatory and is targeted with Slay, he won't die. All we would know (from day posts) are that noone died from slay. Was it because Player A was targeted or is Player A the Angel of death?

Either way we can't conclude anything. It would be very suspicious if it happened several nights with the same player in purgatory. We could have gotten lucky either way: Having the AoD in Purgatory or the AoD targeted the player in Purgatory, but no way to know which.

For this situation the most important fact is the person's status. If it's a veteran who had a high likelihood of being attacked n1 then he should be checked before lynched. If it is somebody who you wouldn't expect to be attacked lynch him. Sure it's possible that the angel could hold back his shot but it's unlikely for them to do so since they would rather kill the target of their choice than let a random player get lynched(which could even end up as one of their own.)
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
January 04 2012 17:00 GMT
#175
On January 04 2012 19:52 Dirkzor wrote:
Show nested quote +
On January 04 2012 15:57 Blazinghand wrote:
Also, due to the secret vote, vote count analysis isn't available, which makes me feel somewhat at a loss. I think we'll have to hold people accountable to what they say, since we can't hold them accountable to how they vote.


Where does it say that it is hidden? The only thing you can't see is when people voted. Zbot seems to post who voted who. If they are in order based on time I don't know, but you should be able to see who voted who.

Please correct me if I'm wrong here...


I can't immediately tell, but I know an easy way to find out--

##Vote Dirkzor
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
January 04 2012 17:09 GMT
#176
EBWOP: In case it's not clear I've sent a PM to zbot with "##Vote Dirkzor" in it. We'll see when Zbot next updates the post how it looks.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Grackaroni
Profile Joined July 2011
United States9855 Posts
January 04 2012 17:15 GMT
#177
Hey BH, we meet again
Do you think that Dirkzor would be a good day1 lynch or did you just vote him to check Zbot?
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
January 04 2012 17:21 GMT
#178
The latter. Once I figured out how Zbot works, I'm going to wait until 24 hours after the Day 1 post, then i'm gonna go after someone who hasn't posted yet.

People on my "post or die" list currently:

Erandorr
Layabout
Mr. Wiggles
risk.nuke

These four players have made no posts since the game began.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
January 04 2012 17:25 GMT
#179
On January 05 2012 02:21 Blazinghand wrote:
The latter. Once I figured out how Zbot works, I'm going to wait until 24 hours after the Day 1 post, then i'm gonna go after someone who hasn't posted yet.

People on my "post or die" list currently:

Erandorr
Layabout
Mr. Wiggles
risk.nuke

These four players have made no posts since the game began.


Day 1 began on 1500 KST January 4.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=298603&currentpage=6#112

It's currently 0223 KST Janurary 5-- so it's entirely reasonable that these guys were asleep, at work, etc. The game's only been going for about 10 hours.

so far.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
January 04 2012 17:41 GMT
#180
On January 04 2012 16:17 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 16:02 Blazinghand wrote:
On January 04 2012 15:34 HarbingerOfDoom wrote:
If we lose our demon hunter or sage, then we need to start worrying about the demons more, and if we lose both then they become a threat on par with the angels, if not a greater threat. Now, I am not really sure how to distinguish between angel and demon rather than just town or not town until we get an angel or a demon to flip, but if you have a leaning toward one or the other, remember that killing angels is more important for now.

I'm guessing we'll just identify scum and kill them. Also, although angels have the KPs, it's possible to kill an angel while eliminating 0 kps or just eliminating their "semi" kp while conserving their masked KP. Demons are a much bigger threat long run with their lynch control.

On January 04 2012 15:34 HarbingerOfDoom wrote:
All that being said, I don't want to hear about strategies for angels or for demons unless you also have a very good counter to said strategy that you will be sharing with us. They both already have 3 people per team to figure out the best way to play this setup, no sense in helping them out even more.


No. This is a terrible idea. If there are strategies for angels and demons that are obvious (like demons using corrupted votes to go after blues or masking an important death) it's so, SO important that you share it so we can figure out how to deal with it. If it can help, share it with the town. Honestly, they already have 3 people per team and already know whatever it is you're gonna share.

The idea that we should try to avoid sharing information is exactly the kind of scummy idea that sinks towns. Don't be that guy.

On January 04 2012 15:51 Bluelightz wrote:
Well, helo guys anyway what do you think on how should we approach the day 1 lynch?


step 1) find scum
step 2) lynch them

step 0 is get everyone to talk so we can get reads.

You are informed when you are corrupted. If the sage is still alive you say "I got corrupted" and then the sage cleans you of corruption. 2 cycles of demon powers taken care of. (they only get to corrupt every other night) As I said, I am not very worried about them until we lose our demon hunter or sage.

whilst it is entirely possible that you have not carefully read the OP you do realise that if the acolyte lives they can simply kill that player.

The other possibility is that they after claiming then they could be banished, in the hopes that the acolyte will try to stalk (which may be reasonable) or the AoD will try to slay which wouldn't really make sense)and will then waste a night action, it would however prevent cleansing or the use of the sense dark/not dark investigate.
Claiming essentially gives the angels an extra KP, and may draw town night actions too, an illuminate on a corrupted town is an illuminate not on a demon, and a banish on an (unconfirmed) corrupted town is a banish that isn't protecting a valuable scum hunter or blocking an angel or demon.
The benefits are situational but the cons for me are too strong to justify public claims, at least until the acolyte dies.

Would an angel or demon claim corrupted town?
what stops and angel?
it may result in them being banished
it may result in the seer investgated them (though it does not seem likely)
it may result in the demon hunter attacking them? (which make littel sense)
(because...)

It makes little sense for the demons to claim corrupted town
it makes it more likely that the seer might illuminate (and catch them)
they could be counter-claimed by the actual corrupted town that was most recently corrupted which would likely result in night actions against both)
to prevent the above they could choose to not corrupt which just seems silly
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