Purgatory Mafia - Page 9
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Refallen
452 Posts
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Dirkzor
Denmark1944 Posts
Verb. To fraudulently use dud or stolen cheques. E.g."I got some fantastic sportswear this morning, kiting in the precinct." Noun. A person who passes dud or stolen cheques. = Palmar is scum. Hows that for meta! | ||
xsksc
United Kingdom1044 Posts
First multi-factional game for me as well, not really sure how we should proceed strategy-wise. Lynching an angel day 1 would obviously be ideal, although getting a demon is definitely better than a townie. On January 04 2012 21:13 Refallen wrote: Is this some kind of metagame thing again? Dosen't Palmar always troll around in day 1? I remember that in TLXLVIII. Yeah, and then he went on to be one of the only useful townies that actually read the game and used his brain. On January 04 2012 21:07 syllogism wrote: We should probably lynch palmar today, he appears to be some sort of scum and hating his life right now Syllo, if Palmar does decide to mess around on day one again, would it not be better to wait and see how he behaves later on (like in TLXVIII), rather than just lynching him? | ||
Tyrran
France777 Posts
Zona, can you confirm that the role and alignement of a player killed using the slay ability, by the Angel acolyte and/or the Angelic observer are revealed? Not knowing the alignement/role of a killed player is devastating for town. Is the demon hunter still alive? Is the seer? is the sage? how many demons remains ? Setting up a stratey with limited information on the blue roles still alive will be pretty hard. The Demons can also conceal a lynch, but they can only do it once a game, so it have a smaller impact. On January 04 2012 20:07 syllogism wrote: Due to the fact the players who are sent to purgatory is publicly announced and the fact the same angel role(s) perform night kills every night, it appears optimal to use the power with a focus on the role blocking aspect of it. On night 1 however the channeler and the demonic courier (yes, this is in your best interest) should target players who are highly likely to be killed without protection if they are town/demon. Even if they appear scummy, role blocking at least two out of the three angel roles is beneficial and even if the target is a demon, it's possible that they chose him to perform corruption (this is unlikely however on n1 due to obvious reasons). You can stray from this plan if there is a highly suspicious player as just the fact that this is the starting point should deter angels from hitting with impunity. Actually, we can use the banish ability offensively to determine the role of scummy player. If the slay ability is not used one nigth, then the banished (or the transported) player are very likely to be the angel holding the power of the death ray, and they should be priority target for investingation/future banishement. Therefore we can banish one of the player we think is an angel and see if the slay ability is used that nigth. Note that if no corruption happens on even numbered nigths , its harder to conclude because Demons could have tried to corrupt an angel or the sage. | ||
Dirkzor
Denmark1944 Posts
Game timing: If there are 15 or more players alive at the start of the day, the day will last at most 72 hours. If there are 14 or fewer players alive at the start of the day, the day will last at most 48 hours. Nights will last 24 hours plus the minimal amount of time necessary to allow it to end at 8PM EST. Day deadlines are always at 8PM EST as well. | ||
Dirkzor
Denmark1944 Posts
On January 04 2012 13:15 Zona wrote: Only the Angel of Death hides the role and alignment of those that are slain. Read thread. | ||
Tyrran
France777 Posts
On December 29 2011 22:23 Palmar wrote: yo ##Signup If I get the angel with a wraithcannon, I'll make syllo disappear n1. that's a promise. On January 04 2012 21:07 syllogism wrote: We should probably lynch palmar today, he appears to be some sort of scum and hating his life right now I dunno what's going on between these two, but we should just ignore this for now. | ||
Dirkzor
Denmark1944 Posts
Actually, we can use the banish ability offensively to determine the role of scummy player. If the slay ability is not used one nigth, then the banished (or the transported) player are very likely to be the angel holding the power of the death ray, and they should be priority target for investingation/future banishement. Therefore we can banish one of the player we think is an angel and see if the slay ability is used that nigth. Note that if no corruption happens on even numbered nigths , its harder to conclude because Demons could have tried to corrupt an angel or the sage. What if they target the player that is in purgatory? If Player A is in Purgatory and is targeted with Slay, he won't die. All we would know (from day posts) are that noone died from slay. Was it because Player A was targeted or is Player A the Angel of death? Either way we can't conclude anything. It would be very suspicious if it happened several nights with the same player in purgatory. We could have gotten lucky either way: Having the AoD in Purgatory or the AoD targeted the player in Purgatory, but no way to know which. | ||
syllogism
Finland5948 Posts
On January 04 2012 23:24 xsksc wrote: Hi guys. First multi-factional game for me as well, not really sure how we should proceed strategy-wise. Lynching an angel day 1 would obviously be ideal, although getting a demon is definitely better than a townie. Yeah, and then he went on to be one of the only useful townies that actually read the game and used his brain. Syllo, if Palmar does decide to mess around on day one again, would it not be better to wait and see how he behaves later on (like in TLXVIII), rather than just lynching him? I would be completely fine with him "messing around" as long as he in the process allows me to determine his alignment with some accuracy (as in XLVIII). However I think the route he is taking here is apathy/low activity, which is more in line with him being scum. I'm obviously not going to lynch him purely based on that random comment and he has over two days to come up with something worthwhile. | ||
Barbiero
Brazil5259 Posts
It's stupid to discuss angel/demon lynching, although it is better to have the AoD lynched first we can't just magically detect them. Scum is scum regardless of A/D alignment. Sage and Seer should not claim unless they have 2/3 scum nailed down that can be instantly lynched; Just make sure to hide breadcrumbs so we believe your claim should that occur. ...day1 is always boring. | ||
syllogism
Finland5948 Posts
On January 04 2012 23:27 Tyrran wrote: Okay, first of all, as many people already have stated, the angel of Death should be our first target. Not only does he hold the angel KP, but the main issue for me is that The roles and alignement of his victim is NOT revealed. This does not seem to be the case if the other Angels use the slay ability. Zona, can you confirm that the role and alignement of a player killed using the slay ability, by the Angel acolyte and/or the Angelic observer are revealed? Not knowing the alignement/role of a killed player is devastating for town. Is the demon hunter still alive? Is the seer? is the sage? how many demons remains ? Setting up a stratey with limited information on the blue roles still alive will be pretty hard. The Demons can also conceal a lynch, but they can only do it once a game, so it have a smaller impact. Actually, we can use the banish ability offensively to determine the role of scummy player. If the slay ability is not used one nigth, then the banished (or the transported) player are very likely to be the angel holding the power of the death ray, and they should be priority target for investingation/future banishement. Therefore we can banish one of the player we think is an angel and see if the slay ability is used that nigth. Note that if no corruption happens on even numbered nigths , its harder to conclude because Demons could have tried to corrupt an angel or the sage. There is no reason for us not to combine the benefits of both by protecting one of the likely night kill targets and at the same time almost certainly rule them out as the angel of death, especially on day 1. Did you even read what I said? Even if one or more of such players make themselves look towny before day 2, having a plan like this in place forces angels to consider their shots more carefully. | ||
Jackal58
United States4264 Posts
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Grackaroni
United States9835 Posts
Since it's instant majority lynch I think we should wait until near the end to vote or at least be aware of how many votes a player has on him before voting. We want the days to last as long as possible so we might as well use all the time that we are given instead of hammering the first scummy person we see. It would be smarter if the Town Channeler banishes people who are likely to be hit n1 instead of aiming to roleblock an angel unless he's very confident about a read. Obviously we want to lynch an angel today to try to reduce the KP but I'm not sure that there is anyway we can tell the difference between demons and angels, at least until their teammates have flipped. Probably later in the game we will have to focus on lynching demons over angels when they've corrupted several townies but We'll talk about that if it comes to that. | ||
Grackaroni
United States9835 Posts
On January 04 2012 23:38 Dirkzor wrote: What if they target the player that is in purgatory? If Player A is in Purgatory and is targeted with Slay, he won't die. All we would know (from day posts) are that noone died from slay. Was it because Player A was targeted or is Player A the Angel of death? Either way we can't conclude anything. It would be very suspicious if it happened several nights with the same player in purgatory. We could have gotten lucky either way: Having the AoD in Purgatory or the AoD targeted the player in Purgatory, but no way to know which. For this situation the most important fact is the person's status. If it's a veteran who had a high likelihood of being attacked n1 then he should be checked before lynched. If it is somebody who you wouldn't expect to be attacked lynch him. Sure it's possible that the angel could hold back his shot but it's unlikely for them to do so since they would rather kill the target of their choice than let a random player get lynched(which could even end up as one of their own.) | ||
Blazinghand
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United States25550 Posts
On January 04 2012 19:52 Dirkzor wrote: Where does it say that it is hidden? The only thing you can't see is when people voted. Zbot seems to post who voted who. If they are in order based on time I don't know, but you should be able to see who voted who. Please correct me if I'm wrong here... I can't immediately tell, but I know an easy way to find out-- ##Vote Dirkzor | ||
Blazinghand
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United States25550 Posts
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Grackaroni
United States9835 Posts
![]() Do you think that Dirkzor would be a good day1 lynch or did you just vote him to check Zbot? | ||
Blazinghand
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United States25550 Posts
People on my "post or die" list currently: Erandorr Layabout Mr. Wiggles risk.nuke These four players have made no posts since the game began. | ||
Blazinghand
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United States25550 Posts
On January 05 2012 02:21 Blazinghand wrote: The latter. Once I figured out how Zbot works, I'm going to wait until 24 hours after the Day 1 post, then i'm gonna go after someone who hasn't posted yet. People on my "post or die" list currently: Erandorr Layabout Mr. Wiggles risk.nuke These four players have made no posts since the game began. Day 1 began on 1500 KST January 4. http://www.teamliquid.net/forum/viewmessage.php?topic_id=298603¤tpage=6#112 It's currently 0223 KST Janurary 5-- so it's entirely reasonable that these guys were asleep, at work, etc. The game's only been going for about 10 hours. so far. | ||
layabout
United Kingdom2600 Posts
On January 04 2012 16:17 HarbingerOfDoom wrote: You are informed when you are corrupted. If the sage is still alive you say "I got corrupted" and then the sage cleans you of corruption. 2 cycles of demon powers taken care of. (they only get to corrupt every other night) As I said, I am not very worried about them until we lose our demon hunter or sage. whilst it is entirely possible that you have not carefully read the OP you do realise that if the acolyte lives they can simply kill that player. The other possibility is that they after claiming then they could be banished, in the hopes that the acolyte will try to stalk (which may be reasonable) or the AoD will try to slay which wouldn't really make sense)and will then waste a night action, it would however prevent cleansing or the use of the sense dark/not dark investigate. Claiming essentially gives the angels an extra KP, and may draw town night actions too, an illuminate on a corrupted town is an illuminate not on a demon, and a banish on an (unconfirmed) corrupted town is a banish that isn't protecting a valuable scum hunter or blocking an angel or demon. The benefits are situational but the cons for me are too strong to justify public claims, at least until the acolyte dies. Would an angel or demon claim corrupted town? what stops and angel? it may result in them being banished it may result in the seer investgated them (though it does not seem likely) it may result in the demon hunter attacking them? (which make littel sense) (because...) It makes little sense for the demons to claim corrupted town it makes it more likely that the seer might illuminate (and catch them) they could be counter-claimed by the actual corrupted town that was most recently corrupted which would likely result in night actions against both) to prevent the above they could choose to not corrupt which just seems silly | ||
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