• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:54
CEST 23:54
KST 06:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3719 users

Team Melee Mini Mafia - Couples Therapy - Page 74

Forum Index > TL Mafia
Post a Reply
Prev 1 72 73 74 75 76 82 Next
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
November 09 2011 22:36 GMT
#1461
On November 10 2011 07:34 wherebugsgo wrote:
Show nested quote +
On November 10 2011 07:28 Palmar wrote:
On November 10 2011 07:22 wherebugsgo wrote:
On November 10 2011 07:20 Palmar wrote:
On November 10 2011 07:16 wherebugsgo wrote:
I couldn't bus Kurumi when he and RoL both came in at extremely odd times to soft defend us.

I even repeatedly sent Kurumi PMs telling him what I wanted him to do and every single time I'd look in the thread and there'd be this random single post that would make me and Radfield look like shit.

And I disagree with you completely on the day 3 business. I really don't think I got lynched on day 3 for any fault of my own. That lynch literally could've swung either way, and all the facts were on my side.

I know for a fact I would've hated to be in GM's or super's shoes as town. We were in a good spot. Town just flipped a coin and it landed correctly.

Also follow the cop IS an issue with the parity. All they need to do is check people who don't die and they have more than enough information on day 3. We couldn't do anything about a day 1 claim. That isn't our fault at all.


I completely agree that you didn't HAVE to bus, but it was the safest way to win. But yes, the problem lay in you guys already having screwed up that opportunity, leaving it down to a decision on where RedFF and Kita would stand, which was unfortunately unfavorable to you.

And of course you got lynched by your own fault, you have to remember, they only know either you guys or S&G are scum, you lost that argument to supersoft and greymist because they played well enough.

It basically came down to a simple duel between S&G and Chezinu, and S&G came out on top this time.


lol I really do disagree with this, but I'm not going to argue about it anymore because I know I'm more than a little mad right now.

This game was extremely frustrating to me because I knew as soon as kita+red claimed on day 1 that it was going to be incredibly hard to win. I did my best, and we lost. Oh well.


You did your best, the rest of your team didn't. You cannot argue with what's a fact. It really did come down to a 1v1 argument where both of you raced to convince the deciding team you were town, a race you lost.

You made a few mistakes, but overall you played a really solid mafia game. The problem lies in your team. The fact you defended Kurumi and RoL multiple times throughout the game because they simply couldn't be arsed looking innocent, the fact that the Radfield side of your team who could've complemented your aggressive style with big solid posts very well was for the most part missing....

Those were the things that lost the game.

There is no such thing as winning a game as mafia alone, you have to do it as a team because you never know when shit hits the fan. I found this out in personality where I was happily leading town until a random watcher found me out and suddenly the rest of the team had to scramble.

The setup may have been slightly town favoured, after a very successful day1/night1 cycle, mafia was in prime position to win, all they had to do was to establish themselves as town and distance, because the parity cop could NEVER have more than one check because you found the doctor.


Right, but one check is all the PC needed in a day 3 situation when there are four other players left.

Think about it.

If the PC gets one confirmed townie, then the PC just needs to muddy the check and then figure out which one is the last townie.

If the PC gets two people as the same parity in the endgame situation, game just proceeds with preceding analysis.

The only situation in which the PC has less than a 50% chance to score scum on day 3 is if both the checks died.

No matter how we could've played it, town would've had at least a 50% chance to score scum on day 3. All you need is one shred of analysis and a bunch of dumb luck and you win the game right there.

EDIT: Plus yeah, one of us getting lynched normally wouldn't end the game but with 3 afk partners=lol


But on day3 with 3 town 2 scum you have bassically a 50% chance to hit scum anyway, regardless of the settup
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
November 09 2011 22:39 GMT
#1462
On November 10 2011 07:36 GreYMisT wrote:
Show nested quote +
On November 10 2011 07:34 wherebugsgo wrote:
On November 10 2011 07:28 Palmar wrote:
On November 10 2011 07:22 wherebugsgo wrote:
On November 10 2011 07:20 Palmar wrote:
On November 10 2011 07:16 wherebugsgo wrote:
I couldn't bus Kurumi when he and RoL both came in at extremely odd times to soft defend us.

I even repeatedly sent Kurumi PMs telling him what I wanted him to do and every single time I'd look in the thread and there'd be this random single post that would make me and Radfield look like shit.

And I disagree with you completely on the day 3 business. I really don't think I got lynched on day 3 for any fault of my own. That lynch literally could've swung either way, and all the facts were on my side.

I know for a fact I would've hated to be in GM's or super's shoes as town. We were in a good spot. Town just flipped a coin and it landed correctly.

Also follow the cop IS an issue with the parity. All they need to do is check people who don't die and they have more than enough information on day 3. We couldn't do anything about a day 1 claim. That isn't our fault at all.


I completely agree that you didn't HAVE to bus, but it was the safest way to win. But yes, the problem lay in you guys already having screwed up that opportunity, leaving it down to a decision on where RedFF and Kita would stand, which was unfortunately unfavorable to you.

And of course you got lynched by your own fault, you have to remember, they only know either you guys or S&G are scum, you lost that argument to supersoft and greymist because they played well enough.

It basically came down to a simple duel between S&G and Chezinu, and S&G came out on top this time.


lol I really do disagree with this, but I'm not going to argue about it anymore because I know I'm more than a little mad right now.

This game was extremely frustrating to me because I knew as soon as kita+red claimed on day 1 that it was going to be incredibly hard to win. I did my best, and we lost. Oh well.


You did your best, the rest of your team didn't. You cannot argue with what's a fact. It really did come down to a 1v1 argument where both of you raced to convince the deciding team you were town, a race you lost.

You made a few mistakes, but overall you played a really solid mafia game. The problem lies in your team. The fact you defended Kurumi and RoL multiple times throughout the game because they simply couldn't be arsed looking innocent, the fact that the Radfield side of your team who could've complemented your aggressive style with big solid posts very well was for the most part missing....

Those were the things that lost the game.

There is no such thing as winning a game as mafia alone, you have to do it as a team because you never know when shit hits the fan. I found this out in personality where I was happily leading town until a random watcher found me out and suddenly the rest of the team had to scramble.

The setup may have been slightly town favoured, after a very successful day1/night1 cycle, mafia was in prime position to win, all they had to do was to establish themselves as town and distance, because the parity cop could NEVER have more than one check because you found the doctor.


Right, but one check is all the PC needed in a day 3 situation when there are four other players left.

Think about it.

If the PC gets one confirmed townie, then the PC just needs to muddy the check and then figure out which one is the last townie.

If the PC gets two people as the same parity in the endgame situation, game just proceeds with preceding analysis.

The only situation in which the PC has less than a 50% chance to score scum on day 3 is if both the checks died.

No matter how we could've played it, town would've had at least a 50% chance to score scum on day 3. All you need is one shred of analysis and a bunch of dumb luck and you win the game right there.

EDIT: Plus yeah, one of us getting lynched normally wouldn't end the game but with 3 afk partners=lol


But on day3 with 3 town 2 scum you have bassically a 50% chance to hit scum anyway, regardless of the settup


No you don't, mathematically that makes no sense.

In any other setup there isn't a confirmed townie still living on day 3, therefore the pure chance is 40% to hit scum.

Plus, the check gives more information than just the parity difference. It also gives a bunch of other information that can be used to determine connections.

Do none of you remember that we tried killing GM and then bussing nipple? The parity check gave kita+red the information that GM and nipple were opposite parities.

At that point we were basically fucked.
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
Last Edited: 2011-11-09 22:45:16
November 09 2011 22:41 GMT
#1463
On November 10 2011 07:34 wherebugsgo wrote:
Show nested quote +
On November 10 2011 07:28 Palmar wrote:
On November 10 2011 07:22 wherebugsgo wrote:
On November 10 2011 07:20 Palmar wrote:
On November 10 2011 07:16 wherebugsgo wrote:
I couldn't bus Kurumi when he and RoL both came in at extremely odd times to soft defend us.

I even repeatedly sent Kurumi PMs telling him what I wanted him to do and every single time I'd look in the thread and there'd be this random single post that would make me and Radfield look like shit.

And I disagree with you completely on the day 3 business. I really don't think I got lynched on day 3 for any fault of my own. That lynch literally could've swung either way, and all the facts were on my side.

I know for a fact I would've hated to be in GM's or super's shoes as town. We were in a good spot. Town just flipped a coin and it landed correctly.

Also follow the cop IS an issue with the parity. All they need to do is check people who don't die and they have more than enough information on day 3. We couldn't do anything about a day 1 claim. That isn't our fault at all.


I completely agree that you didn't HAVE to bus, but it was the safest way to win. But yes, the problem lay in you guys already having screwed up that opportunity, leaving it down to a decision on where RedFF and Kita would stand, which was unfortunately unfavorable to you.

And of course you got lynched by your own fault, you have to remember, they only know either you guys or S&G are scum, you lost that argument to supersoft and greymist because they played well enough.

It basically came down to a simple duel between S&G and Chezinu, and S&G came out on top this time.


lol I really do disagree with this, but I'm not going to argue about it anymore because I know I'm more than a little mad right now.

This game was extremely frustrating to me because I knew as soon as kita+red claimed on day 1 that it was going to be incredibly hard to win. I did my best, and we lost. Oh well.


You did your best, the rest of your team didn't. You cannot argue with what's a fact. It really did come down to a 1v1 argument where both of you raced to convince the deciding team you were town, a race you lost.

You made a few mistakes, but overall you played a really solid mafia game. The problem lies in your team. The fact you defended Kurumi and RoL multiple times throughout the game because they simply couldn't be arsed looking innocent, the fact that the Radfield side of your team who could've complemented your aggressive style with big solid posts very well was for the most part missing....

Those were the things that lost the game.

There is no such thing as winning a game as mafia alone, you have to do it as a team because you never know when shit hits the fan. I found this out in personality where I was happily leading town until a random watcher found me out and suddenly the rest of the team had to scramble.

The setup may have been slightly town favoured, after a very successful day1/night1 cycle, mafia was in prime position to win, all they had to do was to establish themselves as town and distance, because the parity cop could NEVER have more than one check because you found the doctor.


Right, but one check is all the PC needed in a day 3 situation when there are four other players left.

Think about it.

If the PC gets one confirmed townie, then the PC just needs to muddy the check and then figure out which one is the last townie.

If the PC gets two people as the same parity in the endgame situation, game just proceeds with preceding analysis.

The only situation in which the PC has less than a 50% chance to score scum on day 3 is if both the checks died.

No matter how we could've played it, town would've had at least a 50% chance to score scum on day 3. All you need is one shred of analysis and a bunch of dumb luck and you win the game right there.


Town had exactly 50% chance of killing scum on day 3.

last time I checked 50/50 is quite balanced isn't it? And technically it's not that bad if scum dies on day 3, you just shoot parity cop during the night, and you have another 50/50 shot to win the game. Because of your good first 2 days, you guys were set up to have 2x 50/50 chance of winning the game. That's odds anyone should take.

It's always gonna come down to it in mafia, it's what the game is about, having to convince people in a 1v1 situation. This time it was S&G vs Chezinu, each team has equal chances of convincing red/kita they're town. If Chezinu wins it ends the game, but this time S&G won the duel. But Nipple didn't have to give up.

Shoot, Red21, and then it's another 50/50 fight, where Nipple and GM fight to convince S&G they're not scum.

At this point it's perfectly balanced, in my opinion. The problem is you had to go too much out of your way earlier in the game due to lazy play by the rest of the scum, so you were already at a disadvantage.
Computer says mafia
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
November 09 2011 22:44 GMT
#1464
On November 10 2011 07:39 wherebugsgo wrote:
Show nested quote +
On November 10 2011 07:36 GreYMisT wrote:
On November 10 2011 07:34 wherebugsgo wrote:
On November 10 2011 07:28 Palmar wrote:
On November 10 2011 07:22 wherebugsgo wrote:
On November 10 2011 07:20 Palmar wrote:
On November 10 2011 07:16 wherebugsgo wrote:
I couldn't bus Kurumi when he and RoL both came in at extremely odd times to soft defend us.

I even repeatedly sent Kurumi PMs telling him what I wanted him to do and every single time I'd look in the thread and there'd be this random single post that would make me and Radfield look like shit.

And I disagree with you completely on the day 3 business. I really don't think I got lynched on day 3 for any fault of my own. That lynch literally could've swung either way, and all the facts were on my side.

I know for a fact I would've hated to be in GM's or super's shoes as town. We were in a good spot. Town just flipped a coin and it landed correctly.

Also follow the cop IS an issue with the parity. All they need to do is check people who don't die and they have more than enough information on day 3. We couldn't do anything about a day 1 claim. That isn't our fault at all.


I completely agree that you didn't HAVE to bus, but it was the safest way to win. But yes, the problem lay in you guys already having screwed up that opportunity, leaving it down to a decision on where RedFF and Kita would stand, which was unfortunately unfavorable to you.

And of course you got lynched by your own fault, you have to remember, they only know either you guys or S&G are scum, you lost that argument to supersoft and greymist because they played well enough.

It basically came down to a simple duel between S&G and Chezinu, and S&G came out on top this time.


lol I really do disagree with this, but I'm not going to argue about it anymore because I know I'm more than a little mad right now.

This game was extremely frustrating to me because I knew as soon as kita+red claimed on day 1 that it was going to be incredibly hard to win. I did my best, and we lost. Oh well.


You did your best, the rest of your team didn't. You cannot argue with what's a fact. It really did come down to a 1v1 argument where both of you raced to convince the deciding team you were town, a race you lost.

You made a few mistakes, but overall you played a really solid mafia game. The problem lies in your team. The fact you defended Kurumi and RoL multiple times throughout the game because they simply couldn't be arsed looking innocent, the fact that the Radfield side of your team who could've complemented your aggressive style with big solid posts very well was for the most part missing....

Those were the things that lost the game.

There is no such thing as winning a game as mafia alone, you have to do it as a team because you never know when shit hits the fan. I found this out in personality where I was happily leading town until a random watcher found me out and suddenly the rest of the team had to scramble.

The setup may have been slightly town favoured, after a very successful day1/night1 cycle, mafia was in prime position to win, all they had to do was to establish themselves as town and distance, because the parity cop could NEVER have more than one check because you found the doctor.


Right, but one check is all the PC needed in a day 3 situation when there are four other players left.

Think about it.

If the PC gets one confirmed townie, then the PC just needs to muddy the check and then figure out which one is the last townie.

If the PC gets two people as the same parity in the endgame situation, game just proceeds with preceding analysis.

The only situation in which the PC has less than a 50% chance to score scum on day 3 is if both the checks died.

No matter how we could've played it, town would've had at least a 50% chance to score scum on day 3. All you need is one shred of analysis and a bunch of dumb luck and you win the game right there.

EDIT: Plus yeah, one of us getting lynched normally wouldn't end the game but with 3 afk partners=lol


But on day3 with 3 town 2 scum you have bassically a 50% chance to hit scum anyway, regardless of the settup


No you don't, mathematically that makes no sense.

In any other setup there isn't a confirmed townie still living on day 3, therefore the pure chance is 40% to hit scum.

Plus, the check gives more information than just the parity difference. It also gives a bunch of other information that can be used to determine connections.

Do none of you remember that we tried killing GM and then bussing nipple? The parity check gave kita+red the information that GM and nipple were opposite parities.

At that point we were basically fucked.


With 1 confirmed town in lylo it makes mathematical sense, because in a n vs n-1 situation and one of the townies is confirmed, the optional lynches are 2n-2, and there of scum are n-1, which is 50% chance.

Again, what lost this game wasn't the setup or luck or anything, it was lazy play that lead to mafia being already overstretched by day 3.
Computer says mafia
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2011-11-09 22:49:24
November 09 2011 22:46 GMT
#1465
On November 10 2011 07:41 Palmar wrote:
Show nested quote +
On November 10 2011 07:34 wherebugsgo wrote:
On November 10 2011 07:28 Palmar wrote:
On November 10 2011 07:22 wherebugsgo wrote:
On November 10 2011 07:20 Palmar wrote:
On November 10 2011 07:16 wherebugsgo wrote:
I couldn't bus Kurumi when he and RoL both came in at extremely odd times to soft defend us.

I even repeatedly sent Kurumi PMs telling him what I wanted him to do and every single time I'd look in the thread and there'd be this random single post that would make me and Radfield look like shit.

And I disagree with you completely on the day 3 business. I really don't think I got lynched on day 3 for any fault of my own. That lynch literally could've swung either way, and all the facts were on my side.

I know for a fact I would've hated to be in GM's or super's shoes as town. We were in a good spot. Town just flipped a coin and it landed correctly.

Also follow the cop IS an issue with the parity. All they need to do is check people who don't die and they have more than enough information on day 3. We couldn't do anything about a day 1 claim. That isn't our fault at all.


I completely agree that you didn't HAVE to bus, but it was the safest way to win. But yes, the problem lay in you guys already having screwed up that opportunity, leaving it down to a decision on where RedFF and Kita would stand, which was unfortunately unfavorable to you.

And of course you got lynched by your own fault, you have to remember, they only know either you guys or S&G are scum, you lost that argument to supersoft and greymist because they played well enough.

It basically came down to a simple duel between S&G and Chezinu, and S&G came out on top this time.


lol I really do disagree with this, but I'm not going to argue about it anymore because I know I'm more than a little mad right now.

This game was extremely frustrating to me because I knew as soon as kita+red claimed on day 1 that it was going to be incredibly hard to win. I did my best, and we lost. Oh well.


You did your best, the rest of your team didn't. You cannot argue with what's a fact. It really did come down to a 1v1 argument where both of you raced to convince the deciding team you were town, a race you lost.

You made a few mistakes, but overall you played a really solid mafia game. The problem lies in your team. The fact you defended Kurumi and RoL multiple times throughout the game because they simply couldn't be arsed looking innocent, the fact that the Radfield side of your team who could've complemented your aggressive style with big solid posts very well was for the most part missing....

Those were the things that lost the game.

There is no such thing as winning a game as mafia alone, you have to do it as a team because you never know when shit hits the fan. I found this out in personality where I was happily leading town until a random watcher found me out and suddenly the rest of the team had to scramble.

The setup may have been slightly town favoured, after a very successful day1/night1 cycle, mafia was in prime position to win, all they had to do was to establish themselves as town and distance, because the parity cop could NEVER have more than one check because you found the doctor.


Right, but one check is all the PC needed in a day 3 situation when there are four other players left.

Think about it.

If the PC gets one confirmed townie, then the PC just needs to muddy the check and then figure out which one is the last townie.

If the PC gets two people as the same parity in the endgame situation, game just proceeds with preceding analysis.

The only situation in which the PC has less than a 50% chance to score scum on day 3 is if both the checks died.

No matter how we could've played it, town would've had at least a 50% chance to score scum on day 3. All you need is one shred of analysis and a bunch of dumb luck and you win the game right there.


Town had exactly 50% chance of killing scum on day 3.

last time I checked 50/50 is quite balanced isn't it? And technically it's not that bad if scum dies on day 3, you just shoot parity cop during the night, and you have another 50/50 shot to win the game. Because of your good first 2 days, you guys were set up to have 2x 50/50 chance of winning the game. That's odds anyone should take.

It's always gonna come down to it in mafia, it's what the game is about, having to convince people in a 1v1 situation. This time it was S&G vs Chezinu, each team has equal chances of convincing red/kita they're town. If Chezinu wins it ends the game, but this time S&G won the duel. But Nipple didn't have to give up.

Shoot, Red21, and then it's another 50/50 fight, where Nipple and GM fight to convince S&G they're scum.

At this point it's perfectly balanced, in my opinion. The problem is you had to go too much out of your way earlier in the game due to lazy play by the rest of the scum, so you were already at a disadvantage.


50/50 is incredibly good chances for town when they've mislynched for two days straight.

EDIT:

I mean really, put it in perspective. They mislynch twice and then suddenly they're actually FAVORED to kill scum.

Without the check it's still 50/50, but that's the cap. With the check it's higher than that because the check inherently gives way more information.

EDIT: I should say, without the check but with a confirmed townie.

The fact that the townie is confirmed PLUS has extra information is what kills it.
redFF
Profile Blog Joined November 2010
United States3910 Posts
November 09 2011 22:47 GMT
#1466
we were never confirmed town btw, it could have been a 1 medic setup.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
November 09 2011 22:48 GMT
#1467
On November 10 2011 07:47 redFF wrote:
we were never confirmed town btw, it could have been a 1 medic setup.


no but we couldn't shoot you.

GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
November 09 2011 22:51 GMT
#1468
On November 10 2011 07:46 wherebugsgo wrote:
Show nested quote +
On November 10 2011 07:41 Palmar wrote:
On November 10 2011 07:34 wherebugsgo wrote:
On November 10 2011 07:28 Palmar wrote:
On November 10 2011 07:22 wherebugsgo wrote:
On November 10 2011 07:20 Palmar wrote:
On November 10 2011 07:16 wherebugsgo wrote:
I couldn't bus Kurumi when he and RoL both came in at extremely odd times to soft defend us.

I even repeatedly sent Kurumi PMs telling him what I wanted him to do and every single time I'd look in the thread and there'd be this random single post that would make me and Radfield look like shit.

And I disagree with you completely on the day 3 business. I really don't think I got lynched on day 3 for any fault of my own. That lynch literally could've swung either way, and all the facts were on my side.

I know for a fact I would've hated to be in GM's or super's shoes as town. We were in a good spot. Town just flipped a coin and it landed correctly.

Also follow the cop IS an issue with the parity. All they need to do is check people who don't die and they have more than enough information on day 3. We couldn't do anything about a day 1 claim. That isn't our fault at all.


I completely agree that you didn't HAVE to bus, but it was the safest way to win. But yes, the problem lay in you guys already having screwed up that opportunity, leaving it down to a decision on where RedFF and Kita would stand, which was unfortunately unfavorable to you.

And of course you got lynched by your own fault, you have to remember, they only know either you guys or S&G are scum, you lost that argument to supersoft and greymist because they played well enough.

It basically came down to a simple duel between S&G and Chezinu, and S&G came out on top this time.


lol I really do disagree with this, but I'm not going to argue about it anymore because I know I'm more than a little mad right now.

This game was extremely frustrating to me because I knew as soon as kita+red claimed on day 1 that it was going to be incredibly hard to win. I did my best, and we lost. Oh well.


You did your best, the rest of your team didn't. You cannot argue with what's a fact. It really did come down to a 1v1 argument where both of you raced to convince the deciding team you were town, a race you lost.

You made a few mistakes, but overall you played a really solid mafia game. The problem lies in your team. The fact you defended Kurumi and RoL multiple times throughout the game because they simply couldn't be arsed looking innocent, the fact that the Radfield side of your team who could've complemented your aggressive style with big solid posts very well was for the most part missing....

Those were the things that lost the game.

There is no such thing as winning a game as mafia alone, you have to do it as a team because you never know when shit hits the fan. I found this out in personality where I was happily leading town until a random watcher found me out and suddenly the rest of the team had to scramble.

The setup may have been slightly town favoured, after a very successful day1/night1 cycle, mafia was in prime position to win, all they had to do was to establish themselves as town and distance, because the parity cop could NEVER have more than one check because you found the doctor.


Right, but one check is all the PC needed in a day 3 situation when there are four other players left.

Think about it.

If the PC gets one confirmed townie, then the PC just needs to muddy the check and then figure out which one is the last townie.

If the PC gets two people as the same parity in the endgame situation, game just proceeds with preceding analysis.

The only situation in which the PC has less than a 50% chance to score scum on day 3 is if both the checks died.

No matter how we could've played it, town would've had at least a 50% chance to score scum on day 3. All you need is one shred of analysis and a bunch of dumb luck and you win the game right there.


Town had exactly 50% chance of killing scum on day 3.

last time I checked 50/50 is quite balanced isn't it? And technically it's not that bad if scum dies on day 3, you just shoot parity cop during the night, and you have another 50/50 shot to win the game. Because of your good first 2 days, you guys were set up to have 2x 50/50 chance of winning the game. That's odds anyone should take.

It's always gonna come down to it in mafia, it's what the game is about, having to convince people in a 1v1 situation. This time it was S&G vs Chezinu, each team has equal chances of convincing red/kita they're town. If Chezinu wins it ends the game, but this time S&G won the duel. But Nipple didn't have to give up.

Shoot, Red21, and then it's another 50/50 fight, where Nipple and GM fight to convince S&G they're scum.

At this point it's perfectly balanced, in my opinion. The problem is you had to go too much out of your way earlier in the game due to lazy play by the rest of the scum, so you were already at a disadvantage.


50/50 is incredibly good chances for town when they've mislynched for two days straight.

EDIT:

I mean really, put it in perspective. They mislynch twice and then suddenly they're actually FAVORED to kill scum.

Without the check it's still 50/50, but that's the cap. With the check it's higher than that because the check inherently gives way more information.


thats something you really can't fix though. if we assume a settup with 8 town and 2 scum, the town has a 20% chance to random a scum. As they fail, the scum and town numbers reach an equillibrium, bringing it close to 50%. Town doesnt truely have a favored odds to lynch scum, because if it ever reaches exactly 50% the game is over because scum can control and neutralize the lynch.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
November 09 2011 22:52 GMT
#1469
On November 10 2011 07:46 wherebugsgo wrote:
Show nested quote +
On November 10 2011 07:41 Palmar wrote:
On November 10 2011 07:34 wherebugsgo wrote:
On November 10 2011 07:28 Palmar wrote:
On November 10 2011 07:22 wherebugsgo wrote:
On November 10 2011 07:20 Palmar wrote:
On November 10 2011 07:16 wherebugsgo wrote:
I couldn't bus Kurumi when he and RoL both came in at extremely odd times to soft defend us.

I even repeatedly sent Kurumi PMs telling him what I wanted him to do and every single time I'd look in the thread and there'd be this random single post that would make me and Radfield look like shit.

And I disagree with you completely on the day 3 business. I really don't think I got lynched on day 3 for any fault of my own. That lynch literally could've swung either way, and all the facts were on my side.

I know for a fact I would've hated to be in GM's or super's shoes as town. We were in a good spot. Town just flipped a coin and it landed correctly.

Also follow the cop IS an issue with the parity. All they need to do is check people who don't die and they have more than enough information on day 3. We couldn't do anything about a day 1 claim. That isn't our fault at all.


I completely agree that you didn't HAVE to bus, but it was the safest way to win. But yes, the problem lay in you guys already having screwed up that opportunity, leaving it down to a decision on where RedFF and Kita would stand, which was unfortunately unfavorable to you.

And of course you got lynched by your own fault, you have to remember, they only know either you guys or S&G are scum, you lost that argument to supersoft and greymist because they played well enough.

It basically came down to a simple duel between S&G and Chezinu, and S&G came out on top this time.


lol I really do disagree with this, but I'm not going to argue about it anymore because I know I'm more than a little mad right now.

This game was extremely frustrating to me because I knew as soon as kita+red claimed on day 1 that it was going to be incredibly hard to win. I did my best, and we lost. Oh well.


You did your best, the rest of your team didn't. You cannot argue with what's a fact. It really did come down to a 1v1 argument where both of you raced to convince the deciding team you were town, a race you lost.

You made a few mistakes, but overall you played a really solid mafia game. The problem lies in your team. The fact you defended Kurumi and RoL multiple times throughout the game because they simply couldn't be arsed looking innocent, the fact that the Radfield side of your team who could've complemented your aggressive style with big solid posts very well was for the most part missing....

Those were the things that lost the game.

There is no such thing as winning a game as mafia alone, you have to do it as a team because you never know when shit hits the fan. I found this out in personality where I was happily leading town until a random watcher found me out and suddenly the rest of the team had to scramble.

The setup may have been slightly town favoured, after a very successful day1/night1 cycle, mafia was in prime position to win, all they had to do was to establish themselves as town and distance, because the parity cop could NEVER have more than one check because you found the doctor.


Right, but one check is all the PC needed in a day 3 situation when there are four other players left.

Think about it.

If the PC gets one confirmed townie, then the PC just needs to muddy the check and then figure out which one is the last townie.

If the PC gets two people as the same parity in the endgame situation, game just proceeds with preceding analysis.

The only situation in which the PC has less than a 50% chance to score scum on day 3 is if both the checks died.

No matter how we could've played it, town would've had at least a 50% chance to score scum on day 3. All you need is one shred of analysis and a bunch of dumb luck and you win the game right there.


Town had exactly 50% chance of killing scum on day 3.

last time I checked 50/50 is quite balanced isn't it? And technically it's not that bad if scum dies on day 3, you just shoot parity cop during the night, and you have another 50/50 shot to win the game. Because of your good first 2 days, you guys were set up to have 2x 50/50 chance of winning the game. That's odds anyone should take.

It's always gonna come down to it in mafia, it's what the game is about, having to convince people in a 1v1 situation. This time it was S&G vs Chezinu, each team has equal chances of convincing red/kita they're town. If Chezinu wins it ends the game, but this time S&G won the duel. But Nipple didn't have to give up.

Shoot, Red21, and then it's another 50/50 fight, where Nipple and GM fight to convince S&G they're scum.

At this point it's perfectly balanced, in my opinion. The problem is you had to go too much out of your way earlier in the game due to lazy play by the rest of the scum, so you were already at a disadvantage.


50/50 is incredibly good chances for town when they've mislynched for two days straight.



Only if the mafia already has put themselves out there. I understand you're frustrated, but you should know you played well this game, easily mafia mvp, and losing a very close game being the mvp of your team is pretty good. (You could tone down on the insults though). But you can't run out and blame external factors, you simply had too much weight to pull this game, and your team paid for it.

I've two times ended up in a similar situation, that I can remember.

1st as mafia, where I had a 50/50 shot with a confirmed townie. I managed to convince him I was town and won the game.
2nd as town, where I was the confirmed townie, and both the others had claimed, sadly the townie botched his claim, and I was really new at the time and didn't read the thread properly (there were holes in the scum's story), I went with the wrong call and gave mafia the game.

I'm not saying it's valid evidence to prove you wrong, just pointing out it can easily be done as scum. All the best mafia games come down to 3 people anyway, and one person is always technically confirmed because you as scum can't actually allow yourself to try and lynch either townie.

It's a very common situation in mafia, and I think it's pretty fair.
Computer says mafia
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2011-11-09 23:01:25
November 09 2011 23:00 GMT
#1470
On November 10 2011 07:51 GreYMisT wrote:
Show nested quote +
On November 10 2011 07:46 wherebugsgo wrote:
On November 10 2011 07:41 Palmar wrote:
On November 10 2011 07:34 wherebugsgo wrote:
On November 10 2011 07:28 Palmar wrote:
On November 10 2011 07:22 wherebugsgo wrote:
On November 10 2011 07:20 Palmar wrote:
On November 10 2011 07:16 wherebugsgo wrote:
I couldn't bus Kurumi when he and RoL both came in at extremely odd times to soft defend us.

I even repeatedly sent Kurumi PMs telling him what I wanted him to do and every single time I'd look in the thread and there'd be this random single post that would make me and Radfield look like shit.

And I disagree with you completely on the day 3 business. I really don't think I got lynched on day 3 for any fault of my own. That lynch literally could've swung either way, and all the facts were on my side.

I know for a fact I would've hated to be in GM's or super's shoes as town. We were in a good spot. Town just flipped a coin and it landed correctly.

Also follow the cop IS an issue with the parity. All they need to do is check people who don't die and they have more than enough information on day 3. We couldn't do anything about a day 1 claim. That isn't our fault at all.


I completely agree that you didn't HAVE to bus, but it was the safest way to win. But yes, the problem lay in you guys already having screwed up that opportunity, leaving it down to a decision on where RedFF and Kita would stand, which was unfortunately unfavorable to you.

And of course you got lynched by your own fault, you have to remember, they only know either you guys or S&G are scum, you lost that argument to supersoft and greymist because they played well enough.

It basically came down to a simple duel between S&G and Chezinu, and S&G came out on top this time.


lol I really do disagree with this, but I'm not going to argue about it anymore because I know I'm more than a little mad right now.

This game was extremely frustrating to me because I knew as soon as kita+red claimed on day 1 that it was going to be incredibly hard to win. I did my best, and we lost. Oh well.


You did your best, the rest of your team didn't. You cannot argue with what's a fact. It really did come down to a 1v1 argument where both of you raced to convince the deciding team you were town, a race you lost.

You made a few mistakes, but overall you played a really solid mafia game. The problem lies in your team. The fact you defended Kurumi and RoL multiple times throughout the game because they simply couldn't be arsed looking innocent, the fact that the Radfield side of your team who could've complemented your aggressive style with big solid posts very well was for the most part missing....

Those were the things that lost the game.

There is no such thing as winning a game as mafia alone, you have to do it as a team because you never know when shit hits the fan. I found this out in personality where I was happily leading town until a random watcher found me out and suddenly the rest of the team had to scramble.

The setup may have been slightly town favoured, after a very successful day1/night1 cycle, mafia was in prime position to win, all they had to do was to establish themselves as town and distance, because the parity cop could NEVER have more than one check because you found the doctor.


Right, but one check is all the PC needed in a day 3 situation when there are four other players left.

Think about it.

If the PC gets one confirmed townie, then the PC just needs to muddy the check and then figure out which one is the last townie.

If the PC gets two people as the same parity in the endgame situation, game just proceeds with preceding analysis.

The only situation in which the PC has less than a 50% chance to score scum on day 3 is if both the checks died.

No matter how we could've played it, town would've had at least a 50% chance to score scum on day 3. All you need is one shred of analysis and a bunch of dumb luck and you win the game right there.


Town had exactly 50% chance of killing scum on day 3.

last time I checked 50/50 is quite balanced isn't it? And technically it's not that bad if scum dies on day 3, you just shoot parity cop during the night, and you have another 50/50 shot to win the game. Because of your good first 2 days, you guys were set up to have 2x 50/50 chance of winning the game. That's odds anyone should take.

It's always gonna come down to it in mafia, it's what the game is about, having to convince people in a 1v1 situation. This time it was S&G vs Chezinu, each team has equal chances of convincing red/kita they're town. If Chezinu wins it ends the game, but this time S&G won the duel. But Nipple didn't have to give up.

Shoot, Red21, and then it's another 50/50 fight, where Nipple and GM fight to convince S&G they're scum.

At this point it's perfectly balanced, in my opinion. The problem is you had to go too much out of your way earlier in the game due to lazy play by the rest of the scum, so you were already at a disadvantage.


50/50 is incredibly good chances for town when they've mislynched for two days straight.

EDIT:

I mean really, put it in perspective. They mislynch twice and then suddenly they're actually FAVORED to kill scum.

Without the check it's still 50/50, but that's the cap. With the check it's higher than that because the check inherently gives way more information.


thats something you really can't fix though. if we assume a settup with 8 town and 2 scum, the town has a 20% chance to random a scum. As they fail, the scum and town numbers reach an equillibrium, bringing it close to 50%. Town doesnt truely have a favored odds to lynch scum, because if it ever reaches exactly 50% the game is over because scum can control and neutralize the lynch.


The only situation in which town has a 50/50 chance of lynching scum is in which at least one townie is confirmed. In every other situation, (just name one LYLO situation) the chance is lower than 50%. Confirmed townie+check is higher than 50% inherently because the confirmed townie alone gives the 50% chance. The check just adds to that.

Therefore, you CAN fix it, by punishing roleclaimers.

Mafia had no way to punish a PC claimer in this game. It was either gamble to shoot the cop (which would've been the wrong thing to do in this setup) or sacrifice a scum member by counterclaiming and hope your buddy wins in the endgame. Those were our two options on day 1.

When that didn't work our option of bussing opened up on day 3. We tried that but then the check made it impossible. It pigeonholed us. The check basically FORCED us to talk about one thing and one thing only.

That screwed us in the end because Kurumi randomly came in and started defending us when he could've stayed out of the thread and it would've made no difference.


On November 10 2011 07:52 Palmar wrote:
Show nested quote +
On November 10 2011 07:46 wherebugsgo wrote:
On November 10 2011 07:41 Palmar wrote:
On November 10 2011 07:34 wherebugsgo wrote:
On November 10 2011 07:28 Palmar wrote:
On November 10 2011 07:22 wherebugsgo wrote:
On November 10 2011 07:20 Palmar wrote:
On November 10 2011 07:16 wherebugsgo wrote:
I couldn't bus Kurumi when he and RoL both came in at extremely odd times to soft defend us.

I even repeatedly sent Kurumi PMs telling him what I wanted him to do and every single time I'd look in the thread and there'd be this random single post that would make me and Radfield look like shit.

And I disagree with you completely on the day 3 business. I really don't think I got lynched on day 3 for any fault of my own. That lynch literally could've swung either way, and all the facts were on my side.

I know for a fact I would've hated to be in GM's or super's shoes as town. We were in a good spot. Town just flipped a coin and it landed correctly.

Also follow the cop IS an issue with the parity. All they need to do is check people who don't die and they have more than enough information on day 3. We couldn't do anything about a day 1 claim. That isn't our fault at all.


I completely agree that you didn't HAVE to bus, but it was the safest way to win. But yes, the problem lay in you guys already having screwed up that opportunity, leaving it down to a decision on where RedFF and Kita would stand, which was unfortunately unfavorable to you.

And of course you got lynched by your own fault, you have to remember, they only know either you guys or S&G are scum, you lost that argument to supersoft and greymist because they played well enough.

It basically came down to a simple duel between S&G and Chezinu, and S&G came out on top this time.


lol I really do disagree with this, but I'm not going to argue about it anymore because I know I'm more than a little mad right now.

This game was extremely frustrating to me because I knew as soon as kita+red claimed on day 1 that it was going to be incredibly hard to win. I did my best, and we lost. Oh well.


You did your best, the rest of your team didn't. You cannot argue with what's a fact. It really did come down to a 1v1 argument where both of you raced to convince the deciding team you were town, a race you lost.

You made a few mistakes, but overall you played a really solid mafia game. The problem lies in your team. The fact you defended Kurumi and RoL multiple times throughout the game because they simply couldn't be arsed looking innocent, the fact that the Radfield side of your team who could've complemented your aggressive style with big solid posts very well was for the most part missing....

Those were the things that lost the game.

There is no such thing as winning a game as mafia alone, you have to do it as a team because you never know when shit hits the fan. I found this out in personality where I was happily leading town until a random watcher found me out and suddenly the rest of the team had to scramble.

The setup may have been slightly town favoured, after a very successful day1/night1 cycle, mafia was in prime position to win, all they had to do was to establish themselves as town and distance, because the parity cop could NEVER have more than one check because you found the doctor.


Right, but one check is all the PC needed in a day 3 situation when there are four other players left.

Think about it.

If the PC gets one confirmed townie, then the PC just needs to muddy the check and then figure out which one is the last townie.

If the PC gets two people as the same parity in the endgame situation, game just proceeds with preceding analysis.

The only situation in which the PC has less than a 50% chance to score scum on day 3 is if both the checks died.

No matter how we could've played it, town would've had at least a 50% chance to score scum on day 3. All you need is one shred of analysis and a bunch of dumb luck and you win the game right there.


Town had exactly 50% chance of killing scum on day 3.

last time I checked 50/50 is quite balanced isn't it? And technically it's not that bad if scum dies on day 3, you just shoot parity cop during the night, and you have another 50/50 shot to win the game. Because of your good first 2 days, you guys were set up to have 2x 50/50 chance of winning the game. That's odds anyone should take.

It's always gonna come down to it in mafia, it's what the game is about, having to convince people in a 1v1 situation. This time it was S&G vs Chezinu, each team has equal chances of convincing red/kita they're town. If Chezinu wins it ends the game, but this time S&G won the duel. But Nipple didn't have to give up.

Shoot, Red21, and then it's another 50/50 fight, where Nipple and GM fight to convince S&G they're scum.

At this point it's perfectly balanced, in my opinion. The problem is you had to go too much out of your way earlier in the game due to lazy play by the rest of the scum, so you were already at a disadvantage.


50/50 is incredibly good chances for town when they've mislynched for two days straight.



Only if the mafia already has put themselves out there. I understand you're frustrated, but you should know you played well this game, easily mafia mvp, and losing a very close game being the mvp of your team is pretty good. (You could tone down on the insults though). But you can't run out and blame external factors, you simply had too much weight to pull this game, and your team paid for it.

I've two times ended up in a similar situation, that I can remember.

1st as mafia, where I had a 50/50 shot with a confirmed townie. I managed to convince him I was town and won the game.
2nd as town, where I was the confirmed townie, and both the others had claimed, sadly the townie botched his claim, and I was really new at the time and didn't read the thread properly (there were holes in the scum's story), I went with the wrong call and gave mafia the game.

I'm not saying it's valid evidence to prove you wrong, just pointing out it can easily be done as scum. All the best mafia games come down to 3 people anyway, and one person is always technically confirmed because you as scum can't actually allow yourself to try and lynch either townie.

It's a very common situation in mafia, and I think it's pretty fair.


Thanks, also this is for everyone: I hope you all realize that my insults aren't serious, and I actually do my best not to use insults. I just resort to calling people derps as much as possible when I see bad logic ^^ go ahead and flame me and vent your anger if I made you mad. Sorry.

I'm sure it can be done (I thought I could do it too, 50/50 is a coinflip after all) but I thought it was just unnecessarily difficult.

Like I said and I maintain this is a problem, when a roleclaim cannot be punished by mafia, there is a huge problem. Follow the cop situations are not fun because there's literally nothing scum can do about it short of brilliant play coupled with even more luck on their own part.

We needed to get lucky that kita didn't check us in order for the bus effort to work. The bus failed because kita checked us and S&G, effectively killing all chances of a bunch of scumteam possibilities.
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
Last Edited: 2011-11-09 23:16:57
November 09 2011 23:09 GMT
#1471
btw, just to give insight, what's considered the problem with this setup on mafiascum, is the fact that once only 1 scum is left, he can basically jail the other scum and act as a backup cop, because over there they get told they save a life or something. That's why no one gets notified of anything this game.

Edit: and remember on mafiascum, the cop is normal, so they can easily find a guilty on n1 and n2, thus just ending the game, and even then mafia is winning about half of the time.
Computer says mafia
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
November 09 2011 23:17 GMT
#1472
isn't 2of4 experimental and new?

also it started out with the RB'er, and the RB'er was only removed because of the potential for jailor and RB to target each other.

Which, of course, glosses over the fact that a rolecop is not an effective deterrent to a follow-the-cop situation in such a small game.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2011-11-09 23:19:24
November 09 2011 23:17 GMT
#1473
On November 10 2011 08:09 Palmar wrote:
btw, just to give insight, what's considered the problem with this setup on mafiascum, is the fact that once only 1 scum is left, he can basically jail the other scum and act as a backup cop, because over there they get told they save a life or something. That's why no one gets notified of anything this game.

Edit: and remember on mafiascum, the cop is normal, so they can easily find a guilty on n1 and n2, thus just ending the game, and even then mafia is winning about half of the time

They actually are not notifed, but that was a potential problem in this game too.

Imagine chaoser as a jailkeeper, and kita surviving to day 3. Jailkeeper claims. We lynch scum of off kitas check

jailkeeper roleblocks one of the remaining players, dt checks the other. if anyone dies the person who was rbed is confirmed town. If no one dies, lynch off of the dt check.

And mafiascum towns suck, terribly. Reading over their games made my eyes almost literally bleed, apparently not answering the question "what is your favorite movie" is grounds for being lynched.
Moderator
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
November 09 2011 23:18 GMT
#1474
On November 10 2011 08:17 GMarshal wrote:
Show nested quote +
On November 10 2011 08:09 Palmar wrote:
btw, just to give insight, what's considered the problem with this setup on mafiascum, is the fact that once only 1 scum is left, he can basically jail the other scum and act as a backup cop, because over there they get told they save a life or something. That's why no one gets notified of anything this game.

They actually are not notifed, but that was a potential problem in this game too.

Imagine chaoser as a jailkeeper, and kita surviving to day 3. Jailkeeper claims. We lynch scum of off kitas check

jailkeeper roleblocks one of the remaining players, dt checks the other. if anyone dies the person who was rbed is confirmed town. If no one dies, lynch off of the dt check.


yeah, I guess.
Computer says mafia
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 09 2011 23:18 GMT
#1475
So Town played like shit and still won? hah interesting
Math me up, scumboi. - Acrofales
redFF
Profile Blog Joined November 2010
United States3910 Posts
November 09 2011 23:19 GMT
#1476
also remember mafiascum town play is bad.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2011-11-09 23:21:05
November 09 2011 23:19 GMT
#1477
On November 10 2011 08:18 Ace wrote:
So Town played like shit and still won? hah interesting


LOL

to be fair, mafia did play pretty shit too
redFF
Profile Blog Joined November 2010
United States3910 Posts
November 09 2011 23:22 GMT
#1478
On November 10 2011 08:17 GMarshal wrote:
Show nested quote +
On November 10 2011 08:09 Palmar wrote:
btw, just to give insight, what's considered the problem with this setup on mafiascum, is the fact that once only 1 scum is left, he can basically jail the other scum and act as a backup cop, because over there they get told they save a life or something. That's why no one gets notified of anything this game.

Edit: and remember on mafiascum, the cop is normal, so they can easily find a guilty on n1 and n2, thus just ending the game, and even then mafia is winning about half of the time

They actually are not notifed, but that was a potential problem in this game too.

Imagine chaoser as a jailkeeper, and kita surviving to day 3. Jailkeeper claims. We lynch scum of off kitas check

jailkeeper roleblocks one of the remaining players, dt checks the other. if anyone dies the person who was rbed is confirmed town. If no one dies, lynch off of the dt check.

And mafiascum towns suck, terribly. Reading over their games made my eyes almost literally bleed, apparently not answering the question "what is your favorite movie" is grounds for being lynched.

random questions are designed to get discussion going. When games aren't 48/24 its actually fine to do it.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
November 09 2011 23:22 GMT
#1479
Lessons learned this game: Cops are awesome! Fever leads to terrible plays. Counterclaims should wait till day.
Moderator
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 09 2011 23:23 GMT
#1480
Well WBG I guess you've learned an important lesson: You can play extremely well as Scum/Town and still lose due to other players. I think I've got at least 6 games on this forum where I've lost trying to carry a shitty Town to victory. Towns can also win due to bad play and stupidity.

I told WBG I didn't read the game but skimmed the thread and saw when GM said he fake claimed to protect the medic.

There should have been an instant lynch right there with no hesitation. But the Town is ridiculous.

@Palmar: If the town mislynches twice, does the wrong play and still wins - there might be something wrong with the setup. I haven't read this game or even looked at the roles yet though, I'm just commenting from skimming so far.
Math me up, scumboi. - Acrofales
Prev 1 72 73 74 75 76 82 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech92
SteadfastSC 77
Dota 2
NeuroSwarm121
Counter-Strike
summit1g1489
Fnx 1317
Super Smash Bros
C9.Mang0232
Mew2King106
Heroes of the Storm
Liquid`Hasu515
Other Games
Grubby2761
shahzam740
FrodaN378
ToD253
elazer129
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 94
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 13
• Eskiya23 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2996
League of Legends
• imaqtpie3304
• Shiphtur541
Other Games
• Scarra900
Upcoming Events
Sparkling Tuna Cup
12h 6m
PiG Sty Festival
14h 6m
PiGosaur Cup
1d 2h
Replay Cast
1d 11h
Kung Fu Cup
1d 13h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Proleague 2026-08-10
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.