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This is the situation we faced this game:
http://mafiascum.net/wiki/index.php?title=Follow_the_Cop
it's really only breakable with a roleblocker. I wouldn't call the setup imbalanced if I hadn't experienced it myself (I'm not blaming anyone, I don't blame Palmar, I'm just saying that in the future this needs to be changed)
IMO mafia should never be punished for forcing a roleclaim. People claiming and then loling to victory is just crazy stupid IMO. This game is about analysis, not dumb luck.
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Thanks Palmar and OriginalName, sorry for not being as active as I should, but I think it wasn't that bad
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United States22154 Posts
On November 10 2011 07:04 wherebugsgo wrote:This is the situation we faced this game: http://mafiascum.net/wiki/index.php?title=Follow_the_Copit's really only breakable with a roleblocker. I wouldn't call the setup imbalanced if I hadn't experienced it myself (I'm not blaming anyone, I don't blame Palmar, I'm just saying that in the future this needs to be changed) IMO mafia should never be punished for forcing a roleclaim. People claiming and then loling to victory is just crazy stupid IMO. This game is about analysis, not dumb luck. That is why I argued for either a roleblocker/framer or a miller in the pregame, DT is just too powerful without it, especially if there is a high probability of protection roles being present.
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also planning shit is impossible when all 3 of your scumbuddies are gone.
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honestly wbg we weren't even a full cop. the lynch was between you and s&g and you lost.
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Game would have been fine IMO if the Parity Cop + Doctor option wasn't there (and incidentally it was the one chosen). Jailkeeper + Cop would have been fun.
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On November 10 2011 07:06 GMarshal wrote:Show nested quote +On November 10 2011 07:04 wherebugsgo wrote:This is the situation we faced this game: http://mafiascum.net/wiki/index.php?title=Follow_the_Copit's really only breakable with a roleblocker. I wouldn't call the setup imbalanced if I hadn't experienced it myself (I'm not blaming anyone, I don't blame Palmar, I'm just saying that in the future this needs to be changed) IMO mafia should never be punished for forcing a roleclaim. People claiming and then loling to victory is just crazy stupid IMO. This game is about analysis, not dumb luck. That is why I argued for either a roleblocker/framer or a miller in the pregame, DT is just too powerful without it, especially if there is a high probability of protection roles being present.
roleblocker would've balanced the setup, IMO.
I personally just hate roleclaims. If I ever host a game I will probably punish roleclaimers very hard.
TL towns tend to believe any role claim fed to them, but that's a big problem when generally only townies gain from roleclaims.
Very rarely do scum roleclaims actually gain scum anything. Sometimes you see them do something but more often than not mafia only really gain from counterclaiming.
Counterclaiming on day 1 this game would've taken balls, but we would've been dead day 2 and that wouldn't have been good.
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Next time listen to us ok? GG
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kitaman27
United States9244 Posts
Thanks for hosting Palmar and ON!
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On November 10 2011 07:07 wherebugsgo wrote: also planning shit is impossible when all 3 of your scumbuddies are gone.
true. You didn't play bad at all. Really. I don't know if the setup was bad, but rad and RoL being afk is pretty bad. if chaoser were scum instead of kuru, or someone else who is active, you may have had the chance to do something
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On November 10 2011 07:07 redFF wrote:honestly wbg we weren't even a full cop. the lynch was between you and s&g and you lost. ![[image loading]](http://operatorchan.org/vg/arch/src/vg33255_deal%20with%20it%20gabe.png)
yeah, I lost.
I can tell you for a fact I'm not ashamed of my loss. I don't particularly care, particularly as I wouldn't have done anything differently if I was put in the same exact situation a second time.
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Well, I think this will be again last game in a while because I am tired of being called useless.
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On November 10 2011 07:12 Kurumi wrote: Well, I think this will be again last game in a while because I am tired of being called useless.
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On November 10 2011 07:04 wherebugsgo wrote:This is the situation we faced this game: http://mafiascum.net/wiki/index.php?title=Follow_the_Copit's really only breakable with a roleblocker. I wouldn't call the setup imbalanced if I hadn't experienced it myself (I'm not blaming anyone, I don't blame Palmar, I'm just saying that in the future this needs to be changed) IMO mafia should never be punished for forcing a roleclaim. People claiming and then loling to victory is just crazy stupid IMO. This game is about analysis, not dumb luck.
Follow the cop is not an issue with a parity cop (who essentially can only have one real result at the start of day 3) in a 7 player game with a role cop.
What lost you the game was your (the mafia team's) inability to argue your way out of a lynch on day 3, or unwillingness to bus a partner to secure the win in lylo tomorrow.
The reason I say follow the cop is not an issue this game is the following.
Day 3 is the FIRST day a parity cop can have reliable results.
Before mafia sends in their night 2 kill, they have the identity of 4 people in the game known, the 2 lynches (day 1 and 2), the night kill on n1, and the rolecheck on n1. With all this information, it's only reasonable to think scum might be able to deduce who the doctor is by night 2, and reliably kill him, or if they haven't found a doc, take a shot on the cop.
Yes, the setup I rolled was the most town favoured one of the bunch, but it's still very, very winnable for scum. Things were going pretty well.
Just imagine in a different world where Kurumi and RoL hadn't been repeatedly defended by WBG/Rad, they would've stepped up their game today, bussed WBG/Rad, then killed the parity cops during the night. All that leaves is trying to get GM hanged which was VERY attainable seeing as S&G who would've gotten confirmed in the process were already leaning scum on GM.
I say mafia gave up way too early, and was in general lazy, with only one player actively playing the game.
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KURUMI WBG GRUDGEMATCH
1 ON 1 MAFIA BOTH DAYVIGS
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kitaman27
United States9244 Posts
I think super/grey did a real good job of establishing themeslves as town from the start. If they hadn't, the decision would have been much tougher. The main reason we checked Rad/bugs night 1 was because of Radfield's attempt to sway our check to a team we thought we were capable of lynching day 2.
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On November 10 2011 06:58 Curu wrote:Show nested quote +On November 10 2011 06:57 Kurumi wrote:On November 10 2011 06:56 Curu wrote: You should never concede in LYLO. It's like the most fun/thrilling part of the game... I had no chances winning it. Never say never! Town had no chance of winning LOTR but a Mafia screwup coupled with some clutch play by chaoser saved an impossible situation!
I AM THE KING OF CLAIMING!
YAY TOWN! WE WON! TOLD YOU WBG WAS MAFIA!
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On November 10 2011 07:12 Kurumi wrote: Well, I think this will be again last game in a while because I am tired of being called useless.
no sorry, don't misunderstand me, I meant you as a team. RoL posted like 3 times and it wasnt game related...
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kitaman27
United States9244 Posts
On November 10 2011 07:12 Kurumi wrote: Well, I think this will be again last game in a while because I am tired of being called useless.
You did a pretty good job dodging the day one and day two lynches. If it weren't for RoL, I think you had a chance going up against GM.
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