Mafia Minecraft Faction - Page 4
Forum Index > TL Mafia |
Erandorr
2283 Posts
| ||
Trotske
410 Posts
| ||
Trotske
410 Posts
| ||
BrownBear
United States6894 Posts
| ||
redFF
United States3910 Posts
| ||
BrownBear
United States6894 Posts
| ||
tnkted
United States1359 Posts
Make sure you watch the tutorial video in the thread so that you know how to claim land etc. Try not to claim any land we're not building on though. We are planning on building an UNDERWATER CITY to the southeast of kamadan. http://img33.imageshack.us/img33/5786/outpute.jpg Kamadan is the big red thing in the middle of the desert. See that shallow pooly area just to the southeast of it? That's the spot right there. If I'm not online when you get there, just try to head there as quick as you can and set up shop. If somebody msgs me here on teamliquid and I can't spend the time to join the game, I'll just transfer leadership over and you can inv or claim or whatever. I suggest that we start building BEFORE we start claiming because we don't know how big of an area we need, but the following is the basic architectural strucutre of the underwater city: We are going to need are farms, so the first order of buislness from allayall is to start getting seeds, which are pretty rare. Collect them on the way. I want a stack of at least 32 from each of you. Second thing we need is a FUCKLOAD of sand and coal, so second priority is a mineshaft on one of those little islands. Make it kinda small and under a tree or something so that people from far away can't tell what we're doing. Only a few people need to mine, a stack of coal will build quickly. Don't go too deep, we don't want to delve into crazy stronghold land just yet. Everyone else can start getting sand. Build yourself a shovel and start leveling out the water around the mineshaft. I'm undecided on how deep the city should be, but the deeper you can go without drowning the better. I'm thinking probably something close to 3 or 4 blocks is okay at the start, I can deepen it afterwards. We just want a level surface, so just remove all clumps or something for a nice big ol area around the island. I should be on at this point, but just so everyone knows: at this point we start placing glass. Place glass all along the flat surface we have. Once the entire surface is covered, we VERY CAREFULLY dig beneath the glass and open up the area (go through the mineshaft, not through the water). Once we've got a little pocket of air, we can start to break glass and quickly create more beneath it, which will allow us to get deeper and deeper and deeper in a dome-like shape in all directions. If something doesn't make sense or you guys are unsure about what to do, just collect coal and sand or widen the flat area underwater. Building underwater cities is tricky because the water ai is so effing weird, but once you do it its the most gorgeous looking city imaginable. Lets keep it secret, hmm? | ||
redFF
United States3910 Posts
BY POSTING IT ON A PUBLIC FORUM | ||
Hesmyrr
Canada5776 Posts
UNDERWATER CITY Wouldn't that be bit... easier to destroy, eh? If we are going to do underwater city, it should be some indeterminable position, like on the seabed of that South Ocean or under the polar icecap. | ||
redFF
United States3910 Posts
| ||
tnkted
United States1359 Posts
And I'm okay with building somewhere other than where i pointed out on the map. I can just edit this post out later if we're REALLY concerned with it, but when they update the maps everyones gonna see it anyway so whatever. | ||
jcarlsoniv
United States27922 Posts
| ||
tnkted
United States1359 Posts
| ||
Erandorr
2283 Posts
On October 05 2011 02:17 tnkted wrote: It will be harder to destroy than you think, if we get deep enough. See, in order to destroy something you need to 'claim' the land. But what if the land that we're claiming is really far underwater? The only way in will be by swimming down to it. What if the land underwater is so far underwater you can't swim to it without drowning? And I'm okay with building somewhere other than where i pointed out on the map. I can just edit this post out later if we're REALLY concerned with it, but when they update the maps everyones gonna see it anyway so whatever. 1) You claim land no matter at what hight. You will claim every layer. 2) maps will not be updateted ![]() | ||
tnkted
United States1359 Posts
| ||
Sevryn
698 Posts
On October 05 2011 02:24 tnkted wrote: Actually, i think it just claims a 16x16 block, not the whole height. nope its from the sky to the bedrock 16/16 | ||
tnkted
United States1359 Posts
Ugh. Well, if we put it so far underwater they cant swim to it, then we just have to protect the enterance on one of those little islands then. Or just hide it really well. Maybe have a button on a tree connected to a piston or something. I don't know, we'll figure it out. | ||
jcarlsoniv
United States27922 Posts
I haven't played Minecraft in quite a while, there are a lot of things I don't know how to do. Like circuits. I would love to learn circuits, they just seem like a LOT of work. | ||
redFF
United States3910 Posts
| ||
BrownBear
United States6894 Posts
the tree city (ashvale or something) sells diamonds for 100 a pop, and will accept compasses for 75 each. Compasses are relatively easy to make and not too costly (except for the iron, but I've never had a problem finding enough iron) so maybe that could be a potential source of income/diamonds? If you loop at the top right of the map, you'll see what looks like a small town> It is just a normal, minecraft-spawned village, which has premade farms. Read: Easy early source of seeds if we send one guy up to find it, then just have him teleport home. Near the entrance to ashvale, there's a "shrine to freelancer". It's a jumping puzzle with a chest at the end. The chest was empty when I got there, but it won't be when the server restarts. There's also a pyramid on the road to ashvale - impossible to miss. I couldn't figure it out, but according to irninja there's "hidden stuff" inside it... :D I'll update if I find more. | ||
| ||