• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:42
CET 14:42
KST 22:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2017 users

Surprisingly Normal Mini Mafia V - Page 5

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 7 31 32 33 Next All
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 22 2011 01:31 GMT
#81
redFF is just saying that because he got lynched day 1 as scum in bc's aa for randomly trying to protect a failure of a town.

Here's a tip for mafia, when townies are about to die, just let them die.
Computer says mafia
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 22 2011 01:32 GMT
#82
On July 22 2011 10:31 VisceraEyes wrote:
Hmmmmm...ACE with the first scummy post. Go figure.

Ace, what possible information could be gleaned from deciding who to lynch based on randomness (if that's what you're proposing?) I'm relatively new, so forgive if this is something obvious that I just haven't picked up yet...


It's a great idea.

Although, killing the third poster after the daypost has a far higher success-rate.
Computer says mafia
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
July 22 2011 01:37 GMT
#83
So you guys would rather take a straight 3/12 chance of hitting scum rather than upping our chances using what little analysis we can muster during d1? That's what you're proposing?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 22 2011 01:47 GMT
#84
On July 22 2011 10:31 VisceraEyes wrote:
Hmmmmm...ACE with the first scummy post. Go figure.

Ace, what possible information could be gleaned from deciding who to lynch based on randomness (if that's what you're proposing?) I'm relatively new, so forgive if this is something obvious that I just haven't picked up yet...


Lots of new players(no meta) + I don't always take meta into consideration on Day 1. I'm also not going to wait for a Scum slip. I also don't want to know what the setup is until Day 2 when (if) the Detective has a chance to get off an investigation.

So we can random lynch to kick things off, or go the traditional route and play the discussion game.

Although if I was going to lynch someone you or Palmero over there would get the noose asap.
Math me up, scumboi. - Acrofales
vonKlaust
Profile Joined September 2010
Sweden158 Posts
July 22 2011 01:49 GMT
#85
I agree with Viscera. It's better if we try to lead a lynch on whoever you think is most scummy, rather than randoming. Then at least we get some pressure reaction and what not. Also, we have more to work with when it comes to vote-analyzing later in the game.
And the chances to hit scum is probably better with consious lynching rather than randoming anyway.
None.
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
July 22 2011 01:49 GMT
#86
Any particular reason, or just because we're here to react to that statement?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
July 22 2011 01:51 GMT
#87
ebwodp

That was aimed at Ace, btw

Jacinto, I agree with you on this one. I'm not saying base discussions on meta or setup or outting PRs. I'm saying if there's someone scummy to lynch before night falls, we lynch him. If not, THEN I'll get into a random-lynching discussion.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
vonKlaust
Profile Joined September 2010
Sweden158 Posts
July 22 2011 01:52 GMT
#88
And also, the possibility of the leader of the random lynch cheating the lynch. Just because he sais he is randoming doesn't necesserely mean he does.
None.
DragonReborn422
Profile Joined July 2011
United States91 Posts
July 22 2011 01:59 GMT
#89
Jacinto and VisceraEyes look kind of scummy. Not sure on how much you guys have played though.

FOS (Finger of Suspicion) : Jacinto and Viscera. Ok this is the one and only time im going to use FOS...but i couldnt resist the first time. it's amusing to me in some way.

You guys look helpful but you're really not. Posts look a little forced. Jacinto looks a little better than Viscera.

I like Ace's posts.
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 22 2011 02:00 GMT
#90
What meta is there to consider? Unless we have someone like Vivi57 or Kenpachi in the game then there is no policy lynch to consider.

Secondly basing lynches off of purely meta are dangerous, and most importantly: useless much of the time. If you want to go the meta route then break down some players' meta for us and lets see what everyone thinks.

@Jacinto: We can do random lynch via Mod by having him roll a number for us, or pick an unbiased source or random event (like sports score or timing of a home run) to lynch someone.
Math me up, scumboi. - Acrofales
vonKlaust
Profile Joined September 2010
Sweden158 Posts
July 22 2011 02:06 GMT
#91
@Ace

Allright, that makes more sense.
However, I don't really see the point of random lynching. Sure, the DT could get an investigation, but we still don't know if we actually have a DT or even a doctor in the game. I don't get how random lynching could "kick things off", to the contrary, to me it seems that a RL would just keep the game stagnated.
Could you explain more closely exactly how a RL would contribute to our cause?
None.
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
July 22 2011 02:11 GMT
#92
On July 22 2011 10:59 DragonReborn422 wrote:
Jacinto and VisceraEyes look kind of scummy. Not sure on how much you guys have played though.

FOS (Finger of Suspicion) : Jacinto and Viscera. Ok this is the one and only time im going to use FOS...but i couldnt resist the first time. it's amusing to me in some way.

You guys look helpful but you're really not. Posts look a little forced. Jacinto looks a little better than Viscera.

I like Ace's posts.



All right Dragon, then we dispense with the pleasantries. I'm trying to create a pro-town environment. Tell me how that's scummy if you please. Clearly you agree with lynching randomly as Ace does, and his non-answer to my question apparently doesn't bother you because you're in perfect agreement about who you'd lynch given the reins. So let me pose this question to you, because I KNOW Ace has an answer for me.

What benefit does town get from lynching a random person?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 22 2011 02:13 GMT
#93
I'm for random lynching because I'm not expecting anyone to just out themselves so easily. I think it's a fun way to start off the game anyway because I'm not in the mood to read people arguing about things that aren't really that important to this game (like meta).

I'm not sure we have a Detective, but if he/she exists throwing up a random lynch and letting the pieces fall might help set their Scumdar in the right direction.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 22 2011 02:14 GMT
#94
What question didn't I answer? Clarify.
Math me up, scumboi. - Acrofales
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
July 22 2011 02:16 GMT
#95
@Ace

I'm not saying we base anything off meta. I'm also not saying we base anything off setup discussion. I'm also not saying we let the power-roles do all the work this game. I'll thank you to not try and 'lead' a discussion toward one of those topics, as clearly you don't want to talk about it and frankly I don't have the experience to keep up.

But I'm absolutely against random-lynching at this time because we have a whole day of information to gather and we can decide later who to lynch.

.........this is some kind of extreme aversion to no-lynch isn't it?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
redFF
Profile Blog Joined November 2010
United States3910 Posts
July 22 2011 02:16 GMT
#96
I've never actually seen or heard of random lynching before, well most day 1 lynches are random but outright saying they are and randomly deciding who is lynched is something i've never seen before, can you link me to a game where a random lynch has been used? It seems pretty dumb to me, because you could hit an active pro-town player just as likely as you could hit a lurking mafia.
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
July 22 2011 02:17 GMT
#97
On July 22 2011 10:47 Ace wrote:
Although if I was going to lynch someone you or Palmero over there would get the noose asap.



On July 22 2011 10:49 VisceraEyes wrote:
Any particular reason, or just because we're here to react to that statement?

if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
July 22 2011 02:17 GMT
#98
Sorry, that wasn't clear...my bad.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Trotske
Profile Joined August 2010
410 Posts
July 22 2011 02:17 GMT
#99
+ Show Spoiler +
On July 22 2011 11:06 Jacinto wrote:
@Ace

Allright, that makes more sense.
However, I don't really see the point of random lynching. Sure, the DT could get an investigation, but we still don't know if we actually have a DT or even a doctor in the game. I don't get how random lynching could "kick things off", to the contrary, to me it seems that a RL would just keep the game stagnated.
Could you explain more closely exactly how a RL would contribute to our cause?


I agree with this.

As far as I can see a RL has a 9:3 chance of just making us down a townie and we don't even know if we have a DT, If we have a DT then there is a 50% chance of there being a Roleblocker also if the DT claims they then have a 50% chance of being useless.

Can someone please explain why a RL is better than a no lynch.
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 22 2011 02:18 GMT
#100
I've seen you and Palmar play before thats why
Math me up, scumboi. - Acrofales
Prev 1 2 3 4 5 6 7 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
Monday #66
WardiTV1021
TKL 227
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko402
TKL 210
BRAT_OK 102
StarCraft: Brood War
Sea 2067
Bisu 1735
Larva 912
Mini 834
Light 725
Stork 590
GuemChi 501
Soma 481
firebathero 433
Snow 317
[ Show more ]
ggaemo 244
Killer 215
hero 207
Rush 197
Sharp 177
PianO 126
Mong 80
Pusan 78
JYJ 76
Aegong 70
ToSsGirL 56
Yoon 46
sorry 46
soO 38
Shinee 37
Movie 35
910 26
Terrorterran 22
yabsab 19
ajuk12(nOOB) 18
Bale 13
zelot 13
SilentControl 10
Sacsri 9
Dota 2
singsing4875
XcaliburYe685
Counter-Strike
olofmeister2498
zeus663
x6flipin554
Heroes of the Storm
Khaldor180
Other Games
Fuzer 389
crisheroes341
RotterdaM175
Happy171
hiko154
oskar116
Mew2King75
nookyyy 51
Chillindude6
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 75
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV541
Upcoming Events
Monday Night Weeklies
3h 18m
WardiTV Invitational
1d 22h
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.