• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:24
CEST 06:24
KST 13:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League28Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1265.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10307 users

Surprisingly Normal Mini Mafia V - Page 5

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 7 31 32 33 Next All
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
July 22 2011 01:31 GMT
#81
redFF is just saying that because he got lynched day 1 as scum in bc's aa for randomly trying to protect a failure of a town.

Here's a tip for mafia, when townies are about to die, just let them die.
Computer says mafia
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
July 22 2011 01:32 GMT
#82
On July 22 2011 10:31 VisceraEyes wrote:
Hmmmmm...ACE with the first scummy post. Go figure.

Ace, what possible information could be gleaned from deciding who to lynch based on randomness (if that's what you're proposing?) I'm relatively new, so forgive if this is something obvious that I just haven't picked up yet...


It's a great idea.

Although, killing the third poster after the daypost has a far higher success-rate.
Computer says mafia
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
July 22 2011 01:37 GMT
#83
So you guys would rather take a straight 3/12 chance of hitting scum rather than upping our chances using what little analysis we can muster during d1? That's what you're proposing?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 22 2011 01:47 GMT
#84
On July 22 2011 10:31 VisceraEyes wrote:
Hmmmmm...ACE with the first scummy post. Go figure.

Ace, what possible information could be gleaned from deciding who to lynch based on randomness (if that's what you're proposing?) I'm relatively new, so forgive if this is something obvious that I just haven't picked up yet...


Lots of new players(no meta) + I don't always take meta into consideration on Day 1. I'm also not going to wait for a Scum slip. I also don't want to know what the setup is until Day 2 when (if) the Detective has a chance to get off an investigation.

So we can random lynch to kick things off, or go the traditional route and play the discussion game.

Although if I was going to lynch someone you or Palmero over there would get the noose asap.
Math me up, scumboi. - Acrofales
vonKlaust
Profile Joined September 2010
Sweden158 Posts
July 22 2011 01:49 GMT
#85
I agree with Viscera. It's better if we try to lead a lynch on whoever you think is most scummy, rather than randoming. Then at least we get some pressure reaction and what not. Also, we have more to work with when it comes to vote-analyzing later in the game.
And the chances to hit scum is probably better with consious lynching rather than randoming anyway.
None.
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
July 22 2011 01:49 GMT
#86
Any particular reason, or just because we're here to react to that statement?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
July 22 2011 01:51 GMT
#87
ebwodp

That was aimed at Ace, btw

Jacinto, I agree with you on this one. I'm not saying base discussions on meta or setup or outting PRs. I'm saying if there's someone scummy to lynch before night falls, we lynch him. If not, THEN I'll get into a random-lynching discussion.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
vonKlaust
Profile Joined September 2010
Sweden158 Posts
July 22 2011 01:52 GMT
#88
And also, the possibility of the leader of the random lynch cheating the lynch. Just because he sais he is randoming doesn't necesserely mean he does.
None.
DragonReborn422
Profile Joined July 2011
United States91 Posts
July 22 2011 01:59 GMT
#89
Jacinto and VisceraEyes look kind of scummy. Not sure on how much you guys have played though.

FOS (Finger of Suspicion) : Jacinto and Viscera. Ok this is the one and only time im going to use FOS...but i couldnt resist the first time. it's amusing to me in some way.

You guys look helpful but you're really not. Posts look a little forced. Jacinto looks a little better than Viscera.

I like Ace's posts.
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 22 2011 02:00 GMT
#90
What meta is there to consider? Unless we have someone like Vivi57 or Kenpachi in the game then there is no policy lynch to consider.

Secondly basing lynches off of purely meta are dangerous, and most importantly: useless much of the time. If you want to go the meta route then break down some players' meta for us and lets see what everyone thinks.

@Jacinto: We can do random lynch via Mod by having him roll a number for us, or pick an unbiased source or random event (like sports score or timing of a home run) to lynch someone.
Math me up, scumboi. - Acrofales
vonKlaust
Profile Joined September 2010
Sweden158 Posts
July 22 2011 02:06 GMT
#91
@Ace

Allright, that makes more sense.
However, I don't really see the point of random lynching. Sure, the DT could get an investigation, but we still don't know if we actually have a DT or even a doctor in the game. I don't get how random lynching could "kick things off", to the contrary, to me it seems that a RL would just keep the game stagnated.
Could you explain more closely exactly how a RL would contribute to our cause?
None.
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
July 22 2011 02:11 GMT
#92
On July 22 2011 10:59 DragonReborn422 wrote:
Jacinto and VisceraEyes look kind of scummy. Not sure on how much you guys have played though.

FOS (Finger of Suspicion) : Jacinto and Viscera. Ok this is the one and only time im going to use FOS...but i couldnt resist the first time. it's amusing to me in some way.

You guys look helpful but you're really not. Posts look a little forced. Jacinto looks a little better than Viscera.

I like Ace's posts.



All right Dragon, then we dispense with the pleasantries. I'm trying to create a pro-town environment. Tell me how that's scummy if you please. Clearly you agree with lynching randomly as Ace does, and his non-answer to my question apparently doesn't bother you because you're in perfect agreement about who you'd lynch given the reins. So let me pose this question to you, because I KNOW Ace has an answer for me.

What benefit does town get from lynching a random person?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 22 2011 02:13 GMT
#93
I'm for random lynching because I'm not expecting anyone to just out themselves so easily. I think it's a fun way to start off the game anyway because I'm not in the mood to read people arguing about things that aren't really that important to this game (like meta).

I'm not sure we have a Detective, but if he/she exists throwing up a random lynch and letting the pieces fall might help set their Scumdar in the right direction.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 22 2011 02:14 GMT
#94
What question didn't I answer? Clarify.
Math me up, scumboi. - Acrofales
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
July 22 2011 02:16 GMT
#95
@Ace

I'm not saying we base anything off meta. I'm also not saying we base anything off setup discussion. I'm also not saying we let the power-roles do all the work this game. I'll thank you to not try and 'lead' a discussion toward one of those topics, as clearly you don't want to talk about it and frankly I don't have the experience to keep up.

But I'm absolutely against random-lynching at this time because we have a whole day of information to gather and we can decide later who to lynch.

.........this is some kind of extreme aversion to no-lynch isn't it?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
redFF
Profile Blog Joined November 2010
United States3910 Posts
July 22 2011 02:16 GMT
#96
I've never actually seen or heard of random lynching before, well most day 1 lynches are random but outright saying they are and randomly deciding who is lynched is something i've never seen before, can you link me to a game where a random lynch has been used? It seems pretty dumb to me, because you could hit an active pro-town player just as likely as you could hit a lurking mafia.
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
July 22 2011 02:17 GMT
#97
On July 22 2011 10:47 Ace wrote:
Although if I was going to lynch someone you or Palmero over there would get the noose asap.



On July 22 2011 10:49 VisceraEyes wrote:
Any particular reason, or just because we're here to react to that statement?

if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
July 22 2011 02:17 GMT
#98
Sorry, that wasn't clear...my bad.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Trotske
Profile Joined August 2010
410 Posts
July 22 2011 02:17 GMT
#99
+ Show Spoiler +
On July 22 2011 11:06 Jacinto wrote:
@Ace

Allright, that makes more sense.
However, I don't really see the point of random lynching. Sure, the DT could get an investigation, but we still don't know if we actually have a DT or even a doctor in the game. I don't get how random lynching could "kick things off", to the contrary, to me it seems that a RL would just keep the game stagnated.
Could you explain more closely exactly how a RL would contribute to our cause?


I agree with this.

As far as I can see a RL has a 9:3 chance of just making us down a townie and we don't even know if we have a DT, If we have a DT then there is a 50% chance of there being a Roleblocker also if the DT claims they then have a 50% chance of being useless.

Can someone please explain why a RL is better than a no lynch.
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 22 2011 02:18 GMT
#100
I've seen you and Palmar play before thats why
Math me up, scumboi. - Acrofales
Prev 1 2 3 4 5 6 7 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
06:30
Best Games of SC
Clem vs SHIN
herO vs SHIN
Serral vs Solar
Clem vs SHIN
Reynor vs TBD
LiquipediaDiscussion
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 230
Livibee 163
Nina 118
StarCraft: Brood War
910 62
sOs 45
Terrorterran 41
Bale 38
Icarus 9
Dota 2
NeuroSwarm212
League of Legends
JimRising 631
Other Games
summit1g8094
WinterStarcraft525
ViBE162
Khaldor103
Organizations
Other Games
gamesdonequick614
[ Show 13 non-featured ]
StarCraft 2
• davetesta139
• practicex 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota270
League of Legends
• Lourlo1013
Other Games
• Shiphtur617
Upcoming Events
Sparkling Tuna Cup
5h 37m
OSC
8h 37m
IPSL
11h 37m
BSL Open Qualifier
14h 37m
WardiTV Weekly
1d 6h
IntoTheTV X SOOP
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
FEL
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.