prepare to be bunker rushed
Experiment Mafia II - Page 2
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Terran1
15 Posts
prepare to be bunker rushed | ||
purple2
56 Posts
On April 26 2011 08:49 Random4 wrote: I am unique! ^^ -Random4 No you're not. RoL ate the brown crayon. | ||
ShoCkeyy
7815 Posts
Experiment Mafia I !!! Change the title. | ||
RebirthOfLeGenD
USA5860 Posts
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ShoCkeyy
7815 Posts
On April 26 2011 08:10 RebirthOfLeGenD wrote: ![]() Meapak_Ziphh is helping me co-host this game. Any questions can be directed towards him or myself. Experiment Mafia I It clearly states I rather than II :D | ||
RebirthOfLeGenD
USA5860 Posts
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Orange2
103 Posts
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RebirthOfLeGenD
USA5860 Posts
![]() Day 1 Welcome subjects to RoL and Meapak's badass experiment of justice and anger. Consider this your orientation. Two among you have been assigned to take out the rest, your job as subjects is to find, and 48 hours remain. Day will end Thursday at 12:00am EST. | ||
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GMarshal
United States22154 Posts
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Orange2
103 Posts
Anyway, I ran basic mathematical analysis of our current predicament I have concluded that the best time to activate our power is in the dawn of the second day. As I see it day one we start with eleven lovely participants and myself making a total of twelve test subjects. After the first night there will be a grand total of 9 of us left, assuming nothing stops the scheduled removals. if we use the power then we find out whether our first lynch was successful and we find out if our second lynch is successful. Let us assume that our deductive skills are flawed. This means that after that night there will be six subjects left, with one mafia kill that night it means we will instantly know if we mis-lynch or not, as if we do we will instantly lose (assuming no town KP are left in play). For this reason I propose we use the reveal power at dawn of the second day. The only potential reason why we might seek to avoid this use of the power is if we think it likely medics will protect at least one of the kills. Thank you for respectfully listening to me. ![]() I love you all, even if you choose to throw me in the incinerator <3 | ||
purple2
56 Posts
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green2
21 Posts
On April 26 2011 13:26 Orange2 wrote: Hello everyone! My name is Companion Cube, and I will never stab you in the back. Anyway, I ran basic mathematical analysis of our current predicament I have concluded that the best time to activate our power is in the dawn of the second day. As I see it day one we start with eleven lovely participants and myself making a total of twelve test subjects. After the first night there will be a grand total of 9 of us left, assuming nothing stops the scheduled removals. if we use the power then we find out whether our first lynch was successful and we find out if our second lynch is successful. Let us assume that our deductive skills are flawed. This means that after that night there will be six subjects left, with one mafia kill that night it means we will instantly know if we mis-lynch or not, as if we do we will instantly lose (assuming no town KP are left in play). For this reason I propose we use the reveal power at dawn of the second day. The only potential reason why we might seek to avoid this use of the power is if we think it likely medics will protect at least one of the kills. Thank you for respectfully listening to me. ![]() I love you all, even if you choose to throw me in the incinerator <3 That's funny, this setup reminds me of that movie "Cube" and now we're getting communique from a companion cube? Eerie. | ||
Blue1
71 Posts
##Vote ![]() Until the next patch you have an unfair advantage. | ||
purple2
56 Posts
On April 26 2011 13:26 Orange2 wrote: Hello everyone! My name is Companion Cube, and I will never stab you in the back. Anyway, I ran basic mathematical analysis of our current predicament I have concluded that the best time to activate our power is in the dawn of the second day. As I see it day one we start with eleven lovely participants and myself making a total of twelve test subjects. After the first night there will be a grand total of 9 of us left, assuming nothing stops the scheduled removals. if we use the power then we find out whether our first lynch was successful and we find out if our second lynch is successful. Let us assume that our deductive skills are flawed. This means that after that night there will be six subjects left, with one mafia kill that night it means we will instantly know if we mis-lynch or not, as if we do we will instantly lose (assuming no town KP are left in play). For this reason I propose we use the reveal power at dawn of the second day. The only potential reason why we might seek to avoid this use of the power is if we think it likely medics will protect at least one of the kills. Thank you for respectfully listening to me. I love you all, even if you choose to throw me in the incinerator <3 I agree Mr. Orange. The only thing that I would add is if medics do successfully protect on night one we may be able to wait 1 more day before using our reveal. If that is what you were saying my apologies. | ||
Terran1
15 Posts
On April 26 2011 20:51 Blue1 wrote: I agree with orange's analysis on the usage of the town power. I supose we should start with random voting session. ##Vote ![]() Until the next patch you have an unfair advantage. Fuck that shit. IM the overpowered one. Um, in experiment 1 the best time to reveal was the third day, although we still lost the game (DAMN YOU TIBERIUS). isn't that true for this game as well? | ||
Blue1
71 Posts
Should I vote for you then terran1? | ||
Orange2
103 Posts
On April 26 2011 22:56 Terran1 wrote: Um, in experiment 1 the best time to reveal was the third day, although we still lost the game (DAMN YOU TIBERIUS). isn't that true for this game as well? As I recall the reason why in the previous game it was optimal to use the power day 3 was because 1.) the analysis did not account for the mafia having two kills 2.) Medics miraculously saved two people from death For this reason, it turned out that the best use of the power was night 2 into day three, however we cannot assume that medics (if we even have any) will successful protect us in this trial. Also it seems to me like activity levels are at a suboptimal level to encourage positive and enriching discussion, for that reason, and though it weighs on my heart, I will vote randomly. ##Vote: random4 and remember I will never run away, because I don't have legs. | ||
purple2
56 Posts
![]() Activity level is disappointing. I was hoping it would be much higher than Exp. 1. | ||
Protoss1
47 Posts
On April 26 2011 20:51 Blue1 wrote: I agree with orange's analysis on the usage of the town power. I supose we should start with random voting session. ##Vote: Protoss1 Until the next patch you have an unfair advantage. No reason to vote for me... my warpgates are getting nerfed soon. Good morning all. I'm new to this town and the lynching process, so I'm likely to follow along with whatever the majority decides until someone suspicious incriminates themselves. | ||
sandroba
Canada4998 Posts
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