• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:36
CEST 23:36
KST 06:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 - RO4 & Finals Results (2025)5Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Code S Season 2 - RO4 & Finals Results (2025) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer How herO can make history in the Code S S2 finals
Tourneys
RSL: Revival, a new crowdfunded tournament series $3,500 WardiTV European League 2025 [GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31634 users

Assassin In The Palace - Page 3

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Meapak_Ziphh
Profile Blog Joined June 2010
United States6785 Posts
Last Edited: 2010-11-06 01:37:05
November 05 2010 23:39 GMT
#41
Well let's think of a strategy for this, nine people, seven are body guards, one is king and one is assasin. I can clear 2 people, myself and the king. however everyone else can say the same thing and we'll be stuck. The way I see it the body guards are going to have to tip eachother off to the king's indentity. I propose we make a code that uses the king's name as the pass key, the assasin could theoritically crack this by trying every possiblity but we could not use the king's name directly and use something close to the name in order to maintain secrecy. to show what I'm talking about I'll deliver a short message to the body guards

Sorry Doctor H

To decode this take the king's name, give each letter a numerical value and add this word to the king's name. Remeber this is a base twenty six system so just start over at one if you ever get to twenty seven. if you have a zero just change it to one. I might have changed things up just a little to make it more confusing but I believe that it'll be safer that way. If this actually works and you understood what I wrote do not post the answer in the thread, encrypt your own message and post that instead.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Node
Profile Blog Joined October 2009
United States2159 Posts
November 06 2010 00:01 GMT
#42
If I understand correctly what you're proposing with this code,
couldn't the assassin just try everybody's name until they get something coherent, especially since this game has so few people?
whole lies with a half smile
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
Last Edited: 2010-11-06 04:29:54
November 06 2010 00:05 GMT
#43
DOCH requested the code be edited.




has just revealed the kings identity to assassin
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
November 06 2010 00:09 GMT
#44
Oh shit... Meapak haha I hope the assassin isn't persistent enough to do that.


There's an easier way. The assassin doesn't know how many characters the PM for the bodyguards was. Let me make it clear - DrH did -not- write a simple PM for the bodyguards (you should know what I'm talking about).
Can we not conceivably make a key based on the words in the PM?
초대 갓, 이영호 | First God, Lee Young Ho
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 06 2010 00:13 GMT
#45
my pm was extremely simple.. i dunno what you mean by he did not write a simple pm


CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
November 06 2010 00:16 GMT
#46
How about we don't do anything that would show king's identity, how about that? What the fuck is the point anyway, the only one who doesn't know is the assassin (lol, stupid assassin, you suck!), why would we bother making a circle when the slightest mistake could lose use the game?

If you ask me, the assassin's chances are very low, all town has to do is not fuck up and lynch based on behavior.

Also, the more I think about it, the more this game makes no sense. So there's a town where ppl don't know what the king looks like, but he has bodyguards who know who he is, and one of them just happens to be an assassin, who doesn't know who the king is.

Some kingdom!
Im not a n00b, I just play like one.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
November 06 2010 00:22 GMT
#47
Also why the hell are you people PMing?

I agree that we can make an algorithm that would use the king's name as the key, but all the assassin has to do is try out all 8 names and see which fits. No?

In order to have a TOUGH algorithm, you'll have to use ALL player's names, in combinations, so that it's just too much to try out.

For example (JUST AN EXAMPLE), look at the list, take the king's name, use some encoding, then use the player 2 spots under him, use coding again, then add/subtract player's name 3 spots above, multiply by player name 1 spot under him, and so on. Just so that it would take hours for someone who already knows the name to figure out the coding, and would take days to try all variants, unless you write a computer program for it.

Hmm, so no, no code pls. Just logic k tnx.
Im not a n00b, I just play like one.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6785 Posts
November 06 2010 00:22 GMT
#48
hm well the role pms would be prett easy to fake, mine was very simple although I recieved two different pms, can any other body guard tell me what the second one was about? If you can it'll confirm you. I don't know if this happened to the other body guards but if it did it would be a pretty easy way to confirm each other... of course the assasin could just fake that as well.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 06 2010 00:24 GMT
#49
i only got 1 pm
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
November 06 2010 00:34 GMT
#50
So did I, it said I'm the king.

Now what?
Im not a n00b, I just play like one.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 06 2010 00:35 GMT
#51
no im the king
Meapak_Ziphh
Profile Blog Joined June 2010
United States6785 Posts
November 06 2010 00:37 GMT
#52
@ coag: so it would be kinda hard to create a code around role pms
@cubedin: what sort of logic would you like to apply? without any information about eachother we're stuck guessing and that's not very fun. you guys are all right, the body guards could win by lynching someone who's not the king every night, we could each take turns choosing the lynch so that way the assasin couldn't hide. but the assasin could get lucky and not lynch the king when his turn came around and would therefore be above suspicion. The game would eventually come down to a lylo unless the town got lucky. I don't want to rely on luck, this is a minigame and I'm playing to have fun. If we can come up with a creative way to find the assasin rather than just blind luck that would be fun, if we sit around and play the no talking game that would be unfun.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
November 06 2010 00:42 GMT
#53
Well, I guess it's fun to you to make-up codes, but I joined thinking it would be a 100% arguments/logic/guessing game. Basically what you're doing is this:

Make up a code and hope that at least the other 7 bodyguards will be on, and have the patience to crack it before the Assassin has the chance to simply try all names.

If you can come up with a smarter type of code, maybe based 50% on facts and 50% on guessing, I'm all in, but this way it's just a number-crunching contest. No thanks.

P.S.: Wtf do you mean Coag? 2 Kings?
Im not a n00b, I just play like one.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
November 06 2010 00:48 GMT
#54
if the assassin is smart meapak you just ruined my game on day 1 congrats
RIP Aaliyah
Node
Profile Blog Joined October 2009
United States2159 Posts
November 06 2010 00:49 GMT
#55
Frankly, I think that attempting to game the system with codes and shit both defeats the purpose and has the possibility of backfiring -- as it's entirely possible Meapak's code already has. (in which case, we're all screwed anyways, unless he had the foresight to use a false king or is the assassin)

And since apparently people missed it, no PMs with the exception of mod/role PMs.
whole lies with a half smile
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
November 06 2010 00:51 GMT
#56
Also I suggest to kill non-talkies. We know who the king is so no risk of lynching him. And bodyguards have to reason at all to keep silent. And if you force the assassin to post, you can simply judge by his posts.

I got a bunch of ideas as well but most of them have either a loop hole or an exploit. I can't find something that's giving us even a higher than 50% of catching the assassin. This is mostly because he gets to make a move before we lynch. Damn this game was intelligently conceived.
Im not a n00b, I just play like one.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
November 06 2010 00:53 GMT
#57
I suggest that if the assassin figured it out due to the "code" he should just claim so and re-shuffle roles. I don't want this to blow over in 3 hours because someone couldn't keep it in his pants!
Im not a n00b, I just play like one.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6785 Posts
November 06 2010 00:53 GMT
#58
Ah I see what you mean cube, we'll have to find better means of communication. what do you say we go through a list of inactives and decide which ones we want to lynch?

doc h has been playing to much insane mafia, it's gone to his head and he's created two kings. This is actually pretty bad because I only got one of you as the king in my role pm... there's the possibility that there are two assasins. Or maybe some of us got one king and some of us got another.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
November 06 2010 00:53 GMT
#59
Also, I'm going to bed. I can do so, for I am the king. You noobs protect me good k? Bye.
Im not a n00b, I just play like one.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
November 06 2010 00:56 GMT
#60
On November 06 2010 09:53 Meapak_Ziphh wrote:
Ah I see what you mean cube, we'll have to find better means of communication. what do you say we go through a list of inactives and decide which ones we want to lynch?

doc h has been playing to much insane mafia, it's gone to his head and he's created two kings. This is actually pretty bad because I only got one of you as the king in my role pm... there's the possibility that there are two assasins. Or maybe some of us got one king and some of us got another.


Well yeah. The town's strongest weapon is the fact that the assassin only has ONE shot. All we have to do is convince him that someone other than me is the king. Easy peasy.
Im not a n00b, I just play like one.
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 222
League of Legends
Dendi1383
Counter-Strike
Stewie2K835
flusha571
Super Smash Bros
PPMD58
Heroes of the Storm
Liquid`Hasu651
Khaldor202
Other Games
tarik_tv85287
gofns28768
summit1g9172
fl0m846
C9.Mang0526
Mew2King112
Trikslyr48
RuFF_SC217
Organizations
Other Games
BasetradeTV18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 47
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 55
• RayReign 28
• Rasowy 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21339
League of Legends
• Doublelift4063
• TFBlade1348
Other Games
• imaqtpie1638
• Shiphtur359
Upcoming Events
PiGosaur Monday
2h 24m
RSL Revival
12h 24m
herO vs sOs
Zoun vs Clem
Replay Cast
1d 2h
The PondCast
1d 12h
RSL Revival
1d 12h
Harstem vs SHIN
Solar vs Cham
Replay Cast
2 days
RSL Revival
2 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
2 days
SC Evo League
3 days
Road to EWC
3 days
[ Show More ]
Circuito Brasileiro de…
3 days
Sparkling Tuna Cup
4 days
Road to EWC
4 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.