@kingjames: Then how shall we find mafia. Who has come up with a plan to do so?
Sengoku Mafia - Page 42
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Ace
United States16096 Posts
@kingjames: Then how shall we find mafia. Who has come up with a plan to do so? | ||
jcarlsoniv
United States27922 Posts
On November 20 2010 01:39 Ace wrote: I'm not in his way, unless you believe I convinced others not to go along with his plan. Based on the sad levels of activity I don't believe that to be the case. He could have petitioned to you and all the other players for a massclaim by now if he really wanted it that badly. @kingjames: Then how shall we find mafia. Who has come up with a plan to do so? I have no idea how we would make a plan with no informational roles. You said you saw something you didn't like last night. Care to share? | ||
Ace
United States16096 Posts
But I don't like what happened in that region with ~Opz~ and co. Something doesn't make sense. I would have thought SIFZ would try to expand but they didn't. 23 didn't attack tonight after trying to pop 27 the night before (why didn't he go for the land again?) Then DC is somewhere in the area scared as hell and got sold out by ~Opz~. So the way I looked at it: ~opz~ annul DC 23 27 SIFZ At least three of these are on opposing sides, well as far as I know. Yet only one territory was hit, and afaik know that is the only attack from last night on that side of the map. No one else seems to be worried about that growing orgy of alliances though. | ||
kingjames01
Canada1603 Posts
On November 20 2010 01:39 Ace wrote: @kingjames: Then how shall we find mafia. Who has come up with a plan to do so? Well, first I'd like to define what I think a mafia-hunting plan should be. It should allow the town to legitimately increase the town's chances of actually finding scum. When we find such a player, we should then be able to eliminate said player through a lynch vote or Night Attacks. As far as mafia-hunting plans go, only two have been suggested. I won't pass judgement on the validity of the plans though. The first plan, initially proposed by seRapH, was for everyone to claim their Provinces and then not Attack. If any player were to Attack, this would signify that they were anti-town and then they would be lynched the next Day and/or Attacked the next Night. The second plan was LSB's and his idea was to form a regional alliance, eliminate everyone else on the island and then go from there. If there were no mafia in the alliance to begin with, then the game would have been over. If there was at least 1 mafioso hidden in SIFZ, they would have reduced the game into a manageable problem. Other people have advocated ideas, such as, Attacking At Will, Defending At All Costs, Every Man For Himself, etc, but in actual fact, these are not mafia-hunting plans. They are gameplay tactics but do not "legitimately increase the town's chances of actually finding scum." You could try and argue how your discussions and comments are "mafia-hunting plans", but ultimately, they fail the basic definition. I am not accusing you of being scum, just yet, though, so don't take it personally. I am simply pointing out that virtually no one has put forth any substantial plan. | ||
Ace
United States16096 Posts
So let's say we end up with a bunch of big power blocks in a few days. SIFZ takes out the entire Western area, and looking at the map a couple of big players in the East. Where do we start figuring out who is scum? Or shall we just trust LSB to purge SIFZ of scum and let them move East on a lynch/kill everyone in the name of justice plan? | ||
~OpZ~
United States3652 Posts
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Coagulation
United States9633 Posts
On November 20 2010 02:11 ~OpZ~ wrote: well first attempt deleted itself. i have gunpowder. didnt really want to take a province 100% night one. but i know im town, so why not take possible mafia vote power? and no, ace im just wondering whats going on behind the scenes. i just want to point out that if you did infact have a faction member that helped you.. the first thing you would say to cover your tracks would be "i have gunpowder" | ||
kingjames01
Canada1603 Posts
On November 20 2010 02:06 Ace wrote: ok no problem. So let's say we end up with a bunch of big power blocks in a few days. SIFZ takes out the entire Western area, and looking at the map a couple of big players in the East. Where do we start figuring out who is scum? Or shall we just trust LSB to purge SIFZ of scum and let them move East on a lynch/kill everyone in the name of justice plan? Actually, I don't have a plan. I'm guilty of treating Sengoku as a normal Mafia game. I'm trying to analyze posts and keep track of suspicious players. However, the lack of participation by the majority of the players encourages Reds to stay hidden... =( Do you have a plan? It seemed to me that your idea was to increase your voting power by expanding but you hinted that you Defended last night. I'd like to force more discussion from the players though. One tactic that players use in a Mafia game is to target specific players using votes and having them slip up when they respond. I'm not sure how effective that will be here since all lynches require a majority vote. I absolutely detest the idea of lynching a player just to learn what their role was. However, in a game such as this one, we may be forced into doing so unless someone can think up a good plan that I can support. | ||
Ace
United States16096 Posts
With all the people not even participating we might have to start threatening to lynch them so they post. If they don't post then they get outted and their territory is up for grabs. Also I just want to say that while no one has come up with a perfect scumhunting plan that doesn't mean a bunch of people should be allowed to coast or flat out not participate. | ||
jcarlsoniv
United States27922 Posts
On November 20 2010 02:22 kingjames01 wrote: Actually, I don't have a plan. I'm guilty of treating Sengoku as a normal Mafia game. I'm trying to analyze posts and keep track of suspicious players. However, the lack of participation by the majority of the players encourages Reds to stay hidden... =( Do you have a plan? It seemed to me that your idea was to increase your voting power by expanding but you hinted that you Defended last night. I'd like to force more discussion from the players though. One tactic that players use in a Mafia game is to target specific players using votes and having them slip up when they respond. I'm not sure how effective that will be here since all lynches require a majority vote. I absolutely detest the idea of lynching a player just to learn what their role was. However, in a game such as this one, we may be forced into doing so unless someone can think up a good plan that I can support. I'm actually somewhat ok with lynching for information in this game. We have absolutely no information at all. As far as we know, there aren't any detective roles or the like. Town is at a HUGE disadvantage right now, because Mafia knows so much more than we do. The question is, who would give us the most information by lynching them? | ||
kingjames01
Canada1603 Posts
On November 20 2010 02:16 Coagulation wrote: i just want to point out that if you did infact have a faction member that helped you.. the first thing you would say to cover your tracks would be "i have gunpowder" Actually, gunpowder is the only thing that makes sense, isn't it? Province 25 claimed that he Defended last night. The only way around this would be to have 2 Attackers or 1 Attacker with Gunpowder. The only Provinces which share a border with Province 25 are Province 22, 24, 26 and 27. We can account for each Province as follows: 24 - Attack 25 26 - Attack 27 27 - Neutral, no action. Now, we can ask, was Province 22 involved? Keep in mind that Permanent Allies cannot stack attacks. If Province 22 and Province 24 are Permanent Allies and Province 22 helped to take down Province 25, then Province 25 would have ended up Neutral. My conclusion is that Province 24 has Gunpowder. | ||
jcarlsoniv
United States27922 Posts
On November 20 2010 02:30 kingjames01 wrote: Actually, gunpowder is the only thing that makes sense, isn't it? Province 25 claimed that he Defended last night. The only way around this would be to have 2 Attackers or 1 Attacker with Gunpowder. The only Provinces which share a border with Province 25 are Province 22, 24, 26 and 27. We can account for each Province as follows: 24 - Attack 25 26 - Attack 27 27 - Neutral, no action. Now, we can ask, was Province 22 involved? Keep in mind that Permanent Allies cannot stack attacks. If Province 22 and Province 24 are Permanent Allies and Province 22 helped to take down Province 25, then Province 25 would have ended up Neutral. My conclusion is that Province 24 has Gunpowder. Or 22 and 24 were previously allied, as in, they are mafia. | ||
Coagulation
United States9633 Posts
On November 20 2010 02:31 jcarlsoniv wrote: Or 22 and 24 were previously allied, as in, they are mafia. ^^ | ||
~OpZ~
United States3652 Posts
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~OpZ~
United States3652 Posts
On November 20 2010 01:51 Ace wrote: I'm hesitating a bit because I've got to pretty much be 100% certain about one of my contacts and I'm pretty sure people are just waiting to Zerg vote me into oblivion. But I don't like what happened in that region with ~Opz~ and co. Something doesn't make sense. I would have thought SIFZ would try to expand but they didn't. 23 didn't attack tonight after trying to pop 27 the night before (why didn't he go for the land again?) Then DC is somewhere in the area scared as hell and got sold out by ~Opz~. So the way I looked at it: ~opz~ annul DC 23 27 SIFZ At least three of these are on opposing sides, well as far as I know. Yet only one territory was hit, and afaik know that is the only attack from last night on that side of the map. This is my train of thought and decisions night one. No one else seems to be worried about that growing orgy of alliances though. I tried to pop annul night one because the neutral territory RIGHT NEXT TO ME was sure to be attacked. I figured I'd attack another person with a nearby neutral, figuring he would attack the neutral. Smart move annul. I figured mafia would be most interested in grabbing neutral territory, free land without looking suspicious, but it doesn't really matter to me. Looking suspicious that is. I openly claimed my territory, I've openly said my role, and I've openly stated my first move, my second move. What's up? | ||
~OpZ~
United States3652 Posts
On November 20 2010 02:16 Coagulation wrote: i just want to point out that if you did infact have a faction member that helped you.. the first thing you would say to cover your tracks would be "i have gunpowder" True. But I have gunpowder. Might have to wait a night, but if your next to me I can let your land meet it? | ||
kingjames01
Canada1603 Posts
No one wants to be eliminated, right? Every player, in theory, is in the game to win. It sucks being lynched early and no one likes being the the target. Thus, everyone fights really hard when they know they are facing a lynch vote. The ensuing discussion gets really messy and no one knows if it is a mafia-inspired lynch. Here's my plan: LYNCH HESMYRR.
Wouldn't it be better if we lynch someone who cannot affect the game anymore? Someone whose vote does not count? We can still get information from their flip. Here's the best part... If he is town, we do not hurt ourselves by lynching him as the town-to-mafia vote ratio is not affected. If he is mafia, we can benefit by clearing up confusion and finding connections between him and other Reds. At this moment, this is our best possible proposed plan for a Day 3 action. Let's get out our vote. | ||
jcarlsoniv
United States27922 Posts
On November 20 2010 03:03 kingjames01 wrote: EVERYONE, I HAVE A PLAN! No one wants to be eliminated, right? Every player, in theory, is in the game to win. It sucks being lynched early and no one likes being the the target. Thus, everyone fights really hard when they know they are facing a lynch vote. The ensuing discussion gets really messy and no one knows if it is a mafia-inspired lynch. Here's my plan: LYNCH HESMYRR.
Wouldn't it be better if we lynch someone who cannot affect the game anymore? Someone whose vote does not count? We can still get information from their flip. Here's the best part... If he is town, we do not hurt ourselves by lynching him as the town-to-mafia vote ratio is not affected. If he is mafia, we can benefit by clearing up confusion and finding connections between him and other Reds. At this moment, this is our best possible proposed plan for a Day 3 action. Let's get out our vote. I have been thinking about wanting to do something like this. Getting a player who still has a province would be nice, but someone who doesn't have a province definitely gives town a bit more security in the lynch. The question is, what will we learn if he gets lynched. It may not be the greatest plan ever, but it is something, and having something is better for the town. I can get on board with this. | ||
jcarlsoniv
United States27922 Posts
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LSB
United States5171 Posts
It is in the town's benefit to use the lynch mechanism. Night kills are not revealed, and in addition, the mafia has the advantage during the night. The mafia is the only group that can take countries in face of resistance. The most important question is why was Hesmyrr overrun? The awnser depends on Hesmyrr's alignment. If hesmyrr is actually green. This means that OPZ is red, as it is the only way that OPZ could have overrun Hesmyrr's defense. Therefore, the best choice of action is to lynch Hesmyrr. As KingJames Stated. Hesmyrr is basically dead to the town, it would be very beneficial if we could get him to flip. | ||
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