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Bang Bang Mafia! - Page 12

Forum Index > TL Mafia
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Prev 1 10 11 12 13 14 33 Next All
L
Profile Blog Joined January 2008
Canada4732 Posts
May 31 2010 00:09 GMT
#221
Yeah, I'm glad, because i checked earlier and it had the daykill post script edit, but the roleblocker quote was contradictory. Thanks for clearing that up.

Mucho Gracias.
The number you have dialed is out of porkchops.
Korynne
Profile Blog Joined March 2010
Canada990 Posts
May 31 2010 00:20 GMT
#222
L, can you give me a list of mafia games with the whole town gets to execute people thing.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Iaaan
Profile Joined June 2009
Canada578 Posts
May 31 2010 00:36 GMT
#223
On May 30 2010 09:26 Korynne wrote:

The only mafia that can kill during the day is the godfather, so I think the best way to control this is that we should lynch unobeying shooters. As in if someone shoots without us agreeing that they should take a shot and shooting someone we don't agree on, then they should be killed the next day.


On May 31 2010 07:26 Korynne wrote:
How does town calm the fuck down after the first few days? Town surely didn't calm the fuck down in Red Army.


That is why you are suspicious. Advocating wasting kills on townies who are retarded and shoot stupidly, when you clearly assume that people are going to shoot out of line. Does this seem like a good plan for killing mafioso? >.>
Radfield
Profile Joined September 2009
Canada2720 Posts
May 31 2010 00:41 GMT
#224
Some Thoughts

I like L's basic plan of having people role claim. Even if it forces us to out our blues, if it can lead us to reds it's worthwhile. Trading blues for reds is a decent trade in this format, because both our medic and detective are not nearly as useful. Also, I highly doubt that mafia will even be targeting our blues this game. The real threat to the mafia are the confirmed shooters.

Does it make sense for our blue roles to simply claim blue? Or should they outright state their role? By having them claim blue we can protect our watcher, who's the biggest asset to the town at this point.

One problem with role claiming is we do NOT know how many blue roles there are. We might have 1 1 1, or we might have 2 cops/2 doctors/1 watcher. We really don't know, which means we learn a lot less from role claiming.

SK should absolutely be hunting scum. They should also be doing whatever they can to make themselves a target for the mafia to prolong the town life. Bomberman is a total wildcard. Their chance of winning is very close to zero.

On that note, GET TO POSTING YOU INACTIVE PEOPLE. I MIGHT SHOOT ONE OF YOU.


Please do this. Do NOT shoot someone active. Mafia can coast so hard in this game simply by lurking.

List of inactives off the top of my head(some of these people have posted, but not much)

Amber[LighT]
tree.hugger
Nikon
Vivi57
motbob
ohN
TwoToneTerran


List of claimed Shooters

DarthThienAn
L
BrownBear
Xelin
Chezinu

L
Profile Blog Joined January 2008
Canada4732 Posts
May 31 2010 00:56 GMT
#225
On May 31 2010 09:20 Korynne wrote:
L, can you give me a list of mafia games with the whole town gets to execute people thing.

Check WaW for starters.
The number you have dialed is out of porkchops.
L
Profile Blog Joined January 2008
Canada4732 Posts
May 31 2010 01:01 GMT
#226
Does it make sense for our blue roles to simply claim blue?
No. Its irrelevant. The moment our watcher claims, he's blocked for the rest of the game.
The number you have dialed is out of porkchops.
Radfield
Profile Joined September 2009
Canada2720 Posts
May 31 2010 01:04 GMT
#227
On May 31 2010 10:01 L wrote:
Show nested quote +
Does it make sense for our blue roles to simply claim blue?
No. Its irrelevant. The moment our watcher claims, he's blocked for the rest of the game.



Exactly. This is why we would have people only claim blue instead of their actual role. To protect the watcher.
Korynne
Profile Blog Joined March 2010
Canada990 Posts
May 31 2010 01:12 GMT
#228
Iaaan, please don't take my posts out of context.

I advocated for lynch all unobeying shooters as a means to deter town from acting on their own. Apparently this idea doesn't work because according to L (and maybe some others) town is just not going to cooperate.

Then I asked L how the hell he expects the town to cooperate with his plan if he doesn't think they'll cooperate with my plan. He explains something about town calming down later and why he said he would shoot the first day. My impression was that games usually start okay and then once chaos ensues it just keeps going until the end.

If L or someone who was actually reading the whole discussion thinks I look scummy for this I'd be happy to argue, but taking those two posts out of context with tons of posts and context missing in between is just really not a valid reason to accuse me.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
May 31 2010 01:15 GMT
#229
The problem with claiming blue is that you can't really verify someone to be blue. So mafia can just be like yup I'm blue and sit around for a couple turns... or we just kill our blues... which wouldn't exactly be great either. =\
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
L
Profile Blog Joined January 2008
Canada4732 Posts
May 31 2010 01:29 GMT
#230
Yeah I don't see what information we gain by asking for blue claims, because we're going to be treating 3rd parties like our blues and if any reds claim non-shooter, they're claiming blue anyways.
The number you have dialed is out of porkchops.
motbob
Profile Blog Joined July 2008
United States12546 Posts
May 31 2010 01:34 GMT
#231
Oh my goodness I completely forgot i was in this game. Reading now.
ModeratorGood content always wins.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
Last Edited: 2010-05-31 01:57:43
May 31 2010 01:56 GMT
#232
So, the plan is, once night is done (so as not to give too much info to the mafia), we all claim if we can shoot or not and run down a randomised list of shooters to shoot non shooters? If that's true then what do we do about the GF, just hope we hit early with the mafia and try to weed him out randomly in the lategame?

The idea makes sense, mathematically, I guess and it's a lot better than random shootings because that's what people want, it just seems like the GF punches a glaring hole in it, especially if the GF is one of the main corroborators of the plan. I guess there isn't much you can do about the GF, though, anyhow.

Anyhow, I don't think we can really stop L from going with his plan since he seems deadset on shooting early, and it's better than nothing, I guess.

PS: I read the linked thread but it kind of became a clusterfuck once Iaaan died -- was ace originally the GF in that? It looked like he was but then everything went to shit somewhere.
Remember Violet.
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
May 31 2010 02:37 GMT
#233
I think L's plan is flawed for the reasons I've already outlined, but as he's pointed out, because of the nature of this game there doesn't seem to be a clearly more productive plan to follow.

Let's just say when it comes for a time for everyone to claim "I can shoot, I can't shoot" I'd be very suprised if anyone at all claims not being able to.
Adonai bless
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
May 31 2010 02:38 GMT
#234
Currently the plan I propose would be "go with the flow" Let's see what happens as things progress...
Adonai bless
Ace
Profile Blog Joined October 2002
United States16096 Posts
May 31 2010 02:47 GMT
#235
For the next 1 hour 11 minutes send any night actions to flamewheel because I'm about to go out for a bit ^_^
Math me up, scumboi. - Acrofales
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
May 31 2010 02:58 GMT
#236
Thats a oddly specific time Ace, Film//TV Show?
Adonai bless
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
May 31 2010 02:59 GMT
#237
On May 31 2010 07:37 L wrote:
My plan's pretty awesome. We get everyone to claim to be a shooter or not, then something which I can say happens which helps us get someone who we can cross check, then we have dictated X shoots Y orders given the moment the day starts to avoid tactical roleblocking to have things edge towards mafia favoured duel results. We extend an olivebranch to the third parties. In particular the SK will be asked to shoot particular people. As for bombs i have no idea how we can help the bomberman, but between the two of them, they simply can't win alone, nor has any third party with a "be the last man standing" goal ever won.

I'm always concerned about L leading the town wherever. Regardless of role, L always has some magic plan that the town needs to follow and trust him and that he can't reveal right away.

So to L: please don't use "we" as a synonym for "I"



L completely mistrusts the town. He doesn't think we have the ability to vote and then shoot based on who we agree on. He thinks that someone will go rouge and shoot instantly at the start of day. I'm concerned that the person going rouge will be him.

So, instead of treating the town like idiots, I'm going to assume that we have a group of rational human beings who won't do anything too stupid and that we're perfectly capable of talking before we shoot.


So I propose we take a vote then assign korynne to shoot (since confirming he can shoot would do alot towards finding innocents).
Flash hwaiting! Nal_rA forever!
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
May 31 2010 03:09 GMT
#238
Yeah, I prefer Korynne's plan as well. It is more systematic and easy to understand.

For L's plan, it may be a genius plan or an evil plan. But I don't like it when the town is depending only on one person who we don't know what he's about to do next.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
May 31 2010 03:13 GMT
#239
L is pulling the same "letat cest moi' business that he always pulls.

It think it's clear that we need to compel people to shoot, but I strongly disagree that these people should be able to volunteer themselves. We learn nothing from this. The designated shooter would presumably suggest someone, the town would debate, and then after 12-18 or so hours the shooter would fire. We'd then wait to see if the shot landed, and then if it didn't, we'd straight-up shoot the shooter and exonerate the target. But of course, in such a situation, the shooter would likely not be mafia or would be the godfather.

I think it's reasonable to assume at this point that L is not vanilla mafia or one of the non-shooting roles.

However, if we agree to this plan, then we're subordinating ourselves to L's frequently porous judgement. Rather, we shouldn't let any one person be both the lawyer, the judge, and the executioner. I call upon L to suggest targets for shooting, and then we ought to nominate shooters on a first mentioned basis. Once we have these shooters and target, we compel them to shoot at the target. In this way, we widen the net of possible information we can receive, and don't risk the game on the intuition of a few players.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Iaaan
Profile Joined June 2009
Canada578 Posts
May 31 2010 03:25 GMT
#240
On May 31 2010 10:12 Korynne wrote:
Iaaan, please don't take my posts out of context.

I advocated for lynch all unobeying shooters as a means to deter town from acting on their own. Apparently this idea doesn't work because according to L (and maybe some others) town is just not going to cooperate.


I don't see why you try to defend what you said before. Sure go ahead, just say that I'm completely wrong in pointing out the obvious, just brush me off and pretend that your a victim of vicious slander! Oh no, I've been accused of being mafia, defensive mode gogo!

But no. That idea is bad. Yes, people shouldn't shoot stupidly. But lynching idiots is first off all useless in regards to finding mafia, and also, it simply wont happen. Again, go look at WaW, or Callers daykill game. People came up with the exact same idea, and people supported it. I myself supported it in WaW when I was a townie, It seems reasonable at the time. I learned otherwise, and I supported the idea again in Caller's game, but this time, I supported it because I was mafia. I can't say that your mafia because of this idea (just a townie with a bad idea), because someone on either team may support lynching idiots.

Sure, L's plan is flawed to, and L always has a plan, I don't know what to think about it. Maybe having people say weather they can shoot or not is a good idea. Maybe we should have a shooting order, or elect suspicious people to do the shooting.
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