TL Mafia XXII - Page 6
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
On April 24 2010 12:19 meeple wrote: I'm not sure we can safely say there's no vigilantes... just that they didn't follow the town's wishes. I still have hope. At this point I can't see a reason to not follow Ace's rolecheck, although it's hard to beleive he hit red two nights in a row. I suppose we should trust RoL's RC of BC... he certainly couldn't plan on his compatriots being offed by the mafia and winning so he probably was looking to win over the town and try to gain their protection. So yeah I agree with the BC, Infund lynch for today I suppose. Are you serious? You seriously don't believe I of all people wouldn't hit scummy players? lol. You know this is the second time I've been a DT and every single time I've hit scum/millers. Yea, far fetched. | ||
Ace
United States16096 Posts
On April 24 2010 13:48 IntoTheWow wrote: If there's a Vigilante left, he might have been roleblocked. If there's a Vigilante left and he/she was Roleblocked that just means he/she gets to shoot someone else tonight. Once again that's going to be the scummiest/most useless player we have. And that my friends will be revealed before this day is over. Don't worry I already have 2 players in mind. | ||
Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
On April 24 2010 14:16 Korynne wrote: I didn't do a detailed analysis, but I was thinking being 7 up is pretty close given kill power tonight will be 3. Though if we get 2 mafia today it won't be so bad. We have 2 more to use, I don't see the harm in speeding things up... And...who are we going to double lynch? ![]() Whats the point of using it when we don't have enough suspects that are scummy? We'll end up hitting only town. BUT after tonight's round there WILL be a double lynch. Because whether I get role blocked tonight or killed the last Vigilante is going to have to shoot. And then there will be a mass role claim tomorrow. ^_^ Yea scum get your fake claims ready ahead of time. I'm hoping you fake claim because with 2 dbl lynches that means clashing Vigi/Medic claims are instantly resolved. None of you can fake claim Mad Hatter either. choo choo rape train incoming! | ||
Ace
United States16096 Posts
With 7 Mafia currently after these 2 are scraped off that leaves 5 scum in a 19 player game. That's pretty decent odds if we had enough useful players. Alas, we must do things the hard way. Jpak's voting list: The first 12 (remember jpak needed 20 to die) BloodyC0bbler Fishball Radfield KF91 CynanMachae d3_crescentia Osmoses [NyC]HoBbes Abenson RebirthOfLeGend meeple Zona The bandwagon was started by a scummy player with ridiculous logic all game. Next set of votes: Incognito Scamp madnessman Foolishness iNfuNdiBuLuM DarthThienAn TheLardyGooser Jugan So let's just step back and think for a second. We've got scum starting the wagon assuming RoL was right about his RC (and I think he is because BCs reaction was so scummy) and 2 confirmed Mafia at the end. Ok now lets combine both lists in order taking out dead players and replacing in subs. Keep in mind that the real meat of this is the votes coming after after RoL because the 3 votes before him were all non-scum. Don't worry about the guys in the beginning just yet. I'll take of that because I know most people are lazy so I'll collectively give everyone else one simple task. New list: BloodyC0bbler Fishball KF91 CynanMachae d3_crescentia Osmoses meeple BrownBear Incognito Scamp madnessman iNfuNdiBuLuM Looks so much simpler now huh? 10 players! With 2 about to be gone! So now we're down to these 8: Fishball KF91 CynanMachae d3_crescentia Osmoses meeple BrownBear Incognito Scamp madnessman ^_^. Sooo how does this all work? Simple. I want the town to go back and check out the posts->votes of Incognito, Scamp and madnessman right before the train on jpak was started by BC. Check all their posts around that time and then slightly right after the lynch. If you find anything scummy point it out. This is not meant to accuse them of being scum right off the bat. This is meant for tomorrow when the role claims come out ![]() As for the people in the beginning of that list I'll take care of it for now. If I don't die tonight I'll illustrate how we break that list apart even easier. | ||
Ace
United States16096 Posts
And we all know that's impossible. | ||
Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
On April 24 2010 15:01 Korynne wrote: I can't seem to find anything online about this, but can someone explain to me the pros and cons of double lynching? Seems like it's only beneficial for town, since we get to decide who to kill, so it's another chance of getting a mafia, whereas not using it just means another night passes and mafia gets to kill more townies. So other than the fact that using it 1st or 2nd day doesn't make much sense, it seems like we should just constantly vote double lynch until we use them up no? It depends on what the objective is and your school of thought. Imo there are only 2 times you have to use a double lynch: 1.) You have 2 scum caught and both will be revealed from a dbl lynch 2.) You have clashing role claims where it won't hurt that badly for the pro-town player to die and you have vigilantes left. This way you save a night kill for another scummy target while resolving the claim in one shot. Most people have this misinformed idea that we should double lynch just because we can when that is just as bad as lynching just because we can. Lynches are for SCUM, not the entire playing population. | ||
Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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