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[Resource] Champion Tips & Tricks

Forum Index > LoL Strategy
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HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2013-03-02 19:13:13
February 24 2013 00:18 GMT
#1
Hey guys, this thread is for listing "advanced" tips and tricks for champions which don't seem obvious for those have only a couple games played. When I say advanced it just has to be something you pick up after some games of playing the champ. Don't be afraid to add tips to champions which already have one. The more the merrier!

Ahri:
  • After throwing out Orb of Deception, use Spirit Rush to the left or the right of it to have the orb follow you and hit other targets. - Dusty

Akali:
  • When trading, try and delay trade till second Q is up. So what you want to do. Toss Q~ wait till cooldown is about up; ulti onto target, toss 2nd Q, autoattack/ulti again; Shroud up; You'll win majority of trades as akali with this. - wei2coolman
  • If you cast Shadow Dance at full range, right after you throw Mark of the Assassin, it might not proc Mark of the Assassin because Shadow Dance is faster than Mark travel time. - wei2coolman
  • If you time shadow dash correctly you can often trade places with people who try to gap close on you (against Alistar you won't even take the damage or get any form of knockback from his headbutt). - EquilasH

Alistar:
  • You can get one free auto-attack from outside normal AA range after using Headbutt on someone if you right click on them or issue a generic attack-move command fast enough. - xes

Amumu:
  • When ganking with ult, if you're in range already, you can ult first (because it's not a skillshot) to guarantee you a Q hit on the enemy. - LOLItsRyann

Anivia:
  • Use Crystalize to force people to choose between running into Flash Frost and being stunned or not moving at all. - Me
  • You can shoot out Frostbite and lay down Glacial Storm while Frostbite is in the air and you will still get the bonus damage. - Me

Annie:
  • A lot of people don't know that you can Q at 3 stacks, and E with it in the air for 4 and it will still stun. - NovaTheFeared

Ashe:
  • You can see if Volley has hit an enemy champion in the fog of war by seeing if an arrow disappeared. - Me

Blitzcrank:
  • Activate Static Field and quickly use Rocket Grab to hook an enemy champion who would otherwise blink or flash to dodge it, such as Ezreal or Vayne. - Me
  • The threat of a grab is way stronger than the actual grab itself. This means that people will often run around trying to juke your Rocket Grab when you can easily overdrive to them, knock them up, and then go for the free hook. - wei2coolman
  • Clear the wave with ulti, then grab instantly right after; for a non-telegraphed grab. Or use grab while minion is on last spec of health (and animation is going to last hit); time it so minion will die right before grab passes through it, and get the unexpecting grab. - wei2coolman

Brand:
  • Use QE instead of EQ to minimize telegraphing when stunning a single target. - ZERG_RUSSIAN
  • Apply passive with WE or QE on minions to hit opponents standing further - ZERG_RUSSIAN

Caitlyn:
  • You can use the combo of Auto then E->Q in rapid succession so that caits Q animation plays while you are flying away with E, they are slowed by E so that Q is easier to hit, and you end up a safe distance away with the enemy slowed. Also, the Q is shot from the place you originally E'd from. - dae

Cassiopeia:
  • You can bush check with Noxious Blast for very little mana. If you hit an enemy champ you will gain the MS bonus. - DCWasabi
  • Twin Fang cooldown freshes if your target is affected by Singed or Teemo poison. - DCWasabi

Cho'Gath:
  • If possible open up with Feral Scream instead of Rupture, it prevents people from flashing out of Rupture. - wei2coolman

Corki:
Darius:
  • Autoattack once or twice before using Crippling Strike in order to have the cooldown be significantly lower on the first cast. - Me

Diana:
  • You can use your shield as very effective defense against DoT spells, even if your shield is not a high level. Activate the shield when the DoT is placed on you, then time the 3rd sphere to detonate against minions to refresh it and grant you the shield again for the DoT. - LOLItsRyann


Dr. Mundo:
Draven:
  • Attacking a tower with your axe buff doesn't consume the axe buff and make you catch, it instead refreshes the buff duration. When pushing a tower you can use this to get to the 2 stacks of the axe buff and have an available cooldown after for 3 axes. - Wetty
  • Draven's Spinning Axes will fall in the direction you move after you throw them. After some practice, you can use this to position them to land almost exactly where you want them to. - LOLItsRyann

Elise:
  • Your Rappel drop does not damage. It also has range to target Baron Nashor or Dragon if you're near the edge of their pits, so you can jump over to them without drawing aggro. - Requizen
  • Venomous Strike will bring her spiderlings with her. - Phunkapotamus

Evelynn:
Ezreal:
  • Trueshot Barrage CANNOT be cancelled once it has been started, even if you're killed or displaced (it will shoot from where you started the channel) - Me

Fiddlesticks:
Fiora:
Fizz:
Galio:
  • Bulwark can be used as a heal by tanking minions or against DoT-using champs (Swain, Malzahar, Talon). - Alaric

Gangplank:
Garen:
Gragas:
  • If you miss your q, the enemy often becomes overconfident. A well placed ult can knock them into your q for a nasty surprise. - Imperium11
  • You can cast your barrel roll in the middle of your body slam, and since both abilities travel at about the same speed, both can hit your target at the same time. - 57 Corvette

Graves:
  • When running away from an enemy champion, auto attacking (kiting) it will lower the cooldown of your dash so you can dash more frequently. - LOLItsRyann
  • Take rank 2 of Smokescreen at level 8. Buckshotting a wave as it comes in and then using Smokescreen will insta kill caster minions and leave melee minions in 1shot range with a decent amount of AD. - Gahlo

Hecarim:
  • You can quickly clear creepwaves by running into a wave with your Devastating Charge but not hitting any creep. Spam Rampage and it will clear the wave significantly faster because Devastating Charge increases the damage of Rampage due to your passive. - Me

Heimerdinger:
Irelia:
Janna:
Jarvan IV:
  • You can ultize your ultimate to escape from enemies just as well as engaging them. Make sure you have enough mana, then Ult the enemies chasing you, and E Q combo yourself out. Providing you leave your ultimate up by not collapsing it, your enemies will be stuck in there for its 3.5 second duration while you run away to safety. - LOLItsRyann
  • Dragon Strike and then Demacian Standard to clear a creepwave safely. - ZERG_RUSSIAN

Jax:
Jayce:
  • Make your acceleration gate face parallel to the way you are going to run, then run along it; the speed buff doesn't fade as long as you are in the gate. Basically, make a path with the gate. - GhandiEAGLE
  • Shoot out Shock Blast and then place Acceleration Gate while Shock Blast is in the air. You'll still get the missile speed and damage bonus but it will be harder to predict since players are used to seeing Acceleration Gate pop up and then dodging. - Me
  • You can cancel flashes and other blinks by hitting someone with To The Skies! right when they cast it. -wei2coolman
  • Shock Blast can reveal enemies hit. I often use it to hit jungle creeps and then jump over with hammer form to get there faster.
  • Hyper Charge still works when you switch over to hammer form. If you are about to switch to hammer form to attack the enemy, it can be worth it to activate Hyper Charge first, putting you in melee range with max attack speed. - GhandiEAGLE

Karma:
  • Karma's passive grants her AP based on her % of missing HP, so when fighting don't use your shield immediatly but rather after you've taken some damage if you can afford it, this will enhance the damage from your spells, your shield's strength, and the subsequent heal from a Mantra-Q. - Alaric

Karthus:
Kassadin:
  • Charge riftwalk stacks while in fountain, then teleport to a teamfight and riftwalk for tons of damage (possible synergy with homeguard.) - Flakes

Katarina:
  • If you're about to recieve damage from a channeled, unavoidable ability such as a Karthus ult, time your Shunpo within 1.5 seconds of the enemy ability dealing damage to you. After using Shunpo, you recieve 15% less damage from all sources for the next 1.5 seconds, possibly saving your life if you're low health.

Kayle:
  • Your ult doesn't just prevent its target from dying, it prevents all damage. Don't wait for an ally to be almost dead to cast it on him, but rather try to time it so the enemy team will waste its burst on it, this will be more likely to save your ally. - Alaric

Kennen:
  • When you put a mark on a target, don't w right away (unless you think they'll get out of range). Instead wait for awhile, maximizing the duration on the marks, allowing skills to come off cd, and giving yourself time to recharge the w passive. - Imperium11
  • Once you get 5 levels in w and/or a bit of cdr, the cd becomes low enough that the w actice alone becomes enough to sustain marks on targets. Once you get a mark on them, you can w, wait, w stun. then when stunned, land a free q and repeat for constant unavoidable harass. - Imperium11

Kha'Zix:
  • Your ultimate triggers his passive for extra damage. - samthesaluki
  • Evolved Void Spikes allows you to proc your passive on neutral monsters and minions. Apart from the extra damage, this can be used to discover if your buffs/jungle is warded whilst you clear. If you're fighting a camp, use your W and proc your passive, and it does not instantly refresh, this means the enemy team must have vision of you. - Wetty

Kog'Maw:
LeBlanc:
Lee Sin:
  • Tag a champion with Sonic Wave and wait. They won't be able to blink away to escape for the next 3 seconds because you can follow their blink with Resonating Strike. Super important when ganking. - Me
  • It's sometimes a better idea to wardhop or Safeguard to a creep, use Tempest/Cripple and then go for the free Sonic Wave then straight up throwing out Sonic Wave and hoping they don't juke it. - wei2coolman
  • You can safeguard to ally Teemo Shrooms, J4 Flags and Heimer Turrets, Zyra seeds, and any other friendly "unit". - GhoSt[shield]

Leona:
Lulu:
  • You can use E to increase your Q range substantially. E can also be cast on usually untargettable things like j4 flag and the like. - Dandel Ion
  • If you have a heavy initiation champion on your team like malphite, hecarim, amumu or fiddle, you can use your ultimate on them as they get to the opponent team to add extra CC to their combo and help them survive the counterburst. - 57 Corvette

Lux:
  • Your Light Binding will not show up as hitting a target in the Fog of War unless it hits two people. Throw out a Lucent Singularity to check if your binding landed. - Me
  • When comboing someone for instant burst, throw out E, shoot our your ult, explode your E right when your ult hits them. - Me

Malphite:
Malzahar:
  • When pushing, managing mana and spellcasts to maximise the numbers of Voidlings in play will add a lot of damage to the tower (especially if they've been spawned a bit before, as they'll receive buffs). - Alaric

Maokai:
  • When you twisted advance someone, use the 1 second you have while they're rooted, and move in the direction in which they are trying to escape to. Then arcane smash from that direction. It will knock them slightly in that direction rather than away from you. - LOLItsRyann

Master Yi:
  • Alpha Strike makes you invulnerable for a split second. Use this to dodge damage spells, such as Karthus Requiem and Garen's Demacian Justice. - Me

Miss Fortune:
Mordekaiser:
Morgana:
  • You can place Tormented Soil while Dark Binding is in flight so you get extra ticks of damage. - xes

Nami:
Nasus:
Nautilus:
  • When jungling, use your Titan's Wrath 4 or 5 seconds before you starting killing neutrals. Your shield will break before the 10 second lasting-period so this way you'll have it up sooner. Especially important at the start of the game where your shield dies extremely quick. - Me
  • Titan's Wrath resets your autoattack. - moero
  • Your shield is also your primary damage tool. Don't use it as a fight start to reduce the initiation/burst/incidental AoE damage, but right after (providing you can withstand such damage, but you should), so your shield won't break unless the enemy team focuses you, keeping your damage up. - Alaric
  • Nautilus can use his Dredge Line while he is standing on a piece of terrain to hook over the terrain, acting as an unexpected escape over a wall. - DeltaBravo

Nidalee:
  • Sometimes when you are running from opponents and are trying to get to a wall to jump over, you have to burn pounce early to dodge a skill shot/get away/etc, and it's not quite up in time to pounce right as you get to the wall. If your opponents are close enough, as you reach the wall you will end up turning around to attempt to return auto attacks or path around the wall, ruining your directional placement for the wall-jump. Practice approaching the wall and pressing S right as you get to it, and then pouncing as soon as it's back off cooldown. This will keep you locked in the correct orientation so you safely get over the wall every time and don't end up having to burn flash. - -orb-
  • If you didn't throw your spear at full length, quickly turn cat form, and jump opposite way. - wei2coolman

Nocturne:
Nunu:
Olaf:
  • When farming the jungle or all-ining an opponent, cast Undertow immediately beneath you so you immediately pick it up even without moving and drastically increase your dps. - Alaric

Orianna:
Pantheon:
Poppy:
Quinn and valor:
Rammus:
Renekton:
Rengar:
Riven:
  • Using Broken Wings or Valor to cancel end lag from Ki Burst and Blade of the Exile activation. Using the small knockback on the 3rd part of Broken Wings to cause more distance between somebody and their tower. - Gahlo
  • You can flash while your 3rd q is in the air so that the enemy has no possible way to react to the knockback - EquilasH

Rumble:
  • Pressing the stop command 's' faces your champion in the direction of where your mouse currently is. This useful if you need/want to aim your flamespitter a particular way without moving. - Lounge

Ryze:
  • After you get tear, you can auto attack to last hit a minion and then Q the minion at the very last second, so the minion dying will interrupt the Q animation, giving you a free tear stack, without costing mana/putting Q on cooldown. - dae

Sejuani:
Shaco:
  • Your Hallucinate has a small window where you become invulnerable, you can use this to dodge targeted killing blows if you time it right (Garen Ult, Karthus Ult,). Not easy but can save your life and make you look so boss if pulled off. - GhoSt[shield]

Shen:
  • Stand United does not reveal stealthed allies. Use in conjunction with Twitch, Eve, Rengar, or Shaco for surprise taunt initiates. - Requizen

Shyvana:
Singed:
  • While Flinging a target, you can autoattack them in midair. - InvertedComposer
  • You can Fling targets over thin walls. - InvertedComposer

Sion:
Sivir:
Skarner:
  • When pulling someone with your ultimate, reverse the direction you are moving at the last moment. This will make the enemy flip over you, covering more distance. - Scip
  • When ganking or just outside a fight, try to charge up your Crystal Slash by using it on a creep, so that you can slow the enemy as soon as you get into range. - Scip

Sona:
Soraka:
Swain:
Syndra:
  • You can cast Scatter The Weak while your Dark Sphere is forming, or sphere launched with Force of Will is finishing its landing, and it will immediately be propelled. - Alaric
  • You can extend a sphere's "lifetime" by grabbing it with Force of Will before it disappears, to add it to your ult's count. You can tell when spheres are about to expire because they'll have a glowing white edge around them. - Alaric and -orb-
  • While taking blue buff, when it gets low and you are between Dark Sphere cooldowns, you can pick up the blue so it can't be stolen, and then throw it back down at the same time as your next Dark Sphere (and Scatter The Weak if needed) for a burst of damage so it can't possibly be stolen (really good when stealing enemy buffs). - -orb-

Taric:
Teemo:
Tresh:
Tristana:
  • You can fire your entire combo (E/R/auto) midair. Your ulti will knock them away from where you will land, even if you're just at the start of your Rocket Jump. - WaveofShadow

Trundle:
  • When using Agony, the stolen amount remains the same and you can drop champs far below their normal values. So, if you ult a Master Yi with 120 armor/mr immediately when he uses meditate, when the spells ends after 5s he'll be reduced to -72.5armor/mr. - Aldrovandi
  • If you cast Pillar of Filth after the start of a dash/leap animation (Jax leap, Ali headbutt, etc.) the spell will be completely blocked.
  • Trundle can push himself (or teammates) out of Jarvan's ult with his pillar. - blubbdavid

Tryndamere:
Twisted Fate:
  • You can Destiny into an enemy team and Zhonyas right when you land to bait enemy spells. You can also Destiny and Zhonyas before you teleport in to bait just as hard but be safer.

Twitch:
Udyr:
Urgot:
Varus:
  • If you pushed your enemies out of lane and want to kill the tower, make sure to lasthit the dying minions next to the tower to get the passive attackspeed-boost. - Sareth

Vayne:
  • You can Tumble out of Jarvan's Ultimate, Anivia wall and Trundle Pillar. - ZERG_RUSSIAN and armed_
  • Tumble will automatically target the last thing you auto attacked before you hit Q, if it is in range. - Phunkapotamus

Veigar:
  • Before your enemy has merc treads you can stun->meteor fairly reliably. After, you cannot, so try to meteor->stun to ensure the hit. - Phunkapotamus

Vi:
  • When charging up vault breaker, you can charge, flash release for much greater range. - LOLItsRyann

Viktor:
Vladimir:
  • Mid-late game, keeping your e stacked at 4 is a biggy. It can actually make a pretty big difference in teamfights if you have good positioning. - GhandiEAGLE

Volibear:
  • Your Q (Rolling Thunder/Fling) resets your swing and gives you extra damage on your next attack. This extra damage can affect turrets. You can use an attack and Q in quick succession to get 2 stacks of your W passive up. This extra attack, as expected, will proc a chain of your ult. - Requizen

Warwick:
  • Sometimes its best to have your blood scent off before ganks; as not to notify enemies. - wei2coolman

Wukong:
  • When trying to gank midlane you can use the decoy(W) in the bushes so the stealth won't allow your enemy AP to notice your presence when running towards him *keeping in mind he hasn't warded those bushes*, while you're moving towards him use dash so you will get instantly on top of him, allowing you to CC your enemy with your ultimate (you can get your AP to aid with some extra CC or even give him the kill). - WilDMousE

Xerath:
Xin Zhao:
  • As long as your target isn't marked, you can push them away with your ultimate. You can Flash behind someone and utli them into your team and then Audacious Charge if they try to run. - Me

Yorick:
Zed:
Ziggs:
Zilean:
  • If a minion is within kill range of a single bomb, QWQ it. Placing the second bomb sets off the first, which kills the minion and immediately sets off the second. - Toolpark

Zyra:
  • You can cast your spells and then lay your seeds in the path of them to minimize enemy response time. - LOLItsRyann


Once we fill this list I'll compile it all into a video.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 24 2013 00:19 GMT
#2
Man I had a hard time thinking of something for Lee Sin, lol.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
February 24 2013 00:23 GMT
#3
Morgana: You can place W while Q is in flight so you get extra ticks of damage
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-02-24 00:35:43
February 24 2013 00:29 GMT
#4
Mordekaiser's passive acts like other shields - so long as your shield doesn't break, your recall is not interrupted (even if minions/monsters are autoattacking you). So instead of killing jungle camps/minion waves then recall, you can cast W on yourself, recall, and kill the minions while you are recalling and drawing aggro.
https://twitter.com/SufficientStats
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2013-02-24 01:24:49
February 24 2013 00:41 GMT
#5
Hm..

Ahri: After throwing out Orb of Deception, use Spirit Rush to the left or the right of it to have the orb follow you and hit other targets

Akali : Wait until your Mark of the Assassin is at 1 second cooldown before jumping in with Shadow Dance for higher burst.

Alistar: While in midair while headbutting, as soon as you connect to your target you can use Pulverise for a gap-closing stun.

Corki: To make sure you get every proc of your Gatling Gun in a 1v1 scenario, use your ultimates rocket charges to keep the gatling gun facing your target.

Hecarim: While mid-air you can activate Rampage and Spirit of Dread for extra damage/burst. When using your ultimate while ganking, try to aim it behind your target to push them towards your allies.

Jax: You can Leap strike, autoattack, empower to after a single autoattack to have a maximum damage trade while laning

Jayce: When going in while in Hammer stance, use To The Skies and Thundering blows and right click on the enemy while they are being knocked back and you can get in a free autoattack while proc'ing your passive

Olaf: You can activate Vicious Strikes while your Undertower is mid-air for additional damage and spellvamp

Pantheon: Spamming Aegis of Zeonia on a target in or near the edge of the AoE for Grand Skyfall will make you travel to a target you sometimes are normally unable to reach

Singed: While flinging a target, you can autoattack them in midair

Taric: Use Radiance before Shatter for slightly more damage.

I can't think of some other stuff for the champions that I play a lot because a lot of it seems like common sense, like stacking Tides of Blood on Vladimir increases the regeneration provided from Warmogs for example. Am trying to think of other things.
Terranasaur
Profile Joined May 2011
United States2085 Posts
February 24 2013 00:44 GMT
#6
Jarman: While jumping with your R you are immune to CC.
Rammus: Cast Taunt before DBC. The cast time on W will screw you out of taunts. Also. Casting W while in powerball cancels powerball, however flash does not. Use flash to jump over minions to make the plays.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Don_Julio
Profile Blog Joined June 2010
2220 Posts
February 24 2013 01:01 GMT
#7
Singed: The Singed guide at lolking by InvertedComposer shows a lot of "hidden abilities: http://www.lolking.net/guides/38109#custom-section-0
Can be seen in this video, too:
+ Show Spoiler +
Bladeorade
Profile Joined August 2010
United States1898 Posts
February 24 2013 01:02 GMT
#8
As garen you can activate Q while E is spinning for bonus Ms. While I feel this is obvious I see alot of garens not use it. Can also break slows while spinning and then hit them with Q when done spinning.

Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
February 24 2013 01:07 GMT
#9
Skarner: When pulling someone with your ultimate, reverse the direction you are moving at the last moment. This will make the enemy flip over you, covering more distance.

Skarner: When ganking or just outside a fight, try to charge up your Q by using it on a creep, so that you can slow the enemy as soon as you get into range.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 24 2013 01:16 GMT
#10
Jayce: Make your acceleration gate face parallel to the way you are going to run, then run along it; the speed buff doesn't fade as long as you are in the gate. Basically, make a path with the gate.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-02-24 01:20:23
February 24 2013 01:19 GMT
#11
I don't understand the Blitzcrank one, the field persists a bit of time and silences whoever comes into it? Or do you mean for point blank grabs?

Galio: Bulwark can be used as a heal by tanking minions or against DoT-using champs (Swain, Malzahar, Talon).

Irelia: to engage an opponent, Q to an almost dead minion/champ near your target so you get the refresh on Q's cd, that way even if you target disengage (Pounce/Thundering Blow/Leap/Valor/Sanguine Pool) you can Q back on them.

Jax: post-6, "double-tap" (hit a minion/thing twice) then Q to your opponent and auto him for quick harass/burst. Only use W if he retaliates (instead of running away), so your ult proc builds up faster.

Olaf: when farming the jungle or all-ining an opponent, cast Q immediatly beneath you so you immediatly pick it up even without moving and drastically increase your dps.

Syndra: You can cast E while your sphere from Q is forming, or sphere launched with W is finishing its landing, and it will immediatly be propelled. Saves you time. Also, you can extend a sphere's "lifetime" by grabbing it with W before it disappears, to add it to your ult's count.

Taric: you have a freakin' 3s cd reduction on your heal everytime you hit a champion, regardless of its base/current cd. This makes CDR the best scaling stat for it.

Vi: you're immune to cc once Assault and Battery starts, so you can use it to dodge cc. Also when ganking/chasing near minions or monsters, you can use E AoE to finish off your fleeing target (especially if it already has 2 W stacks on it).

Viktor: E has no cast time and a slightly longer range than Q, so you can walk toward your opponent and perform a quick "E directly onto them then Q" combo that your opponent won't be able to dodge (especially with smartcast).

Xin Zhao: When initiating onto somebody (esp. ganks and in lane), use E -> auto -> Q as it resets your aa timer, and exploit the slow by moving ahead of your opponent (kiting) between attacks so he can't just run out of range.

I'll put some others when I think of them.
Fiddlesticks/Karma/Morgana/Nocturne/Swain/champs with tethers: when used on champs trying to go invisible, these tethers will still alert you as to their position as long as the tether isn't broken.
Cant take LMS hipsters serious.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2013-02-24 01:30:59
February 24 2013 01:28 GMT
#12
Alistar: You can get one free auto-attack from outside normal AA range after using Headbutt on someone if you right click on them or issue a generic attack-move command fast enough.
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Umasi
Profile Joined October 2012
United States1399 Posts
February 24 2013 01:29 GMT
#13
Ezreal: While casting Ezreal's Trueshot Barrage, you can't interrupt it until it's finished. If an Ashe ECA hits him, he will still send out his ultimate (and then be stunned afterward) if he started casting it before the stun landed.
"Sir, we finally have enough corpses to serve as a ramp for your horse." "THEN LET THE REAPING BEGIN!!"
Bladeorade
Profile Joined August 2010
United States1898 Posts
February 24 2013 01:30 GMT
#14
The range on blitz R is slightly larger then punch so you can R grab punch. Tho how often you would use this is questionable
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 24 2013 01:39 GMT
#15
sorry on slowly updating it, doing normals lol.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 24 2013 01:51 GMT
#16
A lot of these are really good though. The Jayce gate one blew my mind lol.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
LOLItsRyann
Profile Joined April 2011
England551 Posts
February 24 2013 02:13 GMT
#17
Amumu: When ganking with ult, if you're in range already, you can ult first (because it's not a skillshot) to guarantee you a Q hit on the enemy.

Maokai: When you twisted advance someone, use the 1 second you have while they're rooted, and move in the direction in which they are trying to escape to. Then arcane smash from that direction. It will knock them slightly in that direction rather than away from you.

Vi: When charging up vault breaker, you can charge, flash release for much greater range.

Zyra: You can cast your spells and then lay your seeds in the path of them to minimize enemy response time.
EG<3
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 24 2013 02:26 GMT
#18
Volibear:

-Your Q (Rolling Thunder/Fling) resets your swing and gives you extra damage on your next attack. This extra damage can affect turrets. You can use an attack and Q in quick succession to get 2 stacks of your W passive up. This extra attack, as expected, will proc a chain of your ult.

-Your E (Majestic Roar) slightly outranges your auto. You can use it to get a slow if someone is just out of range of your Q.

Jayce:

-Changing stances charges Tear

Elise:

-Your Rappel drop does not damage. It also has range to target Baron Nashor or Dragon if you're near the edge of their pits, so you can jump over to them without drawing aggro.

Shen:

-Stand United does not reveal stealthed allies. Use in conjunction with Twitch, Eve, Rengar, or Shaco for surprise taunt initiates.
It's your boy Guzma!
moero
Profile Joined December 2009
United States16 Posts
Last Edited: 2013-02-24 03:13:14
February 24 2013 03:01 GMT
#19
Sorry, been lurking forever, don't really post ever but.....here it goes anyways, not sure how many of these are useful or not lol.

Akali: You can use your Mark of the Assassin(Q), then use it again and while the second is in the air, you can use shadow dash and autoattack before the second (Q) lands, thus allowing you to proc two Q's in one trade for extra burst damage
(this has kinda already been posted it seems)
Nautilus:

Using Titan's Wrath resets your autoattack.

When clearing jungle camps with Nautilis, make sure to auto each minion at a camp first in order to proc your passive on each one for faster clear times.

Wukong:

When being tower dove or attempting to evade someone chasing you, you can press "s" to make it appear as if you have Decoyed. Often times this will confuse the enemy team or prevent them from attacking you. You can then use your Decoy to give yourself additional escape time. (DOES NOT WORK IF YOU HAVE BUFFS AS YOUR DECOY DOES NOT SHOW THE BUFFS)

When using your Nimbus Strike (E) you will always get a free autoattack right after you use it. it is possible to get three hits on a champ by using (E)(auto)(Q) whenever you are attacking someone.

Again, not sure if any of these are useful, but I will have to look at the champs and see if there are any other interesting tactics I have learned
I do this for Aiur
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
Last Edited: 2013-02-24 03:36:52
February 24 2013 03:35 GMT
#20
Can someone include the proper way to do an Akali combo in there? (Not sure if that counts as a tip but...)


Fiddlesticks: If you have Terrify(Q) maxed (and they don't have an escape or Flash up), you can actually fear an enemy and then Crowstorm/Dark Wind/Drain combo directly on top of them and there will be nothing they can do. (Mostly for Lane Fiddle).

Not sure if that one counts but I've had it done to me...you don't really see it coming because you're always used to him appearing out of brushes and such. I'll try to come up with some more/better ones.

Oh here's another:
Tristana: You can fire your entire combo (E/R/auto) midair.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
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