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[Resource] Champion Tips & Tricks - Page 9

Forum Index > LoL Strategy
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riotjune
Profile Blog Joined January 2008
United States3394 Posts
Last Edited: 2013-10-23 19:29:22
October 23 2013 19:18 GMT
#161
Is there a list of reliable all-in's/power spikes for certain matchups/levels? Since even most champion specific guides on different sites are lacking this detail, I'm going to guess no (these are like trade secrets after all).

Back to crunching numbers I suppose.
Uldridge
Profile Blog Joined January 2011
Belgium5237 Posts
Last Edited: 2013-10-23 20:05:15
October 23 2013 19:58 GMT
#162
Tryndamere is ofcourse an all in aggressive champ so you should always push and get your fury over 50% asap from level 1, if your enemy wants to last hit or trade you'll mostly win because your crit chance becomes so incredibly high.
AA spining slash under turret for trading while the enemy champ is hugging his turret (ofcourse only with 100% fury)

Jax has some kind of the same mechanics, only you should always try to wait to trade (once lvl 6) when your passive from ult is up, leapstrike and empower will make for untradeable damage. Same situation as with Trynd under turret: counterstrike->empower (+ passive)->leapstrike to minions for 0 damage while enemy us hugging turret. Do not forget to time to arrival of your minions so you can succesfully leap away!

Caitlyn can use traps under herself or under allied champions to render enemy champions with dashes useless in skirmishes. She can also put in under an Elise rapel, Karthus ult channel (or any other champ that has a channeling for that matter) and in between melee champions to play ring around the snaptrap for unlimited hilarity and frustration :D
Taxes are for Terrans
miicah
Profile Joined February 2011
Australia2470 Posts
October 23 2013 23:15 GMT
#163
On October 24 2013 04:18 riotjune wrote:
Is there a list of reliable all-in's/power spikes for certain matchups/levels? Since even most champion specific guides on different sites are lacking this detail, I'm going to guess no (these are like trade secrets after all).

Back to crunching numbers I suppose.


2/6/9/11-16

Level 2 is when you get your two most important skills, eg leona all in timing. Level 6 is when you get your ult (this one is pretty obvious). Level 9 is when you get 5 points in whatever skill you are maxing. Level 11 + 16 are your mid/late game ult timings.
@miicah88
Spearminty
Profile Joined November 2013
United States20 Posts
November 18 2013 18:11 GMT
#164
Here are a few tips:

Diana: - Use a max range pull on people chasing you, it seems counter intuitive but you will be out of range (assuming melee) once it finishes and they will be slowed. It will let you get away.
- You can r then q if you are quick enough / have low enough ping and your r will not go on CD. (Test in custom first on minions)

Thresh: - If cast death sentence then immediately cast w or e it will speed up the "wind up" animation on q, essentially making your hook as fast as blitz.
@Spearmintys
bmn
Profile Joined August 2010
886 Posts
November 21 2013 17:25 GMT
#165
On November 19 2013 03:11 Spearminty wrote:
Thresh: - If cast death sentence then immediately cast w or e it will speed up the "wind up" animation on q, essentially making your hook as fast as blitz.


No. It does not speed up your q in any way.

To quote RiotFeralPony:
Casting Thresh's Q -> Immediate E does not increase the speed of the throw, it does not increase the range or the toss, or alter the actual pull in any way.

entropius
Profile Joined June 2010
United States1046 Posts
December 22 2013 07:02 GMT
#166
This isn't a champion trick, but an item trick -- and it's intended for teammates of people with the item, not the person who buys it himself.

If someone on your team has Targon's Brace or items in its chain, know what it does. If someone with it has charges (orbs circling them) and is near creeps, make sure to save one or more of the most valuable ones (cannon -> melee -> ranged) for him to pop those charges on if he's close. It'll result in more gold for you, and gold for the guy with Targon's, too. Often it's impossible for a Taric or a Leona to get the execute in between (say) Jinx minigun shots.

If you want to push, shoot the creep enough to get it in execute range, but don't kill it; let the support do it.

This is especially true after the laning phase: the extra team gold from letting the support pop three Targon's charges on two melee creeps and a siege creep is over 100.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
December 24 2013 12:09 GMT
#167
Sona: Her passive, Power Chord, resets your auto attack. This is very handy when you poke with Q+Auto because you will get an additional auto attack on your target.

Nunu: When building spellvamp, your ultimate becomes a devastating power-tool when combined with low health and brushes. Using the ultimate while in brush can give you the needed health to either escape or kill.
hi
olabaz
Profile Blog Joined April 2009
United States298 Posts
December 24 2013 18:46 GMT
#168
Miss Fortune: Before you use your ult try to use E (the aoe slow) then R in order to keep them inside of the bullet time cone.
Kaiyotic
Profile Joined October 2011
United States90 Posts
December 30 2013 08:10 GMT
#169
Xerath: Placing a ward in the middle of the lane allows you to better W-Q harass from outside enemy vision.
When comboing, E-R-Q-R-R-Q is the safest because the first R is an almost guaranteed stun.
If your lane opponent ever runs between their turret and the lane wall, that's a free Q.

Udyr: Pressing either Q or R and waiting for the cooldown to reset can give you a good boost of damage because you can proc the activation effect twice in a row. In a similar vein, the same can be done for every third autoattack in phoenix form so you get the bonus damage twice in four AA's instead of once in three AA's.

Activation effects persistent regardless of the current stance. For example, the shield from W persists even when in bear stance, which is good for entering teamfights. Other similarly useful combinations include Q-R for damage/waveclear and Q-W for faster lifestealing.
Rain: Idra's face is scary
morimacil
Profile Joined March 2010
France921 Posts
January 21 2014 01:45 GMT
#170
Lee Sin: You can ult someone, and then flash during the animation. The knockback will happen from where you flashed to, not where you started the animation, allowing you to aim better, ang giving the opponents less time to react.

Ziggs: you can W to propel yourself, and Q mid-air.

Kha'zix: You can jump and use hydra mid-air. It will do damage at your landing point.

Heimerdinger: you can deactivate your ult if you didnt use any ability
You can set up 3 turrets before minions arrive

Leblanc: You can escape a lot of situations by running to a bush, dashing out of it, ulting to dash again over a wall, and then W to go back into the bush and recall. By the time they crossed the wall and find out you arent there, you will be gone.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 21 2014 06:03 GMT
#171
Katarina: if someone places a ward next to you (enemy), you can auto it, shunpo, and auto it two more times to kill it before it goes invisible
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
January 21 2014 06:10 GMT
#172
Not on the list and a bunch of people probably know it already, but.
Leona - If an enemy ward is placed in front of you, quickly attack it, Q it, and attack it again to destroy the ward before it goes invisible.
Stop procrastinating
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 21 2014 09:54 GMT
#173
Kha'Zix: you can use Tiamat while jumping without losing any time

also, remove the the part that says his evolved W procs his passive on monsters, it doesn't anymore.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
NrG.Bamboo
Profile Blog Joined December 2006
United States2756 Posts
January 24 2014 17:25 GMT
#174
Lissandra: In dominion, you can cast e at 1:18 towards a capture point, and at 1:20 click e again and you will begin significantly farther ahead than anyone else when the gate opens.
I need to protect all your life you can enjoy the vibrant life of your battery
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 25 2014 01:11 GMT
#175
On January 25 2014 02:25 NrG.Bamboo wrote:
Lissandra: In dominion, you can cast e at 1:18 towards a capture point, and at 1:20 click e again and you will begin significantly farther ahead than anyone else when the gate opens.


Is that necessarily better? I remember reading that the respawn timer is longer if your team is winning, even by one point (something to do with comeback mechanics).
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Dorryza
Profile Joined January 2014
2 Posts
January 29 2014 00:36 GMT
#176
First thing I can really contribute to. Yay lurking.

Anivia: her wall can stop enemy dashes if cast after the dash has begun, s/a Vi's Vault Breaker or Caitlyn's net.

Also for Anivia- if they're just out of wall range, you can try tilting the wall slightly so they get caught by the edge instead of the middle. This will make it so they have to walk less to get around the wall, but it's better than no wall at all.

Lastly for Anivia- lvl 1 wall can block the small pathway between a turret and the wall. Abuse that for an easy q or to get in easy range for a e+r combo.
suki
Profile Joined August 2009
Canada1159 Posts
January 29 2014 18:46 GMT
#177
Jinx:

When you're in a tight spot (usually against a melee champion), you can flash away and immediately cast your w behind you. The w will kinda shoot mid-flash, and will allow you extra time to kite or just get away while they're slowed.

In team fights always try to use your machine gun as it will do a lot more DPS. Rockets are useful in teamfights if three or more champions are grouped together, if they have scary champions that can jump on you and you need to keep your distance, or if they're running away and you need just a little bit more range and one more auto attack to finish them off. Otherwise use the machine gun.

Remember that Jinx gets excited when you kill a champion or a tower. Use this to your advantage to really push tight situations. Many times the enemy can actually be on top of you AA'ing you, and you get that kill and can run away (whereas if you just started running away without 'get excited' they would catch you).

Jinx's ult can be used to steal drag/baron as it does a lot of damage. It's also fast enough that if you see someone starting to back from river, you can ult them from the fountain and hit them before they recall.
suki
Profile Joined August 2009
Canada1159 Posts
January 29 2014 18:50 GMT
#178
Orianna

Moving in a group, you can E the front person of the group and W, so that everybody gets a mini speed boost as they pass through.

If you really need to move fast and dont care about mana, to get the maximum benefit from W's boost, Q in front of you and then W so you run through the entire effect.
suki
Profile Joined August 2009
Canada1159 Posts
January 29 2014 18:53 GMT
#179
Thresh

If you have teleport and there's a thresh on your team, know that you can teleport to his lantern.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
January 30 2014 00:53 GMT
#180
On January 25 2014 10:11 ShaLLoW[baY] wrote:
Show nested quote +
On January 25 2014 02:25 NrG.Bamboo wrote:
Lissandra: In dominion, you can cast e at 1:18 towards a capture point, and at 1:20 click e again and you will begin significantly farther ahead than anyone else when the gate opens.


Is that necessarily better? I remember reading that the respawn timer is longer if your team is winning, even by one point (something to do with comeback mechanics).

yes

if you die that early you're more likely than not going to use revive anyway
A backwards poet writes inverse.
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