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Simple Questions, Simple Answers - Page 58

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sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 26 2015 07:19 GMT
#1141
On April 26 2015 11:55 Karis Vas Ryaar wrote:
does exhaust effect ignite damage?


No
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
IamPryda
Profile Joined April 2011
United States1186 Posts
April 26 2015 08:37 GMT
#1142
On April 26 2015 09:12 xAdra wrote:
Thanks guys! I actually thought Kassadin was bad because he seemed like such a weak hero in the lane, before level 6. It just seems like any ranged mid hero can destroy him easily and his spell shield is a pretty feeble, skill-dependent and prediction-dependent defense. Is he expected to actually win lanes? Especially against AD mids like Zed and Jayce? Also, is it expected to be completely destroyed by a teemo?

Ad champs like zed riven and Jaycee are going to be rough lanes for kassadin. Vs pretty much any ad match up u have to just play like a pussy. Vs ap The key to kassadin is to get good at you using your q to wins trade and use it to shield yourself while u last hit minons with out taking much poke. Only use q on minons in your worst match ups such as zed Jaycee ori. Post 6 you should always be trading in lane when your e is charged. Always keep track of your ult stacks so u don't go oom when u could have waited 3 secs and let the stacks reset. After the last adjustments to kass he's in a decent spot but no longer something u want to blind pick
Moar banelings less qq
Alaric
Profile Joined November 2009
France45622 Posts
April 26 2015 09:50 GMT
#1143
Oh right, they changed Grail's passive to 20% of your max mana on kill or assist, so if you build it you can be a lot more liberal with your ult stacks because getting a kill with a mana item (RoA or Tear) usually means you'll get enough mana back for at least another ult.

If you build Tear, don't upgrade it into Archangel's Staff until it's nearly fully charged, as the mana itself is worth much more than the AP. On the other hand, once transformed into Seraph's Embrace the active is very powerful for survivability.
Cant take LMS hipsters serious.
xAdra
Profile Joined July 2012
Singapore1858 Posts
April 26 2015 14:09 GMT
#1144
You guys have been really helpful, thanks!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-04-27 05:41:57
April 27 2015 05:40 GMT
#1145
On April 26 2015 18:50 Alaric wrote:
Oh right, they changed Grail's passive to 20% of your max mana on kill or assist, so if you build it you can be a lot more liberal with your ult stacks because getting a kill with a mana item (RoA or Tear) usually means you'll get enough mana back for at least another ult.

If you build Tear, don't upgrade it into Archangel's Staff until it's nearly fully charged, as the mana itself is worth much more than the AP. On the other hand, once transformed into Seraph's Embrace the active is very powerful for survivability.


the whole never upgrading tear until its at 750 is something I actually kind of wonder about. The thing is that archangels charges literally twice as fast as the base tear, and is actually a very good item even only slightly charged. Getting archangels (super good) twice as fast is a pretty big deal.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-04-27 14:17:41
April 27 2015 14:17 GMT
#1146
On April 27 2015 14:40 sob3k wrote:
Show nested quote +
On April 26 2015 18:50 Alaric wrote:
Oh right, they changed Grail's passive to 20% of your max mana on kill or assist, so if you build it you can be a lot more liberal with your ult stacks because getting a kill with a mana item (RoA or Tear) usually means you'll get enough mana back for at least another ult.

If you build Tear, don't upgrade it into Archangel's Staff until it's nearly fully charged, as the mana itself is worth much more than the AP. On the other hand, once transformed into Seraph's Embrace the active is very powerful for survivability.


the whole never upgrading tear until its at 750 is something I actually kind of wonder about. The thing is that archangels charges literally twice as fast as the base tear, and is actually a very good item even only slightly charged. Getting archangels (super good) twice as fast is a pretty big deal.

I agree that prematurely upgrading it isn't bad at all, but there's often another item that you want to finish first. For example, if you're getting Tear AND Rod of Ages, it makes sense to get Tear, then get RoA, then upgrade your Tear (which probably happens to be close to 750 anyway).
What fun is it being cool if you can’t wear a sombrero?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
April 27 2015 18:31 GMT
#1147
You shouldn't go Tear on Kassadin to begin with. Catalyst is actually good in lane compared to Tear and RoA into Athene turns you into a resourceless champion with it's immense mana regen and stupid 30% max mana restore on assist/kill.

Getting nearly 2k gold faster into your third/fourth is, well, really really good.
It's Elo not ELO - Every statiscian playing League
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
April 28 2015 13:00 GMT
#1148
Guys do you have a minion chart? I.e how many minions spawn at 10 minutes, etc.

Also, does mid lane have one wave more or am I seeing things?
Dating thread on TL LUL
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
April 28 2015 14:35 GMT
#1149
On April 28 2015 22:00 SoSexy wrote:
Guys do you have a minion chart? I.e how many minions spawn at 10 minutes, etc.

Also, does mid lane have one wave more or am I seeing things?

Minons start spawning at 1.30 and then a wave every 30 second with 1 siege minion every 3rd wave (every 2nd at 20m and each wave at 30m). So at 10 minute 107 minons will have spawned.

Mid have the same amount of minons as each other lane, but the distance they travel are shorter.
It's Elo not ELO - Every statiscian playing League
General_Winter
Profile Joined February 2011
United States719 Posts
May 01 2015 14:22 GMT
#1150
I know the best way to improve is to play a very small champion pool. But the best way to learn about the game and to learn what champions you like and don't like and what styles you like and don't like is to play a large champion pool.

At what point should a person switch from trying to learn and find a style to trying to improve on a small pool?
Fildun
Profile Joined December 2012
Netherlands4124 Posts
May 01 2015 14:36 GMT
#1151
On May 01 2015 23:22 General_Winter wrote:
I know the best way to improve is to play a very small champion pool. But the best way to learn about the game and to learn what champions you like and don't like and what styles you like and don't like is to play a large champion pool.

At what point should a person switch from trying to learn and find a style to trying to improve on a small pool?

I'd recommend finding a champ/style that you like and then spamming said champ/style to get better at it. That way you enjoy what you're doing and you're getting better.
xAdra
Profile Joined July 2012
Singapore1858 Posts
May 01 2015 14:57 GMT
#1152
Hi it's me again, the new player.

So I played top Jayce yesterday, and I'm pretty good at Jayce at my level (fighting high silver-low gold opponents). However yesterday I faced off against a Vayne top. This is the first time I've seen it, and from my understanding Vayne was one of the most risky champs to pick as ADC due to her weak early game. I mean, shouldn't the most powerful ADC in the game have a weak early game? It made sense to me.

I was used to demolishing melee champs top with Jayce since I can poke so hard, but I really didn't expect Vayne to deal so much damage to me that I died at level 2- I hit my Q and went allin. After that her lane just snowballed and we could hardly stop her from destroying us.

What should I have done? I mean I know Vayne isn't supposed to be a standard top laner, so there's no way I'm supposed to be destroyed this hard. I bought Long Sword and 3x Health pots to start with.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
Last Edited: 2015-05-01 15:26:37
May 01 2015 15:26 GMT
#1153
So I assume you're both level 2, around the same HP. You hit ranged Q (what is your other skill? E?) and you go in.
I really need more information about what happened after that to be honest. Did you go in with your melee form Q? In that case I suppose she used her own Q to get away from you and she auto'd you while you couldn't do much in return, plus since you went into her you get minion aggro and she doesn't.
Minion aggro can change a lot of early toplane fights. In the normal lenght of such a fight they can actually deal more than 200 damage to you, which is more than enough to determine the outcome of such a trade.
Alaric
Profile Joined November 2009
France45622 Posts
May 01 2015 16:14 GMT
#1154
Vayne is actually a strong top laner if you can't stick to her because of Tumble's low cooldown, Condemn that punishes bad positioning hard (if she gets a stun off, you lose the trade, period), her passive makes it easy for her to chase you (MS buff when moving toward an enemy), especially in the long lane, and her Silver Bolts are both good sustained damage and good burst for short trades.

The weaknesses of Vayne in a duo lane against another marksman are that her level 1 is super weak (and 2 can be too depending on match-up), she has no reach (as in she has nothing that goes farther than her autos, like Graves' Q, or Jinx switching to bazooka), and no real wave clear.
Going in the off lane, her lack of reach is compensated by most of her opponents being melee (or lower-ranged, Jayce "only" has 500 auto range iirc), her weakness early on by how fast she levels compared to a duo lane (you don't stay level 1 for long). She's harder to push against for melees so she can't hit level 2 second most of the time, so all of these combine.

She's squishy so susceptible to ganks, though, and you've got more burst as Jayce.
In teamfights obviously you face stronger kiting and sustained damage because of the double marksman comp, but she brings little to no utility, and no frontline capability. She's stronger as a splitpusher so if she doesn't get huge you can group later and force unfavorable fights.

Vayne isn't the hardest scaling carry, she is ridiculously strong at dueling (even burst casters, with Tumble and her stealth being huge to bone skillshot casters—save for Riven of course, because fuck Riven) even off of one item, and her clean-up between Tumble, her passive and the permanent uptime of her steroid (Silver Bolts), which is why she's better fitted for top lane than most marksmen (Quinn has similar strengths but doesn't scale as well), but Jinx scales a lot harder, and snowballs fast too. Jinx in a solo lane is jungler food and just dies if you hit 2 first though.

Vayne will usually hit level 6 with cutlass or BotRK and once both these conditions are fulfilled she can kill you by just ulting then Tumbling into you and slowing you with the item's active. Her passive's bonus is tripled during her ult so she will run you down if you can't kill her. That's the power spike to look out for, but other than that and as long as you have your tower you should be able to stay alive.
Cant take LMS hipsters serious.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-05-02 00:34:57
May 02 2015 00:26 GMT
#1155
On May 01 2015 23:22 General_Winter wrote:
I know the best way to improve is to play a very small champion pool. But the best way to learn about the game and to learn what champions you like and don't like and what styles you like and don't like is to play a large champion pool.

At what point should a person switch from trying to learn and find a style to trying to improve on a small pool?


Try everything for twoish games (4ish if you like them) and then pick is my opinion. Go back and play champs you still find yourself having trouble vsing or not understanding their playstyle and combat patterns. You can honestly focus on one or two champions as early as you feel like if your really like them, but in my experience is very helpful to play other champions you are having trouble with to help understand them more deeply and get a feel for cooldowns etc.

Or just do whatever is fun because its a game and you aren't trying to make the LCS. Thats fine too. Mostly people have fun improving though.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Frolossus
Profile Joined February 2010
United States4779 Posts
May 02 2015 00:33 GMT
#1156
i think it's easier to start with something you do already like and gradually branch out over time.
when you first start you might only have one character you enjoy but sometimes if you have to play other roles experiment a little and see which character for that role that you enjoy.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-05-02 00:37:29
May 02 2015 00:34 GMT
#1157
Yeah dont underestimate top vayne. She can be very scary, you need a either a lot of burst or a lot of harass to kill her. Jungle help is good too (more burst and lockdown). you basically have to kill her very fast in any 1v1 situation. The longer the fight goes you are probably going to lose. And if you get stunned in a 1v1 its basically GG. Her weaknesses are very early game, poor range, and needing a slightly longer damage window than burstier characters. Timing your allin right after a tumble helps a lot, as she loses a gap creator, a strong damage skill, and an potential to dodge one of your skills. She will usually use it to CS sometimes so there are windows of opportunity. Avoiding her ult is also great, but not as easy to time.

Also you have to realize that you can't really disengage from her without serious CC or mobility, you have to make her disengage or not trade in the first place. She runs away much much slower than she chases.

Speaking of fun top lane matchups...Garen vs Vayne. You better hope she sucks ass, or you jungle is a god.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
May 02 2015 01:04 GMT
#1158
On May 01 2015 23:22 General_Winter wrote:
I know the best way to improve is to play a very small champion pool. But the best way to learn about the game and to learn what champions you like and don't like and what styles you like and don't like is to play a large champion pool.

At what point should a person switch from trying to learn and find a style to trying to improve on a small pool?


I don't think I'd agree that the best way to learn about the game is to play a large champion pool, unless you're really new and don't know what lots of champions do. When I was levelling up to 30, every time there was a free champion available that I'd never played before, I'd try them once just to see what they were like.

If you're not comfortable with your knowledge of what a bunch of champions do, then try them out in some normals when they're free.
http://na.op.gg/summoner/userName=FLABREZU
chalice
Profile Joined September 2010
United States1945 Posts
May 02 2015 23:44 GMT
#1159
On May 02 2015 10:04 GolemMadness wrote:
Show nested quote +
On May 01 2015 23:22 General_Winter wrote:
I know the best way to improve is to play a very small champion pool. But the best way to learn about the game and to learn what champions you like and don't like and what styles you like and don't like is to play a large champion pool.

At what point should a person switch from trying to learn and find a style to trying to improve on a small pool?


I don't think I'd agree that the best way to learn about the game is to play a large champion pool, unless you're really new and don't know what lots of champions do. When I was levelling up to 30, every time there was a free champion available that I'd never played before, I'd try them once just to see what they were like.

If you're not comfortable with your knowledge of what a bunch of champions do, then try them out in some normals when they're free.

yeah i'm pretty sure playing a champ you know very well frees up your brain to learn new non-champion specific aspects of the game that you might not pick up if most of your focus and concentration was being spent on learning the champion you are playing.
Slayer91
Profile Joined February 2006
Ireland23468 Posts
Last Edited: 2015-05-04 10:15:27
May 04 2015 10:12 GMT
#1160
look at it this way, if you want to play all the champs to gain a different perspective, you could have just played all year without really learning anything. It might take 5 games to get a decent idea of how a champ works, you do that for every champ you've spent 600 games without learning anything to get better.

it probably takes about 200 games of focusing on one champ and trying hard to start to get really decent. and 200 games where you have plenty of time in the loading screen and death screens to look up a champ on lolwiki everytime you feel unsure. you will gain a really good estimate of a champ just looking at their numbers and cds and thinking a bit about when they're strong/weak without having to spend 5 hours of your time playing them.

aka Teutonica
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