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Simple Questions, Simple Answers - Page 60

Forum Index > LoL Strategy
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General_Winter
Profile Joined February 2011
United States719 Posts
May 18 2015 16:44 GMT
#1181
If you are on the east coast of the US, how do you set up an account to play on the Lat Am server? I was playing on Sunday morning and the lag was just unbearable. Even on a good day ping is never less than 100.
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
May 18 2015 19:10 GMT
#1182
Lets say you are using a channeled skill or a skill that requires wind-up like caitlynQ or teemo shroom DoT - does leveling up a skill during the windup or channel affect dps or is it that as soon as you use the skill, that is the damage of it?
I don't know how many times I leveled up during a trade and as soon as I hit gravesQ I used the keyboard shortcut to level it up and wonder if the trade damage was the new lvl or the previous lvl..
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
Sonnington
Profile Joined December 2012
United States1107 Posts
May 18 2015 19:18 GMT
#1183
On May 19 2015 01:44 General_Winter wrote:
If you are on the east coast of the US, how do you set up an account to play on the Lat Am server? I was playing on Sunday morning and the lag was just unbearable. Even on a good day ping is never less than 100.

Yeah, there's been some packet loss on the East coast lately.

Just switch to Latin America North server > hit Launch button > underneath the login there'll be three hyperlinks, click the top one to create a new account.

Here's a guide for setting LAN to English:

http://boards.na.leagueoflegends.com/en/c/GD/RAKfE3cr-how-to-have-english-in-your-lan-client-patch-421-12112014
General_Winter
Profile Joined February 2011
United States719 Posts
May 18 2015 20:04 GMT
#1184
Thanks
chalice
Profile Joined September 2010
United States1945 Posts
May 18 2015 21:28 GMT
#1185
i'd recommend keeping the client in spanish, let all the time you waste playing league help you learn another language a little bit better.
Slayer91
Profile Joined February 2006
Ireland23386 Posts
May 19 2015 11:46 GMT
#1186
I tried french client but when surrender votes came up there was only the yes button
Fildun
Profile Joined December 2012
Netherlands4124 Posts
May 19 2015 13:14 GMT
#1187
They never came up for me, it just automatically surrendered at 20. How do I fix this?
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-05-19 13:41:03
May 19 2015 13:40 GMT
#1188
Get good and win before 20 minutes, scrub. French client most competitive client.
Cant take LMS hipsters serious.
Ente
Profile Joined October 2010
Germany1795 Posts
May 19 2015 17:01 GMT
#1189
Lets say you are using a channeled skill or a skill that requires wind-up like caitlynQ or teemo shroom DoT - does leveling up a skill during the windup or channel affect dps or is it that as soon as you use the skill, that is the damage of it?
I don't know how many times I leveled up during a trade and as soon as I hit gravesQ I used the keyboard shortcut to level it up and wonder if the trade damage was the new lvl or the previous lvl..


pretty sure it doesnt help/work one thing with teemo ult is that they level up if they are placed, so if you have 5 shrooms on the ground and lvl to lvl 11 after all of them will get treated as level 2 shrooms, considering thats something they added in later I believe thats not the case for cait/nida traps but im not sure
lol acc: Entenzwerg EUW http://www.twitch.tv/Entenzwerg league of legends stream (challenger EuW)
HewTheTitan
Profile Joined February 2015
Canada331 Posts
May 20 2015 11:22 GMT
#1190
Anybody aware of a good guide for somebody who's never played a moba? I've played about 10 games but I don't know what anything is/does. Eg, buffs, dragon thing, inhibitor makes super minions? Not even sure what the stats do or how damage is calculated.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-05-20 12:25:39
May 20 2015 12:24 GMT
#1191
Dunno about a particular guide, the rundown is this:
- you win by destroying the nexus, hence you gotta kill these towers. The whole farming, buffs, etc. is basically gaining enough of an advantage to kill structures quickly, or be able to fight the enemy team so there's noone to defend the towers from you.
- hence why not dying is very important, as it reduces the gold and exp your opponent gets, and you don't lose out on these while you're dead either. Dealing the killing blow to minions is also important as you don't receive the gold otherwise.
- the stats improving the values on your abilities are colour-coded as follows: green for AP, orange for AD (some work on your total AD, some only on your AD from items, buffs, etc.), red for HP (either total or bonus, same). When in doubt, the wiki has a bunch of information for you, and the "champions" tab in your ingame profile can show you which champions are playable for free currently.

- When an inhibitor is destroyed, for the next few minutes you get an improved minion in each wave on that inhibitor's lane, so you naturally push and your opponents have to defend somehow. You usually wants to push another lane then, since this one will do it by itself!
- The jungle is another source of gold, but with only 10 games I don't think you have access to the summoner spell Smite which is necessary for this. You can see it as more stuff to farm once you get strong enough, for the moment. With enough experience/levels (for masteries), the jungle is somewhat like a 4th lane of farm, 'cept the enemy doesn't see you so you can easily sweep by a lane and ambush/"gank" an enemy. Kill him, or force him to recall and heal, and he won't be able to farm/you can take an objective while he's away!
- There are various benefits associated with most neutral camps. Baron gives temporary stats, including an aura buffing minions near you, making pushes much easier. It hits hard so taking it on when the enemy team is likely to react and come fight you is a recipe for disaster. Dragon gives permanent buffs, stacking with each kill of the dragon. It's easier to take on but still dangerous early. The crabs in the river give vision around the area to the team killing them, and the "big camps" in the jungle give a buff to the one killing the big monster (blue improves mana regen greatly, red lets you damage+slow enemies with autoattacks, useful to chase/gank). They're not as important as basic mechanics (reactivity, last hitting, skillshot precision, etc.) so you're in no hurry about these.
Cant take LMS hipsters serious.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
Last Edited: 2015-05-22 10:19:00
May 22 2015 10:18 GMT
#1192
Thanks.

Are there replays in league? I want to check out a few pro games to get a better idea of game flow.

ps: last hitting is surprisingly hard, esp with someone like Garen with crappy damage.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-05-22 18:23:06
May 22 2015 10:24 GMT
#1193
There are VoDs readily available, both on youtube and Twitch, but there are no replays. Well, there are 3rd party mods/softwares for it, but not official replays so no dice for competitive games.

Garen actually has decent base AD, if you wanna suffer try with someone like Orianna or Ashe.
Cant take LMS hipsters serious.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
May 22 2015 17:54 GMT
#1194
When practicing last hitting, I find it helpful to left click the minion and watch its health in the top left corner, not just going by the length of the health bar on the main screen. Garen can also use his Q to reset his auto attack timer in case you mess up.
Trust in Bayes.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
May 22 2015 23:21 GMT
#1195
Clicking on the minion and looking at its health isn't really practical. You're not going to be able to do that most of the time in an actual game. It's better to get used to just csing normally.
http://na.op.gg/summoner/userName=FLABREZU
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
Last Edited: 2015-05-23 00:08:06
May 23 2015 00:06 GMT
#1196
I beg to differ, you don't have much else to keep track of at level 1, and on a melee champ with a fast animation, you can guarantee a last hit and see how long the hp bar for that kind of minion is at that hp level. When I was first starting out, I'd miss lots of melee and siege minions because I tried to last hit them when their hp bars were the same length as ranged minions' I had just last hit. It's not a trivial task when you have only base stats and a Dorans, no AD runes or offense masteries.

Your mileage may vary, I main support and jungle, and when I have to lane I just try to get every CS safely. Practicing with left click in custom games and at level one helped me a lot.
Trust in Bayes.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
May 23 2015 23:45 GMT
#1197
I've never understood too well what makes a good team comp, and what to look for. The things I think of are amount of CC, AoE damage, strength of individual champs, but what else makes a team comp superior to another?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Frudgey
Profile Joined September 2012
Canada3367 Posts
May 24 2015 00:13 GMT
#1198
On May 22 2015 19:24 Alaric wrote:
There are VoDs readily available, both on youtube and Twitch, but there are no replays. Well, there are 3rd party mods/softwares for it, but not official replays so no dice for competitive games.

Garen actually has decent base AD, if you wanna suffer try with someone like Orianna or Ashe.

Last hitting as Darius is even easier though, hemorrhage is too good at fixing my sloppy cs'ing.

On May 24 2015 08:45 Dalguno wrote:
I've never understood too well what makes a good team comp, and what to look for. The things I think of are amount of CC, AoE damage, strength of individual champs, but what else makes a team comp superior to another?

Well I can't claim to be a master on this topic, one thing to note is that certain compositions are just different. For example, there are compositions built around siegeing objectives, but then there are also compositions that excel in team fights. Both are good compositions, but they do different roles.

As for one composition beating another, sometimes it's rock paper scissors. One composition can beat composition X, but has a hard time against composition Y.

As for why that is the case however, you'll have to ask someone else!
It is better to die for The Emperor than live for yourself.
Sonnington
Profile Joined December 2012
United States1107 Posts
May 25 2015 05:59 GMT
#1199
On May 24 2015 08:45 Dalguno wrote:
I've never understood too well what makes a good team comp, and what to look for. The things I think of are amount of CC, AoE damage, strength of individual champs, but what else makes a team comp superior to another?


It's a tough question to answer. For instance, a poke comp is good at taking towers, but very bad at taking Baron or Dragon. A team comp or hard engage comp is good at takes Dragon and Baron but is usually bad at sieging towers.

A good team comp has champions that either compliment each other's abilities or cover up weaknesses. For instance, Lee Sin and Orianna are good together because Lee Sin provides a reliable ball delivery system. Whereas Zac wouldn't be as good since his abilities knock enemies back.

Janna and Thresh are good with immobile ADCs because they offer strong disengage options in the form of lantern and Janna ult.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 25 2015 21:59 GMT
#1200
On May 25 2015 14:59 Sonnington wrote:
Show nested quote +
On May 24 2015 08:45 Dalguno wrote:
I've never understood too well what makes a good team comp, and what to look for. The things I think of are amount of CC, AoE damage, strength of individual champs, but what else makes a team comp superior to another?


It's a tough question to answer. For instance, a poke comp is good at taking towers, but very bad at taking Baron or Dragon. A team comp or hard engage comp is good at takes Dragon and Baron but is usually bad at sieging towers.

A good team comp has champions that either compliment each other's abilities or cover up weaknesses. For instance, Lee Sin and Orianna are good together because Lee Sin provides a reliable ball delivery system. Whereas Zac wouldn't be as good since his abilities knock enemies back.

Janna and Thresh are good with immobile ADCs because they offer strong disengage options in the form of lantern and Janna ult.


bad example, Zac is actually a fantastic ball delivery
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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