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Simple Questions, Simple Answers - Page 18

Forum Index > LoL Strategy
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Crushinator
Profile Joined August 2011
Netherlands2138 Posts
May 05 2013 18:53 GMT
#341
On May 06 2013 03:41 Tooplark wrote:
No, Sej's first clear should be fairly average. What's your skill order, runes, masteries, etc? (oh and jungle route too)


I go w, q, e, w

MS quints, magic pen reds, armor yellows, mr blues

9/21/0 with the jungle masteries in the defense tree.

If i get smiteless blue after wolves then I like to go straight to red, then wraiths, golems gank. If not I go wolves blue wraiths wolves red and then gank or farm some more.

I seem to burn through my pots so quickly. If I dont get proper help at blue I find myself having to back before even ganking. My other junglers are Nautilus and Volibear, and I have no such problems with them.
iCanada
Profile Joined August 2010
Canada10660 Posts
May 05 2013 19:25 GMT
#342
E a better early clear skill, but I think even that not really the issue.

I personally think her first clear pretty good.

I just run standard jungle runes on her (Movespeed quints, 6 armor pen 3 attack speed reds, armor yellows, and attack speed blues.) I also get the Armor pen mastery instead of the Magic pen mastery because jungle creeps dont have any magic resistance. Masteries very much for early game, silly to get the Magic pen ones. Same with your magic pen reds, they dead weight in first jungle clear.

I think if you get E first, and you ensure you utilize and run jungle masteries should be better.

Magic pen much better on Sej late game, but her damage while strong not why she a good pick. She a good pick for her CC, while she does have goood damage, just getting sorc shoes you still hit like a truck even with early game AD masteries.
Crushinator
Profile Joined August 2011
Netherlands2138 Posts
May 05 2013 19:56 GMT
#343
On May 06 2013 04:25 iCanada wrote:
E a better early clear skill, but I think even that not really the issue.

I personally think her first clear pretty good.

I just run standard jungle runes on her (Movespeed quints, 6 armor pen 3 attack speed reds, armor yellows, and attack speed blues.) I also get the Armor pen mastery instead of the Magic pen mastery because jungle creeps dont have any magic resistance. Masteries very much for early game, silly to get the Magic pen ones. Same with your magic pen reds, they dead weight in first jungle clear.

I think if you get E first, and you ensure you utilize and run jungle masteries should be better.

Magic pen much better on Sej late game, but her damage while strong not why she a good pick. She a good pick for her CC, while she does have goood damage, just getting sorc shoes you still hit like a truck even with early game AD masteries.


I might give that a go, thanks.
Tooplark
Profile Joined October 2008
United States3977 Posts
May 05 2013 20:03 GMT
#344
On May 06 2013 04:25 iCanada wrote:
E a better early clear skill, but I think even that not really the issue.


Actually, Q does more damage to anything with more than 500 health, which is most of the big monsters in the jungle camps. The little ones die to Flail anyways. E has a lower cooldown, but Q has the advantage of letting you hop walls and is more useful by itself for ganking, counterjungling, or running away.

I also strongly prefer a non-smiteless blue on Sej, for a couple reasons:
She kills small camps very quickly, and big ones not so much.
Her clearing skills don't overlap with her ganking skills (i.e. W is your main clearing tool and QE your main ganking tool).
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
iCanada
Profile Joined August 2010
Canada10660 Posts
May 06 2013 05:49 GMT
#345
On May 06 2013 05:03 Tooplark wrote:
Show nested quote +
On May 06 2013 04:25 iCanada wrote:
E a better early clear skill, but I think even that not really the issue.


Actually, Q does more damage to anything with more than 500 health, which is most of the big monsters in the jungle camps. The little ones die to Flail anyways. E has a lower cooldown, but Q has the advantage of letting you hop walls and is more useful by itself for ganking, counterjungling, or running away.

I also strongly prefer a non-smiteless blue on Sej, for a couple reasons:
She kills small camps very quickly, and big ones not so much.
Her clearing skills don't overlap with her ganking skills (i.e. W is your main clearing tool and QE your main ganking tool).


Yeah, but E has a lower cooldown and a lower mana cost.

Anyway, I tested it out, the difference in clear is like five seconds, Q just slightly faster, biggest difference I think is hopping jungle walls instead of having to walk around. I think actual creep killing time on E faster, but Q better mobility and better incase of early early jungle skirmishes.

Thanks Tooplark, you have improved my Sej.
Dagon
Profile Joined August 2010
Romania264 Posts
May 07 2013 05:20 GMT
#346
Why is the blue side considered to have an advantage in the game nowadays? With the whole lane swap 2v1 lanes and braking the towers at ~4 mins, there is ample time to switch your AD/support bot again for dragon control in time.
Is there any other inherent advantage to the blue side except the golems (negated by the 2v1 lane swaps) and dragon control in the case of 2v1 bot lane (negated by switching back AD/supp in time on the red side)?

Thanks.
Blyf
Profile Blog Joined December 2007
Denmark408 Posts
May 07 2013 08:10 GMT
#347
On May 07 2013 14:20 Dagon wrote:
Why is the blue side considered to have an advantage in the game nowadays? With the whole lane swap 2v1 lanes and braking the towers at ~4 mins, there is ample time to switch your AD/support bot again for dragon control in time.
Is there any other inherent advantage to the blue side except the golems (negated by the 2v1 lane swaps) and dragon control in the case of 2v1 bot lane (negated by switching back AD/supp in time on the red side)?

Thanks.

Better access paths to Baron puts blue at an advantage if purple has to rush to defend it.
"ignorance more frequently begets confidence than does knowledge" - Charles Darwin --- wtf? begets isn't a word. quit trying to make up words, fuckface. - Some idiot --- D3 Evelynn main with a side of Ashe/Tristana
Vanka
Profile Blog Joined April 2010
China1336 Posts
May 09 2013 08:22 GMT
#348
as adc, are people taking the two points in minion damage or havoc?
Ente
Profile Joined October 2010
Germany1795 Posts
May 09 2013 11:57 GMT
#349
I do both my "go to" masteries (there are some exceptions) are 21/9/0 with 3 in havoc 2 in cdr and 2 in butcher everything else should be obvious
lol acc: Entenzwerg EUW http://www.twitch.tv/Entenzwerg league of legends stream (challenger EuW)
Alaric
Profile Joined November 2009
France45622 Posts
May 09 2013 12:52 GMT
#350
You never use the 17/13/0 (or 16/13/1) masteries anymore? I thought it was pretty popular at some point against auto-attacking ADC when you want to trade.
Cant take LMS hipsters serious.
Ente
Profile Joined October 2010
Germany1795 Posts
May 09 2013 13:37 GMT
#351
I use 14/13/3 masteries for MF(if I mainly want the ult) and ezreal but besides those 2 no not really.
btw I never was a fan of the utility for lifesteal not sure if people still do it
lol acc: Entenzwerg EUW http://www.twitch.tv/Entenzwerg league of legends stream (challenger EuW)
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 09 2013 16:00 GMT
#352
On May 07 2013 14:20 Dagon wrote:
Why is the blue side considered to have an advantage in the game nowadays? With the whole lane swap 2v1 lanes and braking the towers at ~4 mins, there is ample time to switch your AD/support bot again for dragon control in time.
Is there any other inherent advantage to the blue side except the golems (negated by the 2v1 lane swaps) and dragon control in the case of 2v1 bot lane (negated by switching back AD/supp in time on the red side)?

Thanks.

Because if you are purple and laneswap you have to break the towers at 4 minutes otherwise you are stuck with a duo lane on the wrong side of the map.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Cloud9157
Profile Joined December 2010
United States2968 Posts
May 09 2013 21:20 GMT
#353
So cassie's twin fang is not conisdered single target already, right? Was talking about the upcoming patch with some people, and they were surprised it wasn't considered single target already. Thought I had heard either here or somewhere else before that it wasn't single target, but iunno anymore.

Anyone know?
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Alaric
Profile Joined November 2009
France45622 Posts
May 09 2013 21:45 GMT
#354
It's single target for everything but rylai's currently.
Cant take LMS hipsters serious.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
May 10 2013 02:59 GMT
#355
Why did Clarity become so unpopular? It used to be so standard and one of my favorite parts of playing support. The mastery point for it is pretty good and with utility tree (and maybe elisia's miracle) its cd is very short. But sadly now I just feel like I'm at a huge disadvantage if I don't get exhaust.
I got nothin'...
Simberto
Profile Blog Joined July 2010
Germany11922 Posts
May 10 2013 03:05 GMT
#356
I think you just answered your own question.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 10 2013 04:01 GMT
#357
Also the really mana hungry AD's became less popular
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Cloud9157
Profile Joined December 2010
United States2968 Posts
Last Edited: 2013-05-10 05:51:05
May 10 2013 05:50 GMT
#358
On May 10 2013 06:45 Alaric wrote:
It's single target for everything but rylai's currently.


Even with muramana I'm presuming?
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 10 2013 06:30 GMT
#359
On May 10 2013 14:50 Cloud9157 wrote:
Show nested quote +
On May 10 2013 06:45 Alaric wrote:
It's single target for everything but rylai's currently.


Even with muramana I'm presuming?


I'm pretty sure Muramana doesn't work with Fang. It would be crap anyway even if it did proc.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
RuMCaKe
Profile Blog Joined November 2010
United States559 Posts
May 10 2013 10:29 GMT
#360
Hello LoL forum. I recently published my first guide, and I posted it on Mobafire. Would it be appropriate to link the guide in these forums to receive feedback and possibly answer any questions that are brought to my attention? Don't want to break your forum rules or Heyoka will break my legs.
twitter.com/RuMCaKeS
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