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Summoner spells on Swain: Flash Ignite pretty much always. There are situationally better summoner choices, particularly Ghost > Flash against people you want to kite. Ghost may prove to be better than Flash on Swain after the boots change, particularly top lane. I would only swap out Ignite in the absolute easiest or hardest lanes. It's a huge amount of killing power that scales extraordinarily and helps you blow up both tanks and squishies. Especially against anyone with reasonable healing potential, Ignite is a must. The only thing I would consider taking over ignite is Flash/Ghost or Cleanse. For 1600 gold I can get Quicksilver Sash which does the important part of Cleanse, removes healing debuffs (cleanse at the very least doesn't remove the ignite healing debuff, not sure about the others), and gives me MR. Cleanse is only in a really bad lane where I'm super pressed for gold but also seriously need the active. Flash/Ghost is if I can get mad kills with ignite; the combination makes getting away from jungle ganks easier, allowing me to pressure my lane harder; positioning is also very important in teamfights, and ghost will often make up for ignite in terms of total damage output through positioning power.
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On November 24 2012 09:49 sylverfyre wrote: Swain generally cares more about a massive mana pool than he cares about sustain. Grail isn't going to keep you in bird form longer during a teamfight, and if you don't have the wherewithal to cancel bird form before you're at 0 mana, you need to improve mana management.
Agreed that money spent on athene's should instead be a Zhonya which still gives you the damage while letting you pull off some ridiculous shit with the golden bird. (Also, spirit visage for MR/CDR- though this might be less great in S3 with cost &
Also, why would you switch off using ignite on one of the best ignite carriers in the game? Swain does more damage than anyone else with ignite! [torment affects it]
Receiving 12% of your max mana back on kill/assist isn't good for mana sustain during team fights? Since when?
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On November 24 2012 09:49 sylverfyre wrote: Swain generally cares more about a massive mana pool than he cares about sustain. Grail isn't going to keep you in bird form longer during a teamfight, and if you don't have the wherewithal to cancel bird form before you're at 0 mana, you need to improve mana management.
Agreed that money spent on athene's should instead be a Zhonya which still gives you the damage while letting you pull off some ridiculous shit with the golden bird. (Also, spirit visage for MR/CDR- though this might be less great in S3 with cost &
Also, why would you switch off using ignite on one of the best ignite carriers in the game? Swain does more damage than anyone else with ignite! [torment affects it]
I gave reasoning for why you would want to use Exhaust in the OP. I never use it but the options always there if you need it.
Getting 12% mana back on kill/assist is absolutely huge, grail will keep you cawcawing longer and allow you to throw out more spells too
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You know, I completely forgot about grail's second mana gain mechanic. My bad. That makes it seem a whole lot better than I was giving it credit for.
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Think i may experiment with Cata/Tear and post back with results
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On December 06 2012 09:05 arb wrote: Think i may experiment with Cata/Tear and post back with results Pfeh! Your foolish mages have Ability Power! But I - I have birds fueled by PURE MANA.
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On December 06 2012 12:18 Tooplark wrote:Show nested quote +On December 06 2012 09:05 arb wrote: Think i may experiment with Cata/Tear and post back with results Pfeh! Your foolish mages have Ability Power! But I - I have birds fueled by PURE MANA.
That makes 2 birds in the game that like mana :3
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what do you think about void staff now? something like sorc/roa/abyssal/void should deal retarded amounts of dmg no ?
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On December 06 2012 12:34 sAsImre wrote: what do you think about void staff now? something like sorc/roa/abyssal/void should deal retarded amounts of dmg no ? Think it could be okay, ive never really felt an overwhelming need to get it, you should be jumping all over their squishys(who wont have much MR to begin with) or peeling for your AD(where you wont really need it anyways) So I dunno i guess it could be good but i dunno truthfully.
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Pretty sold on Tear after playing it in a game, sitting at almost 3000 mana at lvl 18, in place of just 1700 makes a giant ass difference.
Solid core now imo seems like, boots 3 -> cata -> tear -> rod -> situational might not even need to get chalice now since you'll have that extra 1k mana. unless you needed MR, in which case you could grab an abyssal then.
Also grabbed sorcs + liandrys after rod, seemed hella strong on him too. the sustained damage you do with torment + liandrys + ult + lazerbird is kinda unreal, + you get a good chunk of health from them too which never really hurts
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I'm in agreement on Liandry's. You lose half the duration, but more damage when you drop lazor bird on opponents. Early game is still pretty much catalyst though, with a few exceptions. Overall, item build is pretty much the same. Rod and Hourglass are the most important items on him.
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SV 2.0 is so good. With that and Liandry's, I'm thinking you could actually skip RoA
Been trying to play Tear/Flask -> Haunting/Sorcs -> Zhonyas -> SV/Liandry situationally
Zhonyas/SV makes you deceptively tanky, even though you end up ~200 HP less than you would going RoA.
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Keep in mind you lose a decent chunk of mana without rod.
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United States37500 Posts
On December 08 2012 05:06 Cloud9157 wrote: Keep in mind you lose a decent chunk of mana without rod.
Tear?
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On December 08 2012 05:08 NeoIllusions wrote:Show nested quote +On December 08 2012 05:06 Cloud9157 wrote: Keep in mind you lose a decent chunk of mana without rod. Tear?
Was referencing his SV+Liandry's bit, but if you get a tear, then I could see it working.
I don't know how to feel with tear still. It would be awesome on Swain, but he doesn't really have spammable spells overall. If you look at tear candidates like Karthus/Ryze, they both have spells that you can use every 4 seconds.
May have to try it today. I mean, new season, fuckin yolo right?
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Tear now procs when you use mana, which means 3 seconds of bird form goes through your tear charges.
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Well thats just silly then.
I mean, why are all of you still going rod? Tear is obv. core on Swain now. >.>
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Because catalyst is more useful in lane and Roa gives you a pretty nice health pool, which Swain likes in reasonable quantities.
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On December 08 2012 06:23 Cloud9157 wrote: Well thats just silly then.
I mean, why are all of you still going rod? Tear is obv. core on Swain now. >.>
Cause health and ap + mana, its still really good. Cata is way better in lane than tear too.
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Is this build still ok? Is Liandry's a good choice now that we are in season 3?
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