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On November 21 2012 16:09 Sufficiency wrote: I think it will be very easy for him to charge Tear in s3. He can just turn his ult on for one second to charge tear stacks once for 25 mana. He can do this once every 6 seconds.
You can't just spam your ult on/off in lane, your opponent will punish you when it's down.
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Hourglass is 100% not overrated on Swain. If it doesn't feel powerful you're not abusing it enough.
I don't think Liandry's is going to be that great. Guise/Sorcs is great for laning but it doesn't give you the mana pool for teamfighting. Damage from Liandry's isn't going to be as significant as just building some AP items (Swain has really good ratios you guys).
Tear will be good not because it's easier to charge (the point of tear has never been "how fast can I fully charge this thing" but "are there more cost-effective ways to get the mana pool I need"). Now that Tear is ~300 gold cheaper, it's much easier to get one early and follow up with the resists you need to shore up your lane. Everything else is just a minor bonus - faster charging, more pressure on your opponents to stop you from farming, more lategame inevitability with that shield.
Ohmwrecker: Nice build path, but it doesn't give you enough of the stats you want. Maybe a niche buy, but it's almost definitely going to be better to do RoA -> Hourglass. Most of the cost of the upgrade is the active - unless you're getting lots of mileage out of disabling towers, this is going to be mostly a slot-efficiency upgrade.
The resistance changes are going to make %magic pen much stronger to get early. I'm feeling Zhonya->SV->Void as an efficient way to get the stats you want.
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I am pretty sure Tear currently has everything to do with "how fast can I fully charge this thing". Otherwise every Singed would have built it. For 990 gold, you get 1350 max mana when charged (AND it builds into AA which synergize with getting even more mana). Nothing else comes even remotely close to this right now.
On November 21 2012 23:02 Alzadar wrote:Show nested quote +On November 21 2012 16:09 Sufficiency wrote: I think it will be very easy for him to charge Tear in s3. He can just turn his ult on for one second to charge tear stacks once for 25 mana. He can do this once every 6 seconds. You can't just spam your ult on/off in lane, your opponent will punish you when it's down.
The point is to spam your R when you are not in lane and not in combat. In lane you naturally stack Tear simply by harassing the enemy/sustain yourself using R.
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You don't buy tear so you can charge it. You buy tear so that you have a large mana pool; charging it is a means to that end. (It's a semantic distinction, but an important one.) So the question facing a Swain player is "Is Tear the best way to increase my mana pool?" Currently, the answer is almost always no - Tear is awkward to build and leaves you vulnerable to all but the stompiest lanes. (Side note: if you're winning your lane hard you should consider buying Tear instead of Catalyst.) Catalyst serves three important functions in lane for Swain. The first is as a source of hp and mana regen. Even with ult and blue, Swain can use more health and mana. The second is as general-purpose survivability. The third is a boost to mana pool. Tear only offers one of these things, and early on not even cost-efficiently. However, with the Tear cost reduction it will be much easier to fill in the other two (Tear, Flask and NMM or Cloth as matchup-appropriate, perhaps?)
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What do people think of the new items? torment+sorc boots seems like a decent choice on him as an opening item if you're good with your mana management. 35 MP, health, AP and a current health shred. I think it might be a go to if you're a competent swain player since it's cheaper than RoA and significantly stronger for your damage output. ROA is kind of overkill for sustain and tankyness that early.
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On November 22 2012 05:38 Tooplark wrote: You don't buy tear so you can charge it. You buy tear so that you have a large mana pool; charging it is a means to that end. (It's a semantic distinction, but an important one.) So the question facing a Swain player is "Is Tear the best way to increase my mana pool?" Currently, the answer is almost always no - Tear is awkward to build and leaves you vulnerable to all but the stompiest lanes. (Side note: if you're winning your lane hard you should consider buying Tear instead of Catalyst.) Catalyst serves three important functions in lane for Swain. The first is as a source of hp and mana regen. Even with ult and blue, Swain can use more health and mana. The second is as general-purpose survivability. The third is a boost to mana pool. Tear only offers one of these things, and early on not even cost-efficiently. However, with the Tear cost reduction it will be much easier to fill in the other two (Tear, Flask and NMM or Cloth as matchup-appropriate, perhaps?)
We are just arguing that in S3 Tear will be a far better buy for Swain than previously.
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Hourglass is core on Swain lolwut
Also, even suggesting anything but ignite/flash on Swain is just dead wrong imo. I mean, if you wanted to run ghost instead of Flash, I could see that (flash>>>>Ghost still imo). Ignite is a HUGE part of his combo, since Torment will amplify its dot. You lose way too much damage by not taking it.
I wondered how these new items would benefit Swain, but idk. Haven't checked many yet, but all I know is Swain needs mostly health+mana. He doesn't need pure ap like most mages, since he has 2 single target spells.
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Swain needs a health buffer to survive burst, then he likes resistances better, and mana. So RoA for the health buffer, the laning comfort of catalyst, and a good start on mana. Then resistances/mana -> grail, abyssal, FH, Zhonya, new SV are good choices. Of course if you're fed deathcap is a huge boost to your healing capabilities.
Liandry's isn't that interesting since it deals its damage based on current HP%, despite it affecting 3 targets thanks to your ult. For additional damage, the new DFG is simply better: possible synergy with torment, a lot of AP for your combo, a big nuke (18% max HP after eating a max level Torment), and some CDR that'll make you hit the cap with blue buff or grail (depending on masteries choice).
Maxing CDR on Swain isn't particularly important, but having a bit so that you can use your ult on a 5-6s cd instead of the usual 8 is quite a boon for being able to switch forms during teamfights (if you play Maokai, think about how as levels and CDR come, you go from 1 to 2, sometimes even 3 ults per fight, and how it can change things by neutering another spell combo), and having more uptime on Torment's debuff is never bad.
That's one thing I love about Swain: there are so many items that are good on him, you can't have a single build set in stone for him, contrary to a lot of other mages. Deathcap, SV, Abyssal, RoA, DFG, Zhonya, Void Staff, Rylai, FH, WotA are all workable on way or the other in a full-item build.
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On November 22 2012 07:23 Cloud9157 wrote: Hourglass is core on Swain lolwut
Also, even suggesting anything but ignite/flash on Swain is just dead wrong imo. I mean, if you wanted to run ghost instead of Flash, I could see that (flash>>>>Ghost still imo). Ignite is a HUGE part of his combo, since Torment will amplify its dot. You lose way too much damage by not taking it.
I wondered how these new items would benefit Swain, but idk. Haven't checked many yet, but all I know is Swain needs mostly health+mana. He doesn't need pure ap like most mages, since he has 2 single target spells.
What the hell kind of attitude is that, the game is being flipped on its head with S3 and you think even suggesting anything but the status quo is dead wrong?
Between CD nerfs to Ignite and big buffs to Clarity, it should definitely be considered. Lessened reliance on getting an early mana item + huge duration ultimates later both sound really powerful. With Clarity early you can be much more aggressive with Decrepify usage.
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On November 22 2012 06:32 Thereisnosaurus wrote: What do people think of the new items? torment+sorc boots seems like a decent choice on him as an opening item if you're good with your mana management. 35 MP, health, AP and a current health shred. I think it might be a go to if you're a competent swain player since it's cheaper than RoA and significantly stronger for your damage output. ROA is kind of overkill for sustain and tankyness that early.
Being good managing mana might help you in lane, but his ult is going to eat through his base mana pool like nothing. Having a huge mana pool for maximum caw cawing and spell spam is key imo.
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On November 22 2012 09:51 Alzadar wrote:Show nested quote +On November 22 2012 07:23 Cloud9157 wrote: Hourglass is core on Swain lolwut
Also, even suggesting anything but ignite/flash on Swain is just dead wrong imo. I mean, if you wanted to run ghost instead of Flash, I could see that (flash>>>>Ghost still imo). Ignite is a HUGE part of his combo, since Torment will amplify its dot. You lose way too much damage by not taking it.
I wondered how these new items would benefit Swain, but idk. Haven't checked many yet, but all I know is Swain needs mostly health+mana. He doesn't need pure ap like most mages, since he has 2 single target spells. What the hell kind of attitude is that, the game is being flipped on its head with S3 and you think even suggesting anything but the status quo is dead wrong? Between CD nerfs to Ignite and big buffs to Clarity, it should definitely be considered. Lessened reliance on getting an early mana item + huge duration ultimates later both sound really powerful. With Clarity early you can be much more aggressive with Decrepify usage.
Maybe saying dead wrong was the wrong wording. But despite the cd nerf on ignite, I still don't see why you would bring any other spell in place of it. Like I said, its rough passing up the damage it does when amplified.
Also, the whole concern with Swain running oom in fights (which he does if they are drawn out enough) is fixed with a Grail. Getting mana back on kill/assist is really nice, considering there are most likely 3 people on the enemy team that should die before you.
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On November 22 2012 11:39 Cloud9157 wrote:Show nested quote +On November 22 2012 09:51 Alzadar wrote:On November 22 2012 07:23 Cloud9157 wrote: Hourglass is core on Swain lolwut
Also, even suggesting anything but ignite/flash on Swain is just dead wrong imo. I mean, if you wanted to run ghost instead of Flash, I could see that (flash>>>>Ghost still imo). Ignite is a HUGE part of his combo, since Torment will amplify its dot. You lose way too much damage by not taking it.
I wondered how these new items would benefit Swain, but idk. Haven't checked many yet, but all I know is Swain needs mostly health+mana. He doesn't need pure ap like most mages, since he has 2 single target spells. What the hell kind of attitude is that, the game is being flipped on its head with S3 and you think even suggesting anything but the status quo is dead wrong? Between CD nerfs to Ignite and big buffs to Clarity, it should definitely be considered. Lessened reliance on getting an early mana item + huge duration ultimates later both sound really powerful. With Clarity early you can be much more aggressive with Decrepify usage. Maybe saying dead wrong was the wrong wording. But despite the cd nerf on ignite, I still don't see why you would bring any other spell in place of it. Like I said, its rough passing up the damage it does when amplified. Also, the whole concern with Swain running oom in fights (which he does if they are drawn out enough) is fixed with a Grail. Getting mana back on kill/assist is really nice, considering there are most likely 3 people on the enemy team that should die before you. Id agree with almost always taking Ignite but sometimes i think exhaust could be more beneficial. No option besides flash worth considering tho.
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If you have RoA, Grail is total overkill for Swain's mana issues. You'd really only get it for the CDR and MR, but Spirit Visage is better for that.
Perhaps a Chalice for laning instead of Catalyst and then skip RoA entirely, but that feels a lot more awkward since I'd rather have a bigger mana pool (not to mention real sustain instead of mana sustain converted into HP via ult).
Swain's only weaknesses in teamfights are insane burst damage that kills you before you can CAW CAW enough, and ignite. Money spent on Athene's could've gone to Zhonya's or QSS which will help way more than the extra mana sustain. If your limiting factor in killing everything in a teamfight comes from not being able to keep bird up continuously for 20 seconds, then you pretty much could've built anything and crushed faces.
tl;dr RoA/Athene's is either or for Swain. He doesn't have Anivia-tier mana issues.
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So quick test on the PBE, I could fill Tear reasonably fast just by doing what I normally do, no collecting tear stacks with blind Bird forms or anything like that. And Seraph felt like a strong item on Swain (smaller and less reliable HP buffer, but larger AP and mana pool). The problem is that ROA comes online more quickly and has a stronger early build path via Catalyst; the mana shield upgrade would be awkwardly delayed 5-10 minutes from ROA completion. While a Tear isn't a huge divergence from a ROA build path (before or just after Cata seems reasonable, delay ROA completion a bit), it would essentially function as a second ROA at the time where we want something like Hourglass or DC/newDFG. I dunno, it's a rock solid third item, but I'm not super confident it's worth the Tear hassle.
/ramble
Also, "Grizzled yet Classy Master of the Battlefield" Northern Front or "Muhaha there's nothing you can do to stop me foolish heroes my plan is nearly complete et cetera" Tyrant skin?
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On November 22 2012 15:19 ManyCookies wrote: So quick test on the PBE, I could fill Tear reasonably fast just by doing what I normally do, no collecting tear stacks with blind Bird forms or anything like that. And Seraph felt like a strong item on Swain (smaller and less reliable HP buffer, but larger AP and mana pool). The problem is that ROA comes online more quickly and has a stronger early build path via Catalyst; the mana shield upgrade would be awkwardly delayed 5-10 minutes from ROA completion. While a Tear isn't a huge divergence from a ROA build path (before or just after Cata seems reasonable, delay ROA completion a bit), it would essentially function as a second ROA at the time where we want something like Hourglass or DC/newDFG. I dunno, it's a rock solid third item, but I'm not super confident it's worth the Tear hassle.
/ramble
Also, "Grizzled yet Classy Master of the Battlefield" Northern Front or "Muhaha there's nothing you can do to stop me foolish heroes my plan is nearly complete et cetera" Tyrant skin? I like Tyrant swain, but some people like Northern Front all in personal pref imo
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Yeah have and love Northern Front, but if Tyrant came on sale I'd have a hard time turning it down.
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Tyrant's ult is simply badass.
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Frostblade Irelia is on sale this week; that skin was introduced on May 1st. Tyrant Swain was introduced on May 23rd. So it will be on sale in ~3 weeks maybe?
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On November 22 2012 13:05 xes wrote: If you have RoA, Grail is total overkill for Swain's mana issues. You'd really only get it for the CDR and MR, but Spirit Visage is better for that.
Perhaps a Chalice for laning instead of Catalyst and then skip RoA entirely, but that feels a lot more awkward since I'd rather have a bigger mana pool (not to mention real sustain instead of mana sustain converted into HP via ult).
Swain's only weaknesses in teamfights are insane burst damage that kills you before you can CAW CAW enough, and ignite. Money spent on Athene's could've gone to Zhonya's or QSS which will help way more than the extra mana sustain. If your limiting factor in killing everything in a teamfight comes from not being able to keep bird up continuously for 20 seconds, then you pretty much could've built anything and crushed faces.
tl;dr RoA/Athene's is either or for Swain. He doesn't have Anivia-tier mana issues.
Just my opinion on the matter. A rod doesn't sustain like a Grail would in terms of mana. Not saying its a second item on him, just a reactive item to build on him. If you notice that fights tend to get drawn out long enough to the point that your mana pool just turns to nothing and you aren't dying, Grail is a very nice counter to this situation.
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Swain generally cares more about a massive mana pool than he cares about sustain. Grail isn't going to keep you in bird form longer during a teamfight, and if you don't have the wherewithal to cancel bird form before you're at 0 mana, you need to improve mana management.
Agreed that money spent on athene's should instead be a Zhonya which still gives you the damage while letting you pull off some ridiculous shit with the golden bird. (Also, spirit visage for MR/CDR- though this might be less great in S3 with cost &
Also, why would you switch off using ignite on one of the best ignite carriers in the game? Swain does more damage than anyone else with ignite! [torment affects it]
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