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On August 25 2012 09:54 Sufficiency wrote:Show nested quote +On August 25 2012 09:43 Bladeorade wrote: Another point in lifesteal?
Personally I would skip the 10% Mpen and just go 3 points in Vamp 10% MPEN is pretty important IMO. It works on your W and E - and your E is your main trading tool. The 4% CDR is also very useful on Jayce.
Yeah I agree. 10% mpen is certainly more valuable than healing for 2 more hp every 100 damage
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is it just me or does jayce feel like the slowest fker in the game?
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On August 25 2012 11:36 barbsq wrote: is it just me or does jayce feel like the slowest fker in the game? How do you even come to that conclusion? Middling move speed and 2 abilities that give him a speed boost, not to mention a gap closer.
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On August 25 2012 11:38 Requizen wrote:Show nested quote +On August 25 2012 11:36 barbsq wrote: is it just me or does jayce feel like the slowest fker in the game? How do you even come to that conclusion? Middling move speed and 2 abilities that give him a speed boost, not to mention a gap closer. idk, i just played my first game with him and just felt like nothing responded the way i wanted it too at all, and his base movespeed just felt atrocious. Idk, i'm going to continue messing around with him, but i was @ like 388 ms with boots 2, which just feels really slow to me.
could also have something to do with the models or the animation or something. Just wondering if any1 else felt the same way on their initial play.
also kinda mad that i just got trashed in lane by garen.
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He has a pretty low 310 base, however his passive and his E gives him a lot of MS. He can chase really well.
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He does feel really slow. As far as tops and junglers go, most are melee so you're used to them having higher base move speed.
Also someone mentioned this somewhere but jayce's E animation in hammer form is so slow. I used it on this annie, she clearly flashed behind me, and I still managed to hit her half a screen. This usually doesn't happen to me as tristana since people usually don't flash as the projectile is moving for trist.
He suffers from a common disorder: that of the tanky dps. You're not tanky enough to take damage from the entire enemy team nor are you safe enough to deal massive amounts of damage since half his ability damage comes from hammer form. I'm kinda getting over jayce. I like his clear speeds, I like his ganks, I just don't like his later game.
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just gonna say, mcmilo #1 guy.
first 2 games, 0-6-3, and 7-12-10 disaster losses, practice 1v1 with milo, next 2 games 6-3-1, and 15-4-4, and i finally felt useful.
good guy milo
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After playing it a bit, I still like E after Q. W is great, but you really need to stick uninterrupted to your target for both parts of it, which doesn't seem super realistic in most settings. Or it could have just been the team I was against. Either way, I felt like the burst from Hammer E was more useful.
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i really, really, really, really like accel gate.
lol, i am now completely convinced that movespeed is my favorite stat in this game.
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On August 25 2012 15:20 Requizen wrote: After playing it a bit, I still like E after Q. W is great, but you really need to stick uninterrupted to your target for both parts of it, which doesn't seem super realistic in most settings. Or it could have just been the team I was against. Either way, I felt like the burst from Hammer E was more useful. I guess it depends, I haven't been really able to figure out the perfect skilling order. The cooldown on W is pretty good though because it allows you to do his best singletarget burst:
(start from ranged) WEQRQW hithithit hit E RW -> EQ hithithit
But the E cooldown seems pretty high for this if you keep it at lvl 1 and you don't get the speedboost in time to chase properly after the hammer so I really am not that sure... Being able to properly REQWhithithit after a melee E is really good enough and also deals far more damage than having extra points in E... But then again the cooldown >_<
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On August 25 2012 15:35 Shikyo wrote:Show nested quote +On August 25 2012 15:20 Requizen wrote: After playing it a bit, I still like E after Q. W is great, but you really need to stick uninterrupted to your target for both parts of it, which doesn't seem super realistic in most settings. Or it could have just been the team I was against. Either way, I felt like the burst from Hammer E was more useful. I guess it depends, I haven't been really able to figure out the perfect skilling order. The cooldown on W is pretty good though because it allows you to do his best singletarget burst: (start from ranged) WEQRQW hithithit hit E RW -> EQ hithithit But the E cooldown seems pretty high for this if you keep it at lvl 1 and you don't get the speedboost in time to chase properly after the hammer so I really am not that sure... Being able to properly REQWhithithit after a melee E is really good enough and also deals far more damage than having extra points in E... But then again the cooldown >_<
Sure, but I do think once you are ahead in lane you should definitely max W first. It's safer (auto -> GARENteed damage) and it pushes the tower faster.
So basically if you want to splitpushing or be safe, max W second. If you are behind or if your role in your team is for poking, max Q second. I rarely had to be the poke in a game though, perhaps due to the fact that my Elo is too low and no one cares about team comps. Oh well.
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Jayce seems like the new fotm on EU, or at least I've seen him always picked top in my last few games. Tips for playing against him? And bad matchups for him? (ie how do I counterpick him?)
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On August 28 2012 01:30 Goshawk. wrote: Jayce seems like the new fotm on EU, or at least I've seen him always picked top in my last few games. Tips for playing against him? And bad matchups for him? (ie how do I counterpick him?)
As far as I know, he is pretty bad against sustain based lanes and especially sustain based lanes with gap closers. Renekton and Irelia have an upper hand. He is also very weak against Nidalee.
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I would tend to agree, that's my thinking as well; he doesn't have a heal, or any sustain to speak of.
However, in practice, I have found that difficult to play with, simply because he has so many options for harassing you back, and even chasing. Nidalee is probably a decent pick, since you can poke him and heal. Maybe a jax as well, it's a tough call. You have to kind of bully him out of the lane; trade even HP with him and then have a mechanic that gets your HP back faster than he can get his. The thing is, it takes a delicate touch, because if its poke vs poke, his is decent enough. If you stay too long, he has % HP damage and can chase really well.
He's a tough lane, no doubt, you just have to pick on the fact that he doesn't have any kind of healing but life steal and base regen. In the case of a lane against Jayce, I would consider a "failed" gank where your jungle damages him severely, to actually be a successful gank.
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Jax is pretty weak against Jayce actually. Currently I think Jayce vs Jax or Darius to be Jayce's best match ups.
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On August 28 2012 02:46 Sufficiency wrote: Jax is pretty weak against Jayce actually. Currently I think Jayce vs Jax or Darius to be Jayce's best match ups. I think anyone who relies on a single gap closer (i.e. Jax jump, Darius pull) and don't really have sticking power has a rough time against Jayce. He just wrecks a lot if not most melees, poke without resist and then fight with Hammer. Nid is rough, maybe Teemo as well.
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On August 28 2012 02:52 Requizen wrote:Show nested quote +On August 28 2012 02:46 Sufficiency wrote: Jax is pretty weak against Jayce actually. Currently I think Jayce vs Jax or Darius to be Jayce's best match ups. I think anyone who relies on a single gap closer (i.e. Jax jump, Darius pull) and don't really have sticking power has a rough time against Jayce. He just wrecks a lot if not most melees, poke without resist and then fight with Hammer. Nid is rough, maybe Teemo as well.
I played the Jayce vs Teemo match up quite a few times and I feel that it's pretty easy for Jayce. In lane Jayce out-trades Teemo hard - Jayce does not need to auto to do damage and once Jayce initiates in Hammer Form, E'ed Teemo back, Jayce can just run away until his skills are back up again. Also Jayce doesn't even need to win the lane - he outscales Teemo so hard it's not even funny.
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On August 28 2012 02:59 Sufficiency wrote:Show nested quote +On August 28 2012 02:52 Requizen wrote:On August 28 2012 02:46 Sufficiency wrote: Jax is pretty weak against Jayce actually. Currently I think Jayce vs Jax or Darius to be Jayce's best match ups. I think anyone who relies on a single gap closer (i.e. Jax jump, Darius pull) and don't really have sticking power has a rough time against Jayce. He just wrecks a lot if not most melees, poke without resist and then fight with Hammer. Nid is rough, maybe Teemo as well. I played the Jayce vs Teemo match up quite a few times and I feel that it's pretty easy for Jayce. In lane Jayce out-trades Teemo hard - Jayce does not need to auto to do damage and once Jayce initiates in Hammer Form, E'ed Teemo back, Jayce can just run away until his skills are back up again. Also Jayce doesn't even need to win the lane - he outscales Teemo so hard it's not even funny. Probably, I just don't play that matchup a lot. I just hate that badger.
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Everyone hates badger. I think it's more about knowing badger's tricks than it is about what champion you pick against him.
Like if you jump him, he'll drop a mushroom on you. It's hard to get out of range before the mushroom activates. Then if you get slowed he can catch you. He also has that passive to get the jump on you when you've used your skills and are in danger. You can't enter brushes or leave them from the ends of the brush as they are booby trapped. And when your ganker ganks through river, they have to make sure not to hit any mushrooms.
I don't think I've played jayce in particular vs teemo.
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Would Fiora be a good counterpick? Big sustain, double gap closer, block his R attacks?
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