[Champion] Jayce - Page 4
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Requizen
United States33802 Posts
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obesechicken13
United States10467 Posts
I think he likes AD items, dislikes AP items, crit early on, and hates constant attack speed until at least late into the game. I like both bilgewater and phage. Phage allows you to trade with people that you can chase. Constant phage procs and movespeed allow you to chase someone from almost full to dead from your tower to theirs. If you can't constantly slow someone though I think the free damage on bilgewater is better for trading in lane. I like to build him somewhat tanky too so he can dive while ranged spells are on cd. I've build randuins on him against fed AD's (like 12 of team's 16 kills). I figure you don't need the mana from frozen heart but can get that too since it provides nice cdr. Thornmail if you'd like to duel autoattackers or they have several autoattackers. Hex seems like a good item for him for dueling APs. I like merc treads on him since he doesn't gain much from the other tenacity items. Tenacity is just really strong. I know he gets to proc sheen a lot but I don't think it's worth buying AP, mana, aspd, and early crit to get triforce early on just for the proc. | ||
sylverfyre
United States8298 Posts
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Requizen
United States33802 Posts
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obesechicken13
United States10467 Posts
On August 22 2012 02:37 sylverfyre wrote: I like your general theory. Thanks. | ||
sylverfyre
United States8298 Posts
Midgame core I'm suggesting is basically: BT + Phage + Glacial? Might be a bit scary diving into teamfights like that, though. Can go Vamp + Phage + Giantbelt + Glacial if your team needs you to be more meaty early on, THEN finish the BT. Vs. heavy AP, instead vamp+phage+giantbelt+hexdrinker - in this case, the lateness of bf sword/BT is made up somewhat by the hexdrinker. If you go phage+giantbelt at any rate, still build the BT before completing mallet. Completing mallet isn't 100% necessary (you're pretty damn good at proccing phage with your ranged W, and you don't really get much defensive stats out of mallet completing anyway.) | ||
Sufficiency
Canada23833 Posts
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Requizen
United States33802 Posts
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obesechicken13
United States10467 Posts
https://docs.google.com/open?id=0B9ekUM_l-4IzRXprUzlzZHNFd1U | ||
Requizen
United States33802 Posts
On August 24 2012 09:18 obesechicken13 wrote: I did some calculations on the damage of Jayce's W and put them in this spreadsheet. Your conclusions are your own to draw. https://docs.google.com/open?id=0B9ekUM_l-4IzRXprUzlzZHNFd1U Explain it to me like I'm 5. | ||
obesechicken13
United States10467 Posts
Jayce's W does pretty well and I think it should be maxed second after Q. | ||
Requizen
United States33802 Posts
On August 24 2012 10:47 obesechicken13 wrote: Jayce's W does pretty well and I think it should be maxed second after Q. But I like maxing E to slap shit for health percentages! ![]() Edit: but yeah, those numbers are pretty convincing. | ||
sylverfyre
United States8298 Posts
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bokeevboke
Singapore1674 Posts
So far, my matchups: Vlad is a problem, Singed easy, Darius medium-easy. ADCs hurt a lot. Need to watch out. You can't go Olaf's "I DONT GIVE A FUCK" mode . | ||
Sufficiency
Canada23833 Posts
On August 24 2012 12:08 sylverfyre wrote: It's worth noting that if you're sticking to someone in melee, Jayce's Hammer W has some beefy damage too. Pretty conditional though. His W's damage in Hammer Form is pretty sick. At rank 5, you do 380 (+1.0 per ability power) over 4 seconds. Comparably, Rumble's Q "only" does 370 (+1.35 per ability power) without the danger zone. | ||
phyvo
United States5635 Posts
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sylverfyre
United States8298 Posts
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Sufficiency
Canada23833 Posts
On August 25 2012 02:31 phyvo wrote: Jayce's W damage is not out of line if you compare it to Shyv's W damage, though. It's only about 12 more DPS with a lot less duration. I don't think any one part of Jayce's base damage is ridiculous it's just the ability to basically get 2 skill points worth of damage with 1 skill point as Smash said. OK I admit I don't jungle and I rarely think about Shyvana. After looking up her numbers, her W man... so broken. Nevertheless, I still think Jayce's W in Hammer Form does a lot of damage, especially when it doubles as an AS steroid. EDIT: one more thing I discovered recently: when using 19-11 masteries, I now set it up like this: http://leaguecraft.com/masteries/1300441011001030000224021000000000000000000000000 with one point in bonus damage to towers. It helps me to push slightly faster, which is one of Jayce's greatest strength... and there isn't really a better place to put that point (and I really want Sunder), so oh well. | ||
Bladeorade
United States1898 Posts
Personally I would skip the 10% Mpen and just go 3 points in Vamp | ||
Sufficiency
Canada23833 Posts
On August 25 2012 09:43 Bladeorade wrote: Another point in lifesteal? Personally I would skip the 10% Mpen and just go 3 points in Vamp 10% MPEN is pretty important IMO. It works on your W and E - and your E is your main trading tool. The 4% CDR is also very useful on Jayce. | ||
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