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On July 14 2013 04:26 Phunkapotamus wrote:Show nested quote +On July 14 2013 02:31 Slusher wrote: even with the current nerfs I don't really like him anymore. the tear nerf added on like ~7-10 min to stacking it and if you don't have blue buff the wait between shockblasts is excruciating. Not trying to wine nerfs were deserved and I think he's still situationally good, but he's not very fun anymore. That's the real loss here. I wish every champ would be brought to old Jayce levels. The game would be so much more fun. More chaotic and twitchy, but more fun.
well Tear was straight up not ok, you could one shot people with it and it was pretty hard to slow it down, it's super cheap and stacking it the old way was unpreventable. I hadn't really thought at all about the nerf just that I thought it was enough on paper, after playing it a bunch I hadn't realized how bad Jayce is at actually stacking tear when you take transform away, 2 of his moves in hammer form require a target, and gate has a super long cooldown now.
don't mistake this for me being upset about how "bad" Jayce is now, I mostly upset about the rework, I think this version of him is significantly less dangerous, requires blue buff late game and is only situationally strong, but I just think so many people are ready to never see Jayce again that they don't care, just look at the official riot rework thread, they are nerfing the shit out of him and the third question is why aren't you nerfing him more.
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On July 14 2013 04:26 Phunkapotamus wrote:Show nested quote +On July 14 2013 02:31 Slusher wrote: even with the current nerfs I don't really like him anymore. the tear nerf added on like ~7-10 min to stacking it and if you don't have blue buff the wait between shockblasts is excruciating. Not trying to wine nerfs were deserved and I think he's still situationally good, but he's not very fun anymore. That's the real loss here. I wish every champ would be brought to old Jayce levels. The game would be so much more fun. More chaotic and twitchy, but more fun.
old jayce level tryndamere you say OKAY!
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How are you guys building jayce after tear nerfs? seems like i stack tear too slowly, addinng almost 10 mins to stack too muramana. Any thoughts?
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I still think tear is core because you need the mana. He is still a great champ because of the number of ways he can win.
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On ARAM I've 100% given up on tear, I buy a chalice and don't build it into anything. >_> I admit I haven't even dared try picking Jayce in a real game since the nerf :/
Even Muramana is really slow at stacking, 2 stack/8 sec is still quite slow.
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So, after actually playing a few games on Jayce since the nerfs and I must say I can't notice the nerfs all that much.
I still buy the tear first before anything else and then I try to rush to get a Manamune as fast as possible so that my auto attacks also stack the tear. The key with Jayce after the nerf is to always be hitting abilities like W, E, Q in Cannon form and also to switch to Hammer form and hit W for another stack. Don't hit them like instantly after one another once you use an ability pay attention to the tear and see if its on CD after you use that first ability and if its not then thats when you can hit another ability basically instantly after the first. You can sometimes do that 2 times if the tear isn't on CD after the first ability but never 3 times. Its the little details that matter if you want to stack that tear/Manamune as fast as possible. If your running back to lane then you should be hitting those abilities. If your on your way to Dragon or going to be grouping up then be hitting those abilities. I won't say to use your gate in certain situations to stack the tear it'd be your judgement call on whether you want to because of that increased gate cooldown.
The average time for me for stacking the tear and getting the Manamune is around 26-27 minutes and thats after me dying a couple times wasting precious time for those tear stacks. The latest I'd say that I have gotten it would be 38 minutes and that was because the other team was picking on me and wouldn't let me do anything 
I have 5 Greater Glyph of Scaling Cooldown reduction which gives 5.56% CD reduction at level 18 to help nullify that increased time on the gate. I still buy the CD boots and Black Cleaver. I even sometimes buy an Elder Golem or Elder Lizard just for that CD reduction like if I'm not getting any blues . My main playstyle with Jayce hasn't changed since the nerf and thats playing him as mainly a poker and shooting with W from afar and only going into Hammer form and jumping in when I believe I won't die and if we'll win the fight if I do jump in with Hammer form.
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Hey guys what are your thoughts on Trinity Force Jayce after the jayce nerfs/TF buffs? I just came back after a nearly 2-month long break and find that my favorite top laner isn't nearly as popular anymore... is he just not very viable now or is he still a solid, mid-tier pick?
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On October 08 2013 04:44 Sajaki wrote: Hey guys what are your thoughts on Trinity Force Jayce after the jayce nerfs/TF buffs? I just came back after a nearly 2-month long break and find that my favorite top laner isn't nearly as popular anymore... is he just not very viable now or is he still a solid, mid-tier pick?
Jayce is 1 of my main champs and in my opinion he is still a good solid pick. I have never tried trinity force on jayce before but I can see how it could work. I mainly play Jayce as a poker more then a in your face brawler. Also, I've already stated what I thought about his nerfs. Its hardly noticeable.
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On October 08 2013 04:44 Sajaki wrote: Hey guys what are your thoughts on Trinity Force Jayce after the jayce nerfs/TF buffs? I just came back after a nearly 2-month long break and find that my favorite top laner isn't nearly as popular anymore... is he just not very viable now or is he still a solid, mid-tier pick?
I think trinity is a really nice item now, but when it comes to fitting it into a build I have some difficulty. My standard Jayce build for example is boots/muramana/LW/BC/BT/GA. If I'm versing double ap I might swap out the BT for a maw. Flat damage is just such an insane stat on Jayce that I would rather any of those items over a trinity.
Jayce isn't as silly as he used to be early/mid game, but his midgame is still decent and his lategame is still insane. I'd actually say with a GA he can duel just about any ADC/mage/assassin if he hits one shock blast.
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I was talking to someone about the end game item build for jayce, and I've come to the conclusion that jayce's best 6 item build would have to be:
Boots/Muramana/LW/IE/BT/Defensive (GA/Randuins/Warmogs/Maw(??))
The reason being that the way LW, Jayce's ranged passive (armorshred on first hit, honestly irrelevant overrall but yknow) and BC stack is horribly inefficient and IE with rank 5 hyperblast is amazing
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On October 14 2013 14:42 Dusty wrote: I was talking to someone about the end game item build for jayce, and I've come to the conclusion that jayce's best 6 item build would have to be:
Boots/Muramana/LW/IE/BT/Defensive (GA/Randuins/Warmogs/Maw(??))
The reason being that the way LW, Jayce's ranged passive (armorshred on first hit, honestly irrelevant overrall but yknow) and BC stack is horribly inefficient and IE with rank 5 hyperblast is amazing
What runes/masteries are you running? I understand IE on jayce but cleaver gives you cdr, a little more survivability and whilst I agree the stack isn't great in a team fight 1v1 it makes you a monster.
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If you don't go CDR boots what do you do for CDR with no items for it? Assuming no cdr runes blue pot/buff/masteries gets you to 24%, don't you notice that?
I mean I'm pretty sure you're a much better player than me so if you think this is 100% the best build I'll go with it, but I just feel like I'd much rather the cdr, 10 arpen, 200 hp and passive over the 30 extra AD and POSSIBLE chance my hypercharge will do insane damage.
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jayce is back motherfuckers
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On November 22 2013 19:34 Dusty wrote: jayce is back motherfuckers What are you building runes/masteries and stuff ?
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Been playing some tank Jayce with IBG/SV and whatever other tank stuff I need. Anyone else have any thoughts on it? With all the damage junglers recently, I find that our team just explodes and having a back up plan with Jayce is nice. You also feel like a boss jumping into the fray and smashing people.
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I've been jungling Jayce. It's a lot of fun when SotEL is a legit pickup since it gives all the stats you want on him.
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On December 25 2013 16:44 nyxnyxnyx wrote: I've been jungling Jayce. It's a lot of fun when SotEL is a legit pickup since it gives all the stats you want on him.
How do you get through the first five or so minutes of the game?
I found that portion of the game awfully rough. If you could get to like 6 without being behind you are strong, but like... getting there is hard. Those jungle minions hit hard.
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I start W and then max R>Q>W>E. You need to maximize the AA cancel/weave in skills in between autos. Also helps to walk inside camps to Q the whole bunch. I don't think Jayce has problems clearing camps. With blue up he clears amazing, and even if you donate second blue, having Spirit Stone by then makes everything easy.
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