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+ Show Spoiler +Sejuani is still new to LoL, but she has quickly become one of my favorites. The power curve is really fun to play; she is so weak at early levels she can barely clear the jungle, and then once you get a few items she goes berserk. I only jungle her, and will add a lane guide if someone posts one, or a link. And this jungle guide is my low elo way to play sejuani, if others have different ideas I can change what guide is in the first post.
Sejuani, the Winter's Wrath
![[image loading]](http://riot-web-static.s3.amazonaws.com/images/news/January_2012/2012_01_14_sejuani_reveal/Sejuani_splash0_thumb.jpg)
Abilities - (R-E-W-Q, first 3 lvls are W-Q-W for jungle)
Frost (passive) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds. + Show Spoiler +
Q: Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion. + Show Spoiler +great for escape, initiation, and getting a frost charge to permafrost (like trynd's spin move)
W: Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost. + Show Spoiler +(like shyvana's aoe) Starts out feeling very weak, damage becomes noticeable, and quite good, later on.
E: Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically. + Show Spoiler +amazing slow throughout the game, and by the time you max it, the damage is decent too in the midgame.
R: Glacial Prison (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost. + Show Spoiler +One of the best ults in the game imo. the aoe is quite large, and the range is solid.
Items - for jungle cloth + 5 pots philo merc treads/ninja tabi glacial randuin shurelias abyssal sunfire
Masteries: I run 9/21/0
Runes: I'm not sure what the optimal set up is. I use +18% attack speed (i dont think sejuani can jungle with less then 15% attack speed, or equivalent), some arpen, armor, mres, move speed, +health. Someone else probably has a better sense of what is the best rune page.
Overall:
Sejuani is an interesting jungle choice atm. The CC she has is nearly unrivaled, but that is balanced by her early game weakness. As for clear speed, she is slow til 4 or 5 and then she becomes one of the 3 or 4 fastest for the rest of the game. even clearing huge waves of creeps in a lane is ez with one q-w-e combo.
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When do you start ganks with her in the jungle? I mostly lane her (bot) but I have jungled her and sometimes I just afk jungle till 6 then do ganks but sometimes lanes need help and she clears so slow to start with But then again I always use my Tank rune page and generally have no real sense of what to do in the jungle. I also tend to get a Shyrelias and also like Frozen Heart for armor/CDR and neglect stuff like atmas and get FM relatively late. Though that build is kinda gimped when you have derp teammates who can't kill people even though your a raging cc bot from hell who can't die but does crappy dmg lol.
Any tips on how to jungle more efficiently/quicker would be awesome.
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- for runes i mention attack speed. 15% is minimum for decent first clear.
- that first blue can leave you at 50% health for the rest of your first clear. ask whoever leashes to just help you kill it, and then smite when it gets to 400 hp. this helps a lot.
- W-Q-W-E is the best for fast jungle clearing imo. by 5 clear time wont be an issue anymore. use q to zoom into all the creeps at a camp, hit w when you are almost done moving, and then hit e for the aoe damage. all the creeps explode. this is my sejuani combo, very fun to pull off on an escaping enemy. one thing is i start regrowth - boots - philo - mercs. right after mercs get a health crystal. you can build this into many different items (HoG, Warmogs, Fromal), and it will instantly bump your jungle clear time with W damage.
- as for ganking, i go back to my original view on sejuani: weak early, strong late. Its like skarner, if you see an opening, especially if you have red, go for it and try to get an assist at least (pre 6), and then once you hit 6 you can roam at will. You only need 1 kill before 6 to be even in levels with solo lanes, and more often then not that is doable (or at least 1 or 2 assists, which are not as good, but close).
- if a lane needs help and you have to go before 6, just use the q-w-e combo on the enemy champ, preferably when they are pushed a bit, and then autoattack like crazy. pre 6 i dont expect this to get a kill, unless my teammate has a stun, but if i can get them to waste a flash then it can take some pressure off the lane.
- sejuani can be built as a CC tank like you do, with cdr and armor etc. but you mention the downside which is that you rely on your team to kill people. if i dont get fed early then ill fall back on a more tanky role.
- but if i do get fed then i find i snowball easily. how do you know you're fed? a ~18 minute warmog suddenly makes you very difficult to kill that early in the game. stacking health increases your survivability and your W damage. Warmog+fro mal+atmas is not insane damage, but squishys melt at a satisfying enough rate considering they are perma slowed. If you hit your target so they have frost then your W will be ticking for 300-400 per tick + 250 ad autoattacks.
- even when im fed and carrying i find my scores to be something like 8-3-20 like the game i just played, sejuani's no powerhouse, but the ok damage combined with perma slow and aoe stun is potent. sejuani has a similiar ability to punish teams that dont position well kind of like skarner, too.
- about my jungle route: start wolves/blue in any order. after those go wraiths, golems (pop your health pot here), then red buff. if your leash was bad you might have to b here. i think this is by design, sejuani with red that early in the game is op. if you are around half health you still cant gank but you can go do wraiths and then wolves again. i b here and buy boots or philo. now is a good time to gank. go do golems and gank that lane, or wolves and gank the opposite side. around 6:15 your jungle should be clear and you can gank if you want, you should be lvl 5.5 here, and have philo and boots + wards. around 7:15 go do wolves again and then blue and you are 6. once you are 6 ganking and clear times are both much improved and the game should be a bit smoother.
The thing i keep in mind while jungling sejuani (and really any jungler that clears fast, which sejuani does after the brutal first few lvls), is that you can clear the jungle so fast that you have EXTRA time to gank in between jungle spawns. this means even if you start off behind (equal to the duo lanes in xp), through post 6 ganks you can eventually catch up and equal if not surpass the solo lanes in level. this is why the game is not over if your team feeds in the first few minutes. ive played 40+ games with sejuani and the power curve and xp level curve seem very pronounced to me.
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Thanks for the reply! I think what I have trouble with most is mana once mid starts wanting blue, that and getting better at minimizing the hp I lose to camps. She is such a beast late game though omg her ult soo good :D
I will try the attack speed runes though.
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United States37500 Posts
Runes should be AS Marks, Flat Armor Seals, MR/Level Glyphs, your pick of Quints (I'd personally go with MS).
Do not buy Mallet or Rylai's, those are horrible items for someone who not only slows on auto but also has a gap closer. Also FoN over Banshee's if you need MR.
For Jungle, WQWEER, R > E > W > Q is correct.
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if i dont have blue and am clearing jungle camps in the midgame i only use W, and autoattack a different creep everytime so they all get frost. just refresh W when the cd is up. its reasonably fast, and conserves mana. philo also helps a lot, wriggles just isnt necessary on sejuani for clear speed.
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p.s. if you wanna be a dick do ashe sejuani bot lane and max permafrost Permafrost has like 1000 range and Volley and Frost Arrow both have pretty long. Sejuani also makes ganking super easy, she can roam or counterjungle well, and she has reasonable utility with low farm (long range aoe stun and good peeling). Northern Winds is her worst skill for teamfights anyways (who needs damage huehue). Oh and Ashe arrow Sejuani ult or permafrost is pure amusement.
Downsides: probably still loses to support/carry, leaves team somewhat lacking in damage, Sejuani doesn't scale too well
THIS DOESN'T WORK ashe frost arrow doesn't let you permafrost things very sad
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Mallet is worthless on her because if you hit someone they are already dead. Replace it with a hog->randuins. MUCH better distribution of stats that she likes.
Personally, my build ends up looking more like philo-boots-hog, with the final build (against a balanced team) being
Boots, Glacial, Randuins, Shurelias, abyssal, and some form of extra health, usually a sunfire.
I think it is very important not to get sucked into the "look her w does damage based on health" thing and completely ignore the fact that EHP is much more valuable than HP. Not to mention my build does a fair amount of damage but also brings MUCH more team utility to the table, and makes me basically unkillable.
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I really find her W to be a weak clearing spell. I prefer to go WQEE, R>E>W>Q, allows you to burst down small camps at level 4. She clears really slow nonetheless. I feel like without blue you cannot clear fast and have mana for ganking so when I play her I have been running regrowth start into philo because she really needs mana, but that still doesnt feel like enough so I have been experimenting with dorans rings, chalice and fiendish ...and as trolol as that sounds I really liked it. I wish the path was a little cheaper but I find both Morellos and Nashors to be good items. I also get HoG early
If I go Morello route I like to go Wits End for AS, the games I have gone Nashors I just grab a Negatron if I need to.
So I have been trying the regrowth - philo - boots - HoG - Boots 2/Fiendish Codex - armor or MR - Morellos or Nashors (depending on how much money I have, how the game is going, Nashors being my first choice,) Wits End if Morellos, Negatron if Nashors, finish Shurelyas and Randuins, Negatron into FoN if not Wits End build
Good survivability in all areas, fair amount of damage, 40% CDR (which I find a necessity,) double GP5 jungle, enough MP5, AS
End build being Mercs, Shurelyas, Randuins, Nashors, FoN +1
I also think Locket could be a good choice instead of Randuins in which case you could get an Atmas as your last item or before FoN etc.
I'm only at 1400 so
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On February 07 2012 00:37 NeoIllusions wrote: Runes should be AS Marks, Flat Armor Seals, MR/Level Glyphs, your pick of Quints (I'd personally go with MS).
Do not buy Mallet or Rylai's, those are horrible items for someone who not only slows on auto but also has a gap closer. Also FoN over Banshee's if you need MR.
For Jungle, WQWEER, R > E > W > Q is correct.
I prefer getting E at lvl 3 and not skilling W again until you can't skill E or R... the clear speed is slightly faster for small camps b/c of the Q->W->E burst, but slower for a big camp, however, it is worth the ability to gank at lvl 3, and have stronger ganks overall for the next few levels.
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On February 07 2012 04:58 Two_DoWn wrote: Mallet is worthless on her because if you hit someone they are already dead. Replace it with a hog->randuins. MUCH better distribution of stats that she likes.
Personally, my build ends up looking more like philo-boots-hog, with the final build (against a balanced team) being
Boots, Glacial, Randuins, Shurelias, abyssal, and some form of extra health, usually a sunfire.
I think it is very important not to get sucked into the "look her w does damage based on health" thing and completely ignore the fact that EHP is much more valuable than HP. Not to mention my build does a fair amount of damage but also brings MUCH more team utility to the table, and makes me basically unkillable. this looks like a good build. i think ill try it. my build ends up in basically the same spot - unkillable and decent damage, but yours does have way more extra stuff going on with items.
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Yea Randuins is really good on her. I do somewhat he does but I don't get an abyssal and instead get 2 hp items (warmogs and sunfire usually or like a BV if I need the MR).
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vaporized so whats a good laning item build? no jungle
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Is attack speed reds really the best jungle option?
I use either armor reds yellows quints / MR/18 blues or armor red quints HP yellows MR/18 blues. She is weak to counter jungling regardless of what you do and the extra amor helps a lot since you buy nothing but HP and regen for a very long time.
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Starting regrowth is so dangerous, she goes really low hp, people already like to invade Sejuani because she is just not a strong duelist, I think cloth 5 is the better option, just for the safety of the first clear.
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ASPD runes are a must. Otherwise the initial clear is incredibly slow and you end up with lower life then if you had tanky runes.
The current path that I've been going with (starting regrowth) is wolves, blue, wraiths, wolves, wraiths, red, golems. You get pretty low but it sets you up nicely for a philo and boots when you b.
I think Sejuani would be very viable if she wasn't so awful if she gets countered jungle which any decent jungler already knows.
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sorry didnt see the thread bumped, and sejuani deserves better. i updated the items section and agree that cloth + 5 and aspd runes make the early levels more manageable (i wouldnt jungle without them).
sejuani is still one of my favorites. her power curve is crazy. she goes from one of the weaker pre-6 champs to beastly levels by end game as long as your team is competent.
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So, Sejuani loses top lane pretty hard to: Rumble Udyr Wukong Swain Fedora Jarman among others. Her W doesn't do enough damage at early levels to be worth 4 seconds of creep aggro, or even just 4 seconds of straight up fighting against most other top lanes. She can't outpush anyone because she has to be in the middle of creeps to push at all, and they can just walk up and hit her and win the trade. She has no sustain either, so she loses top to just about everyone.
Maxing E might have better results however.
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Magneto I understood, but who is Fedora? @_@
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On March 27 2012 05:37 Alaric wrote: Magneto I understood, but who is Fedora? @_@ Really? I didn't mean to write magneto I was watching MvC2 lol Fedora is Fiora.
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