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On May 07 2012 18:32 Synwave wrote:Show nested quote +On May 07 2012 07:16 Southlight wrote:On May 07 2012 06:22 Juicyfruit wrote: The best thing about Sejuani compared to Mummy is that if your teammates don't follow your initation at least you don't die immediately, lol. She does significantly less damage, invests more to clear faster (a level in an otherwise useless skill), and isn't as game-changing. You can die by accident once with Amumu and it hardly matters because you hit like a truck later. Also Amumu 1v1s a lot of heroes very easily. Sejuani's mobility is obviously higher, but it still takes forever. Also I had a tendency to get really fed with Seju but a fed Seju is pretty useless. I other words why arent you playing ashe or why isnt the jungle the hard carry I guess the answer that cloth is requiered by this guide basically underlines this guide.
Cloth really isn't required. Regrowth is her best start, and it's not that difficult if you get the standard leash.
Also I'm pretty sure someone on GD ran the numbers and Sejuani's sustained damage in a fight outscales all the other tank characters like Amumu/Nautilus/Singed because when you look at the HP scaling on W it gets pretty ridiculous.
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Sejuani doing more sustained damage than Amumu/Nautilus might be possible, but it depends very heavily on the assumptions you're making about the situation.
For example, compare Sejuani's W versus Amumu's. Against a low health carry Sejuani appears to have an advantage since her W is based on her personal health rather than her target's. However, the uptime on Sejuani's W is only 50% without CDR, meaning her sustained damage is only 33+1.5% max health (compared to Amumu's 24+2.7% with 100% uptime). The target needs to have roughly half Sejuani's health for her W's damage to be superior to Amumu's.
Sejuani's health scaling is a strong point, but it's not an overwhelming advantage.
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This champion is soooo underplayed. I carry so hard building her pure HP.
I focus on leveling E. Her clear post level ~4 is no problem with a q->w->e combo.The whole camp just dies by the end of the w. Ganks are realllllly strong by forcing summoners as early as level 3, then coming back to finish the job.
Late game her ult can singlehandedly win a teamfight. She has become my favorite champion.
Edit: I also find her hp damage scaling to be wicked lategame.
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In related news, Sej is boss on Dominion, where mobility is king and early game weakness is less pressing.
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On May 08 2012 02:12 Holytornados wrote: This champion is soooo underplayed. I carry so hard building her pure HP.
I focus on leveling E. Her clear post level ~4 is no problem with a q->w->e combo.The whole camp just dies by the end of the w. Ganks are realllllly strong by forcing summoners as early as level 3, then coming back to finish the job.
Late game her ult can singlehandedly win a teamfight. She has become my favorite champion.
Edit: I also find her hp damage scaling to be wicked lategame. what item build do u use? hopefully it includes atmas
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On May 07 2012 18:32 Synwave wrote:Show nested quote +On May 07 2012 07:16 Southlight wrote:On May 07 2012 06:22 Juicyfruit wrote: The best thing about Sejuani compared to Mummy is that if your teammates don't follow your initation at least you don't die immediately, lol. She does significantly less damage, invests more to clear faster (a level in an otherwise useless skill), and isn't as game-changing. You can die by accident once with Amumu and it hardly matters because you hit like a truck later. Also Amumu 1v1s a lot of heroes very easily. Sejuani's mobility is obviously higher, but it still takes forever. Also I had a tendency to get really fed with Seju but a fed Seju is pretty useless. I other words why arent you playing ashe or why isnt the jungle the hard carry I guess the answer that cloth is requiered by this guide basically underlines this guide.
What on earth are you talking about? A lot of non-hard-carry jungles are capable of snowballing. Seju has horrendous scaling on her skills, which is probably what keeps her "balanced" given the multitude of tools she has available. It's like jungling with Leona if she could. It'd still be inferior to jungle Naut.
I like Seju's skillset but it's very hard to justify choosing her over Amumu because the cooldown on Q is so high for no apparent reason. It'd be the easiest way to buff her into viability.
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On May 08 2012 11:59 Southlight wrote:Show nested quote +On May 07 2012 18:32 Synwave wrote:On May 07 2012 07:16 Southlight wrote:On May 07 2012 06:22 Juicyfruit wrote: The best thing about Sejuani compared to Mummy is that if your teammates don't follow your initation at least you don't die immediately, lol. She does significantly less damage, invests more to clear faster (a level in an otherwise useless skill), and isn't as game-changing. You can die by accident once with Amumu and it hardly matters because you hit like a truck later. Also Amumu 1v1s a lot of heroes very easily. Sejuani's mobility is obviously higher, but it still takes forever. Also I had a tendency to get really fed with Seju but a fed Seju is pretty useless. I other words why arent you playing ashe or why isnt the jungle the hard carry I guess the answer that cloth is requiered by this guide basically underlines this guide. What on earth are you talking about? A lot of non-hard-carry jungles are capable of snowballing. Seju has horrendous scaling on her skills, which is probably what keeps her "balanced" given the multitude of tools she has available. It's like jungling with Leona if she could. It'd still be inferior to jungle Naut. I like Seju's skillset but it's very hard to justify choosing her over Amumu because the cooldown on Q is so high for no apparent reason. It'd be the easiest way to buff her into viability.
Actually the easiest way to buff her into viability is 5-10 damage on level 1 W and maybe level 2 and a point of health regen so she clears faster initially and isn't horribly bullied by Lee Sin or Mundo.
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On May 08 2012 11:59 Southlight wrote:Show nested quote +On May 07 2012 18:32 Synwave wrote:On May 07 2012 07:16 Southlight wrote:On May 07 2012 06:22 Juicyfruit wrote: The best thing about Sejuani compared to Mummy is that if your teammates don't follow your initation at least you don't die immediately, lol. She does significantly less damage, invests more to clear faster (a level in an otherwise useless skill), and isn't as game-changing. You can die by accident once with Amumu and it hardly matters because you hit like a truck later. Also Amumu 1v1s a lot of heroes very easily. Sejuani's mobility is obviously higher, but it still takes forever. Also I had a tendency to get really fed with Seju but a fed Seju is pretty useless. I other words why arent you playing ashe or why isnt the jungle the hard carry I guess the answer that cloth is requiered by this guide basically underlines this guide. What on earth are you talking about? A lot of non-hard-carry jungles are capable of snowballing. Seju has horrendous scaling on her skills, which is probably what keeps her "balanced" given the multitude of tools she has available. It's like jungling with Leona if she could. It'd still be inferior to jungle Naut. I like Seju's skillset but it's very hard to justify choosing her over Amumu because the cooldown on Q is so high for no apparent reason. It'd be the easiest way to buff her into viability. Sorry for the miscommunication. My point was she isn't a good jungler. If you want a disable/tank/carry there are better alternatives. I guess you could say were agreeing in an odd sort of way?
Seju doesn't snowball. She is a disable/chase tank that can jungle...slowly.
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On May 09 2012 17:20 Synwave wrote:Show nested quote +On May 08 2012 11:59 Southlight wrote:On May 07 2012 18:32 Synwave wrote:On May 07 2012 07:16 Southlight wrote:On May 07 2012 06:22 Juicyfruit wrote: The best thing about Sejuani compared to Mummy is that if your teammates don't follow your initation at least you don't die immediately, lol. She does significantly less damage, invests more to clear faster (a level in an otherwise useless skill), and isn't as game-changing. You can die by accident once with Amumu and it hardly matters because you hit like a truck later. Also Amumu 1v1s a lot of heroes very easily. Sejuani's mobility is obviously higher, but it still takes forever. Also I had a tendency to get really fed with Seju but a fed Seju is pretty useless. I other words why arent you playing ashe or why isnt the jungle the hard carry I guess the answer that cloth is requiered by this guide basically underlines this guide. What on earth are you talking about? A lot of non-hard-carry jungles are capable of snowballing. Seju has horrendous scaling on her skills, which is probably what keeps her "balanced" given the multitude of tools she has available. It's like jungling with Leona if she could. It'd still be inferior to jungle Naut. I like Seju's skillset but it's very hard to justify choosing her over Amumu because the cooldown on Q is so high for no apparent reason. It'd be the easiest way to buff her into viability. Sorry for the miscommunication. My point was she isn't a good jungler. If you want a disable/tank/carry there are better alternatives. I guess you could say were agreeing in an odd sort of way? Seju doesn't snowball. She is a disable/chase tank that can jungle...slowly.
She only jungles slowly early when she is vulnerable to counter jungling..thats pretty much it. She has decent ganks pre 6 and great ganks post 6.
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been playing sejuani in 1700-1800 elo and her game plan is hit 6 win game.
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I play Naut.or Sej when I jungle and 7/10 times people comment when I pick Sej.
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Anyone tried Midjuanie yet?
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On November 09 2012 09:43 nosliw wrote: Anyone tried Midjuanie yet?
I played her mid 3 times in normal draft against 3 different opponents ranging from 1.2k to 1.5k Elo. My first game against an Akali mid I absolutely crushed her in lane; but I had a lot of difficulties against Lux and Ryze in the other two games even though my lane opponents were actually far less skilled than me. I was able to outplay the 1200 Elo Ryze by shove-then-roam, but I don't think any competent Ryze would let me do that.
I feel that she can have good lane presence and good trading potential if she can Q in and STICK to her lane opponent for most of the duration of her W (her best damage tool). With all 5 seconds of her DoT from her W and frost, she can do 330 + 0.7 * ap + 15% max health of damage (15% max health at level 9 translates to roughly 160 damage). If you can't stick to your target you are better off maxing E first, but her E also deals less damage. I have only seen Scarra maxing E first.
Against anything that is ranged and can kite you it's a terrible lane for Sejuani. I had a terrible time laning against Lux (because of her Q and partially her W as well), and I have seen Scarra having a hard time against Orianna. But once she can get to level 7~9 she can roam pretty well because her R and her slows are absolutely terrorizing in ganks. Her waveclear is pretty broken if she has control of the lane.
Her damage is deceptively high. Not Rumble that kind of high, but it's pretty good when you R -> Q -> E -> W and grind your opponents' healthbars away (her R also applies Frost, so you can R -> E if Q is not feasible for any reason). Her CCs are obviously very good as well.
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On May 08 2012 12:26 Seiuchi wrote:Show nested quote +On May 08 2012 11:59 Southlight wrote:On May 07 2012 18:32 Synwave wrote:On May 07 2012 07:16 Southlight wrote:On May 07 2012 06:22 Juicyfruit wrote: The best thing about Sejuani compared to Mummy is that if your teammates don't follow your initation at least you don't die immediately, lol. She does significantly less damage, invests more to clear faster (a level in an otherwise useless skill), and isn't as game-changing. You can die by accident once with Amumu and it hardly matters because you hit like a truck later. Also Amumu 1v1s a lot of heroes very easily. Sejuani's mobility is obviously higher, but it still takes forever. Also I had a tendency to get really fed with Seju but a fed Seju is pretty useless. I other words why arent you playing ashe or why isnt the jungle the hard carry I guess the answer that cloth is requiered by this guide basically underlines this guide. What on earth are you talking about? A lot of non-hard-carry jungles are capable of snowballing. Seju has horrendous scaling on her skills, which is probably what keeps her "balanced" given the multitude of tools she has available. It's like jungling with Leona if she could. It'd still be inferior to jungle Naut. I like Seju's skillset but it's very hard to justify choosing her over Amumu because the cooldown on Q is so high for no apparent reason. It'd be the easiest way to buff her into viability. Actually the easiest way to buff her into viability is 5-10 damage on level 1 W and maybe level 2 and a point of health regen so she clears faster initially and isn't horribly bullied by Lee Sin or Mundo.
How about +3 armour and +1 sec on W, very excited to get home tonight and try her out in the new jungle with these buffs.
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On December 05 2012 14:12 Skithiryx wrote:Show nested quote +On May 08 2012 12:26 Seiuchi wrote:On May 08 2012 11:59 Southlight wrote:On May 07 2012 18:32 Synwave wrote:On May 07 2012 07:16 Southlight wrote:On May 07 2012 06:22 Juicyfruit wrote: The best thing about Sejuani compared to Mummy is that if your teammates don't follow your initation at least you don't die immediately, lol. She does significantly less damage, invests more to clear faster (a level in an otherwise useless skill), and isn't as game-changing. You can die by accident once with Amumu and it hardly matters because you hit like a truck later. Also Amumu 1v1s a lot of heroes very easily. Sejuani's mobility is obviously higher, but it still takes forever. Also I had a tendency to get really fed with Seju but a fed Seju is pretty useless. I other words why arent you playing ashe or why isnt the jungle the hard carry I guess the answer that cloth is requiered by this guide basically underlines this guide. What on earth are you talking about? A lot of non-hard-carry jungles are capable of snowballing. Seju has horrendous scaling on her skills, which is probably what keeps her "balanced" given the multitude of tools she has available. It's like jungling with Leona if she could. It'd still be inferior to jungle Naut. I like Seju's skillset but it's very hard to justify choosing her over Amumu because the cooldown on Q is so high for no apparent reason. It'd be the easiest way to buff her into viability. Actually the easiest way to buff her into viability is 5-10 damage on level 1 W and maybe level 2 and a point of health regen so she clears faster initially and isn't horribly bullied by Lee Sin or Mundo. How about +3 armour and +1 sec on W, very excited to get home tonight and try her out in the new jungle with these buffs.
I am very tempted to try building Liandry's Torment on mid Sejuani... waiting for her to be free again.
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On December 05 2012 14:15 Sufficiency wrote:Show nested quote +On December 05 2012 14:12 Skithiryx wrote:On May 08 2012 12:26 Seiuchi wrote:On May 08 2012 11:59 Southlight wrote:On May 07 2012 18:32 Synwave wrote:On May 07 2012 07:16 Southlight wrote:On May 07 2012 06:22 Juicyfruit wrote: The best thing about Sejuani compared to Mummy is that if your teammates don't follow your initation at least you don't die immediately, lol. She does significantly less damage, invests more to clear faster (a level in an otherwise useless skill), and isn't as game-changing. You can die by accident once with Amumu and it hardly matters because you hit like a truck later. Also Amumu 1v1s a lot of heroes very easily. Sejuani's mobility is obviously higher, but it still takes forever. Also I had a tendency to get really fed with Seju but a fed Seju is pretty useless. I other words why arent you playing ashe or why isnt the jungle the hard carry I guess the answer that cloth is requiered by this guide basically underlines this guide. What on earth are you talking about? A lot of non-hard-carry jungles are capable of snowballing. Seju has horrendous scaling on her skills, which is probably what keeps her "balanced" given the multitude of tools she has available. It's like jungling with Leona if she could. It'd still be inferior to jungle Naut. I like Seju's skillset but it's very hard to justify choosing her over Amumu because the cooldown on Q is so high for no apparent reason. It'd be the easiest way to buff her into viability. Actually the easiest way to buff her into viability is 5-10 damage on level 1 W and maybe level 2 and a point of health regen so she clears faster initially and isn't horribly bullied by Lee Sin or Mundo. How about +3 armour and +1 sec on W, very excited to get home tonight and try her out in the new jungle with these buffs. I am very tempted to try building Liandry's Torment on mid Sejuani... waiting for her to be free again.
Yep, even as a jungle item it's not completely terrible, Sejuani is going to rock some serious face.
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Been doing some sej jungle testing. A few results: Cloth or Hunter's Machete + 5 pots with aspd reds and rest armor 0/21/9, cleared wolves-blue-wraiths-wolves-red-wraiths in ~4:15 but got extremely low. Help on wolves/blue would shave off ~15 seconds at least and save ~2-300 hp (wolves alone took 25 seconds).
Pig damage feels much scarier now. Maybe that's because of the +1 sec on W, or maybe just because it's easier to itemize lots of health. New Warmogs is lovely, as is the Spirit of Tank, which mostly takes care of your jungle mana. Randuins is also very appealing. I think sitting on a Neg Cloak is best for MR right now. Aegis is still fantastic. Shurelya's is still good but it's harder to build up to it now and the stats aren't as lovely, esp. compared to Spirit of Tank. Captain seems like the go-to boots enchant, probably on top of Tabi or Mercs.
Next jungle to try: 0/?/? with Wealth mastery, Machete+Bottle start.
Can't wait to party all over dominion with pig either.
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On December 06 2012 01:28 Tooplark wrote: Been doing some sej jungle testing. A few results: Cloth or Hunter's Machete + 5 pots with aspd reds and rest armor 0/21/9, cleared wolves-blue-wraiths-wolves-red-wraiths in ~4:15 but got extremely low. Help on wolves/blue would shave off ~15 seconds at least and save ~2-300 hp (wolves alone took 25 seconds).
Pig damage feels much scarier now. Maybe that's because of the +1 sec on W, or maybe just because it's easier to itemize lots of health. New Warmogs is lovely, as is the Spirit of Tank, which mostly takes care of your jungle mana. Randuins is also very appealing. I think sitting on a Neg Cloak is best for MR right now. Aegis is still fantastic. Shurelya's is still good but it's harder to build up to it now and the stats aren't as lovely, esp. compared to Spirit of Tank. Captain seems like the go-to boots enchant, probably on top of Tabi or Mercs.
Next jungle to try: 0/?/? with Wealth mastery, Machete+Bottle start.
Can't wait to party all over dominion with pig either.
Any further thoughts on S3 pig? Tried working towards Runic Bulwark over Neg Cloak, or is it too inventory-intensive if yr going for Spirit of Ye Olde Golem/Mogs/Omen? Util start w/machete+bottle feasible, or will you get slaughtered by jungle mobs without an understanding team to bumrush yr L1 clear?
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Best basic build I've found so far is Spirit of the Ancient Golem/Ninja Tabi/Runic Bulwark. I think Runic Bulwark is pretty much mandatory on anyone of her class, but it's especially good for Sejuani with how much HP it gives. After that you can fill out with items like Frozen Heart/Sunfire/Abyssal depending on what you need.
I haven't tried Utility start with Machete/Bottle, but from doing 5 pots Machete with 21 defense I imagine you'd have to back before hitting 4. Not sure if you'd survive the lizard.
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On December 12 2012 08:32 Seiuchi wrote: Best basic build I've found so far is Spirit of the Ancient Golem/Ninja Tabi/Runic Bulwark. I think Runic Bulwark is pretty much mandatory on anyone of her class, but it's especially good for Sejuani with how much HP it gives. After that you can fill out with items like Frozen Heart/Sunfire/Abyssal depending on what you need.
I haven't tried Utility start with Machete/Bottle, but from doing 5 pots Machete with 21 defense I imagine you'd have to back before hitting 4. Not sure if you'd survive the lizard.
This worked much better than I expected :O Pig rider woman new favourite champ.
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