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[Champion] Riven

Forum Index > LoL Strategy
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Navi
Profile Joined November 2009
5286 Posts
Last Edited: 2011-12-06 03:08:14
October 07 2011 03:36 GMT
#1
http://www.solomid.net/guides.php?g=7583
In a prettier format

Riven is a highly unappreciated pick right now. Like many other champions who were not blatantly OP at release, I feel that many people took one look at her, tried a generic build that would work on a seemingly similar champion ("tanky DPS" in her case), found that it was extremely underwhelming (due to bad build, lack of skill / comfort with their skillset, and knowing what comps they fit in best), and gave her up. I feel the biggest problem that most people have playing Riven is playing her in the early levels and itemizing her correctly, and if you get both of those right, she can become the hardest carry in the game.

Patch Notes:
+ Show Spoiler +
V1.0.0.125:

Broken Wings Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
1st/2nd Use: Deals damage to a small area in front of her
3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
Ki Burst Ki Burst: Riven damages and stuns nearby enemies.
Valor Valor: Riven dashes forward and gains a shield for a short duration.
Blade of the Exile Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
Wind Slash Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.
Runic Blade Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.



Summoners: I run tele flash. Exhaust flash and ignite flash work (definetly cheesier in lane) but tele flash lets you farm up while allowing presence in dragon fights and lets you farm while splitpushing lategame. You want to farm up. You also are unparalleled 1v1 lategame. It makes for a strong splitpusher.

[image loading]

Runes: Arpen reds
Flat armor yellows (dodge is okay but not necessary because lategame the mobility increase from nimbleness is fairly minimal compared to your movement from q and e with r activated, and it makes you that much more of a lane bully)
Flat magic resist or scaling blues, preference / lane matchup decided
Quints: Flat AD or Armor (armor if the lane requires it, AD otherwise)

Skill order: R>W>E>Q with Q level 1

Reasons to/to not play her:
+ Show Spoiler +

Strengths:
1. Scaling
As in the longer it goes the more and more powerful she will become (in terms of power curve relative to other champions, she only gets stronger: multiplicative AD on her ult makes this so), as long as you aren't getting denied farm on her its relatively easy to make a comeback against fed APs and AD carries with good positioning and itemization

If the game ever gets to the point where you have 6 items on you, you should not lose unless the rest of your team is like level 9 and even then it is possible to win because you 3 shot the tanky guys and 1 - 2 shot the squishies

2. Strength in lane
She's strong. She wins a lot of lanes outright, and the ones she does not, it is difficult to deny her farm because she has high mobility to escape from combos and ganks. She doesn't mind trading farm either in close matchups, because she will scale harder in 99% of them.

3. Scaling
I have to put it here again because it might have not gotten across the first time around. She is stronger than ANYBODY as long as you position and play yourself somewhat like what you really are, the hardest carry in the game. Unless you are the absolute tankiest person on your team you don't run in like a "tanky DPS". Let your teammates soak up the engagement cc, whether that be tibbers or galio ultimate. If you can avoid the majority of AoE cc and can get in a position to deal damage, you have done your job. Your e and q give you massive mobility, even through slows. As long as you're whacking something, you are doing your job. If you are whacking a squishy, even better for you. If I haven't sold you yet, here are some numbers. With a completed build, I see myself doing 1300-1400 damage crits lategame with passive and ult on, not to mention the 500 damage aoe nuke ministun on w (which is actually incredibly useful in teamfights, if your team has an aoe ultimate it is a really good setup as well as dumb aoe damage lategame), 500 damage shield on a super low cd esp with blue elixir and or buff (when you can shield every 4 seconds for 500 damage that adds up VERY quickly), and of course her ult which executes anybody who flashes away from your initial RAWRIHITYOUdamage. Lategame, as long as you take away their health to about 25-35%, the r active almost always a kill if you itemize correctly. She is a MONSTER, and you have to build a team around that accordingly.

Weaknesses:
With wriggles build, there is definite vulnerability while you are waiting for your first BF / BT against certain matchups, but no lane is impossible to farm if you know when to relent and when trading is worthwhile.



Now that I have sold you on riven's superpowers I will go into details on builds and stuff.

First I'll go into items because that is where I feel the vast majority of riven players go absolutely wrong.
Lots of people have the mentality that they have to build riven as a "tanky DPS" with mallet / warmog + atma and other stuff. Whether this is due to Xpecial's lacking first riven guide (the second is better but I feel ghostblade is a bad choice on her) where he just listed random items that characters like lee sin could reasonably get or due to Hotshot's riven games where he got tanky dps items and performed mediocrely, or most likely, a preconception of how she should be played, I do not know.
She scales best with 3 things and 3 things only.

1. DAMAGE. (This includes LW and the subsequent armorpen passive). Her survivability and more obviously her damage output scale with this due to her e and her entire kit respectively. The fact that you get free EHP out of the more times you cast your E makes building any sort of health worse and worse the later the game goes on. Her E is so batshit insane that if you get off several E's in the course of the fight it is more effective than jax's passive, or nasus ult, or the vast majority of skills and passives that give free HP.

2. PURE ARMOR AND MRES. Due to the fact that you get free HP out of building massive AD, then to bolster your survivability all that is left is the relevant defensive stats. Guardian angel is super good because it gives you a shitton of this, and synergizes very well with her e and

3. LIFESTEAL. If you build tanky enough for step 2, then combined with your e, lifesteal makes you super sustained in fights. You are probably have more survivability with a decent build that contains lifesteal than some dumb atmogs build because you will heal as long as you don't get instagibbed, and with proper AD, an extra 500 damage shield with E will prevent you from being so. It also doesn't hurt that the item that gives the most lifesteal also gives the most AD in the game either.
You don't need the mobility that the ghostblade in xpecial's updated guide gives, as your q and e will let you go where you want in teamfights. You do like CDR, but not to the point where you would get a vastly inferior lategame item (as compared to LW's godly passive) on a super powerful lategame champ. If you want cdr, get a blue pot, tell your support to get soul shroud, and go kill a bitch for their blue.

Item Build:
Usually:
cloth5pot -> wriggles & boots -> BT / GA / mercs parts as needed (completing the BT first takes precedence over finishing GA) -> GA -> LW / BT / IEDGE (selling the wriggles for your last item).
+ Show Spoiler +

The reasoning behind each item is this:
Cloth5pot: I have tried various openings, such as dblade, cloth5pot, boots3pot, null mantle 2pot, whatever. except for a select few matchups against some casters, cloth5pot generally seems to be the strongest opening in the vast majority of lane matchups (especially top, where I feel riven is at home). Even against casters, cloth5pot helps against autoattack harass (which is extremely noticeable) and gives the riven player a nice margin of error to work with. In matchups where the opponent goes dblade or boots 3 pot (not giving riven the respect she deserves!) you can win via straight attrition. in cloth5pot matchups, riven's superior damage with no mana constraints usually wins you exchanges as well unless you take abnormal amounts of creep aggro. In general, a very safe, a very strong, and a very direct counter opening to most top laners.
Wriggles: gives all 3 of the stats that riven loves (mentioned above) and a free ward to boot! This is your laning item, as well as being just a nice little bit of everything until you really start rolling. There is at least one hero that becomes immediately more sustainable than you with wriggles (udyr) when you both get it, but don't give a damn cause you will outscale the bloody hell out of him later. Wriggles will let you farm against any laner as long as you know when to play passive and when to abuse the imba lifesteal it gives. If you have immediate trouble finishing your wriggles, you CAN go dblades and save the cloth for GA later, but you forsake the sustain that wriggles gives (which makes up for her natural lack of sustain: her base hp regen, while great, cannot make up for the sustain that a lot of skills and passives that champs like yorrick and udyr have) as the lifesteal on dblades are much more ignorable than that of wriggles. You don't get wriggles for the immediate damage or impact on teamfights though, but mostly as a method to be able to farm up for your
Bloodthirster: godly on her for abovementioned reasons. As soon as you get some stacks rolling on a bloodthirster, you are very powerful in teamfights. Also, if your laning opponent is unfortunate enough to still be laning against you, you can destroy him and then lifesteal whatever meager damage he has dealt to you. You will definetly notice the boost in damage on all of your skills and e as soon as you have completed the BF, and it will only get bigger as you complete your BT.
GA and mercs: both give very good defensive stats, and both of their passives are great on riven. If your opponent team is full of AD, then you may want to complete the chain vest or cloth armor before completing your mercs (or both!) for midgame fights. If you need immediate oomph in a teamfight because your team is struggling, then you should consider grabbing some of these before finishing your BT or BF; this is however highly suboptimal because Riven's weakest point is when she is farming for her first BF sword, and unless you can make an immediate advantage through winning a teamfight with the increased survivability, it just lengthens the time in which she is weak. When she has GA completed and BT stacked though, she is incredibly powerful, doing massive damage and being hard to focus due to her 150+ armor (often hitting 180-200 lategame depending on masteries and runes) and the GA passive combining well with her e and lifesteal.
LW / Additional BT / Iedge: More damage / lifesteal. Order is situational, if they're stacking armor because they are terrified of you LW, BT and Iedge are both solid choices otherwise. I will usually get whichever I can afford if I'm not going or have already completed LW. Neither is usually strictly superior to the other if you haven't sold your wriggles yet, but BT is more affordable and helps surviving more, IEdge is more damage (but I hardly ever feel a lack of damage at this point in the game). After you get Iedge, make sure to start chugging green elixers as it really is a huge increase in crit, and if fights are close (which they generally tend to not be after you finish most of your core) then red pots as well. Chugging all 3 pots is a must when you're ending the game or have your build completed.

QSS is situationally okay, but if you're playing correctly GA does lessen the threat of a suppression instaburst. Buy in place of the second BT if needed, and probably sell it for the BT by endgame anyway.


Playstyle:
She's quite strong against melee ADs with armor page and cloth5pot, because unlike many melee ADs, she does not require boots to use her skills well (garen talen etc.) given her skills' mobility and of course if she trades correctly with a dblade opening she will force them back at level 2 or earlier. Thus against most common top picks she is quite strong.

She is also impossible to completely kite as she can bite the bullet for a level or 2 and go for a combo at levels 2 or 3 even against traditional ad carries like caitlyn. The mobility combined with such a sustained opening makes her a threat in most lanes.

Early game:
+ Show Spoiler +
Riven's level 1 is terrifying. It should not be played passively if possible. With flat AD quints and the masteries above, your passive gives you 10 additional damage on an autoattack with it charged, each q does 37 damage per hit, and she has 67 base damage on her autoattack.
So before resistances, if she gets a full combo with q auto q auto q auto off, she deals 342 damage total. That is quite a bit. Of course, with resistances and a margin of error of one less autoattack, it will come out to less, but it is still extremely formidable.
As Riven, you want to general take creep advantage level 1 or 2. Even if it means that you eat a little poke, suck it up and push the wave so that you will hit level 2 before the opponent (or at least get rid of the melee minions as early as possible). From there you can push your advantage and go aggressive with your q.
If you hit level 2 before your opponent and have already gotten level 1 damage on him, you can go again and chain in your w when you feel necessary. He should be near dead and forced to pop a pot. By nature of this kind of aggression, you are a target for ganks, so it is good to be wary of where the enemy jungler has started / is at any given time. If you feel the threat of being ganked early is very high, you might even request cvs / wards being put down by your support for toplane. Aside from ganks, there are relatively few lanes that you should lose straight up top lane if you open cloth5pot. The one thing to be wary of is if you run teleport to not go full retard against an opponent with exhaust or ignite, and to know your limits. This requires a little bit of falling and getting back up again (i.e. playing certain matchups until you know your limits and theirs) but once you have a good feel for it you can do well.


Matchups:
+ Show Spoiler +

garen can go for a level 2 kill wtih dblade and ad marks, but if he doesn't manage to kill her then, he's fucked
and her e makes it so that you can trade with garen post 3 very easily
not to mention you can w before his q auto gets into range and run away if you dont wanna fight with him at any point

pantheon gets destroyed and is fairly easy to gank
nasus gets destroyed and is easy to gank

cho is really disadvantaged level 1-2, but if he can get over the rocky early levels and builds some good armor early it can become a farm off (i still wouldn't want to play cho against her because you're kinda forced into a static build path that the enemy AP should be able to take advantage of but w/e)
they're both decent to gank for, but late game riven is a much bigger beast
midgame fights they're both strong

olaf is strong vs her, its a matchup with very little margin of error for riven, but whoever gets the first gank will usually win. riven outscales him like fuck, so he MUST win or he's screwed

tryndamere scales comparably with riven and is equally strong or stronger at levels 2-3, so that's another matchup that comes down to ganks and individual skill level / use of skills well.

ryze with boots can kite her quite well, riven needs boots in that matchup because of how ryze's w works. after ryze gets tear, its a pain in the ass, because you WILL be forced back, even with wriggles.

udyr and irelia work, but neither can usually shut down her farm, and neither like trading farm because there are very few windows where either is as strong as riven in teamfights (level 7 irelia is pretty scary, but most dragon teamfights won't happen then; riven does a lot more aoe damage than irelia as well as being comparably or more mobile).

gangplank... i've never seen a gangplank shut me down, but i have shut down a TON of gangplanks. he has less survivability if he builds glass cannon, and his kit in general is less suited for teamfighting with the exception of his ult (and riven's probably does more damage anyway) and will get shut down if both riven and GP have wriggles and they are trading hits

i would probably go ryze or olaf because each definitely has a time period during which they are definitively stronger than riven in lane and in teamfights, and tryndamere for a safe fall-back that has good scaling (because olaf at least gets outscaled like fuck by riven, and ryze while having quite a bit of utility has less damage than her for sure)


Teamfighting:
+ Show Spoiler +
Don't just blindly r->qqqweqqweqweqweqweqwe. Getting the most out of lifesteal and your insane 1.8 scaling on your passive is what makes or breaks a Riven player. Of course if you can be autoattacking and using your skills on the enemy Caitlyn or Vayne, do so (and she is really exceptional at taking them down). However, most reasonable teamfights start off with the two teams hitting each other and the enemy ad and support starting off to the side away from you. You can start off with a q or two and your ult turned on, and if the ad ever hits you while you're not cc'd, use your e and the third q to jump on them, autoattack, w, and then try to land your ult on as many people as possible. Don't charge super blindly though, and don't be the first to soak up all of the aoe cc. Use positioning, common sense, and your flash to do what you need to do.


Most games don't run out long enough that you will get all 6 items, but if it ever does and your teamcomp is not terrible, you should win, because you scale so hard. She is a hard carry in the sense of DotA / HoN hard carries, and needs to be played and built as such to get full effectiveness out of her.

Please post relative criticism and discussion. tkzzz
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Navi
Profile Joined November 2009
5286 Posts
Last Edited: 2011-10-07 03:43:24
October 07 2011 03:39 GMT
#2
will edit in skills and stuff in a sec
ya this is a gross format
editing lol
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NonY
Profile Blog Joined June 2007
8748 Posts
October 07 2011 04:55 GMT
#3
but have you considered gunblade?
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 07 2011 05:03 GMT
#4
Needs a jungling section!
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Navi
Profile Joined November 2009
5286 Posts
October 07 2011 05:04 GMT
#5
gunblade's nice.
would rather have someone else carry wota.
in terms of in lane sustain you get more out of wriggles and BT gives you more bang for your buck
you get nothing out of the AP that gunblade gives you
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R04R
Profile Joined March 2009
United States1631 Posts
October 07 2011 05:06 GMT
#6
I could see Gunblade taking precedence over IE as a late game item, especially if the enemy team has a lot of mobile ppl
ô¿ô
Navi
Profile Joined November 2009
5286 Posts
October 07 2011 05:08 GMT
#7
imo riven jungling is kind of like jax jungling
fast after a certain point but you go very low and have mediocre early control in first clears
and they scale so well with the farm that putting them in jungle instead of soloes when they have quite a few good matchups is suboptimal

she is quite similar to jax in a lot of ways, both scale hard (especially with regards to free hp gained from offensive stats), have aoe stun, etc. Riven does more aoe physical damage (and more 1v1 damage lategame with enough AD) whereas jax has some more inherent survivability with dodge and a more flexible leap.
if you get off 2 e's over the course of a fight with enough AD you actually make up the worth of jax's passive on riven lol
and you should get at least 3 e's off in a fight with GA on
one as you start the fight
a second one in the midst of the fight (if you're getting instagibbed you're going in too early)
and a third after your GA pops if it does at all
with r activated and enough AD, assuming a 400-500 damage shield, that's quite a bit of EHP that you get

kinda off the topic but yea
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Daenius
Profile Joined June 2010
United States73 Posts
October 07 2011 05:09 GMT
#8
YES!! Finally someone else who loves Riven and believe in Riven!!! :D

Glad to know I am not the only person who thinks building AD and resistance give her better survivability for the buck than the cookie cutter atmog tanky DPS build

My problem with her was always laning and it's great that you covered tricks for early laning with her as well. I think you should definitely upload a video or replay though =P
Navi
Profile Joined November 2009
5286 Posts
October 07 2011 05:19 GMT
#9
my internet sucks and my lolreplay is broken right now so that if u use a q ability on the champion whose replay it is it crashes

im willing to put up some replays after it fixes though

am also willing to make a small jungle guide, but she is a different role that people aren't used to seeing in LoL so much imo
her AD scaling on her autoattacks is 1.8 with her passive and her ult triggered. This means that she can chain autoattacks that can crit for 1.4k + with the above build, and unlike most traditional AD carries she can afford to make this build because of the super large amounts of free HP gold value she gets from e, the cc and utility that are provided by the movement and knockback and stun on her skills, and because she has great baseline defensive stats. She can essentially 1 shot multiple people if positioned and played correctly, and people don't know how to respect that (in terms of letting her farm and playing around and with her in teamfights). to get that kind of farm out of the jungle is quite difficult.

gunblade in that sense isn't as kewl as iedge for me cause i luvvvv seeing those 1.4k crits. its slow is nice but her stun and knockback let her chain cc off on 1 target, and if that target flashes away her ult can seal the deal most of the time as long as you get a couple autos off on him/her as you're chaining your qs and w. jax benefits from gunblade because he literally benefits from every stat, riven imo would rather have the additional AD and the crit chance to go with elixirs lategame anyway.
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TheYango
Profile Joined September 2008
United States47024 Posts
October 07 2011 05:34 GMT
#10
On October 07 2011 13:55 Liquid`Tyler wrote:
but have you considered gunblade?

Not worth it IMO.

Bloodthirster - 3000 gold for 60-100 AD, 15-25% lifesteal

HGB - 3625 gold for 60 AD, 20% lifesteal, 25% spellvamp, and cutlass active.

In terms of cost-effectiveness, Gunblade just about breaks even with an empty Bloodthirster--if you absolutely are incapable of keeping stacks (kind of bad when you're playing a late-game hard carry), Gunblade might be the better buy, but if you're able to farm and keep stacks, Bloodthirster gives you similar stats at much higher gold efficiency. Spellvamp is nice to have (and you should pester your AP carry into getting WotA so you can have some), but not worth paying for a stat you don't use to get.
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Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 07 2011 12:58 GMT
#11
While she's much better in lane than in jungle (and needs the farm for her build), I think it really speaks as a strength that she can pull off the same effectiveness in jungle as she can in lane. She's a character that, even with the same rune page and masteries, can just swap out Teleport for Smite and jungle for your team if no one else wants to do it. She's not my first jungle choice if I was picking the perfect comp, but if she's on a team and there is no jungler, it's npnp.

You say in your guide that your only defensive item is GA. You get a lot of EHP from AD for sure, but is getting something like FMallet, Phage, or even just a Giant Belt something you consider? I feel too squishy with lower HP, but then again I never build GA so I'm not sure it's defensiveness.
It's your boy Guzma!
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
October 07 2011 16:30 GMT
#12
Nice. I jungle with her though, basically same build. Start with vamp scepter at wolves. 3 speed quints flat ad reds armor yellows and mres per level blues. I'm really bad though so take this with a grain of salt.
BlueLaguna on West, msg for game.
Disagea
Profile Joined July 2010
Australia13 Posts
Last Edited: 2011-10-07 16:51:53
October 07 2011 16:49 GMT
#13
I jungle and lane with riven and find both incredibly strong. I bought her about a week ago and have already decided to main her after one game due to her versatility to escape fights and high burst at low levels.

I usually build her with atmogs and merc treads before going full tank - FoN, Thorn(if I have to), and then decide if I need more survival or otherwise last whisper/black cleaver is usually what I finish with. I've found her tankiness(once built up properly) and her ability to run past tanks with her skills what make her so valuable. I go 21/0/9 or 21/9/0 with her while jungling and laning. Always same runes no matter lane or jungle,health quints, armour pen reds, magic res per level blue and armour yellows.

Edit- kinda feels like singed a bit when tanked up however riven has more damage and less survival.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 07 2011 16:54 GMT
#14
I usually build her with atmogs and merc treads before going full tank


ಠ_ಠ

Full tank is bad. I'll go tanky dps if I'm the only viable one on our team (the other melee is Yi or an assassin or something and we don't have a tanky type), but otherwise go with the OP. Full tank brings no damage and is pretty much just an annoyance to the other team without being a threat. If anything, just AtMog's with Merc's makes you tough enough, the rest should just be damage items thanks to E giving health for AD.
It's your boy Guzma!
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-10-07 17:09:27
October 07 2011 17:06 GMT
#15
What is your reasoning for TP > exhaust/ignite?

Exhaust means you can 1n1 lategame, it also eliminates the possibility of being kited down really hard. Being exhausted by someone like Jax means he can eat you all day.

If you go for "I'm the strongest lategame carry ever", I think TP is a weird choice.


Also, most rivens I see max Q > E > W, W being a one point wonder. Why do you max W over E over Q?

Q seems to do SO MUCH MORE dmg than W.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-10-07 17:23:18
October 07 2011 17:20 GMT
#16
W scales much much harder because of CDR reduction and sometimes you don't necessarily hit people with Q and use it for mobility instead; maxing Q can hurt your damage more than it helps.

Riven is more intended to be DPS and try to do damage over a fairly long period of time, so within the span of 1 maxed Q you can use maxed W two times, which does way more damage and is more stuns.

Teleport is a good option for a solotop champion. She has good escape from ganks and she doesn't really need to fight people if she doesn't want to.

Riven doesn't need exhaust to beat the shit out of people late-game but you can take it if you want.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 07 2011 17:20 GMT
#17
On October 08 2011 02:06 r.Evo wrote:
What is your reasoning for TP > exhaust/ignite?

Exhaust means you can 1n1 lategame, it also eliminates the possibility of being kited down really hard. Being exhausted by someone like Jax means he can eat you all day.

If you go for "I'm the strongest lategame carry ever", I think TP is a weird choice.


Also, most rivens I see max Q > E > W, W being a one point wonder. Why do you max W over E over Q?

Q seems to do SO MUCH MORE dmg than W.

Not the OP, but I'll voice some opinions.

She can fight perfectly well without Exhaust or Ignite. Both are nice, but if you don't need them, Tele gives a lot of versatility. Get back to lane, defend a lane, get farm for BT. I think all 3 are perfectly viable, but I usually can't use them as I jungle and need Smite.

W brings burst damage. It's base is pretty respectable, and the 1:1 AD scaling hurts. The -1 second CD per point is amazingly good, especially if you have CDR and/or can get blue.

Q gets no CDR from leveling up, and the base damage doesn't grow as well as W. Q's strength comes from charging your passive quickly, which you can get just as well with 1 rank as you can from 5.
It's your boy Guzma!
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 07 2011 17:24 GMT
#18
Cheers, you guys got me. I'll try that stuff out now. =)

Also, I realized OP does not get any cdr item. Would stuff like bruta/kindlegem (spirit visage, trollolol) delay your "heavy" items too much to be usefull?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
October 07 2011 17:27 GMT
#19
honver has been playing jungle riven in our ranked 5s when he's not fiddlesticks
I'm on GOLD CHAIN
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 07 2011 17:28 GMT
#20
I personally like Bruta towards the midgame, but there are plenty of arguments against it. Riven is really a late-game monster, so a lot of people don't spend time getting mid-game items and rather just build the big things like BT and IE. If you're jungling, you'll have Blue a good portion of the time, unless your mid really needs it, so that's respecable CDR in itself.

But in the end, pure AD is better because of her 1:1 scaling or higher on everything. Her CDs are pretty low without stuff like that anyway.
It's your boy Guzma!
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