[Champion] Skarner - Page 8
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TheYango
United States47024 Posts
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Slayer91
Ireland23335 Posts
Double %pen seems a decent idea but you skip out on the highly efficient end tier masteries. Skarner wants the %pen a bit more because he tends to go for squishies less and tanks more than udyr. | ||
gtrsrs
United States9109 Posts
On November 16 2011 04:25 TheYango wrote: My first thought was 14/15/1 or 14/9/7. Double %-pen feels really strong for late-game when you do hybrid damage and never buy Void/LW, and both CDR and ASpd are good stats for you. see i just don't know if i agree with that though like which is more important, getting out of that morgana binding 0.5 seconds faster, or shaving 10 armor and 4 MR off of the vayne you're trying to kill? i dunno i'll be messing around with a bunch of stuff before eventually just copying stonewall or oddone lol | ||
Requizen
United States33802 Posts
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TheYango
United States47024 Posts
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gtrsrs
United States9109 Posts
On November 16 2011 05:26 TheYango wrote: After some testing, I think I'll be going 0/21/9 on Udyr and Skarner for one main reason: the extra defensive stats puts their already great sustain over the tipping point where they can start Boots+3pot, and still do a full clear with plenty of HP to gank (e.g. enough to proc Initiator). can you give me your exact specs on this? i'm really interested in trying it | ||
Seuss
United States10536 Posts
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Requizen
United States33802 Posts
On November 16 2011 05:31 gtrsrs wrote: can you give me your exact specs on this? i'm really interested in trying it Also interested. It seems... unlikely to have that much health after a full clear. What runes as well? | ||
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TheYango
United States47024 Posts
On November 16 2011 05:31 gtrsrs wrote: can you give me your exact specs on this? i'm really interested in trying it For runes I ran ASpd red/blue, Armor yellow, and ArPen quints. Masteries were: http://thefwcentral.com/lol/#&trees=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-2-2-4-1-2-1-0-1-0-3-0-3-0-1-1-0-3-1-0-3-0-0-0-1-0-0-0-0-0-0 I can't remember right now if I tested it using QWQE or QEQW. I do remember that I got a pretty good AoE pull on wolves, and a decent pull on blue, so if your team isn't looking like they're going to help that much, then stick to normal stuff. Otherwise it's Wolves->Blue->Wraiths->Minis->Red->gank. | ||
gtrsrs
United States9109 Posts
if you're doing a boots open, why not take the movespeed, and why are you taking mana regen? totally not an issue for skarner 2/3 points in hardiness for a point in smite mastery/vigor also seems suboptimal, what's your reasoning? i also think siege commander and enlightenment might be good on skarner, as does niton. why u no take ?? | ||
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TheYango
United States47024 Posts
On November 16 2011 06:10 gtrsrs wrote: your utility side looks like garbage if you're doing a boots open, why not take the movespeed, and why are you taking mana regen? totally not an issue for skarner 2/3 points in hardiness for a point in smite mastery/vigor also seems suboptimal, what's your reasoning? i also think siege commander and enlightenment might be good on skarner, as does niton. why u no take ?? Mana regen because I'm dumb and autopiloted into it for some reason. MSpd is probably better. The gold value on Summoner's Resolve for Smite is decent. You match the old Greed if you're smiting once like every 1:45, which is pretty reasonable as an average (sometimes you smite almost on CD, and sometimes you save it for a long time). Vigor I took because I wasn't sure if I needed a little extra hp5 to clear with boots, though in retrospect, the armor is probably still better anyway. Same with Siege Commander--wasn't sure if I could get away with taking it. | ||
Requizen
United States33802 Posts
On November 16 2011 05:48 TheYango wrote: For runes I ran ASpd red/blue, Armor yellow, and ArPen quints. Masteries were: http://thefwcentral.com/lol/#&trees=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-2-2-4-1-2-1-0-1-0-3-0-3-0-1-1-0-3-1-0-3-0-0-0-1-0-0-0-0-0-0 I can't remember right now if I tested it using QWQE or QEQW. I do remember that I got a pretty good AoE pull on wolves, and a decent pull on blue, so if your team isn't looking like they're going to help that much, then stick to normal stuff. Otherwise it's Wolves->Blue->Wraiths->Minis->Red->gank. Wait, that plus Boots 3Pot can get you a full clear with enough health to have Initiator up? That seems really stretched. So is that all 3 potions chugged by the end and not missing a single Q or Smite? I'd imagine you'd go QEQW for the heal and quicker nuking as well. | ||
WaveofShadow
Canada31494 Posts
EDIT: ALRIGHT. So.....yeah....I'm not really seeing how you did this. I ran 0/21/9 taking full Hardiness instead of +hp5 and Swiftness instead of mp regen. Went QEQW. Spammed all my skills. Started wolves, got a decent leash at blue, chained pots from that point on and still died to Red with one hit left to kill it. (Did Red after golems). Not seeing how the hell you could finish with Initiator up. You could clearly finish this and survive with extra attack speed (I don't have AS blue so I ran +MR instead) and a mega strong leash (really pushing it at low elo). But finishing with above 70%? Don't see it. | ||
Seuss
United States10536 Posts
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Morphx2
147 Posts
I tore through the whole jungle and out-leveled the solo lanes. I started with my wolves, got a leash on blue, finished blue, then it was just tearing everything up I was amazed as heck. I hit 6 before the top solos too. Was great! armor + 5 hp. Always had full hp | ||
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TheYango
United States47024 Posts
On November 16 2011 09:38 WaveofShadow wrote: Ugh...deleted. Gonna try this again with a real leash. EDIT: ALRIGHT. So.....yeah....I'm not really seeing how you did this. I ran 0/21/9 taking full Hardiness instead of +hp5 and Swiftness instead of mp regen. Went QEQW. Spammed all my skills. Started wolves, got a decent leash at blue, chained pots from that point on and still died to Red with one hit left to kill it. (Did Red after golems). Not seeing how the hell you could finish with Initiator up. You could clearly finish this and survive with extra attack speed (I don't have AS blue so I ran +MR instead) and a mega strong leash (really pushing it at low elo). But finishing with above 70%? Don't see it. How much damage did you take on wolves/blue? As Seuss said, most of your damage is taken on blue (and because of how healing on level-ups work, you get healed less on your level-ups to 2, 3, and 4 if you take too much damage on blue). If you finish blue at like 60-70% health (if both mid and the corresponding sidelane help, this should not be a problem) without using a pot, then your 3 pots should basically keep your HP pretty much level throughout the rest of your clear. If you got slightly lower than expected, your wolves should spawn right after you clear minigolems, and you can get quite a bit of healing from doing them. | ||
WaveofShadow
Canada31494 Posts
On November 16 2011 12:41 TheYango wrote: How much damage did you take on wolves/blue? As Seuss said, most of your damage is taken on blue (and because of how healing on level-ups work, you get healed less on your level-ups to 2, 3, and 4 if you take too much damage on blue). If you finish blue at like 60-70% health (if both mid and the corresponding sidelane help, this should not be a problem) without using a pot, then your 3 pots should basically keep your HP pretty much level throughout the rest of your clear. If you got slightly lower than expected, your wolves should spawn right after you clear minigolems, and you can get quite a bit of healing from doing them. I tried what Seuss said and jungled without a leash (that was my deleted post). I was able to do everything but red as well. For my leashed run, I did not get a leash at wolves though the blue leash was pretty good so if somehow not getting a leash at wolves equates to 70% hp at level 3 then I guess I'm wrong. Ah just read you said finish 1st 2 camps and be at 60-70% without using a pot. Now I understand how it's doable, but again I state, I have almost NEVER seen a leash that strong at my elo, and I jungle all the time. One of two things happen if people try. Either: a) they stay too long and leech xp, b) I don't get a strong leash, or c) They somehow manage to fuck up so wolves/golem reset. I dunno the fast boots don't really seem worth it to me, especially since a cloth armor doesn't exactly hurt Skarner's tankiness. I'm guessing the omission is for faster core/switch to Wit's end instead of Wriggle's? | ||
zodde
Sweden1908 Posts
On November 16 2011 12:50 WaveofShadow wrote: I dunno the fast boots don't really seem worth it to me, especially since a cloth armor doesn't exactly hurt Skarner's tankiness. I'm guessing the omission is for faster core/switch to Wit's end instead of Wriggle's? If nothing else, the boots would add a lot of power to your early ganks, as you would be considerably faster than most of the laners. It also gives you more freedom to not build wriggles as your first item (you don't feel you have a "wasted" cloth armor lying around). If you want to pick up wriggles as your first item, it shouldn't be later than normally, as you would have t1 boots anyways by then. | ||
Ferrose
United States11378 Posts
On November 16 2011 09:38 WaveofShadow wrote: Ugh...deleted. Gonna try this again with a real leash. EDIT: ALRIGHT. So.....yeah....I'm not really seeing how you did this. I ran 0/21/9 taking full Hardiness instead of +hp5 and Swiftness instead of mp regen. Went QEQW. Spammed all my skills. Started wolves, got a decent leash at blue, chained pots from that point on and still died to Red with one hit left to kill it. (Did Red after golems). Not seeing how the hell you could finish with Initiator up. You could clearly finish this and survive with extra attack speed (I don't have AS blue so I ran +MR instead) and a mega strong leash (really pushing it at low elo). But finishing with above 70%? Don't see it. I run 0/21/9, with flat APen reds, flat armor yellows, flat MR blues, and MSpd quints, QEQWQR, cloth+5pot, and I can still do a full clear from level 1 with no leash and still survive with 45-50% health. With Initiator and Swiftness and the quints, I have 360 MSpd at level 1, which is better than some champions get with boots 1 lol. I haven't tried the boots opening in jungle, but that would put you over 400 MSpd at level 1, which is pretty lulzy. | ||
Haasts
New Zealand4445 Posts
Also, anyone tried a boots+3 pots opening combined with movespeed quints? Might be easier to finish with Initiator up these days. | ||
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