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Been having fun with Regrowth > boots > philo > heart of gold, then depends on farm and what is needed. Usually pick up shurelya's and Sheen next. Finish Trinity if have monies otherwise I work on Raduins, Warmogs. All depends what I am up against.
AS, Armor, MR/Lv.
In the past I have done a more wriggles, sheen into gunblade, but I find more and more having that speed and defense does more good for his role in jungle. Sure I could kill things faster but if my team is behind I am a lot less useful.
Flash Ult to initiate and Ulting as they Flash are my two favorite things to happen.
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On April 05 2012 07:18 Slayer91 wrote: Well, I used to do exactly your build without the philo, maybe I should stick with it.
I woulda thought rageblade was a teamfight thing. AP for heals/shielding/damage and AD for sick dps especailly with a wits not to mention CDR. Can sit at the back slowing some bruisers barely taking any damage from all the sustain and shielidng you have until an opportunity to dive in comes up. You need some armour/mr and levels in E to get to that stage, though.
slayer i've had the chance to do some testing the 2 AD from swapping around the runes does nothing for your speed or damage early, but does make taking red *slightly* slower. i think i'm gonna stick with the 10 arpen 
edit: in fact, i have not won with skarner since the switch >
On April 06 2012 03:01 Scip wrote: For runes, I don't see the reasoning for ArPen - more than half his damage is magic (Q+R). I use attack speed Reds and Armor Yellows for obvious reasons, AP/lvl Blues for his sick AP ratios and Mspe quints for no particular reason except I like them. Masteries obviously 0/21/9, item build I usually do that standard Philo+Wit's end -> tank, Wit's just adds so much DPS that it is almost too good to pass up.
New build I am experimenting with though, is Nashor's tooth right after Philo, reason being that it completely solves his mana problems, CDR+AtkSpe are the 2 stats skarner scales the best with and he has sick AP ratios to boot. I especially like this build when someone else on my team builds Frozen Heart, feels like a waste to have 2 of them. Thoughts on that?
R might as well not do damage, and Q is half-physical damage. i would not run ap/level blues simply because mr/level blues are more cost-efficient and you get more bang for your buck on resists because of his W hp-shield than you do on the slight AP ratio on Q.
nashor's tooth is a bad item
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You haven't won with skarner since the miniscule disimprovement? Damn, sorry! Guess I should try armour pen.
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Skarner ult.... game over
User was warned for this post
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why is nashor's tooth a bad item? i've never bought it on skarner, but my understanding is that it is actually rather cost efficient on on champs that use the cdr/mp5 and scale with as/ap.
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On April 06 2012 19:04 Slayer91 wrote: You haven't won with skarner since the miniscule disimprovement? Damn, sorry! Guess I should try armour pen.
And back on the flip, since I switched back, I have not lost again!! (1 game)
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How viable is Skarnar top? Or is he too squish?
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Very viable against anyone he can trade with. If he loses trades e.g. vs olaf dont pick as your lane control will be nonexistant
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They need to do something about his mana problems. Unless I hog blue, I really can't play him, even after I build Sheen/Trinity which gives extra mana.
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On March 13 2012 04:57 Mogwai wrote:Show nested quote +On March 13 2012 04:53 BlasiuS wrote: Hey skarn is free this week so I've been playing him, but I'm finding the jungle a bit difficult doing a regrowth + pot -> philostone -> HoG opening.
I can't seem to get 365 gold before being forced to return home and/or die.
Does skarn need a strong leash for blue in the jungle? Do I need a different path? Right now I do blue -> wolves -> wraiths -> golems, and I can't quite kill the golems even using 2nd smite. Maybe I need a different opening? what runes and masteries? you should also be doing wolves -> blue -> wraiths -> wolves -> red -> wraiths with no trouble whatsoever.
No golems?
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On May 24 2012 09:45 GhostOwl wrote:Show nested quote +On March 13 2012 04:57 Mogwai wrote:On March 13 2012 04:53 BlasiuS wrote: Hey skarn is free this week so I've been playing him, but I'm finding the jungle a bit difficult doing a regrowth + pot -> philostone -> HoG opening.
I can't seem to get 365 gold before being forced to return home and/or die.
Does skarn need a strong leash for blue in the jungle? Do I need a different path? Right now I do blue -> wolves -> wraiths -> golems, and I can't quite kill the golems even using 2nd smite. Maybe I need a different opening? what runes and masteries? you should also be doing wolves -> blue -> wraiths -> wolves -> red -> wraiths with no trouble whatsoever. No golems?
Nope. It's so much more effective to do that route, since golems will hurt you much more and take longer time to take down, due to your q only hitting 2 targets instead of 3 or 4 with wolves or wraiths respectively.
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On April 08 2012 04:48 chalice wrote: why is nashor's tooth a bad item? i've never bought it on skarner, but my understanding is that it is actually rather cost efficient on on champs that use the cdr/mp5 and scale with as/ap.
Most people get shurelya's and frozen heart on skarner. That + enlightenment puts you over 40% cdr. And shurelya's + sheen is usually enough mana
I suppose if you don't need to get armor (and so you don't get frozen heart) it could be a good AS item, but if you need AS I would think wit's end is much better since he builds tanky.
One good thing is that skarner makes excellent use of Stinger which only costs 1k.
Frozen heart is so good for teamfights though. It solves all of his mana problems, gives him CDR, is great against AD champs, and gives huge armor boost. It would be tough to give it up. Plus Glacial Shroud is an excellent intermediate item.
edit: and of course Shurelya's is basically core on Skarner; he needs the early philo stone, and the active on Shurelya's is essential both for your team and for making plays with your ultimate, so skipping shurelya's isn't really an option.
On May 24 2012 09:44 GhostOwl wrote: They need to do something about his mana problems. Unless I hog blue, I really can't play him, even after I build Sheen/Trinity which gives extra mana.
Add in glacial shroud, that + sheen should take care of your mana issues for good.
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Czech Republic11293 Posts
Nice job Xevious, I play Skarner in the very exact way you do. Well written. Guess there is no need for me to write a guide anymore, haha
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excellent guide. I have some questions/comments:
-you should probably add a section on mana mangement. Like, do you spam Q on every camp? Do you also use shield on every camp? Skarner is one of the most mana-hungry champs in the game, and he's definitely THE most mana-hungry jungler. These are issues that new skarner players always have.
-How do you charge up your Q before a gank? The charge only lasts for a few seconds, and I've never been able to hit something, then get within melee range of the opponent fast enough to use Q again during a gank. The only thing I can see is if there's an enemy minion between the bush and your opponent that you can hit on the way during your gank. If that's what you meant, you should probably make it a bit more clear.
-You say in your guide to not rush tri-force, what about rushing sheen, then not upgrading it to tri-force until your 6th item? Sheen is great for skarner since he can almost always proc the passive immediately on cooldown. But even moreso, it gives more mana, which is one of the things skarner needs most. The ability power is more of just a bonus, however it does help all 4 of his abilities in some way.
-There has been some debate about getting E early, and waiting until level 13. It's clear you favor waiting until level 13, but it would be nice to address the counter-arguments. Basically they are: the first jungle clear is the most important, and lvl 1 shield does almost nothing for skarner's first clear. It basically lasts two hits (one hit from buff monsters), so it doesn't help his sustain or his clear speed. Meanwhile E speeds up the clear AND lets you clear it with high health, which is important for your early ganks.
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On June 27 2012 00:14 BlasiuS wrote:excellent guide. I have some questions/comments: -you should probably add a section on mana mangement. Like, do you spam Q on every camp? Do you also use shield on every camp? Skarner is one of the most mana-hungry champs in the game, and he's definitely THE most mana-hungry jungler. These are issues that new skarner players always have. -How do you charge up your Q before a gank? The charge only lasts for a few seconds, and I've never been able to hit something, then get within melee range of the opponent fast enough to use Q again during a gank. The only thing I can see is if there's an enemy minion between the bush and your opponent that you can hit on the way during your gank. If that's what you meant, you should probably make it a bit more clear. -You say in your guide to not rush tri-force, what about rushing sheen, then not upgrading it to tri-force until your 6th item? Sheen is great for skarner since he can almost always proc the passive immediately on cooldown. But even moreso, it gives more mana, which is one of the things skarner needs most. The ability power is more of just a bonus, however it does help all 4 of his abilities in some way. -There has been some debate about getting E early, and waiting until level 13. It's clear you favor waiting until level 13, but it would be nice to address the counter-arguments. Basically they are: the first jungle clear is the most important, and lvl 1 shield does almost nothing for skarner's first clear. It basically lasts two hits (one hit from buff monsters), so it doesn't help his sustain or his clear speed. Meanwhile E speeds up the clear AND lets you clear it with high health, which is important for your early ganks. good ideas, i'll definitely update the guide with this stuff at some point soon. in the mean time..
-spam q on every camp all the time. spamming w you should usually do but it really depends on how long you plan on staying in the jungle. by not using w you slow your clear speed and you take more damage in favor of mana. it just takes a bit of practice to know when you can spam w but as a general rule if you have excess mana but low health spam w, if you have low mana but a lot of hp don't use w and clear with just q and autos. there are lots of exceptions though, like if you plan on ganking a lane soon you'll need a certain amount of mana but you'll need a varying amount of health depending on the enemy laner, your laner's cc, etc. like i said it just takes awhile to know when to use it.
-sometimes it's worth it to even go out of position to q a creep, then run at the lane enemy. sometimes i even auto the creep once after q ing it so i can get the cd to reset faster, then by the time i've reached the enemy i can just auto them once and the charged q is ready. i'll make a video on this soon and add it to the guide.
-basically there's just always something more useful you can get. you'll almost always be going glacial shroud and shurelia's, with those two items you'll never go oom. in terms of the damage you can get a recurve bow for similar price and although sheen has more damage flat out, attack speed offers far more utility AND it builds into something better than you can buy earlier. think about why you wouldn't build sheen on phoenix udyr, in theory it would synergize with him the same ways but there's just always something you need more. that being said it can still be good for snowballing but it's risky.
-first of all if you learn e at level 3 or 4 and you're spamming it and your other spells you'll run out of mana clearing the jungle with blue buff, so you basically don't even have it for awhile. in terms of sustain think of it this way. w offers two things in terms of clearing, the shield and attack speed. level 1 shield is 70, level 2 shield is 115 so you end up mitigating 45 damage. level 1 e, assuming you hit three targets, will heal for about 50 so you basically end up getting the same amount of sustain overall, the only difference being having w up longer and the attack speed steroid better means you will get the shield itself up faster. and that's not even taking the extra move speed into consideration which is very good for early ganks (it also makes early ganks better because you get more slows off with level 2 w, whereas using e while ganking at lvl 3/4 is usually a waste of animation time where you should be just moving in between autos).
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If you really fed going Guinsoo's in the funnest thing ever. Wits+Guinsoo's Skarner kills everything. You do absurd amount of damage it pretty baller.
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i like your guide xevious except the part where you said the best skin the game looked like shit + vomit because you are wrong my friend
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Czech Republic11293 Posts
Made a guide where I explain: Why I am awesome Why I am MORE awesome than Skarnold How does it all come down to Mana Pots Why am I so good at writing things and finally Why am I so full of myself http://www.solomid.net/guides.php?g=33958 And also why I overhype that guide
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this question has been bothering me for a while now, do you smartcast skarner's ult? I'm pretty sure not doing it has made me miss out on 3-4 kills yesterday alone but might be just bad.
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