|
Riven and Lee also have retardedly high AD scaling. Depends on your metrics for determining the AD scaling. If you're looking at 1 full rotation, Wu has a 6.7:1 AD ratio between his Q, E and his ult, Pantheon has a 5.0:1 AD ratio between Q and E, Riven has a 4.9:1 AD ratio between 3 Qs, W, and R vs. 25% or lower HP target, and Lee has a 4.8:1 ratio from EQQR. These are nearsighted ways of looking at it though, as Pantheon's full combo is on a 6 second base CD, Riven has AD that scales on AD, and Lee and Riven get to attack between their abilities, while Pantheon and Wu channel their AoE abilities.
I think the reason I like Pantheon's late game scaling is because of his reach. Ultimately, LoL gets to the point where ranged ADs take over the game and will kill anyone very quickly. Characters that have to dive in to output damage all faceplant into a brick wall vs. most 3 item ADs, and all do once the AD hits 4 items. In midgame, it's great when you can feasibly outscale opposing damage output and still lean on your base damages to be effective, but by lategame, all the free damage in the world, coupled with 4 tank items is still not going to save you from a Kog Maw with IE, PD, LW, and a red buff. Because of this, the fact that Pantheon actually has 600 Range on his full combo is HUGE. He doesn't have to stick his neck out the way an Irelia or an Udyr has to to output damage, so the fact that he doesn't have the same base damages that those characters have that allow them to build tanky ultimately isn't a problem because of the positioning options his range provides.
|
I dunno...
I just dont feel weak at all with Pantheon late game. I'm not saying he rolls over everyone, or that is late game is broken, or anything like that, more saying that I don't understand the stigma people have that Panth's late game is useless... because it really isn't.
|
His lategame isn't useless. It's just the stage of the game where he is relatively weakest because he's an early to midgame monster.
|
Now that Darius has been played some, I want to know what everyone thinks of the Panth-Darius matchup. I've been having success just chucking spears at him since it outranges his hook/spin and due to Panth's casterish nature just doing my combo and completely ignoring his AS debuff. However I am only 1400 elo so I wanted some more informed opinions on this.
|
On May 24 2012 06:47 iCanada wrote: I dunno...
I just dont feel weak at all with Pantheon late game. I'm not saying he rolls over everyone, or that is late game is broken, or anything like that, more saying that I don't understand the stigma people have that Panth's late game is useless... because it really isn't.
He just is really bad in team fights if he isn't fed like a beast. He can jump and flash to attack a target, but if you Q the wrong target, or use your jump on the wrong target, it won't be up again for the entire teamfight. From then on, he is just a lousy auto attacker, and a so-so tank. After his jump, you can pretty much ignore him because he does 0 damage to anyone he can get close to.
That said, if he is somewhat fed, his damage is enough where you are forced to focus him, and he is really tanky as well as being able to get out of a tight jam by jump stun/flash. So if you can get him farmed to hell, then he is very useful.
I always end up going 14-5-7, or something like that, winning my lane and ganking like mad. Then my team just can't keep up, and we end up loosing, even though i'm so fed. 80% of the time this happens. The other 20% is just me winning like that. Panth is super gosu solo Q hero.
|
On May 26 2012 06:06 hellsan631 wrote:Show nested quote +On May 24 2012 06:47 iCanada wrote: I dunno...
I just dont feel weak at all with Pantheon late game. I'm not saying he rolls over everyone, or that is late game is broken, or anything like that, more saying that I don't understand the stigma people have that Panth's late game is useless... because it really isn't. He just is really bad in team fights if he isn't fed like a beast. He can jump and flash to attack a target, but if you Q the wrong target, or use your jump on the wrong target, it won't be up again for the entire teamfight. From then on, he is just a lousy auto attacker, and a so-so tank. After his jump, you can pretty much ignore him because he does 0 damage to anyone he can get close to. That said, if he is somewhat fed, his damage is enough where you are forced to focus him, and he is really tanky as well as being able to get out of a tight jam by jump stun/flash. So if you can get him farmed to hell, then he is very useful. ...what game are you playing where pantheon's cds are high and he does 0 damage?
|
On May 26 2012 06:08 Ryuu314 wrote:Show nested quote +On May 26 2012 06:06 hellsan631 wrote:On May 24 2012 06:47 iCanada wrote: I dunno...
I just dont feel weak at all with Pantheon late game. I'm not saying he rolls over everyone, or that is late game is broken, or anything like that, more saying that I don't understand the stigma people have that Panth's late game is useless... because it really isn't. He just is really bad in team fights if he isn't fed like a beast. He can jump and flash to attack a target, but if you Q the wrong target, or use your jump on the wrong target, it won't be up again for the entire teamfight. From then on, he is just a lousy auto attacker, and a so-so tank. After his jump, you can pretty much ignore him because he does 0 damage to anyone he can get close to. That said, if he is somewhat fed, his damage is enough where you are forced to focus him, and he is really tanky as well as being able to get out of a tight jam by jump stun/flash. So if you can get him farmed to hell, then he is very useful. ...what game are you playing where pantheon's cds are high and he does 0 damage?
Didn't say his cd's are high, just in a normal time of a team fight, you can usually only get off 2 stuns, and 2-3 Q's, along with an E. The original stun and Q are on the engage, then you go after a target. If your not fed, your auto attacks won't do much damage, because you will be at around 4 items, 2 of which are tank. Most of his damage is on burst, and his strengths are survivability and mobility in a fight. If there is any CC, then his mobility goes down, and he is just a stun.
The time-span of a team fight doesn't allow panth to shine like in laning phase.
|
Hu, his only mobility is his ult (which he won't use while in the middle of a teamfight, tho it's hilarious when they gank you, use their cc then you ult) and his stun, of which you said he should engage with, so it's down for like 8-9s. And survivability? In lane or short trades yes, but in a fight Panth is squishy as fuck unless it's early midgame and you've got like 2 dblades and aegis or GA as sources of survivability.
I'd never engage with his stun, I'd rather use it after the initiate if I can pin a carry down to make sure we kill him, or as a peeling tool for whoever dives my carry.
On May 26 2012 05:51 OnceKing wrote: Now that Darius has been played some, I want to know what everyone thinks of the Panth-Darius matchup. I've been having success just chucking spears at him since it outranges his hook/spin and due to Panth's casterish nature just doing my combo and completely ignoring his AS debuff. However I am only 1400 elo so I wanted some more informed opinions on this. Resident Panth expert Smash basically said "you spear him then gtfo because eating E means he kills you, and you don't tickle him down fast enough with Q spam" in the Darius thread. Which makes me sad.
|
On May 26 2012 06:13 hellsan631 wrote:Show nested quote +On May 26 2012 06:08 Ryuu314 wrote:On May 26 2012 06:06 hellsan631 wrote:On May 24 2012 06:47 iCanada wrote: I dunno...
I just dont feel weak at all with Pantheon late game. I'm not saying he rolls over everyone, or that is late game is broken, or anything like that, more saying that I don't understand the stigma people have that Panth's late game is useless... because it really isn't. He just is really bad in team fights if he isn't fed like a beast. He can jump and flash to attack a target, but if you Q the wrong target, or use your jump on the wrong target, it won't be up again for the entire teamfight. From then on, he is just a lousy auto attacker, and a so-so tank. After his jump, you can pretty much ignore him because he does 0 damage to anyone he can get close to. That said, if he is somewhat fed, his damage is enough where you are forced to focus him, and he is really tanky as well as being able to get out of a tight jam by jump stun/flash. So if you can get him farmed to hell, then he is very useful. ...what game are you playing where pantheon's cds are high and he does 0 damage? Didn't say his cd's are high, just in a normal time of a team fight, you can usually only get off 2 stuns, and 2-3 Q's, along with an E. The original stun and Q are on the engage, then you go after a target. If your not fed, your auto attacks won't do much damage, because you will be at around 4 items, 2 of which are tank. Most of his damage is on burst, and his strengths are survivability and mobility in a fight. If there is any CC, then his mobility goes down, and he is just a stun. The time-span of a team fight doesn't allow panth to shine like in laning phase. if u only have 4 items and half of them are tank items you're building him wrong.
|
On May 26 2012 06:35 Ryuu314 wrote:Show nested quote +On May 26 2012 06:13 hellsan631 wrote:On May 26 2012 06:08 Ryuu314 wrote:On May 26 2012 06:06 hellsan631 wrote:On May 24 2012 06:47 iCanada wrote: I dunno...
I just dont feel weak at all with Pantheon late game. I'm not saying he rolls over everyone, or that is late game is broken, or anything like that, more saying that I don't understand the stigma people have that Panth's late game is useless... because it really isn't. He just is really bad in team fights if he isn't fed like a beast. He can jump and flash to attack a target, but if you Q the wrong target, or use your jump on the wrong target, it won't be up again for the entire teamfight. From then on, he is just a lousy auto attacker, and a so-so tank. After his jump, you can pretty much ignore him because he does 0 damage to anyone he can get close to. That said, if he is somewhat fed, his damage is enough where you are forced to focus him, and he is really tanky as well as being able to get out of a tight jam by jump stun/flash. So if you can get him farmed to hell, then he is very useful. ...what game are you playing where pantheon's cds are high and he does 0 damage? Didn't say his cd's are high, just in a normal time of a team fight, you can usually only get off 2 stuns, and 2-3 Q's, along with an E. The original stun and Q are on the engage, then you go after a target. If your not fed, your auto attacks won't do much damage, because you will be at around 4 items, 2 of which are tank. Most of his damage is on burst, and his strengths are survivability and mobility in a fight. If there is any CC, then his mobility goes down, and he is just a stun. The time-span of a team fight doesn't allow panth to shine like in laning phase. if u only have 4 items and half of them are tank items you're building him wrong.
bruit - dps FM - tank Atmas - semi-tank
and either
warmogs - tank hexdrinker - semi-tank (not really that good of a dmg item)
and depending on stuff, you rarely get non-tank boots. Usually i like to get merc treds because the cc reduction helps a ton. but if they don't have cc, usually Ninja tabi.
You build him any other way he is just going to be instagibbed and worthless in the late game. Sure it goes off of each game, but these items allow him to fulfill his top-lane tanky role, while also allowing him to do good dps, and catch someone off guard.
|
On May 26 2012 06:48 hellsan631 wrote:Show nested quote +On May 26 2012 06:35 Ryuu314 wrote:On May 26 2012 06:13 hellsan631 wrote:On May 26 2012 06:08 Ryuu314 wrote:On May 26 2012 06:06 hellsan631 wrote:On May 24 2012 06:47 iCanada wrote: I dunno...
I just dont feel weak at all with Pantheon late game. I'm not saying he rolls over everyone, or that is late game is broken, or anything like that, more saying that I don't understand the stigma people have that Panth's late game is useless... because it really isn't. He just is really bad in team fights if he isn't fed like a beast. He can jump and flash to attack a target, but if you Q the wrong target, or use your jump on the wrong target, it won't be up again for the entire teamfight. From then on, he is just a lousy auto attacker, and a so-so tank. After his jump, you can pretty much ignore him because he does 0 damage to anyone he can get close to. That said, if he is somewhat fed, his damage is enough where you are forced to focus him, and he is really tanky as well as being able to get out of a tight jam by jump stun/flash. So if you can get him farmed to hell, then he is very useful. ...what game are you playing where pantheon's cds are high and he does 0 damage? Didn't say his cd's are high, just in a normal time of a team fight, you can usually only get off 2 stuns, and 2-3 Q's, along with an E. The original stun and Q are on the engage, then you go after a target. If your not fed, your auto attacks won't do much damage, because you will be at around 4 items, 2 of which are tank. Most of his damage is on burst, and his strengths are survivability and mobility in a fight. If there is any CC, then his mobility goes down, and he is just a stun. The time-span of a team fight doesn't allow panth to shine like in laning phase. if u only have 4 items and half of them are tank items you're building him wrong. bruit - dps FM - tank Atmas - semi-tank and either warmogs - tank hexdrinker - semi-tank (not really that good of a dmg item) and depending on stuff, you rarely get non-tank boots. Usually i like to get merc treds because the cc reduction helps a ton. but if they don't have cc, usually Ninja tabi. You build him any other way he is just going to be instagibbed and worthless in the late game. Sure it goes off of each game, but these items allow him to fulfill his top-lane tanky role, while also allowing him to do good dps, and catch someone off guard. or you can build him the way outlined in the OP and do damage.
come lategame you're not worthless if you position properly. that means not diving their squishies unless they're out of position. you can melt bruisers and zone/peel for your carries pretty darn well.
but i mean sure go ahead and keep building him as a standard bruiser and only win games if you're fed.
|
On May 26 2012 06:08 Ryuu314 wrote:Show nested quote +On May 26 2012 06:06 hellsan631 wrote:On May 24 2012 06:47 iCanada wrote: I dunno...
I just dont feel weak at all with Pantheon late game. I'm not saying he rolls over everyone, or that is late game is broken, or anything like that, more saying that I don't understand the stigma people have that Panth's late game is useless... because it really isn't. He just is really bad in team fights if he isn't fed like a beast. He can jump and flash to attack a target, but if you Q the wrong target, or use your jump on the wrong target, it won't be up again for the entire teamfight. From then on, he is just a lousy auto attacker, and a so-so tank. After his jump, you can pretty much ignore him because he does 0 damage to anyone he can get close to. That said, if he is somewhat fed, his damage is enough where you are forced to focus him, and he is really tanky as well as being able to get out of a tight jam by jump stun/flash. So if you can get him farmed to hell, then he is very useful. ...what game are you playing where pantheon's cds are high and he does 0 damage?
Or where Q/W is all of panths Damage?
o.o
Come late game his Heartseeker Strike hit like friggen truck.
|
yea, I just had a game on stream where I went from 2/4/1 to 8/4/7 with Pantheon through sheer farming and positioning in fights. his late game is so potent.
VOD here: http://www.twitch.tv/smashgizmo/b/319341538 Game starts @ 56:00ish
|
On May 26 2012 06:58 Ryuu314 wrote:Show nested quote +On May 26 2012 06:48 hellsan631 wrote:On May 26 2012 06:35 Ryuu314 wrote:On May 26 2012 06:13 hellsan631 wrote:On May 26 2012 06:08 Ryuu314 wrote:On May 26 2012 06:06 hellsan631 wrote:On May 24 2012 06:47 iCanada wrote: I dunno...
I just dont feel weak at all with Pantheon late game. I'm not saying he rolls over everyone, or that is late game is broken, or anything like that, more saying that I don't understand the stigma people have that Panth's late game is useless... because it really isn't. He just is really bad in team fights if he isn't fed like a beast. He can jump and flash to attack a target, but if you Q the wrong target, or use your jump on the wrong target, it won't be up again for the entire teamfight. From then on, he is just a lousy auto attacker, and a so-so tank. After his jump, you can pretty much ignore him because he does 0 damage to anyone he can get close to. That said, if he is somewhat fed, his damage is enough where you are forced to focus him, and he is really tanky as well as being able to get out of a tight jam by jump stun/flash. So if you can get him farmed to hell, then he is very useful. ...what game are you playing where pantheon's cds are high and he does 0 damage? Didn't say his cd's are high, just in a normal time of a team fight, you can usually only get off 2 stuns, and 2-3 Q's, along with an E. The original stun and Q are on the engage, then you go after a target. If your not fed, your auto attacks won't do much damage, because you will be at around 4 items, 2 of which are tank. Most of his damage is on burst, and his strengths are survivability and mobility in a fight. If there is any CC, then his mobility goes down, and he is just a stun. The time-span of a team fight doesn't allow panth to shine like in laning phase. if u only have 4 items and half of them are tank items you're building him wrong. bruit - dps FM - tank Atmas - semi-tank and either warmogs - tank hexdrinker - semi-tank (not really that good of a dmg item) and depending on stuff, you rarely get non-tank boots. Usually i like to get merc treds because the cc reduction helps a ton. but if they don't have cc, usually Ninja tabi. You build him any other way he is just going to be instagibbed and worthless in the late game. Sure it goes off of each game, but these items allow him to fulfill his top-lane tanky role, while also allowing him to do good dps, and catch someone off guard. or you can build him the way outlined in the OP and do damage. come lategame you're not worthless if you position properly. that means not diving their squishies unless they're out of position. you can melt bruisers and zone/peel for your carries pretty darn well. but i mean sure go ahead and keep building him as a standard bruiser and only win games if you're fed.
Considering I win my lane and are fed around 90% of my panth games (it happens because panth is so great at ganking other lanes), and that the build i'm using is what a lot of top players use (dyrus and wings come to mind).
Also, the average standard bruiser build is usually wits, atmogs (or atmit), hog, and an X counter item here. Maw is really good with panth because of his passive shield. (also, LS is usually my 5-6th item depending).
The build listed in the thread is your standard low elo lets go carry build that only works at the lower elo's because people don't know how to teamfight, and think that the laning phase ends at 15 minuets when the enemy tower is dead.
|
On May 26 2012 07:34 hellsan631 wrote:Show nested quote +On May 26 2012 06:58 Ryuu314 wrote:On May 26 2012 06:48 hellsan631 wrote:On May 26 2012 06:35 Ryuu314 wrote:On May 26 2012 06:13 hellsan631 wrote:On May 26 2012 06:08 Ryuu314 wrote:On May 26 2012 06:06 hellsan631 wrote:On May 24 2012 06:47 iCanada wrote: I dunno...
I just dont feel weak at all with Pantheon late game. I'm not saying he rolls over everyone, or that is late game is broken, or anything like that, more saying that I don't understand the stigma people have that Panth's late game is useless... because it really isn't. He just is really bad in team fights if he isn't fed like a beast. He can jump and flash to attack a target, but if you Q the wrong target, or use your jump on the wrong target, it won't be up again for the entire teamfight. From then on, he is just a lousy auto attacker, and a so-so tank. After his jump, you can pretty much ignore him because he does 0 damage to anyone he can get close to. That said, if he is somewhat fed, his damage is enough where you are forced to focus him, and he is really tanky as well as being able to get out of a tight jam by jump stun/flash. So if you can get him farmed to hell, then he is very useful. ...what game are you playing where pantheon's cds are high and he does 0 damage? Didn't say his cd's are high, just in a normal time of a team fight, you can usually only get off 2 stuns, and 2-3 Q's, along with an E. The original stun and Q are on the engage, then you go after a target. If your not fed, your auto attacks won't do much damage, because you will be at around 4 items, 2 of which are tank. Most of his damage is on burst, and his strengths are survivability and mobility in a fight. If there is any CC, then his mobility goes down, and he is just a stun. The time-span of a team fight doesn't allow panth to shine like in laning phase. if u only have 4 items and half of them are tank items you're building him wrong. bruit - dps FM - tank Atmas - semi-tank and either warmogs - tank hexdrinker - semi-tank (not really that good of a dmg item) and depending on stuff, you rarely get non-tank boots. Usually i like to get merc treds because the cc reduction helps a ton. but if they don't have cc, usually Ninja tabi. You build him any other way he is just going to be instagibbed and worthless in the late game. Sure it goes off of each game, but these items allow him to fulfill his top-lane tanky role, while also allowing him to do good dps, and catch someone off guard. or you can build him the way outlined in the OP and do damage. come lategame you're not worthless if you position properly. that means not diving their squishies unless they're out of position. you can melt bruisers and zone/peel for your carries pretty darn well. but i mean sure go ahead and keep building him as a standard bruiser and only win games if you're fed. Considering I win my lane and are fed around 90% of my panth games (it happens because panth is so great at ganking other lanes), and that the build i'm using is what a lot of top players use (dyrus and wings come to mind). Also, the average standard bruiser build is usually wits, atmogs (or atmit), hog, and an X counter item here. Maw is really good with panth because of his passive shield. (also, LS is usually my 5-6th item depending). The build listed in the thread is your standard low elo lets go carry build that only works at the lower elo's because people don't know how to teamfight, and think that the laning phase ends at 15 minuets when the enemy tower is dead. lolol
smash is low elo. very funny joke
|
Truthfully 2K is still chobo. People still suck there.
|
On May 26 2012 07:34 hellsan631 wrote:Show nested quote +On May 26 2012 06:58 Ryuu314 wrote:On May 26 2012 06:48 hellsan631 wrote:On May 26 2012 06:35 Ryuu314 wrote:On May 26 2012 06:13 hellsan631 wrote:On May 26 2012 06:08 Ryuu314 wrote:On May 26 2012 06:06 hellsan631 wrote:On May 24 2012 06:47 iCanada wrote: I dunno...
I just dont feel weak at all with Pantheon late game. I'm not saying he rolls over everyone, or that is late game is broken, or anything like that, more saying that I don't understand the stigma people have that Panth's late game is useless... because it really isn't. He just is really bad in team fights if he isn't fed like a beast. He can jump and flash to attack a target, but if you Q the wrong target, or use your jump on the wrong target, it won't be up again for the entire teamfight. From then on, he is just a lousy auto attacker, and a so-so tank. After his jump, you can pretty much ignore him because he does 0 damage to anyone he can get close to. That said, if he is somewhat fed, his damage is enough where you are forced to focus him, and he is really tanky as well as being able to get out of a tight jam by jump stun/flash. So if you can get him farmed to hell, then he is very useful. ...what game are you playing where pantheon's cds are high and he does 0 damage? Didn't say his cd's are high, just in a normal time of a team fight, you can usually only get off 2 stuns, and 2-3 Q's, along with an E. The original stun and Q are on the engage, then you go after a target. If your not fed, your auto attacks won't do much damage, because you will be at around 4 items, 2 of which are tank. Most of his damage is on burst, and his strengths are survivability and mobility in a fight. If there is any CC, then his mobility goes down, and he is just a stun. The time-span of a team fight doesn't allow panth to shine like in laning phase. if u only have 4 items and half of them are tank items you're building him wrong. bruit - dps FM - tank Atmas - semi-tank and either warmogs - tank hexdrinker - semi-tank (not really that good of a dmg item) and depending on stuff, you rarely get non-tank boots. Usually i like to get merc treds because the cc reduction helps a ton. but if they don't have cc, usually Ninja tabi. You build him any other way he is just going to be instagibbed and worthless in the late game. Sure it goes off of each game, but these items allow him to fulfill his top-lane tanky role, while also allowing him to do good dps, and catch someone off guard. or you can build him the way outlined in the OP and do damage. come lategame you're not worthless if you position properly. that means not diving their squishies unless they're out of position. you can melt bruisers and zone/peel for your carries pretty darn well. but i mean sure go ahead and keep building him as a standard bruiser and only win games if you're fed. Considering I win my lane and are fed around 90% of my panth games (it happens because panth is so great at ganking other lanes), and that the build i'm using is what a lot of top players use (dyrus and wings come to mind). Also, the average standard bruiser build is usually wits, atmogs (or atmit), hog, and an X counter item here. Maw is really good with panth because of his passive shield. (also, LS is usually my 5-6th item depending). The build listed in the thread is your standard low elo lets go carry build that only works at the lower elo's because people don't know how to teamfight, and think that the laning phase ends at 15 minuets when the enemy tower is dead.
Hey, I haven't played League in a while now - when exactly did smash drop down to "low elo"?
Edit: Fucking Ninjas. All of you. =(
|
On May 26 2012 07:39 Ryuu314 wrote:Show nested quote +On May 26 2012 07:34 hellsan631 wrote:On May 26 2012 06:58 Ryuu314 wrote:On May 26 2012 06:48 hellsan631 wrote:On May 26 2012 06:35 Ryuu314 wrote:On May 26 2012 06:13 hellsan631 wrote:On May 26 2012 06:08 Ryuu314 wrote:On May 26 2012 06:06 hellsan631 wrote:On May 24 2012 06:47 iCanada wrote: I dunno...
I just dont feel weak at all with Pantheon late game. I'm not saying he rolls over everyone, or that is late game is broken, or anything like that, more saying that I don't understand the stigma people have that Panth's late game is useless... because it really isn't. He just is really bad in team fights if he isn't fed like a beast. He can jump and flash to attack a target, but if you Q the wrong target, or use your jump on the wrong target, it won't be up again for the entire teamfight. From then on, he is just a lousy auto attacker, and a so-so tank. After his jump, you can pretty much ignore him because he does 0 damage to anyone he can get close to. That said, if he is somewhat fed, his damage is enough where you are forced to focus him, and he is really tanky as well as being able to get out of a tight jam by jump stun/flash. So if you can get him farmed to hell, then he is very useful. ...what game are you playing where pantheon's cds are high and he does 0 damage? Didn't say his cd's are high, just in a normal time of a team fight, you can usually only get off 2 stuns, and 2-3 Q's, along with an E. The original stun and Q are on the engage, then you go after a target. If your not fed, your auto attacks won't do much damage, because you will be at around 4 items, 2 of which are tank. Most of his damage is on burst, and his strengths are survivability and mobility in a fight. If there is any CC, then his mobility goes down, and he is just a stun. The time-span of a team fight doesn't allow panth to shine like in laning phase. if u only have 4 items and half of them are tank items you're building him wrong. bruit - dps FM - tank Atmas - semi-tank and either warmogs - tank hexdrinker - semi-tank (not really that good of a dmg item) and depending on stuff, you rarely get non-tank boots. Usually i like to get merc treds because the cc reduction helps a ton. but if they don't have cc, usually Ninja tabi. You build him any other way he is just going to be instagibbed and worthless in the late game. Sure it goes off of each game, but these items allow him to fulfill his top-lane tanky role, while also allowing him to do good dps, and catch someone off guard. or you can build him the way outlined in the OP and do damage. come lategame you're not worthless if you position properly. that means not diving their squishies unless they're out of position. you can melt bruisers and zone/peel for your carries pretty darn well. but i mean sure go ahead and keep building him as a standard bruiser and only win games if you're fed. Considering I win my lane and are fed around 90% of my panth games (it happens because panth is so great at ganking other lanes), and that the build i'm using is what a lot of top players use (dyrus and wings come to mind). Also, the average standard bruiser build is usually wits, atmogs (or atmit), hog, and an X counter item here. Maw is really good with panth because of his passive shield. (also, LS is usually my 5-6th item depending). The build listed in the thread is your standard low elo lets go carry build that only works at the lower elo's because people don't know how to teamfight, and think that the laning phase ends at 15 minuets when the enemy tower is dead. lolol smash is low elo. very funny joke
Dunno who smash is. And elo doesn't really mean much at the higher elo's. Any champ can carry, and any one can get carried. A lot of people are still bad at 2k. I can play every role well, and usually only play panth as a joke champ for top, when in normal draft. Panth is never played in competitive games, and if he was, no one would use that build.
The most work i've seen panth do is by dyrus, which is where that build comes from, when he was using him to get to top 5 eu.
Also, consider that the build in the OP is most likely 3-4 mo old.
|
|
Russian Federation3631 Posts
I like where this discussion is going, might even exceed the "this champion is complete garbage" incident that happened in the jarman thread, as far as entertainment value goes.
|
|
|
|