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[Champion] Dr. Mundo - Page 4

Forum Index > LoL Strategy
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Tooplark
Profile Joined October 2008
United States3977 Posts
March 06 2012 20:01 GMT
#61
Here's the game, by the way:
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 06 2012 20:30 GMT
#62
As a follow up to my previous mathy posts, I did a run and measured the actual damage I was doing with spells/auto attacks. I used those numbers to determine the actual effectiveness of Spell Vamp quints versus Life Steal and hp5. The net result was that all of them healed for between 200-210 health over the course of the run.

So for your first clear it doesn't seem to matter which you use. Pick whichever meshes best with your style/plans/build and go from there.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 06 2012 21:05 GMT
#63
it's hard to math out which runes are good for jungle mundo :\

aspeed would be good because you have high damage with E
apen because you hit people harder and you use W against creeps anyways
tank runes just because it's always good to be tanky on mundo

hell i don't know
And all is illuminated.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2012-03-21 20:54:04
March 21 2012 20:52 GMT
#64
so I picked up jungle mundo and he is really fun to play. I don't have a clue about item builds on him though. I've just been openings DShield and then trying out a bunch of different items. I usually do grab a HoG but what to get after that? I've tried wits and zeke's. Everything seems to work fine but what is the most efficient stuff in terms of item choices? Also what sort of a lategame build should I be aiming for?
Dunk first. Ask questions while dunking.
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2012-03-22 07:58:45
March 22 2012 07:53 GMT
#65
On February 16 2012 06:59 Tooplark wrote:
Rugfeeder's Jungle Mundo
+ Show Spoiler [Item build: ] +
Start boots if you can get away with it and vamp scepter if you can't.
In some order, buy Zeke's Herald, Spirit Visage, and Randuins.
Build Zeke's first if you anticipate early teamfights or if your team is heavily autoattack focused. Otherwise, get the parts first and upgrade later.
Build Randuin's first if the enemy team has strong physical damage early (I mean like Garen Graves Talon level strong). Just getting HoG + Chainmail and finishing it later is ok too.
Build Zeal first if 1) you be rollin' 2) you want to style on scrubs 3) you have a heavy physical spec
Otherwise build Spirit Visage first.
If you didn't start with boots, get them on your first b.

WHEN MUNDO BUY QSS?!?
Or rather, when should Mundo NOT buy it?
If the enemy team has no ignites or heal reduction, don't buy it.
If the enemy team is bad and can't coordinatedly ignite you in teamfights, you can get away without it.
Once/if cleanse is fixed to remove the healing reduction from ignite, just run cleanse unless they have a bunch of suppression or something.



This thread's only four pages long, jeez.

That's my preferred way of playing him; it's also perfectly legit to go for a Wit's build. In general, Wits builds will be slightly tankier and do slightly more magic damage at the expense of team utility and physical damage. The group I usually play with tends to play phys autoattackers a lot, making zekes a great choice.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
ketchup
Profile Joined August 2010
14521 Posts
March 22 2012 11:50 GMT
#66
If any of you can give opinions on this as I have not seen that many Mundo picks on streams: For jungle mundo, starting with vamp + 1, going to wriggles, then rushing for wit's end + MoM combo. Is it worth the gold? I feel MoM's passives are highly underestimated. It feels really good against more AP-centric comps. It also feels like a huge boost to his mid-game power because it works with a lot of mundo's natural points, which can carry you over to late game. Initial thoughts on the idea, or is it just badly thought out?
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
March 22 2012 15:52 GMT
#67
On March 22 2012 16:53 Tooplark wrote:
Show nested quote +
On February 16 2012 06:59 Tooplark wrote:
Rugfeeder's Jungle Mundo
+ Show Spoiler [Item build: ] +
Start boots if you can get away with it and vamp scepter if you can't.
In some order, buy Zeke's Herald, Spirit Visage, and Randuins.
Build Zeke's first if you anticipate early teamfights or if your team is heavily autoattack focused. Otherwise, get the parts first and upgrade later.
Build Randuin's first if the enemy team has strong physical damage early (I mean like Garen Graves Talon level strong). Just getting HoG + Chainmail and finishing it later is ok too.
Build Zeal first if 1) you be rollin' 2) you want to style on scrubs 3) you have a heavy physical spec
Otherwise build Spirit Visage first.
If you didn't start with boots, get them on your first b.

WHEN MUNDO BUY QSS?!?
Or rather, when should Mundo NOT buy it?
If the enemy team has no ignites or heal reduction, don't buy it.
If the enemy team is bad and can't coordinatedly ignite you in teamfights, you can get away without it.
Once/if cleanse is fixed to remove the healing reduction from ignite, just run cleanse unless they have a bunch of suppression or something.



This thread's only four pages long, jeez.

That's my preferred way of playing him; it's also perfectly legit to go for a Wit's build. In general, Wits builds will be slightly tankier and do slightly more magic damage at the expense of team utility and physical damage. The group I usually play with tends to play phys autoattackers a lot, making zekes a great choice.


While I felt zeke's kind of gives you everything, it still feels more of a midgame item. Come lategame, would you sell it for something else or keep it? Also I felt like I needed something that gave me more than 20% AS.
Dunk first. Ask questions while dunking.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 22 2012 16:02 GMT
#68
On March 22 2012 20:50 ketchup wrote:
If any of you can give opinions on this as I have not seen that many Mundo picks on streams: For jungle mundo, starting with vamp + 1, going to wriggles, then rushing for wit's end + MoM combo. Is it worth the gold? I feel MoM's passives are highly underestimated. It feels really good against more AP-centric comps. It also feels like a huge boost to his mid-game power because it works with a lot of mundo's natural points, which can carry you over to late game. Initial thoughts on the idea, or is it just badly thought out?


Your build has zero health after spending 8.1k gold on items (including boots). You really don't need both Wit's End and MoM, especially as they lend themselves toward different sorts of item builds.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Tooplark
Profile Joined October 2008
United States3977 Posts
March 22 2012 17:52 GMT
#69
ketchup:
Wriggle's doesn't speed Mundo's jungle up nearly as much as most junglers, on account of most of his damage coming from Burning Agony and huge Masochism autoattacks.

For 8k gold, you're buying
+30 armor
+78-117 attack damage
+12% life steal
+66-86 magic resistance
+40% attack speed
Maw shield
Wriggles proc
Free ward

For 8k gold you could get
Zekes + SV + Randuin's + Zeal + Merc Treads which gives
+90 armor
+800 health
+55 magic resistance
+40% attack speed
+10% crit chance
+8% movement speed
+30% cooldown reduction
Spirit Visage passive
Randuin's passive
Randuin's active
Attackspeed/lifesteal aura
The CDR is actually the biggest deal here. 4% from offense + flat CDR blues puts me at cap, and with just zeke's + sv I'm at 35%. That means the total time when my ult is on cooldown and not currently healing me is about 27 seconds. Masochism hits perma-uptime at 15% cdr, and Cleaver is every 2.4 seconds so you can actually chase with it.

If you want a Wit's End build, the next things you need to buy are armor and health.

anmolsinghmzn2009:
I run aspd marks and quints, which is another 25%. 45% generally covers me until Zeal, since very rarely will people stand and fight me. Most aura items are semi-midgameish, yes. If the game hits the point where I've finished my entire build, then yes I'll consider selling Zekes for something like Ghostblade (which is also a good first Mundo item) or another PD. My build is not super late game focused, though.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
ketchup
Profile Joined August 2010
14521 Posts
March 22 2012 18:22 GMT
#70
Thank you for the response from both of you. Much appreciated
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 22 2012 19:05 GMT
#71
On March 23 2012 02:52 Tooplark wrote:
ketchup:
Wriggle's doesn't speed Mundo's jungle up nearly as much as most junglers, on account of most of his damage coming from Burning Agony and huge Masochism autoattacks.

For 8k gold, you're buying
+30 armor
+78-117 attack damage
+12% life steal
+66-86 magic resistance
+40% attack speed
Maw shield
Wriggles proc
Free ward

For 8k gold you could get
Zekes + SV + Randuin's + Zeal + Merc Treads which gives
+90 armor
+800 health
+55 magic resistance
+40% attack speed
+10% crit chance
+8% movement speed
+30% cooldown reduction
Spirit Visage passive
Randuin's passive
Randuin's active
Attackspeed/lifesteal aura
The CDR is actually the biggest deal here. 4% from offense + flat CDR blues puts me at cap, and with just zeke's + sv I'm at 35%. That means the total time when my ult is on cooldown and not currently healing me is about 27 seconds. Masochism hits perma-uptime at 15% cdr, and Cleaver is every 2.4 seconds so you can actually chase with it.

If you want a Wit's End build, the next things you need to buy are armor and health.

anmolsinghmzn2009:
I run aspd marks and quints, which is another 25%. 45% generally covers me until Zeal, since very rarely will people stand and fight me. Most aura items are semi-midgameish, yes. If the game hits the point where I've finished my entire build, then yes I'll consider selling Zekes for something like Ghostblade (which is also a good first Mundo item) or another PD. My build is not super late game focused, though.

What are you starting with + skill order?

also 9/21/0 or 0/21/9?(buff duration) ?

i assume eweq e>w>q ?
Artillery spawned from the forges of Hell
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2012-03-23 01:04:25
March 23 2012 00:16 GMT
#72
Vamp scepter, 21/9/0 or 21/0/9 (still up in the air about this). I'm thinking about swapping in lifesteal quints and starting dagger, since aspd is the bigger limitation 90% of the time.
EQWE, then usually something like EQQ W>E=Q
If you do golems -> wraiths -> lizard, EQ is the fastest way to do it. You have to b but you get almost enough gold for boots (sometimes I fakegank mid and steal a creep just to get them hue). I'm considering a utility spec just so I can get that juicy gold (also would let me swap out cdr blues for mr or even more aspd).
The other good start that I've played around with is wraiths wolves blue, which (if you can convince someone to stick around that long) is really fast full claer and red.

This mundo is a cheesier, gankier mundo. You kill buff camps faster, you kill champions faster, and you can threaten dragon earlier than the tanky spellvamp wit's end mundo, which is basically shyvana but less dumb and boring.

| Yeah, I'm trying AS red/quint. Crit chance reds works too, with the 21 offense, as long as you get zeal earlyish.
v
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 23 2012 00:23 GMT
#73
On March 23 2012 09:16 Tooplark wrote:
Vamp scepter, 21/9/0 or 21/0/9 (still up in the air about this). I'm thinking about swapping in lifesteal quints and starting dagger, since aspd is the bigger limitation 90% of the time.
EQWE, then usually something like EQQ W>E=Q
If you do golems -> wraiths -> lizard, EQ is the fastest way to do it. You have to b but you get almost enough gold for boots (sometimes I fakegank mid and steal a creep just to get them hue). I'm considering a utility spec just so I can get that juicy gold (also would let me swap out cdr blues for mr or even more aspd).
The other good start that I've played around with is wraiths wolves blue, which (if you can convince someone to stick around that long) is really fast full claer and red.

This mundo is a cheesier, gankier mundo. You kill buff camps faster, you kill champions faster, and you can threaten dragon earlier than the tanky spellvamp wit's end mundo, which is basically shyvana but less dumb and boring.

as reds/quints ia ssume?

Artillery spawned from the forges of Hell
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2012-03-24 01:43:18
March 24 2012 01:41 GMT
#74
I understand why no one plays mundo... he is really really hard to play effectively the first 5 or so times because you just have no idea how much you can spam skills etc.

Thank god for this entry barrier, because it means I get to abuse him every game, and no one else ever picks him. That being said, it does get tiring hearing "Wow, Mundo? Why you troll?"

Nothing quite as satisfying as being really farmed Mundo and just not dying.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
March 24 2012 04:49 GMT
#75
Yea you kinda have to get to know that stuff initially. But after that this guy is SOOO fun! And he clears so freaking fast. Its like I clear my jungle and half the enemy jungle and I'm like -'eh, what do I do now???' pop ult and dive mid ofc :D
Dunk first. Ask questions while dunking.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 25 2012 05:54 GMT
#76
Oh my god once you get him down, and after the first clear you like never get low, and he hits deceptively hard with e + cleaver spam

easily one of my fave jungles atm
Artillery spawned from the forges of Hell
courtpanda
Profile Blog Joined May 2011
866 Posts
March 25 2012 06:53 GMT
#77
my problem with jungle mundo is sustain. while his clear is amazing, his burning agony drains so much health. other than lifesteal quints, how does it work?
gtrsrs
Profile Joined June 2010
United States9109 Posts
March 25 2012 06:58 GMT
#78
On March 25 2012 15:53 courtpanda wrote:
my problem with jungle mundo is sustain. while his clear is amazing, his burning agony drains so much health. other than lifesteal quints, how does it work?


i don't run lifesteal/vamp/HP5 and i don't ever get low except the very last camp of my first run... are you running adequate defensive runes, like full armor yellows, and 21 def? open boots + 3 or cloth + 5, making sure you pot at all buff camps at the least. don't really need a pot at wolves or wraiths, i use my other pots on minigolems. what is your path and where are you getting low?
i play ... hearthstone =\^.^/= Winterfox
courtpanda
Profile Blog Joined May 2011
866 Posts
March 25 2012 07:00 GMT
#79
On March 25 2012 15:58 gtrsrs wrote:
Show nested quote +
On March 25 2012 15:53 courtpanda wrote:
my problem with jungle mundo is sustain. while his clear is amazing, his burning agony drains so much health. other than lifesteal quints, how does it work?


i don't run lifesteal/vamp/HP5 and i don't ever get low except the very last camp of my first run... are you running adequate defensive runes, like full armor yellows, and 21 def? open boots + 3 or cloth + 5, making sure you pot at all buff camps at the least. don't really need a pot at wolves or wraiths, i use my other pots on minigolems. what is your path and where are you getting low?


ive only tried him twice, and it was a while ago so i dont really remember

i start wolves with help -> blue -> wraiths -> red ->golems. i think i was too low to gank so i bluepilled.

arpen reds, flat armor yellows, mr/level blues, flat health quints, 9/21/0
gtrsrs
Profile Joined June 2010
United States9109 Posts
March 25 2012 07:24 GMT
#80
On March 25 2012 16:00 courtpanda wrote:
Show nested quote +
On March 25 2012 15:58 gtrsrs wrote:
On March 25 2012 15:53 courtpanda wrote:
my problem with jungle mundo is sustain. while his clear is amazing, his burning agony drains so much health. other than lifesteal quints, how does it work?


i don't run lifesteal/vamp/HP5 and i don't ever get low except the very last camp of my first run... are you running adequate defensive runes, like full armor yellows, and 21 def? open boots + 3 or cloth + 5, making sure you pot at all buff camps at the least. don't really need a pot at wolves or wraiths, i use my other pots on minigolems. what is your path and where are you getting low?


ive only tried him twice, and it was a while ago so i dont really remember

i start wolves with help -> blue -> wraiths -> red ->golems. i think i was too low to gank so i bluepilled.

arpen reds, flat armor yellows, mr/level blues, flat health quints, 9/21/0


i don't really think mundo is a "straight path" jungler tbh. that's a lot of big camps when his strength is small camps and ganks that you don't have to commit too hard on. try something like the following, same runepage + masteries, boots +3 or cloth +5

wraiths with help (should take next to no damage, should be regened by the time red spawns) -> red with leash + 1 pot + smite -> level 2 gank at mid or sidelane, or if neither are available, big golems + 1 pot -> wraiths -> level 3 gank mid if available, or wolves + 1 pot -> level 3 gank -> back. by this time you should have enough for ninja tabi regardless of what you started with, which should make it so you never really get low again in the jungle with a couple pots.

that's a really safe "stay on your own side" route that gives you more small camps and more ganks than a standard route. i personally prefer a way more aggressive style like the following (same runes as yours but AS reds instead of arpen, same masteries, cloth + 5)

enemy wraiths -> enemy red with leash + 1 pot + smite -> extremely aggressive gank sidelane that red is on (as in, i know i have cloth + pots, i'm fine taking 1-2 tower hits to ensure both enemy summoners go down or i get the kill) -> run straight to red if i know my opponent started at their blue and hasn't ganked, they'll likely be at my red and i'll already have their red and they'll be taking damage from red with no pull so i can definitely kill them OR take my wolves + wraiths if i saw enemy jungler gank with just blue -> my red with smite + 1 pot -> golems -> gank sidelane -> back -> wolves -> blue -> gank mid -> wraiths -> mini golems -> back -> enemy red and repeat. depending on if i got the kill on any gank and how they reacted to the steal, i will be at least 1, possibly 2 levels higher than the enemy jungler. at that point, i will have tabi, HoG, pots, and a ward. i ward their wraith brush and if i see them ganking somewhere, take their red. if i don't see them, i assess if they are giving their second blue to their mid or if they are going to come to red. if they come to red, i kill them. otherwise i steal red, gank that sidelane and the cycle continues. if i'm 5 at this point, enemy jungler is 4, and enemy mid comes to help, it will likely be a 1 for 1 trade. however if i'm 6 (i got a kill, both his red and my red, my own blue, didn't get counterjungled, and some lane exp from a gank), i will 100% kill the enemy jungler, 100% survive a mid attack, and 30-40% kill the enemy mid too. once you get this far ahead, you just spend the entire game on the opponent's side of the map, killing them whenever they're dumb enough to enter their own jungle

i know that expanded a lot more than what you wanted, but i hope i answered your question at the beginning of my rant too XD
i play ... hearthstone =\^.^/= Winterfox
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