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[Champion] Dr. Mundo - Page 6

Forum Index > LoL Strategy
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arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 28 2012 21:30 GMT
#101
On March 28 2012 06:12 greggy wrote:
Show nested quote +
On March 27 2012 10:01 xJacky wrote:
On March 27 2012 08:59 greggy wrote:
I've tried mundo tonight a bit in solo queue and tbf I failed really hard. People here say you never get low after your first clear but I didn't really find it to be the case. This leaves a tossup between saving r for a speedboost/dive when ganking or using it asap while jungling. Also because it's solo queue I didn't really feel safe to counterjungle at any point (probably due to lack of experience, but also because I'd be at like 60%ish after a full clear and the prospect of getting face to face with the enemy didn't really excite me).

I think main problem I had is that I got used to wriggles junglers (noc/olaf) and thus didn't feel comfortable without knowing that I won't take any noticeable damage at all after taking any camp. With mundo and his ridiculously low AA damage and the fact that he actually drains his health to clear it's a completely different experience.


what runes and item start? The lowest you should fall under is like 30 percent when doing red cause you didnt chug pots in the beginning.


I've tried all of boots3, cloth5 and vamp but ended up sticking with cloth5. Running 7/21/0 with arp/as reds, armor yellow and flat mr blue, arp quints (for total of 12arp). I'm only level 28 but I doubt it makes much of a difference. My main problem is not being able to decide what to do after wolves blue wraiths - if I do red, I drop pretty low and struggle to do gols and then have to back (or do wraith wolves again) because I'm too low to gank effectively. Or do I take red and gank at 3 with all of my spells and then take whichever small camps I can?

Also, how do you use your ult? Do you use it on cd when clearing or do you save it as free ghost when ganking?

only 7 21 0? wheres the other 2 points?
Artillery spawned from the forges of Hell
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 28 2012 22:04 GMT
#102
On March 29 2012 06:30 arb wrote:
Show nested quote +
On March 28 2012 06:12 greggy wrote:
On March 27 2012 10:01 xJacky wrote:
On March 27 2012 08:59 greggy wrote:
I've tried mundo tonight a bit in solo queue and tbf I failed really hard. People here say you never get low after your first clear but I didn't really find it to be the case. This leaves a tossup between saving r for a speedboost/dive when ganking or using it asap while jungling. Also because it's solo queue I didn't really feel safe to counterjungle at any point (probably due to lack of experience, but also because I'd be at like 60%ish after a full clear and the prospect of getting face to face with the enemy didn't really excite me).

I think main problem I had is that I got used to wriggles junglers (noc/olaf) and thus didn't feel comfortable without knowing that I won't take any noticeable damage at all after taking any camp. With mundo and his ridiculously low AA damage and the fact that he actually drains his health to clear it's a completely different experience.


what runes and item start? The lowest you should fall under is like 30 percent when doing red cause you didnt chug pots in the beginning.


I've tried all of boots3, cloth5 and vamp but ended up sticking with cloth5. Running 7/21/0 with arp/as reds, armor yellow and flat mr blue, arp quints (for total of 12arp). I'm only level 28 but I doubt it makes much of a difference. My main problem is not being able to decide what to do after wolves blue wraiths - if I do red, I drop pretty low and struggle to do gols and then have to back (or do wraith wolves again) because I'm too low to gank effectively. Or do I take red and gank at 3 with all of my spells and then take whichever small camps I can?

Also, how do you use your ult? Do you use it on cd when clearing or do you save it as free ghost when ganking?

only 7 21 0? wheres the other 2 points?
he's only lvl 28 i think
greggy
Profile Joined October 2010
United Kingdom1483 Posts
March 28 2012 22:30 GMT
#103
On March 29 2012 06:30 arb wrote:
Show nested quote +
On March 28 2012 06:12 greggy wrote:
On March 27 2012 10:01 xJacky wrote:
On March 27 2012 08:59 greggy wrote:
I've tried mundo tonight a bit in solo queue and tbf I failed really hard. People here say you never get low after your first clear but I didn't really find it to be the case. This leaves a tossup between saving r for a speedboost/dive when ganking or using it asap while jungling. Also because it's solo queue I didn't really feel safe to counterjungle at any point (probably due to lack of experience, but also because I'd be at like 60%ish after a full clear and the prospect of getting face to face with the enemy didn't really excite me).

I think main problem I had is that I got used to wriggles junglers (noc/olaf) and thus didn't feel comfortable without knowing that I won't take any noticeable damage at all after taking any camp. With mundo and his ridiculously low AA damage and the fact that he actually drains his health to clear it's a completely different experience.


what runes and item start? The lowest you should fall under is like 30 percent when doing red cause you didnt chug pots in the beginning.


I've tried all of boots3, cloth5 and vamp but ended up sticking with cloth5. Running 7/21/0 with arp/as reds, armor yellow and flat mr blue, arp quints (for total of 12arp). I'm only level 28 but I doubt it makes much of a difference. My main problem is not being able to decide what to do after wolves blue wraiths - if I do red, I drop pretty low and struggle to do gols and then have to back (or do wraith wolves again) because I'm too low to gank effectively. Or do I take red and gank at 3 with all of my spells and then take whichever small camps I can?

Also, how do you use your ult? Do you use it on cd when clearing or do you save it as free ghost when ganking?

only 7 21 0? wheres the other 2 points?


It's right in the next sentence, bro >_>
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 28 2012 23:00 GMT
#104
On March 29 2012 07:30 greggy wrote:
Show nested quote +
On March 29 2012 06:30 arb wrote:
On March 28 2012 06:12 greggy wrote:
On March 27 2012 10:01 xJacky wrote:
On March 27 2012 08:59 greggy wrote:
I've tried mundo tonight a bit in solo queue and tbf I failed really hard. People here say you never get low after your first clear but I didn't really find it to be the case. This leaves a tossup between saving r for a speedboost/dive when ganking or using it asap while jungling. Also because it's solo queue I didn't really feel safe to counterjungle at any point (probably due to lack of experience, but also because I'd be at like 60%ish after a full clear and the prospect of getting face to face with the enemy didn't really excite me).

I think main problem I had is that I got used to wriggles junglers (noc/olaf) and thus didn't feel comfortable without knowing that I won't take any noticeable damage at all after taking any camp. With mundo and his ridiculously low AA damage and the fact that he actually drains his health to clear it's a completely different experience.


what runes and item start? The lowest you should fall under is like 30 percent when doing red cause you didnt chug pots in the beginning.


I've tried all of boots3, cloth5 and vamp but ended up sticking with cloth5. Running 7/21/0 with arp/as reds, armor yellow and flat mr blue, arp quints (for total of 12arp). I'm only level 28 but I doubt it makes much of a difference. My main problem is not being able to decide what to do after wolves blue wraiths - if I do red, I drop pretty low and struggle to do gols and then have to back (or do wraith wolves again) because I'm too low to gank effectively. Or do I take red and gank at 3 with all of my spells and then take whichever small camps I can?

Also, how do you use your ult? Do you use it on cd when clearing or do you save it as free ghost when ganking?

only 7 21 0? wheres the other 2 points?


It's right in the next sentence, bro >_>

guess my skimming over skills missed that part >_>
Artillery spawned from the forges of Hell
courtpanda
Profile Blog Joined May 2011
866 Posts
Last Edited: 2012-03-29 09:19:00
March 29 2012 09:11 GMT
#105
just played a game as mundo, normal queue ~1300-1400 elo-ish level.

jungled they had a jungle twitch. proceed to LOL, took wolves and blue, then went into twitchs jungle, took his wraiths and golems, he pops out, tries to kill me, i get him down to 50 hp and he backs off, i take his red, he steals (turns out hes still there), but i kill him (barely). then the rest of the game snowballs, i clear my jungle and either gank or go straight to his jungle, i kill him at his next blue, get a few successful ganks, etc.

for the rest of the game he gets 0 buffs. by the time i hit 12, twitch is only at level 7.
game, im 12-2 at 25 minutes

gg.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
April 05 2012 06:09 GMT
#106
what is the fastest mundo route?
FortyOzs
Profile Joined February 2011
189 Posts
April 05 2012 17:31 GMT
#107
I'm currently using Exhaust and Smite for jungle mundo, any other recommendations cause im a noob at lol?
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-04-05 18:56:57
April 05 2012 18:53 GMT
#108
Smite + Exhaust extremely strong. Very good for dueling/invades and small skirmishes, and in ganks if you land a cleaver and have exhaust up stuff die.

General principle on bruisers: take flash only if you have a skill that abuses flash (i.e. Udyr flash stun, maokai flash root, or WW/skarner flash ults are very powerful). Guys like mundo, olaf, shyvana can skip flash because it doesn't help them gank or initiate, and should take exhaust/ghost instead.

A typical route (assuming 9/21 cloth5) would be wolves>blue>wraiths>wolves (spawns in 2-3 secs after you reach camp)>red> either wraiths or golems. Wraiths do less damage so you should be at full health double buff ready to gank. Otherewise I take golems>back (buy tabi)>wolves>wraiths>golems.

EDIT: I skill WEWQ, R>W>Q>E, although a level in Q at level 2 or 3 is good if you want to gank before hitting 4.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
April 05 2012 19:06 GMT
#109
i would think fast routes consist of getting red asap since blue doesnt help you jungle faster
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-04-05 19:20:56
April 05 2012 19:20 GMT
#110
I haven't tested a pure powerlevel build but I would probably go 21/9 with MS quints and go wraiths red gols wraiths wolves blue wraiths gols back (buy tabi) wolves wraiths gols. Red buff doesn't increase clear speed that much (does help on blue though) and you're more limited by how fast you can get to camps than by kill speed.

Someone else feel free to correct me.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
April 05 2012 20:24 GMT
#111
why tabi over mercs?
Sandster
Profile Joined November 2006
United States4054 Posts
April 05 2012 20:33 GMT
#112
Mercs are important against certain teams. But mercs and your W are multiplicative and not additive, meaning it suffers diminishing returns, and mercs are way more expensive than tabi, so only get mercs against teams that you really need it against. Having t2 boots early makes your ganks way better, and the armor/reduced damage are also really good, and allow you to build tabi -> hog -> NMM item (visage or wits) or more health without being gimped on armor.

You also tend to start cloth5 so it builds easily from your first trip back.
Moosey
Profile Blog Joined June 2010
United States186 Posts
April 05 2012 21:35 GMT
#113
I'm a big fan of cloth+5 and stacking armor/mr off ruins with a 9-21-0 build. Becoming a brick wall is awesome.

I mostly do Wolves-Blue-Wraiths-(If they have someone who can CJ; get red), otherwise wolves then red for a level 4 and as long of a red as possible.

I find ganking on 3 really flaky, as your cleavers are expensive and you can't keep W up for long.

Ganking bottom is the worst idea pre-6, and unless they're pushed to tower and really low, I avoid it

Remember, you're not indestructable until level 11.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 11 2012 22:27 GMT
#114
+ Show Spoiler [rant] +
So I just jungled mundo for the first time. Was fun. Our singed carried top vs a placement leaguer shyvana, and I went 6-1 dieing right before they surrendered :/
Bot fed because our lulu was another placement leaguer and our caitlyn had some lag issues so she didn't get much cs. Our ahri had to switch from mid to stop their ezrael from getting more fed. It's stupid. All these games are decided by which team has fewer inexperienced players.


Just started mundo. He farms fast and can counterjungle amumu like amumu's not even there, but I think that come mid and late game his clear speeds started to taper off. Anyways it got to the point where his clear speeds were barely acceptable, like just above udyr's. I went R>W>E>Q. Does anyone build AP on him?
I went wriggles and phage. I know wriggles isn't necessary now, but it was my first game as mundo.
Does shyvana's clears remain consistently fast throughout the game?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 11 2012 23:39 GMT
#115
On April 12 2012 07:27 obesechicken13 wrote:
+ Show Spoiler [rant] +
So I just jungled mundo for the first time. Was fun. Our singed carried top vs a placement leaguer shyvana, and I went 6-1 dieing right before they surrendered :/
Bot fed because our lulu was another placement leaguer and our caitlyn had some lag issues so she didn't get much cs. Our ahri had to switch from mid to stop their ezrael from getting more fed. It's stupid. All these games are decided by which team has fewer inexperienced players.


Just started mundo. He farms fast and can counterjungle amumu like amumu's not even there, but I think that come mid and late game his clear speeds started to taper off. Anyways it got to the point where his clear speeds were barely acceptable, like just above udyr's. I went R>W>E>Q. Does anyone build AP on him?
I went wriggles and phage. I know wriggles isn't necessary now, but it was my first game as mundo.
Does shyvana's clears remain consistently fast throughout the game?

mid and late game farming the jungle isn't really what you're going for anyways. besides how is "just above udyr's" barely acceptable???
greggy
Profile Joined October 2010
United Kingdom1483 Posts
April 11 2012 23:43 GMT
#116
late game you still tear through small camps and can cleaver big camps for terrible terrible damage..
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
April 11 2012 23:48 GMT
#117
I've been playing a lot of Mundo lately, just tanking and mawing through the enemy team.

My question is on the build, spirit visage is an AMAZING item for Mundo, but do you guys think its worth it to sell Spirit visage and get something better in the very late game (Like another MR item or whatever, perhaps GA)? Where you have 6 items and one being SV.
Stick it up. take it up. step aside and see the world
chalice
Profile Joined September 2010
United States1945 Posts
April 12 2012 00:01 GMT
#118
get a wits end if you want your clear to scale as you get levels in E?
BlackMagister
Profile Joined October 2008
United States5834 Posts
April 12 2012 00:30 GMT
#119
I'm trying out Mundo and there seem to be two different play styles that I'm considering.

Maxing E with 1 point Q for ganks and heart of gold then getting on hit items like phage and wits end. Going 9/21/0 with the armor pen mastery with attack speed runes.
or
Maxing W and maxing Q second? Heart of gold into tanky items like warmogs or spirit visage. 9/21/0 with magic pen mastery. Thornmail or Sunfire vs heavier AD comps.
Tooplark
Profile Joined October 2008
United States3977 Posts
April 12 2012 13:43 GMT
#120
On April 12 2012 07:27 obesechicken13 wrote:
Just started mundo. He farms fast and can counterjungle amumu like amumu's not even there, but I think that come mid and late game his clear speeds started to taper off. Anyways it got to the point where his clear speeds were barely acceptable, like just above udyr's. I went R>W>E>Q. Does anyone build AP on him?
I went wriggles and phage. I know wriggles isn't necessary now, but it was my first game as mundo.
Does shyvana's clears remain consistently fast throughout the game?


Late game you should be solo pushing or teamfighting. Small camps in jungle aren't worth the time, and buffs usually go to other people. People do build AP on him but only in TLmades when they're goofing off. I mean, you have one AP ratio and it's .2/second. That's 100% not worth it.

On April 12 2012 08:48 RogerX wrote:
I've been playing a lot of Mundo lately, just tanking and mawing through the enemy team.

My question is on the build, spirit visage is an AMAZING item for Mundo, but do you guys think its worth it to sell Spirit visage and get something better in the very late game (Like another MR item or whatever, perhaps GA)? Where you have 6 items and one being SV.

Remember that spirit visage gets better as you get more health and level up your ult. That 15% increased healing? That becomes an extra 10% of your max health with level 3 ult. There are actually very few things better than spirit visage late game for mundo.

On April 12 2012 09:30 BlackMagister wrote:
I'm trying out Mundo and there seem to be two different play styles that I'm considering.

Maxing E with 1 point Q for ganks and heart of gold then getting on hit items like phage and wits end. Going 9/21/0 with the armor pen mastery with attack speed runes.
or
Maxing W and maxing Q second? Heart of gold into tanky items like warmogs or spirit visage. 9/21/0 with magic pen mastery. Thornmail or Sunfire vs heavier AD comps.


PRECISELY.
Here is a quick list of tradeoffs:
E first keeps you higher health (you should be at about half when you finish red). You're stronger in 1v1s and small skirmishes, and you kill buff creeps faster. You can threaten dragon a few levels earlier, though you generally need some help.
W first clears small camps much, much faster. Not that E is slow, but W is blazing godlike fast. You can afford to build 100% tank and do plenty of damage. Not that you have to; wit's end is a common item on this style. Those are the two advantages to W first. They are very, very large ones.

Also, for the E build, it's better to get cheap aura items and be an offtank that chases people down or peels for your carry. Phage isn't generally worth it, since you have cleaverspam, cc reduction and mad speedz. Also, as I've mentioned previously, I don't like Wit's on my E-first builds, since I get lots of MR from some combination of Spirit Visage, Merc Treads, QSS, and runes.
Both builds should mostly focus on tank.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
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