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[Champion] Dr. Mundo - Page 8

Forum Index > LoL Strategy
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Prev 1 6 7 8 9 10 14 Next All
gtrsrs
Profile Joined June 2010
United States9109 Posts
April 22 2012 05:52 GMT
#141
penta kill as mundo in ranked game
caught it on my stream
it's a game i talked through every action as i played
started game really poorly, came back

i think it's a good watch
http://www.twitch.tv/guitarasaurus/b/315778856
i play ... hearthstone =\^.^/= Winterfox
patochaos
Profile Joined March 2009
Argentina160 Posts
April 22 2012 07:42 GMT
#142
I think the only way to start boots+3 as Mundo and not get dangerously low is to have spell vamp quints.

Anyone tried this? Im on the verge of buying the Quints instead of Nautilus, but not sure if they make such a big difference.

viva peron
iCanada
Profile Joined August 2010
Canada10660 Posts
April 22 2012 08:11 GMT
#143
On April 22 2012 16:42 patochaos wrote:
I think the only way to start boots+3 as Mundo and not get dangerously low is to have spell vamp quints.

Anyone tried this? Im on the verge of buying the Quints instead of Nautilus, but not sure if they make such a big difference.



Alternatively you can start E instead of W and just clear safer. Level 2 ganks with E and Q are just as good as level 2 ganks with W and Q, but you are much safer, clear big camps faster, and take slightly less damage at little camps.

It is significant'y slower, but since your mundo you can catch up really easily. I think W superior if you geta really good leash, but in soloQ I prefer to go EQWWW(RWQE) because it just safer.
gtrsrs
Profile Joined June 2010
United States9109 Posts
April 22 2012 08:16 GMT
#144
On April 22 2012 16:42 patochaos wrote:
I think the only way to start boots+3 as Mundo and not get dangerously low is to have spell vamp quints.

Anyone tried this? Im on the verge of buying the Quints instead of Nautilus, but not sure if they make such a big difference.



i run 10 arpen from reds, 3 AD reds, 2 AD quints, 1 armor quint, armor yellows, 1 crit chance blue, and the rest MR/level blues
0/21/9
and open boots first
and never get dangerously low

so i don't know what you're talking about
i play ... hearthstone =\^.^/= Winterfox
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-04-22 08:48:52
April 22 2012 08:47 GMT
#145
On April 22 2012 16:42 patochaos wrote:
I think the only way to start boots+3 as Mundo and not get dangerously low is to have spell vamp quints.

Anyone tried this? Im on the verge of buying the Quints instead of Nautilus, but not sure if they make such a big difference.



Spell Vamp, Life Steal, and hp5 Quints are all essentially equivalent in terms of providing sustain for Mundo on his first clear. After his first clear it doesn't matter what your first item was.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 22 2012 15:57 GMT
#146
run straight attack speed

always attack fast never not attack fast.
Artillery spawned from the forges of Hell
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
Last Edited: 2012-04-22 21:16:02
April 22 2012 21:03 GMT
#147
If I want to jungle Mundo (or I guess any jungle at all), how essential is having the runes for it? I'm only level 23 so my masteries won't all be there, and I don't really have the points to buy runes but I want to try it.

Also, does blue do anything for Mundo other than cooldown reduction?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2012-04-22 21:37:52
April 22 2012 21:36 GMT
#148
On April 23 2012 06:03 Dalguno wrote:
If I want to jungle Mundo (or I guess any jungle at all), how essential is having the runes for it? I'm only level 23 so my masteries won't all be there, and I don't really have the points to buy runes but I want to try it.

Also, does blue do anything for Mundo other than cooldown reduction?


I'd say runes pretty important for mundo jungle, just like any jungler. You can do it without runes, but it wont be easy... start Cloth+5 and get a good leash. You should be okay.

Seeing how blue onyl give you CDR and mana regen (and mundo has no mana) yeah blue only useful for CDR. It is good for levels though, gives you a lot of experience so I wouldn't pawn the first one of to mid or anything like that.

Not to say it is a bad idea, they could get snowballed pretty hard by getting a level 1 blue mid.

/shrug
Terranasaur
Profile Joined May 2011
United States2085 Posts
April 22 2012 21:45 GMT
#149
On April 23 2012 06:03 Dalguno wrote:
If I want to jungle Mundo (or I guess any jungle at all), how essential is having the runes for it? I'm only level 23 so my masteries won't all be there, and I don't really have the points to buy runes but I want to try it.

Also, does blue do anything for Mundo other than cooldown reduction?


Mundo without runes is pretty risky. You can do it, but you'll be at very low health and since you're level 23, you probably don't want to be running around at 200hp.

If you're looking for someone to jungle without a full tune page try Warwick.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
bruteMax
Profile Joined October 2010
Canada339 Posts
April 22 2012 21:58 GMT
#150
Hey grats on your penta.

I'm always amazed at players who can calmly provide insight while playing. I'm a stammering idiot at the best of times so I can't imagine how unintelligible I'd sound if I tried to speak and play at the same time.

Just curious about your jungling route and starting items. Do you always start boots? What do you think of cloth+5? I haven't accumulated enough experience to try ranked yet so sticking to normals where leashes aren't as common I guess.

On April 22 2012 14:52 gtrsrs wrote:
penta kill as mundo in ranked game
caught it on my stream
it's a game i talked through every action as i played
started game really poorly, came back

i think it's a good watch
http://www.twitch.tv/guitarasaurus/b/315778856

I'm the benevolent dictator you've been looking for.
gtrsrs
Profile Joined June 2010
United States9109 Posts
April 22 2012 23:23 GMT
#151
On April 23 2012 06:58 bruteMax wrote:
Hey grats on your penta.

I'm always amazed at players who can calmly provide insight while playing. I'm a stammering idiot at the best of times so I can't imagine how unintelligible I'd sound if I tried to speak and play at the same time.

Just curious about your jungling route and starting items. Do you always start boots? What do you think of cloth+5? I haven't accumulated enough experience to try ranked yet so sticking to normals where leashes aren't as common I guess.

Show nested quote +
On April 22 2012 14:52 gtrsrs wrote:
penta kill as mundo in ranked game
caught it on my stream
it's a game i talked through every action as i played
started game really poorly, came back

i think it's a good watch
http://www.twitch.tv/guitarasaurus/b/315778856



on mundo and udyr I always start boots. Both clear safely and quickly enough that you can afford time to gank if you so choose, and boots really facilitate early ganks. In a situation where I know I wouldn't be getting a leash, like what happened in the vod, I would start cloth + 5 on mundo. As you saw, I got too low to gank and was about half a level behind where I should have been for the first 2 clears

For route, it all depends on my mid and the opposing jungler. Here's how I would categorize it:
Non-blue reliant mids: kennen, vlad, panth, etc
Blue-reliant jungles: udyr, skarner, amumu, etc
Early-red junglers: shyv, shaco, lee, jarvan, etc

Against blue reliant jungle: enemy wraiths and red, my wraiths and red, wolves, blue, wraiths and golems
With blue reliant mids: wraiths red wolves wraiths golems wolves give first blue to ally (this is standard in arranged play)
Against early red opponents: my wraiths and red, their blue, my golems wraiths wolves blue

Because of his speed and low clear times, mundo has a ton of options
i play ... hearthstone =\^.^/= Winterfox
bruteMax
Profile Joined October 2010
Canada339 Posts
April 23 2012 00:06 GMT
#152
ok thx. I always assumed first blue goes to jungler since no AP can make use of the cd reduction and mana regen early game. But your route makes it so that blue wouldn't be taken until 4-5min anyways so that's good to know.

I'm the benevolent dictator you've been looking for.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
April 23 2012 02:47 GMT
#153
On April 22 2012 16:42 patochaos wrote:
I think the only way to start boots+3 as Mundo and not get dangerously low is to have spell vamp quints.

Anyone tried this? Im on the verge of buying the Quints instead of Nautilus, but not sure if they make such a big difference.


Spell Vamp quints are 100% the best quints to run on mundo, you can do 3 full clears before back opening boots + 3 with vamp quints.
I'm on GOLD CHAIN
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
April 23 2012 03:41 GMT
#154
Wont lifesteal quints be better than spellvamp since the damage from W is AOE? 6% spellvamp is effectively 2% in this case. On the other hand, due to E you will get back significantly more HP with spellvamp quints.
Dunk first. Ask questions while dunking.
chalice
Profile Joined September 2010
United States1945 Posts
April 23 2012 04:59 GMT
#155
i think the combination of W being your main source of damage on all the little stuff and Q doing a bunch of single target damage against all the big stuff is what makes spell vamp good.
miicah
Profile Joined February 2011
Australia2470 Posts
April 23 2012 05:27 GMT
#156
idk about the math but I would think that hp/5 quints would be better than spellvamp due to the fact that most of your damage is from W and E when you clear camps.

I could be wrong though.
@miicah88
gtrsrs
Profile Joined June 2010
United States9109 Posts
April 23 2012 06:04 GMT
#157
the math that montegomery did shows that if you plan on ganking ever, hp5 is literally just as good as spell vamp. if you spend 100% of your time going camp to camp, spell vamp are slightly better

but again, i reiterate, i run armor and AD quints, with boots + 3, and have no trouble ganking after a clear or during the middle of a clear

spell vamp, lifesteal, hp5 are NOT required to jungle mundo
i play ... hearthstone =\^.^/= Winterfox
Alaric
Profile Joined November 2009
France45622 Posts
April 23 2012 12:29 GMT
#158
On April 23 2012 14:27 miicah wrote:
idk about the math but I would think that hp/5 quints would be better than spellvamp due to the fact that most of your damage is from W and E when you clear camps.

I could be wrong though.

Uh? E doesn't interact in any sort with spellvamp. It's a damage boost, spellvamp only works with spells that actually inflict damage themselves.
Cant take LMS hipsters serious.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 23 2012 12:50 GMT
#159
I like the SV style pure armor on him. You are gonna be building a lot of pure health anyway, so extra armor is only a good thing. I guess the only real issue is if you feel like 5 pots is a waste of money, but considering that you basically are free to do whatever you want all early game off them, I think the trade for armor is good.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
miicah
Profile Joined February 2011
Australia2470 Posts
April 23 2012 14:28 GMT
#160
On April 23 2012 21:29 Alaric wrote:
Show nested quote +
On April 23 2012 14:27 miicah wrote:
idk about the math but I would think that hp/5 quints would be better than spellvamp due to the fact that most of your damage is from W and E when you clear camps.

I could be wrong though.

Uh? E doesn't interact in any sort with spellvamp. It's a damage boost, spellvamp only works with spells that actually inflict damage themselves.


Yeah if you read my quote I said hp/5 would be better than spellvamp BECAUSE your damage comes from W and E; it was assumed knowledge that e doesn't benefit from spellvamp so hp/5 would win over it.

Round-a-bout way of saying it but yeah
@miicah88
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