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[Champion] Nasus - Page 21

Forum Index > LoL Strategy
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RouaF
Profile Joined October 2010
France4121 Posts
November 09 2013 18:30 GMT
#401
Correct me if I'm wrong but I think people saying q max is bad are mixing things up between top nasus and jungle nasus. Afaik when nasus jungle was OP nobody maxed Q, however for toplane it has always been the best thing to max.
trollbone
Profile Blog Joined July 2007
France1905 Posts
November 09 2013 18:58 GMT
#402
the matchup vs lee sin is very high variance, because lee sin is such a hard champion to master. It depends also on his item start.

I have seen some very bad lee sin with doran shield and could not land a q for god sake and some very good one with a red elixir + pot trying to all in me at lvl 2 and succeeding

Check his items and check his level as a lee sin in the first minutes of your lane. If he start red elixir try to make him blew it without dying then hug tower and grab some minions with spirit fire. remember if he doesnt get a kill he blew away 350 gold. U can give him some minions, dont be greedy.

If he starts doran blade, u lane normally but care if there is not a lot of minions with you he could try to all in you. This matchup is so much about positionning.
But against a good lee sin player it's not easy in the first levels
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 10 2013 02:51 GMT
#403
Although I have no experience in the matchup aside from a random normal blind pick, I assume Fizz counters Nasus pretty hard. Thoughts on this? Double reposition + healing debuff with all-in potential is really strong and because Nasus' main damage comes from his Q and standing in spirit fire I think Fizz would be a pretty hard counter. I'm gonna try it out next time I see someone pick a top Nasus in draft.
I'm on GOLD CHAIN
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
November 10 2013 03:05 GMT
#404
I'd imagine fizz would beat up Nasus early. He's a lane bully and Nasus is just so weak early. Like every Nasus lane he would get crushed if he falls behind at all though (Or stays even for the first 15-20).
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
Last Edited: 2013-11-10 03:07:34
November 10 2013 03:07 GMT
#405
OTOH Nasus is fairly bulky, has a good AS slow and scales a lot harder. For Fizz I think a level 2 or 3 Q/W/E and Ignite all-in may work or force Nasus out of lane. This of course depends on who ganks top(i.e. if the Nasus' jungler is smart he'll come top at least to let Nasus survive the all-in and get rid of Fizz's E for a key period while Nasus heals up). Outside of that I wouldn't like to be Fizz. I don't think he does enough damage against a Nasus in the mid or late game to be a threat, and Nasus can just build SV as part of his normal build path and do great.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
DiracMonopole
Profile Joined May 2010
United States1555 Posts
November 10 2013 04:54 GMT
#406
A lot of fizz's early all in potential is from w-empowered autos though, which wither shuts down pretty hard.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
November 10 2013 05:03 GMT
#407
I'm not sure it would have that big an effect. Wither starts slow and gets bigger. It might give Fizz enough time to do his damage to force Nasus to B. Maybe we should test this out?
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 10 2013 19:21 GMT
#408
Wouldn't you be able to kinda get through it with armor seals and flat mr glyphs and quints? With teleport and some defensive itemization dshield/flask -> negatron -> SV I think it should be doable as long as you're respecting his killing potential early on.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
November 10 2013 19:42 GMT
#409
Well part of the problem would be running MR Quints. I don't even own those, nor do I have the spare page for such a rare occurence. But yeah, once you get the SV you've probably survived lane unless you get ganked a lot. He just won't be able to do enough damage to keep you down I think. But we'll see.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 10 2013 20:29 GMT
#410
That really doesn't work as an argument though. Armor and MR quints don't seem to be talked about as much or as openly as they were when I first started playing but a lot of my matchup understandings revolved around the possible usage of these. Like if I'm going to play Nasus I'm going to have a rune page with armor quints and another with MR quints because otherwise you're just going to suffer badly through laning against some champs (Riven, Teemo, Kennen, Darius, etc.).
checo
Profile Joined November 2008
Mexico1364 Posts
November 11 2013 02:18 GMT
#411
I have played vs fizz a few times, but im at gold so not really the best game play, i usually start boots + 4 pots run 1-27-1 in masteries, Runes with MR blues, ARMOR yellows, ArPen reds, Life steal Quinsx2 and MS quinsx1. With TP and Ghost, this set lets me survive early game till i can back and get a Spectre's Cowl and some wards. From there on is very easy match up
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
November 11 2013 03:20 GMT
#412
Checo, doesn't that give you a bit of trouble last hitting under turret? If you toss in a AD quint or some AD marks it may help you get casters under the turret.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2013-11-11 04:39:08
November 11 2013 04:37 GMT
#413
--- Nuked ---
Slayer91
Profile Joined February 2006
Ireland23448 Posts
Last Edited: 2013-11-11 09:58:42
November 11 2013 09:56 GMT
#414
On November 10 2013 03:30 RouaF wrote:
Correct me if I'm wrong but I think people saying q max is bad are mixing things up between top nasus and jungle nasus. Afaik when nasus jungle was OP nobody maxed Q, however for toplane it has always been the best thing to max.


this was before people even jungled nasus pre buffs or w/e

On November 10 2013 03:58 trollbone wrote:
the matchup vs lee sin is very high variance, because lee sin is such a hard champion to master. It depends also on his item start.

I have seen some very bad lee sin with doran shield and could not land a q for god sake and some very good one with a red elixir + pot trying to all in me at lvl 2 and succeeding

Check his items and check his level as a lee sin in the first minutes of your lane. If he start red elixir try to make him blew it without dying then hug tower and grab some minions with spirit fire. remember if he doesnt get a kill he blew away 350 gold. U can give him some minions, dont be greedy.

If he starts doran blade, u lane normally but care if there is not a lot of minions with you he could try to all in you. This matchup is so much about positionning.
But against a good lee sin player it's not easy in the first levels


doesn't matter how good the lee sin q is a skillshot it depends on the skill of both players, and in any case nasus can just hide behind creeps and force you to use spells to push wave, and then even if you land q you will land it only in tower range.
don't ever use spirit fire to farm it pushes the lane and sucks at last hitting anyway. Always try to rely on your autos and q only it also saves mana

On November 10 2013 11:51 ZERG_RUSSIAN wrote:
Although I have no experience in the matchup aside from a random normal blind pick, I assume Fizz counters Nasus pretty hard. Thoughts on this? Double reposition + healing debuff with all-in potential is really strong and because Nasus' main damage comes from his Q and standing in spirit fire I think Fizz would be a pretty hard counter. I'm gonna try it out next time I see someone pick a top Nasus in draft.


when I play nasus I almost never use spirit fire (only for pushing hard after a gank or during ganks/hard all-ins) and it only does like 70 damage lol

The reposition doesn't matter too much because fizz needs to be in melee range to do damage and nasus doesn't have anything you can really avoid.

fizz can all-in pretty hard, I think I got stomped once by a fizz when they lane swapped and he was like 3-0 or something and I probably built armour, but it was basically because of 1-combos. Fizz basically can't abuse his repositions at all except to run away or chase, in a straight up 1v1 it doesn't help.

I wouldn't say fizz is any harder than any other lane bully, you just let him push by going aggro and then you patiently farm at tower until you get negtron and some levels.

edit: anyone who plays any top laners should have mr quints. Against any AP champs they are the most solid choice, spending on runes seems better than having tons of useless runepages lol. You only need 2 runepages to top lane anyone. AD/Armour/MR and then armour/mr quints. It's not optimal on everyone but its the best overall 2 runepages you can have.
aka Teutonica
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 11 2013 11:10 GMT
#415
--- Nuked ---
Slayer91
Profile Joined February 2006
Ireland23448 Posts
Last Edited: 2013-11-11 12:00:57
November 11 2013 11:59 GMT
#416
Pretty much every magic caster can only win early game and mr is useful all game long and AD isn't, so MR provides early game value and also recompense for the missed cs.

You shouldn't be getting in situations when you are both low, your finishing move amounts to hitting him with your stick so when cds come up again you just die, so you don't chase a low hp fizz in the bush you just go back and TP with full hp if he really forces the all in and have enough MR+pots that you can heal up again on creeps after he makes a trade.

Spirit fire doesn't do that much damage for clearing a wave at level 1, (but it will shorten the team for tower to clear it, but not enough to stop any reasonable dive timing) and I means you won't get any of the ranged creep cs if you don't get dived.

The best counter to a dive is to have full hp before it starts, and that way they can only do it if its super obvious by walking right up to you before starting and it gives your jungler tons of time.
Even if it's the worst possible situation and your junger isn't anywhere close and you die and they don't desite having full hp you can TP to recover mostly.

Most people die to standard pattern dives where they get combo'd while the creeps are pushing because they aren't playing defensively enough and then have to back off completely which lets a huge wave build and start to damage them when they try to last hit and then jungler comes up to collect the free kill. The more healthy you are the riskier it is for them to dive. Most dives rely on 1 guy tanking the damage and leaving, and the 2nd guy finishing the kill and running at the last minute, so theres a huge chance of double kill if jungler is there, or even if he isn't if you are using ghost+w+pots.
aka Teutonica
checo
Profile Joined November 2008
Mexico1364 Posts
November 11 2013 16:06 GMT
#417
On November 11 2013 12:20 WarSame wrote:
Checo, doesn't that give you a bit of trouble last hitting under turret? If you toss in a AD quint or some AD marks it may help you get casters under the turret.


I havent really try it, but i dont seem to have lots of trouble last hitting under turret, just hit caster twice, once before the tower hit one after, maybe miss one if i get distracted, but im going to give it a go and see if my CS improves in the early game, thanks
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 11 2013 16:26 GMT
#418
Why would you even want LS quints on Nasus though? You already get a lot of LS with your passive so it's just an inefficient usage of quint slots.
Complete
Profile Joined October 2009
United States1864 Posts
November 11 2013 17:38 GMT
#419
Idk, sometimes you just can't trade with nasus early, so your best bet is to get more LS and stay in lane longer to get more farm/Q farm.

That being said I prefer AD quints to help last hit under tower.

Also I'd imagine LS quints are much better the later the game goes on.
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 11 2013 17:58 GMT
#420
If you want to stay longer in lane you get resistances, not more life steal. Extra LS isn't going to help against any lane bully because you're just going to get chunked. It's more efficient to have armor or MR quints because it gives you more effective health. LS isn't going to help if you're not trading since you won't be autoing much, and it certainly won't help when the opponent all-ins you alone or with his jungler. You'll just die. People are underestimating how strong armor and MR quints way too much since the end of S2.
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