• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:26
CEST 21:26
KST 04:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Total War: Warhammer 40K Path of Exile Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8491 users

[Champion] Nasus - Page 20

Forum Index > LoL Strategy
Post a Reply
Prev 1 18 19 20 21 22 31 Next All
Tula
Profile Joined December 2010
Austria1544 Posts
November 04 2013 22:59 GMT
#381
On November 05 2013 06:32 JimmiC wrote:
Show nested quote +
On November 05 2013 06:13 Complete wrote:
Nasus is considered a split pusher IMO because

1) almost everybody runs teleport top on him
2) he pushes quick with Q
3) he gets to farm up his q more (need to be smart about it though, if you're really split pushing you need to be pushing as quickly as you can, not waiting to Q stuff)
4) he has good escapes with whither/tankiness/ghost (other summoner uusally used)
5) he's a good 1v1'er once his Q is farmed and he has CDR/tankiness



I didn't say people don't do it, It's just not his ideal role IMO. He can be much more. If you really want to split push there are better people do it. I think in games there are times when it makes sense, but as a gernal role if you really want to split push pick shen, who can ult into the fight, or a guy like tryn or yi who can take down towers crazy fast. Also his weakness early makes it a long time before you can start spliting effective, so the pressure you put on isn't what it can be with other champs. So yeah he could, but other champs do it better, and what he does can be so important in teams fights and objective control.






while I agree with some of what you say, a lategame nasus who is left alone at a tower/inhib for 2 Qs should have killed that :p The reason people tend to split, is precisely that Nasus just wants to farm his Q. If you take teleport there is little to no reason to roam before 20 mins is up. Simply put unless your team is under so much pressure you need to be there, it will be better for you to sit in top until you have your 2 item timing at the very least. With the current Triforce, I try to have either frozenheart or SV and at least a Sheen done before I start to roam, but i'll still stick to toplane until I have Triforce and the defensive item done. From that point on your a Teamfight menace so yes you should join your team. But if the opportunity presents itself (coupled with TP off cd) there is no reason why you can't split push bot/top to draw the enemy team out of position.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 04 2013 23:04 GMT
#382
--- Nuked ---
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-11-05 12:26:29
November 05 2013 12:21 GMT
#383
There are a few reasons why you split push/take TP
-If they leave lane early you want to keep farming up your Q to about 300-400 and get at least 1 good item because you won't get strong by just roaming and then farming 3 waves at once like other people can with their aoe and no need to farm Q. If they try to overextend and go for a risky dragon/dive you TP in and you should be stronger.
-Once you finish your FH//Gauntlet//Spirit visage almost nobody can 1v1 you and if they roam you kill tower really fast while if you follow him you can't do anything because you can't make plays with no burst or gap closer you can only fight the long fights or counter dive.
-You have no initiate at all so if your team lacks initiate you can push top (early) or bot (anytime after baron is spawned) and then force a fight and TP in, or force 2 to come to stop the push and then you TP to baron and ult to kill it quickly.
-If you somehow mess up and get shutdown early with ganks/dives TP helps you recover easily. Exhaust works here well also though, but if you get bursted down by two people before you can kite around tower (cc+ignite etc) it doesn't help.

I would rarely use TP for a gank when their top laner is still top, because if we both farm it's better for me while letting them take a tower and then roam while I catch up might turn badly.

Exhaust is a good choice but altogether less versatile. (very nice if the AD is expected to get qss fast though)
The trick against bully melee types is just to force them to use their AoE without taking too much damage so the lane pushes a lot faster so you lose less cs.
Most ranged bullies arent a problem because of your W when ganks come, and alone most of them can't harass well enough to be an issue. (kayle/nid certainly not, jayce/teemo/vayne/lucian or something would be good though)

Quints I think Armour/MR is better than ms/lifesteal, since you already have a lot of lifesteal and they scale better with regen+pots and they are better later. AD quints+armpen marks might even be the best combo against pushers because last hitting under tower is pretty hard when you have no bonus AD.

My guide is slightly out of date but I don't think theres anything you listed other than the option of taking exhaust that I think is relevant enough to edit in. (unless some things that arent obvious seem obvious to me)

I would almost always avoid sunfire unless I know I'm going to be in melee range for a long time. I already have so much AoE damage around me (E+R) that I don't expect anyone to survive long if they are in melee range, so instead focus on items that stop people getting away. Gauntlet for the slow, LW to increase my damage against the tankier guys who don't run away, Warmogs because its the best flat out survivability item lategame when everyone has LWs. Generally cdr is good because it's the best damage stat because you Q and E more, the best lane stat because you farm Q faster, and the bset teamfight stat because you W and Q a lot more.
Similarly I avoid trinity except against bruiser/melee heavy guys because if they are ranged/kiting enough that the slight movement speed boost from trinity is worth (you have ghost so you can avoid getting trinity IMO), they should have enough damage that you want a defensive item or enough kiting that gauntlet is a better option.
The 200~ damage in your Q is nice, but once you get 40% cdr you're farming 50 bonus damage minute and you can get merely 75 less from gauntlet but also providing a slow (which works better with ghost beacuse of the diminishing returns on movement speed, and also you get use it to protect your team)
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2013-11-05 15:16:07
November 05 2013 15:13 GMT
#384
--- Nuked ---
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 05 2013 15:24 GMT
#385
Dorans shield pot is standard now, my guide is a bit dated.
Gauntlet+frozen heart has no "overlap". There is no unique passives or anything that is wasted. You are spending a lot on mana but its the same with frozen heart+trinity .

I would get HP before I got both of them unless I was vs very heavy AD though.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 05 2013 16:51 GMT
#386
--- Nuked ---
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
November 06 2013 19:05 GMT
#387
I don't understand why one should get froheart if you're also building IBG, SV, and rands. What does froheart bring that you don't already get from the other three?
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2013-11-06 19:26:25
November 06 2013 19:25 GMT
#388
On November 06 2013 00:24 Slayer91 wrote:
Gauntlet+frozen heart has no "overlap". There is no unique passives or anything that is wasted. You are spending a lot on mana but its the same with frozen heart+trinity .


Well you are spending more on mana with IBG compared to trinity. And then if you are also going to get SV that is 50% cdr which is too much. Can you really make use of the absurd amount of mana you get from IBG+FH?

I guess if you need ridiculous amounts of armor and don't need SV you can get IBG+FH but that's a pretty rare situation.
next week on Everybody Loves HypnoToad:
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 06 2013 20:47 GMT
#389
--- Nuked ---
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-11-07 13:57:09
November 07 2013 13:12 GMT
#390
USUALLY If you are getting IBG and spirit visage, (vs heavy magic dmg teams) you don't get frozen heart, if you are getting IBG and frozen heart, (vs ad heavy teams) don't get spirit visage. If AD:AP ratio is even something like 65:35 in teamfights and you're versus an AD in lane, armour is better to buy than magic resist (assuming you have ~100 with mercs and someone elses locket) until you get like 300 armour.

However sometimes the overlap on CC is worth it to have the best slow you can buy. If you are spending all your W's on a ranged target having an extra slow for whoever you are currently in melee range of is VERY valuable, maybe almost as valuable as every other stat of trinity force combined. Being able to constantly chase and peel targets means you're a valuable asset to the backline if they protect their backline too much.

If you don't want to buy IBG I would normally buy trinity instead, you get warmogs/randuins/lw in some order. If you want that speed so much even with ghost theres a decent chance they have a lot of kite, and if they do theres a good chance you will be taking lots of damage enough so that a 20-30% increase in DPS isn't worth sacrificing for potentially warmogs+wardens mail. (which is similar cost but gives a massive survivability boost against all types of damage)

The extra mana "invested" in IBG is not counted when you look for its cost efficiency, you just add up 125% sheen value (sheen has effective cost of 1200 since mana and ap are useless for most people who buy them, +all the armour + whatever you value the slow is worth)
The fact that armour cdr and sheen are all very nice stats combined with the fact that its the best slow you can buy. (and better than all the speed boosts, maybe only QSS can rival it in some circumstances, but that costs entirely too much slt and gold wise except against malzahar)

Masteries are entirely adaptable. VS heavy hard cc you get the -15% cc, vs heavy slow you get the -20% slows, vs a hard lane you get more flat armour//magic resist//regen/block. There is no one size fits all mastery. Against many melees you might not care about block but more about regen, against ranged auto attackers you want both. etc.

Also you guys are probably underrating LW in terms of the damage benefits. When the large majority of your damage is coming solely from Q (you spend so much time chasing+casting q w and e to auto hit a lot) and the large majority of Q damage is flat having a % increase is huge.
Like getting LW on a 100 armour target and casting level 5 E doubles your d amage outright. If its lategameish and you have 500 bonus damage + IBG (gotta keep em in E) you're doing like 850~ damage a Q it's pretty insane.
Trinity is mostly movement speed+the better sheen proc, I think it might be worth just to get IBG+Hitler enchant on your boots (the 12% ms every time you hit something, or just the flat 15 ms depending on teamcomps, since with IBG most things in range don't catch you)
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
November 07 2013 16:39 GMT
#391
Good post to read especially since I returned to play after months of not playing. I suppose now ibg sv gives balanced stats while giving you good cdr. I agree with the point about LW too, most nasuses I saw back then didn't get it although it'd boost your damage significantly vs frontline tanks and even backline squishes who bought ga.
Stuck.
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
November 08 2013 07:37 GMT
#392
Anyone else think Nasus is pretty ridiculous in soloq right now? Whilst the hard lanes in Darius/Riven/Lee etc are still there, there isn't a single lane in the game that he loses if he gains a lead, and even when behind it is just a matter of time before he can kill his lane opponent 1v1.

I've always thought he is one of those champs who is countered moreso by a team comp (Disengage and slows) than his direct lane opponent, but been playing him a lot top recently and he feels absurd. Be interested to hear your thoughts in particular slayer91.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 08 2013 09:34 GMT
#393
against lee sin you just have to be extremely careful as to not take too much dmg from q and e lvl 1-3, you shit on him totally if he doesnt successfully cheese and get kills on you
dodging q is paramount to success though but that lane is very doable
thug life.                                                       MVP/ex-
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-11-08 11:27:44
November 08 2013 11:25 GMT
#394
On November 08 2013 16:37 schmutttt wrote:
Anyone else think Nasus is pretty ridiculous in soloq right now? Whilst the hard lanes in Darius/Riven/Lee etc are still there, there isn't a single lane in the game that he loses if he gains a lead, and even when behind it is just a matter of time before he can kill his lane opponent 1v1.

I've always thought he is one of those champs who is countered moreso by a team comp (Disengage and slows) than his direct lane opponent, but been playing him a lot top recently and he feels absurd. Be interested to hear your thoughts in particular slayer91.


-Nasus is insane right now
-Lee should be an easy lane (his W and E both push creeps hard and he can't stick on you, its really easy to not get hit by Q's if he doesn't use W or E first)
-Riven can be tricky early but her damage is also aoe so abuse that.
-Darius is hard but he's hard as any melee and easy to gank. Again his Q is aoe so abuse that and farm at tower/freeze lane whenever possible.

In terms of team comp, although disengage and slows are effective (one of the reasons IBG is so good, since slows wreck any bonus movement speed if you don't get swiftness boots and the mastery at least) the important thing to realize is that you're just one of 5 in your team. You can't play like a regular engager and jump on someone, you play a lot more like udyr (and nobody plays udyr and people also have trouble playing with him in teamfights). You can chase people but you should never go too far ahead of a team. You can use your W to allow your teammembers to catch people (either W a tank and let your ranged damage him, or W a backline when you have some engaging melees or assassins to jump on if they engaged)

Iif you run ahead of your team, they can 5v1 you because you have no way to engage on their team properly, but once their tanks go in and such you can pick out people to 1v1 and if their whole backline stays together you just W their adc and focus their tanks or wait for your bruisers/assassins to be in position - once one of their squishies is dead you can easily kill the other.

The main problem is getting from A to B as it were. If you have superior poke they have to engage and you're fine with that, if you have some other form of engage you can wait for that guy to engage and follow up (and then hopefully you won't get focused down, so you can abuse the fact that you can 1v1 anyone and like 1v3 if its a bruiser/tank/support combo or some such).
This is one of the reasons why TP is so good - you can split push, and as long as you play safe so you don't get ganked by everyone when you're team is at base or something, you can force them to make a play, since not only can you force one top and tp to baron or another lane, they also have trouble letting anyone stay in lane without dying. So you can often TP to baron with a 5v3 or something, and if they leave you to try to catch your team you kill towers in seconds even if there is no good way to TP in and still win the fight.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 08 2013 13:16 GMT
#395
What masteries do you suggest Teutonica? I feel like Ghost/TP is mandatory, but i sometimes feel like i need the %arpen from offensive or is it just silly to get that and just go for something like 1/21/8?
hi
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-11-08 13:59:12
November 08 2013 13:58 GMT
#396
9/21
READ DA GUIDE NAP
adapt the 21 in def as you see fit
utility so bad you get so much mana anyways
mordek
Profile Blog Joined December 2010
United States12705 Posts
November 08 2013 15:20 GMT
#397
This thread has so much good content. Teut runs the best champ threads ^^
I'm curious when Jimmi realized it wasn't brief anymore lol
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 08 2013 16:17 GMT
#398
--- Nuked ---
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 09 2013 10:16 GMT
#399
On November 08 2013 22:58 Slayer91 wrote:
9/21
READ DA GUIDE NAP
adapt the 21 in def as you see fit
utility so bad you get so much mana anyways



I DID READ DA GUIDE NAP and got confused by the "The 8% armour pen is nice but not mandatory."
hi
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-11-09 14:21:11
November 09 2013 11:12 GMT
#400
o
well its not it might actually viable to go like 25-30 defense but utility is still bad

On November 09 2013 01:17 JimmiC wrote:
Show nested quote +
On November 09 2013 00:20 mordek wrote:
This thread has so much good content. Teut runs the best champ threads ^^
I'm curious when Jimmi realized it wasn't brief anymore lol



I was writing that on and off while I was at work, so it took me longer than it should have to realize that it was far from brief!

I do think the way me and him build nasus is quite different, and I have had so much success with the way I do, I will continue to. I do see the merits of what he does, I just value the speed more, so I don't have as much need for the slow, and I also have the exhaust as an extra slow. I would suggest trying out both and seeing what works for you. Just be sure to realize that going a couple MS quints instead of armour or mr does make you a little weaker early, but mid to late game, that speed is AWESOME (esspecially with triforce 2) =-)


its actually almost exactly the same you just build trinity, don't build ibg. (and use dumb runes HUEHUEHEUHEU)

GUIDE UPDATED
will have to change more come season 4 but all the broken images and such should be fixed. should be pretty accurate now.
I might have a recommended reading section at the bottom to gather any big replies to perhaps frequently asked questions and ignore every elses opinions. 20 pages is an awful lot to read through.

edit: funny to see people being like IBG is good trinity is trash early on in the thread and me arguing and then now someones like Trinity good IBG bad and im arguing again
gotta shut down dem extreme points of view
edit2: lol at ppl who thought Q max was bad and it was a popular view for ages guys pls
dont think ive ever played nasus with anything but q max except if im 1v2 or something
Prev 1 18 19 20 21 22 31 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 452
UpATreeSC 185
ProTech152
Livibee 93
JuggernautJason56
RushiSC 33
MindelVK 28
StarCraft: Brood War
Calm 3029
Shuttle 700
EffOrt 594
Sea 453
Mini 438
Soulkey 211
ggaemo 190
Dewaltoss 189
firebathero 114
Mong 50
[ Show more ]
sorry 20
IntoTheRainbow 13
Shine 11
Dota 2
420jenkins490
monkeys_forever286
canceldota1
Counter-Strike
Coldzera 1332
Super Smash Bros
PPMD24
Heroes of the Storm
Liquid`Hasu364
Other Games
pashabiceps4222
Grubby3330
FrodaN1106
Dendi669
B2W.Neo649
ceh9647
Beastyqt594
C9.Mang0206
ArmadaUGS159
BRAT_OK 98
Trikslyr77
OptimusSC21
Organizations
Dota 2
PGL Dota 2 - Main Stream2725
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 34
• 80smullet 12
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade947
Other Games
• imaqtpie884
• Shiphtur205
• WagamamaTV43
Upcoming Events
PiGosaur Cup
4h 34m
Replay Cast
13h 34m
The PondCast
1d 14h
OSC
2 days
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
4 days
Patches Events
4 days
[ Show More ]
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.