[Champion] Malphite - Page 6
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arnath
United States1317 Posts
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Mogwai
United States13274 Posts
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BlasiuS
United States2405 Posts
Is he a good jungler character? I tried a non-jungling guide, it seemed to work pretty well. But the last few pages are discussion on him being a jungler. Is he better as jungler or just regular tank? Which would you recommend I play him as? Thanks. | ||
Craton
United States17235 Posts
The OP looks a bit out of date. For jungling, I do 0/21/9 with flat armor yellows, mr/level blues, armor quints, and probably attack speed reds. You can probably use magic pen reds and move speed, hp5, or flat hp quints if that's all you have. The item section still works. I don't lane Malphite, so can't help you there. | ||
Slayer91
Ireland23335 Posts
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InvaderUK
225 Posts
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Slayer91
Ireland23335 Posts
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InvaderUK
225 Posts
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Slayer91
Ireland23335 Posts
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Bigfoot_Hunter
United States11 Posts
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Ryuu314
United States12679 Posts
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r.Evo
Germany14080 Posts
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Slayer91
Ireland23335 Posts
I'd get malphite versus a squishy team that feels his burst and then you sit on their AD carry after you burst with your attack speed slow. If you've used your combo and then start slowing their bruisers vayne can totally ignore you since you're a total non threat factor at least until your E is back on cD and she doesn't need to stand close to you. Also a large amount of shyvanas damage if from her Q and W and E none of which are auto attack reliant. (The passives are, but it's only a percentage increase in uptime.) | ||
Woony
Germany6657 Posts
get like an really abusive early game runepage mpen reds, flat reg yellows, ap/mpen quints, mres blues get sorc boots really early, 2 dorans or philo and then abbysal scepter into sunfire into trinity you do a billion damage, are unkillable, the enemy AP can't ever trade with you and you will do many dunkings. | ||
Mogwai
United States13274 Posts
On February 16 2012 22:16 Slayer91 wrote: You do you plan on slowing them all in a teamfight? They'll all be in different places. Randuins works lots of champions so it's just an additive thing. You can just pick lee sin and do the same thing and a hell of a lot more damage. I'd get malphite versus a squishy team that feels his burst and then you sit on their AD carry after you burst with your attack speed slow. If you've used your combo and then start slowing their bruisers vayne can totally ignore you since you're a total non threat factor at least until your E is back on cD and she doesn't need to stand close to you. Also a large amount of shyvanas damage if from her Q and W and E none of which are auto attack reliant. (The passives are, but it's only a percentage increase in uptime.) Gonna have to disagree with you about the Lee comparison. The difference between getting on the opposing back line with Malphite and getting on the opposing back line with Lee Sin is pretty huge. Lee will do more damage, but he has to find a way to cut through the opposing front liners to apply his E to the ranged AD, whereas Malphite can just say "FUCK IT" and ult through a whole team, at which point peeling him off of your ranged AD is fucking impossible. Malphite can also put out a reasonable damage threat on 4-5 big ticket defensive items, whereas Lee puts out a higher damage threat, but needs to commit more slots to damage and thus is considerably easier to kill. | ||
Slayer91
Ireland23335 Posts
I want to build sunfire but it just seems so weak compared to getting something like frozen or randuins or fon or shurelyas or abyssal. I've been experimenting with chalice but I'm not convinced it's needed, but it's probably not an awful investment in the jungle where the sustain is always nice. You lose like 0 hp on malph because of passive, maybe I don't even need philo, philo too strong though, would probably rather get it over chalice if I had to choose. I think people who stopped playing tanks forgot how much god damn damage they do to squishy champions. Abyssal vs FoN (maybe banshee is good if you want cata for lane malph) seems to be the main question. Abyssal fits with the burst caster side of things but FoN lets you absorb all poke and stay alive in fights, whether that is worth it on malph I'm not sure. I'm a big force of nature fan at around 4th item so probably abyssal is better if I'm even considering it. (Could be bias from m5 triple dring abyssal sorc build.) I actally am trying sorc boots on malph now as well, at least instead of tabi, seems goofy but it scales well with the damage on his E Q and R. (obviously in a situation where you need mercs you get em) | ||
Mogwai
United States13274 Posts
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Ryuu314
United States12679 Posts
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Slayer91
Ireland23335 Posts
If they have lots of AP damage I wouldn't say malph is straight up a bad pick. You have initaite which vs no/1 tank teams can be pretty strong since your team can follow up on it easy and you can still annoy their AD carry. You'd probably want an abyssal against that team though. Maximize your burst while getting some extra MR/ Drings is fine on lane malph, we're talking jungle here. | ||
Ryuu314
United States12679 Posts
On February 24 2012 08:27 Slayer91 wrote: I would get shurelyas and raduins instead of belt +frozen. If they have lots of AP damage I wouldn't say malph is straight up a bad pick. You have initaite which vs no/1 tank teams can be pretty strong since your team can follow up on it easy and you can still annoy their AD carry. You'd probably want an abyssal against that team though. Maximize your burst while getting some extra MR/ Drings is fine on lane malph, we're talking jungle here. oh. derp. that's what i get for not reading closely lol | ||
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