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[Champion] Malphite - Page 5

Forum Index > LoL Strategy
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Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 13 2011 22:09 GMT
#81
I don't built triforce Malphite ever, but I guess if you were going for it, it makes some sense. I'ma stick to my ArPen Marks and Armor Quints though.
mogwaismusings.wordpress.com
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-12-13 22:26:53
December 13 2011 22:26 GMT
#82
On December 14 2011 07:09 Mogwai wrote:
I don't built triforce Malphite ever, but I guess if you were going for it, it makes some sense. I'ma stick to my ArPen Marks and Armor Quints though.

do you get any damage items on malph then? cause without triforce of other dmg stuff you basically have 1 spell rotation and then you're more or less ignorable.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 13 2011 22:35 GMT
#83
On December 14 2011 07:26 Ryuu314 wrote:
Show nested quote +
On December 14 2011 07:09 Mogwai wrote:
I don't built triforce Malphite ever, but I guess if you were going for it, it makes some sense. I'ma stick to my ArPen Marks and Armor Quints though.

do you get any damage items on malph then? cause without triforce of other dmg stuff you basically have 1 spell rotation and then you're more or less ignorable.

I usually have Sunfire and Frozen Heart and just sit on their carry's face and E him on every CD to keep that attack speed in the fucking gutter. I dunno, it might be different for me if team comps were different than they are right now, but atm, I feel like teams are incredibly high damage and low durability, so I don't feel pressured to deal damage when I have something like kass and trynd as my solos and would rather just be an unkillable rockman up in their ranged carry's grill keeping them at 0.4 AS.
mogwaismusings.wordpress.com
broz0rs
Profile Joined July 2008
United States2294 Posts
December 13 2011 22:55 GMT
#84
Smash, you don't get Wriggles? It just seems like the ideal item for him during the first twenty minutes of the game.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 13 2011 23:01 GMT
#85
On December 14 2011 07:55 broz0rs wrote:
Smash, you don't get Wriggles? It just seems like the ideal item for him during the first twenty minutes of the game.

um... why? I just sit on their carry's face and mash E. he doesn't need it to jungle at all.
mogwaismusings.wordpress.com
GertHeart
Profile Blog Joined February 2011
United States631 Posts
December 15 2011 04:35 GMT
#86
On December 14 2011 08:01 Mogwai wrote:
Show nested quote +
On December 14 2011 07:55 broz0rs wrote:
Smash, you don't get Wriggles? It just seems like the ideal item for him during the first twenty minutes of the game.

um... why? I just sit on their carry's face and mash E. he doesn't need it to jungle at all.


You should consider wriggles, at least give it a try. You'd be surprised at how much faster the jungle is especially for malphite. Wrigglers with some boots takes off about a minute 20 seconds off jungling speed maybe more.
He who conquers the past rules the future, He who conquers the future rules the past. - C&C Red Alert
R04R
Profile Joined March 2009
United States1631 Posts
Last Edited: 2011-12-15 05:03:47
December 15 2011 05:00 GMT
#87
I don't understand the point of wriggles when your cleave damage from w and ground slam will aoe kill all the creeps at once. Getting wriggle procs on one minion at a time is only noticeably useful on the buffs, but malph does enough damage anyway that it doesn't justify the 1600 price to me and delaying your godly tank items. The sustain from wriggles also seems unnecessary, as your passive will absorb most of the damage while the dshield (what I like to open on jungle malph) and philo stone will regen the rest to top you off again.
ô¿ô
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-12-15 08:09:54
December 15 2011 08:09 GMT
#88
On December 15 2011 13:35 GertHeart wrote:
Show nested quote +
On December 14 2011 08:01 Mogwai wrote:
On December 14 2011 07:55 broz0rs wrote:
Smash, you don't get Wriggles? It just seems like the ideal item for him during the first twenty minutes of the game.

um... why? I just sit on their carry's face and mash E. he doesn't need it to jungle at all.


You should consider wriggles, at least give it a try. You'd be surprised at how much faster the jungle is especially for malphite. Wrigglers with some boots takes off about a minute 20 seconds off jungling speed maybe more.

Imo, with the new jungle you either go double gp/5 or wriggles. You don't go both. If you grab double gp/5 and wriggles you delay any real items for far too long unless you're hoggin lane farm all day. I mean, going double gp/5 and wriggles could probably work if you're trying to be 100% a support-role jungler but that's not going to work in solo q. I doubt it'd even work in arranged play since you're not gonna do damage, which may be okay, but you're also gonna be squishy as fuck.
broz0rs
Profile Joined July 2008
United States2294 Posts
December 15 2011 08:46 GMT
#89
yeah, I think I'm convinced now double gp/5 is better than wriggles after a few games. lol
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
December 15 2011 16:33 GMT
#90
It's just that most of your jungling speed comes from Ground Slam + Brutal Strikes, so Wriggle's wouldn't help that much. Malphite is slow to clear buffs but you can to start giving them away pretty early on so it's not really a big deal.
I am the Town Medic.
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 09 2012 17:46 GMT
#91
Malphite does a pretty good amount of damage, not just from his abilities. Being a tank, you can often get quite a few number of auto attacks in, and having wriggles really helps malphite. It increases his damage on his E, and makes his auto attacks hit harder. Personally I'm indifferent to going the gp10 route, though I've done it before, I just feel I'm really weak in the mid games, as opposed to opening wriggles first.
liftlift > tsm
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 09 2012 20:39 GMT
#92
On February 10 2012 02:46 wei2coolman wrote:
Malphite does a pretty good amount of damage, not just from his abilities. Being a tank, you can often get quite a few number of auto attacks in, and having wriggles really helps malphite. It increases his damage on his E, and makes his auto attacks hit harder. Personally I'm indifferent to going the gp10 route, though I've done it before, I just feel I'm really weak in the mid games, as opposed to opening wriggles first.

instead of wriggle's you could spend that 1600 on glacial shroud and a ward and you'll be better off. at least IMO. I get the wriggle's appeal, I just happen to think you guys are just wrong.
mogwaismusings.wordpress.com
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
February 09 2012 21:05 GMT
#93
On February 10 2012 02:46 wei2coolman wrote:
Malphite does a pretty good amount of damage, not just from his abilities. Being a tank, you can often get quite a few number of auto attacks in, and having wriggles really helps malphite. It increases his damage on his E, and makes his auto attacks hit harder. Personally I'm indifferent to going the gp10 route, though I've done it before, I just feel I'm really weak in the mid games, as opposed to opening wriggles first.

if your problem is feeling weak in the midgame then getting a wriggles is not helping you lol.
GANDHISAUCE
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 09 2012 21:52 GMT
#94
gp10 items are super strong on junglers, especially gank-heavy junglers. Even if you're going to build tanky DPS later (which can be really fun on Malphite thanks to his W) Wriggle's is a questionable choice unless you really need it for buff/dragon control.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 09 2012 23:13 GMT
#95
Not all janglers need Wriggle's. In fact, it's a bad buy on some, like Rammus, Amumu, and Malphite.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
danana
Profile Joined March 2011
United States321 Posts
February 09 2012 23:50 GMT
#96
Idk how attack speed reductions stack, so should Malphite's E already lowering attack speed influence my decision to get a randuins or frozen heart? I've been following my general Maokai build of double gp5 -> situational defensive items (usually aegis, glacial shroud, or a negatron, or sometimes i skip this) -> shurelya's and randuins. Should I alter my build path?

So far, I've felt nearly useless pre-6 as a jungler. Was I just being needlessly afraid of ganking, or should I be trying to just farm or counter-jungle or something? I wanted to play Malphite mainly because he seemed better suited to my follow-the-enemy-AD carry style I use on Maokai, but his ganks don't seem nearly as strong.

Also, is top lane Malphite primarily a counter pick to attack speed-dependent champs like Tryndamere? When else would you pick him to lane?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 10 2012 00:05 GMT
#97
Attack speed reductions stack multiplicatively (with one exception). So Ground Slam + Randuin's Active + Frozen Heart = 74% AS Reduction (A 2.5s AS carry will drop to 0.65s AS). For reference, minimum attack speed is 0.2s.

The exception is Randuin's passive debuff. It subtracts 35% attack speed from the affected enemy before the multiplicative effects are taken into account.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
February 10 2012 00:16 GMT
#98
On February 10 2012 08:13 NeoIllusions wrote:
Not all janglers need Wriggle's. In fact, it's a bad buy on some, like Rammus, Amumu, and Malphite.


I like wriggles on Rammus :3
¯\_(ツ)_/¯
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 10 2012 00:25 GMT
#99
On February 10 2012 09:16 GeneralStan wrote:
Show nested quote +
On February 10 2012 08:13 NeoIllusions wrote:
Not all janglers need Wriggle's. In fact, it's a bad buy on some, like Rammus, Amumu, and Malphite.


I like wriggles on Rammus :3


It's fun. :3 But hardly efficient. Stacking GP10 puts Moose ahead.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 10 2012 00:53 GMT
#100
It used to be good, but with new jungle, you don't have enough disposable income.
mogwaismusings.wordpress.com
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