[Champion] Malphite - Page 5
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Mogwai
United States13274 Posts
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Ryuu314
United States12679 Posts
On December 14 2011 07:09 Mogwai wrote: I don't built triforce Malphite ever, but I guess if you were going for it, it makes some sense. I'ma stick to my ArPen Marks and Armor Quints though. do you get any damage items on malph then? cause without triforce of other dmg stuff you basically have 1 spell rotation and then you're more or less ignorable. | ||
Mogwai
United States13274 Posts
On December 14 2011 07:26 Ryuu314 wrote: do you get any damage items on malph then? cause without triforce of other dmg stuff you basically have 1 spell rotation and then you're more or less ignorable. I usually have Sunfire and Frozen Heart and just sit on their carry's face and E him on every CD to keep that attack speed in the fucking gutter. I dunno, it might be different for me if team comps were different than they are right now, but atm, I feel like teams are incredibly high damage and low durability, so I don't feel pressured to deal damage when I have something like kass and trynd as my solos and would rather just be an unkillable rockman up in their ranged carry's grill keeping them at 0.4 AS. | ||
broz0rs
United States2294 Posts
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Mogwai
United States13274 Posts
On December 14 2011 07:55 broz0rs wrote: Smash, you don't get Wriggles? It just seems like the ideal item for him during the first twenty minutes of the game. um... why? I just sit on their carry's face and mash E. he doesn't need it to jungle at all. | ||
GertHeart
United States631 Posts
On December 14 2011 08:01 Mogwai wrote: um... why? I just sit on their carry's face and mash E. he doesn't need it to jungle at all. You should consider wriggles, at least give it a try. You'd be surprised at how much faster the jungle is especially for malphite. Wrigglers with some boots takes off about a minute 20 seconds off jungling speed maybe more. | ||
R04R
United States1631 Posts
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Ryuu314
United States12679 Posts
On December 15 2011 13:35 GertHeart wrote: You should consider wriggles, at least give it a try. You'd be surprised at how much faster the jungle is especially for malphite. Wrigglers with some boots takes off about a minute 20 seconds off jungling speed maybe more. Imo, with the new jungle you either go double gp/5 or wriggles. You don't go both. If you grab double gp/5 and wriggles you delay any real items for far too long unless you're hoggin lane farm all day. I mean, going double gp/5 and wriggles could probably work if you're trying to be 100% a support-role jungler but that's not going to work in solo q. I doubt it'd even work in arranged play since you're not gonna do damage, which may be okay, but you're also gonna be squishy as fuck. | ||
broz0rs
United States2294 Posts
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Alzadar
Canada5009 Posts
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wei2coolman
United States60033 Posts
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Mogwai
United States13274 Posts
On February 10 2012 02:46 wei2coolman wrote: Malphite does a pretty good amount of damage, not just from his abilities. Being a tank, you can often get quite a few number of auto attacks in, and having wriggles really helps malphite. It increases his damage on his E, and makes his auto attacks hit harder. Personally I'm indifferent to going the gp10 route, though I've done it before, I just feel I'm really weak in the mid games, as opposed to opening wriggles first. instead of wriggle's you could spend that 1600 on glacial shroud and a ward and you'll be better off. at least IMO. I get the wriggle's appeal, I just happen to think you guys are just wrong. | ||
De4ngus
United States6533 Posts
On February 10 2012 02:46 wei2coolman wrote: Malphite does a pretty good amount of damage, not just from his abilities. Being a tank, you can often get quite a few number of auto attacks in, and having wriggles really helps malphite. It increases his damage on his E, and makes his auto attacks hit harder. Personally I'm indifferent to going the gp10 route, though I've done it before, I just feel I'm really weak in the mid games, as opposed to opening wriggles first. if your problem is feeling weak in the midgame then getting a wriggles is not helping you lol. | ||
Seuss
United States10536 Posts
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NeoIllusions
United States37500 Posts
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danana
United States321 Posts
So far, I've felt nearly useless pre-6 as a jungler. Was I just being needlessly afraid of ganking, or should I be trying to just farm or counter-jungle or something? I wanted to play Malphite mainly because he seemed better suited to my follow-the-enemy-AD carry style I use on Maokai, but his ganks don't seem nearly as strong. Also, is top lane Malphite primarily a counter pick to attack speed-dependent champs like Tryndamere? When else would you pick him to lane? | ||
Seuss
United States10536 Posts
The exception is Randuin's passive debuff. It subtracts 35% attack speed from the affected enemy before the multiplicative effects are taken into account. | ||
GeneralStan
United States4789 Posts
On February 10 2012 08:13 NeoIllusions wrote: Not all janglers need Wriggle's. In fact, it's a bad buy on some, like Rammus, Amumu, and Malphite. I like wriggles on Rammus :3 | ||
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NeoIllusions
United States37500 Posts
It's fun. :3 But hardly efficient. Stacking GP10 puts Moose ahead. | ||
Mogwai
United States13274 Posts
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