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[Champion] Malphite - Page 8

Forum Index > LoL Strategy
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Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 11 2012 18:39 GMT
#141
Not really, also rumbles the one who's alwaying pushing.
Perplex
Profile Joined March 2011
United States1693 Posts
July 11 2012 18:47 GMT
#142
On July 12 2012 03:39 Slayer91 wrote:
Not really, also rumbles the one who's alwaying pushing.


...why would rumble every push in that matchup unless he forced you back already?
http://www.lolking.net/summoner/na/24238059
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-07-11 18:50:24
July 11 2012 18:49 GMT
#143
Because the only way he can win lane is by hitting you with q which pushes lane? Meanwhile you have free harass with Q and potential follow up with E if the lane is already pushed.
Perplex
Profile Joined March 2011
United States1693 Posts
July 11 2012 19:00 GMT
#144
On July 12 2012 03:49 Slayer91 wrote:
Because the only way he can win lane is by hitting you with q which pushes lane? Meanwhile you have free harass with Q and potential follow up with E if the lane is already pushed.


Oh okay I thought you meant like auto'ing waves down and intentionally trying to push. Q'ing the wave down at early levels will definitely start pushing pretty quickly, but if you stand in that flamespitter you're gonna get zoned quickly. And as early as level 3 if you're ~50%, a good rumble will kill you with proper danger zone/overheat and ignite
http://www.lolking.net/summoner/na/24238059
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 11 2012 21:01 GMT
#145
As soon as he starts flame spitter you just q him and run and you don't take much damage beyond losing your shield, lane will still push.

Never stand TOO close to rumble becaues you don't want him to be able to chase you to eat a full Q.

You shouldn't have to worry about going below 50%.
Alaric
Profile Joined November 2009
France45622 Posts
July 11 2012 23:34 GMT
#146
What about Malphite vs Mordekaiser? I started with MR blues+quints and boots+3, he started boots+4, I could damage him early but I'd lose a lot of mana for it, and later he'd just annihilate a wave, pushing since I did stand aside to take less damage, and then he'd have full shield until he decided to withdraw so I couldn't damage him unless he was careless with his harass under tower. I lost a lot of cs as a result, but managed to do kinda fine since the rest of their comp was heavy on magic damage (Jax, Fizz, Tristana) so mercs+chalice wasn't a waste.

Should I have tried some AP on runes to damage him more in the first levels and try to force a back or zone him before I was oom, or called for early ganks, or is it simply a bad matchup for Malph (I ran 9-21-0 instead of 0-21-9, which I believe was an error, and got my jungler fed with frequent ganks, skarner+malph ults are killers, tho I died to commitment most of them—when he had ignite up—so he still got money out of it).
Cant take LMS hipsters serious.
Bladeorade
Profile Joined August 2010
United States1898 Posts
July 11 2012 23:58 GMT
#147
Whenever I face AP as malphite I run flat mp5 yellows, scaling MR blues, flat MR quints and mpen reds. Either stack Dorans or rush RoA with Sorc boots. Second item being abyssal and then just 1 shot squishies.
czylu
Profile Joined June 2012
477 Posts
July 16 2012 02:20 GMT
#148
So to the people who've tested him on the PTR, how significant are the nerfs?
Plague1503
Profile Joined October 2010
Croatia466 Posts
Last Edited: 2012-07-16 17:48:17
July 16 2012 17:37 GMT
#149
For those who don't know, changes:
+ Show Spoiler +
Malphite
Ground Slam Attack Speed Slow Reduced to 3 seconds, from 4.
Ground Slam Bonus Damage from Armor Reduced to 30%, from 50%.
Ground Slam now scales with 0.2 AP (had no AP scaling before).



Dunno how they affect him but I'm sad for them, especially E which will nerf his jungle clear time by far Just started jungling Malph recently and he's a total beast. Regen1>Philo>Boots>HoG>rush FH>Mercs (or go Glacial>Mercs>FH if they're CC/AP heavy, but in that case you shouldn't have picked Malphite anyway)>Randuins>w/e, Shurelya or Guardian Angel or Aegis if nobody else got it work fine.
"Good luck." "I don't need luck. I have ammo."
Broetchenholer
Profile Joined March 2011
Germany1947 Posts
July 17 2012 11:08 GMT
#150
I was advised by some guide to skill only Q and E on Malph, to not push the lane as heavy. Now, as malph does not hit like a rock, more like a pebble, i was never very keen on autoing my opponent anyway and the main problem with last hitting is not his attack speed but the low damage each swing does. So i was not very concerned with that. However, lately i had some matchups against for instance cho gath and he was merely tickeled by my harass, while i was merely oom by my harass. Are there matchups where i want to build a wits for example and skill w? How do i recognize them?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 17 2012 11:13 GMT
#151
Maybe build chalice, and or philo? Or just AFK farm because cho's passive is really strong against harassers.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 17 2012 11:49 GMT
#152
You really should never be putting points in W until you've maxed Q and E. The splash on W isn't very useful for you and only pushes your lane. While the armor amplification is nice, the damage amp isn't all that useful either since you won't be building much AD. Only time I'd ever consider putting more points in W before Q/E is if I'm jungling and even that's not a very good idea.

Against Cho, don't bother harassing if he can shrug off your harass. Just farm.
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
Last Edited: 2012-09-28 10:46:20
September 28 2012 10:45 GMT
#153
I dont know if this has been posted and/or if I should be ashamed to post this, but I just found out that you cant use the ulti over these rocky cliffs. I dont know if this is the case for other ultimates as well (cait, noc) . There is just the sound of flash and he stays where he is, nothing happens.... as far as I know it works across trees though..
"jk CLG best mindgames using the baron to counterthrow" - boesthius
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
Last Edited: 2012-12-18 11:16:10
December 18 2012 11:13 GMT
#154
So has anyone been playing Malph lately? He usually gets banned at my elo level (im ~1250 now) but when i get the chance to play him I do, usually top.

Still dont know what to build though, thats what I want to know. I usually got heart of gold (for a late randuin), but this was removed now. I assume sunfire cap into some mr (sv/abyssal) into some hp is best? What would the endgame look like? Boots-SunfireCap-SV-Abyssal-Frozen-GA/randuins/warmog? So basically no endgame, just initiation and survivability (plus minor utility with the -AS/-20mr aura)

Or get aegis/runic and skip abyssal?
"jk CLG best mindgames using the baron to counterthrow" - boesthius
zer0das
Profile Blog Joined May 2007
United States8519 Posts
February 15 2013 18:19 GMT
#155
Does anyone beat this stupid rock in lane? I feel like the best you can do is stalemate the matchup and win through teamfights.
sylverfyre
Profile Joined May 2010
United States8298 Posts
February 15 2013 19:24 GMT
#156
On February 16 2013 03:19 zer0das wrote:
Does anyone beat this stupid rock in lane? I feel like the best you can do is stalemate the matchup and win through teamfights.

Rumble bodies him. Elise gives him a hard time. Ranged harassers in general give him a hard time. Anyone with consistent harass (You MUST poke him every 7-8 seconds so his shield doesn't refresh if you want damage to stick) can make him have a hard time farming, though it's a little hard to stick to him for all-ins because of his Q/E effects. However, if you can bully him, you can outfarm him pretty hard.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
February 15 2013 21:51 GMT
#157
not sure how to skill him. max Q or max E depending on opponent being range or melee?
bmn
Profile Joined August 2010
886 Posts
February 15 2013 22:14 GMT
#158
On February 16 2013 03:19 zer0das wrote:
Does anyone beat this stupid rock in lane? I feel like the best you can do is stalemate the matchup and win through teamfights.


Besides Rumble, Nunu also does really well against him IME. Snowballs too stronk, Malph will run OOM if he tries to harass back while you can easily top up your health between pokes.

Cho is also a good pick against Malph. After a few levels I don't think Malph can make you leave lane at all, but you can force him out since you have much more sustain than he does. If he tries to stay near minions, Cho's E is a great way to reset Malph's passive.
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
February 16 2013 08:25 GMT
#159
On February 16 2013 03:19 zer0das wrote:
Does anyone beat this stupid rock in lane? I feel like the best you can do is stalemate the matchup and win through teamfights.


Imho malph is a really bad laner vs anything with sustain. I usually pick cho against him. I dont have Elise, but I guess this will work too. Malphs dps is really low and he doesnt have a lot of mana.
I guess Nida, Yi, Akali, Kayle, Vladi or as mentioned nunu should own him
"jk CLG best mindgames using the baron to counterthrow" - boesthius
LOLItsRyann
Profile Joined April 2011
England551 Posts
February 16 2013 09:16 GMT
#160
I found Dyrus's top lane malphite build interesting against MRN last night. It wasn't so much about the lane build (he was 1v2 anyway and started with a Dorans Shield).

He basically rushed Frozen Heart with I think a giants belt. He then went for a second giants belt, finished the Warmogs, and then went 30 MP through guise and sorcerers shoes. I was like a reverse build that some loaners used to do when they rushed the mag pen for lane phase.
EG<3
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