Honestly I don't understand why you would go anything other than ap. Farming with ap kog is incredibly easy, and your burst and kiting is absolutely absurd. There is nothing more entertaining to me than watching some 3/4 ap ashe run at me and I just e+q+r and watch her pop... So satifying <3
[Champion] Kog'Maw - Page 3
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Sha[DoW]
Canada110 Posts
Honestly I don't understand why you would go anything other than ap. Farming with ap kog is incredibly easy, and your burst and kiting is absolutely absurd. There is nothing more entertaining to me than watching some 3/4 ap ashe run at me and I just e+q+r and watch her pop... So satifying <3 | ||
spinesheath
Germany8679 Posts
AP Kog is not as good at killing towers and has more trouble against tanky champs (W scales better with ASpd than AP, at least until a certain point). I'm not saying AP Kog is generally worse, but I definitely prefer the way Kog with Wit's End plays out. | ||
Tooplark
United States3977 Posts
You don't need survivability as much as DPS Kog because 1) incredible range on R and 2) you don't need to stand there attacking for nearly as long. As spine said, though, it's mostly a matter of preference. | ||
rwrzr
United States1980 Posts
I suggest that all Kog'Maw players switch to kayle after the rework. | ||
spinesheath
Germany8679 Posts
On July 23 2011 15:44 rwrzr wrote: Kayle rework is like playing a buffed version of kog'maw. I suggest that all Kog'Maw players switch to kayle after the rework. Because Kayle gets a 2200 range 1 sec cooldown 400 damage AoE Nuke and a 750 range autoattack? Kayle also doesn't explode upon death. | ||
Sha[DoW]
Canada110 Posts
On July 23 2011 01:35 Tooplark wrote: AP Kog is also amazing in the frequent low ELO mid-tower staring competitions that happen every other game. BARF BARF BARF You don't need survivability as much as DPS Kog because 1) incredible range on R and 2) you don't need to stand there attacking for nearly as long. As spine said, though, it's mostly a matter of preference. Ap Kog needs less survivability... You're not trying to get close to anyone. You just ult 10000 times, and if anyone tries to close on you, you use your q+e+w to beat them to death. I feel that AP kog is much better against teams with 2+ squishes, but vs a team full of tanks+tanky DPS, wits end malady is the way to go. Also, for the record kog can handle lane udyr quite well. I haven't had to lane vs a competent jarman yet, but that's probably the lane I fear the most at this point. | ||
r.Evo
Germany14080 Posts
On July 22 2011 17:49 spinesheath wrote: My newest thoughts on Kog: 2x DRing + Boots1 -> Wit's End -> Sorcs or Mercs -> wide variety of kinda viable items; Malady, BR, IE... Ideally going with 3 flat AP Quints so you can E>R caster minions more consistently starting at lvl 7 I think. Maybe 2 AP quints would be enough for that, haven't tried. Without them you leave the minions at like 10 HP and thus your own minions will immediately go for the lasthit on those. DRings instead of the Philo I proposed earlier because of: Mana Regen, very helpful. The AP for clearing minions and you also have 4 (3 useful) AP ratios. The HP because of how you lane against casters: Survive their burst and retaliate heavily with EWRRR. Runes still MPen/Armor/MRes and then AP or MR (or Armor if you need it) quints. Possibly HP/lvl seals, I don't even have those yet though. Skills strictly R>E>W>Q. Why no Q? 1 additional rank in W: +30 range. 'nuff said. And 1% extra damage as a bonus. Is that still up to date? Since he's free this week I'm trying to play the shit out of him (totally gonna buy him afterwards, I'm in love already), and my gut tells me he's horribly OP. With that kit he just has to be. My thoughts: -Kog has a kit that benefis from the exact same items as teemo does. -Ghost is way stronger than Exhaust on him because his E is slowing like a boss and lategame Ghost/Frozen Mallet combo is boss. I've been running him bot with support. Masteries: I've been running 21/0/9 over 9/0/21 on him because the increased damage is (like on any ranged carry) worth it. I feel that he doesn't need the little extra MS/CDR. The mana regen is my main problem right now, but I think that proper spell usage makes it fine for him. (Kinda similar to Corki without tears) Runes: I'm torn between ArPen and Mpen in Marks. A lot. Mpen SEEMS to be the obvious choice because you rush Wits/BR. However, I feel he gets more from ArPen. Everything that uses MPen for Kog is aimed to a) Shred tanks (W/BR) and therefore the 15% from offensive are way more benficial than 10 Mpen from runes. b) Burst squishies (Q/E) and those targets usually don't stack Armor. --> I currently prefer the ArPen. Not sure at all on this part though. My yellows/quints are flat AD, blues scaling AP. Skills: I played around with maxing E and with maxing Q and I feel that maxing E is fine if you somehow find a manaresource (aka Soraka lane or Drings) but Q is just way cooler in terms of mana-management. I started doing like EQQWQR, then get E to lvl 3, then max W > Q > E. Why? I feel that Kog wants his Q in lane for burst and manamanagement, however he wants his W/E to be strong in teamfights. lvl 3 E is fine because lvl 1 to 3 is like a 70% increase while 3 to 5 is about a 30% incrase in the slow. The AoE damage is nice and all, but you're still a ranged carry that relies on autoattacks. Q is stronger than E in lane because of the reduction and the manacost, however its inferior to both E/W in teamfights. I'm not 100% sure yet on when to get levels in Q/W, but more than 3 levels in E is definitly overkill. Items: Boots+3. If I don't have soraka in lane I REALLY like a philostone, simply because of my masteries and runes mana is a huge bitch without it. Then it's straight to Wits End (if I can't afford recurve I rather get BR parts), then BR. For Boots once again I'm fucking my own logic over 'cause I'd get sorcs over serkers (if I dont need mercs) because they add more damage than 25% AS in the long run. After Wits/BR your armor & mres hovers around 100, I feel then its the perfect time for Frozen Mallet (Belt > Health Crystal > Longsword). If the game STILL goes on I'd consider LW (I THINK it adds more raw dps at that point than voidstaff simply because, once again, 15% mpen in offense), Malady and Bloodthirster. (Part of me would love to get a wriggles somewhere early but I don't have any gold after spending money on philo for sustain already. If someone finds a way to solo kog top or throw that thing in somewhere I'd love to hear about it.) Honestly my main problem are really the Marks on him. I guess I should to the proper math vs targets with different health and resistance values but durp. :S | ||
Punkstar
Slovakia522 Posts
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r.Evo
Germany14080 Posts
Mind finding me the link pretty please? <3 | ||
SHr3DD3r
Pakistan2137 Posts
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spinesheath
Germany8679 Posts
It just seems that you can build almost anything on Kog now and it works well if you rune/skill/play accordingly. In a solo lane vs a caster, I would still go for Wit's End. | ||
Punkstar
Slovakia522 Posts
On August 17 2011 22:33 r.Evo wrote: You sure it was Mellenium vs SK? Just checked youtube for vods and neither of the two games have a kogmaw. :S Mind finding me the link pretty please? <3 http://www.own3d.tv/video/180702/OceloteWorld__id_2721__Archive__2011-08-13_20_31_27_-_20_56_35_ here you go. Its from ocelote pov, u might need to check the other vids as its spread across like 5/6 30 min long ones. | ||
freelander
Hungary4707 Posts
I start with dblade and I pretty much only use W and R (not stacked ) in lane so I never run out of mana. You do brutal damage even if you can get off 2-3 W'ed autoattacks on the enemy champ. Usual stuff, rushing IE->phantom dancer.. Mallet is better on him than on any other carry basicly, so I get one in lategame. | ||
Seuss
United States10536 Posts
On August 17 2011 22:17 r.Evo wrote: My thoughts: -Ghost is way stronger than Exhaust on him because his E is slowing like a boss and lategame Ghost/Frozen Mallet combo is boss. Only problem with Ghost is that it doesn't really help you all too much against Nocturne/Lee Sin/Akali et al. | ||
r.Evo
Germany14080 Posts
On August 18 2011 06:24 Seuss wrote: Only problem with Ghost is that it doesn't really help you all too much against Nocturne/Lee Sin/Akali et al. When it reaches the point where they can blow you up without your team being able to do anything about it, you can just trollolol and buy that giants belt and be like SUP HI NOW U EXPLODE KKKKK. Basicly the only AD champs where I don't get Exhaust on a regular Basis are Teemo (same reasoning, but it usually ends up being his best choice), Tristana (Exhaust vs 2+ divers, otherwise W/R is enough and ignite 2 good on her) and now... Kog. Actually durpgot is another candidate for no exhaust. Well, he would be, if I could think of any other spell that's decent on him. It might be btw that I rarely meet good ones, but I usually don't consider Lee Sin as one of the OMG FUCK IM FUCKED divers (Nocturne / Akali / Irelia, sometimes Jarman). With decent positioning you can just fuck up his Q's all day. Unless he pulls some crazy Q/Flash/Ult stuff he usually has some trouble bursting right in your face. Cheers for the video, gonna check that out asap. <3 | ||
r.Evo
Germany14080 Posts
His build (why didn't I think of that, lol so obvious) was Boots -> BR -> FM -> THEN witsend -> Atmas. Ofcourse the early witsend is stupid when you lane bot. Hurpdurp. Does anyone has an idea what his runes/masteries/skilling order was? | ||
Ritz
Netherlands66 Posts
On August 20 2011 00:17 r.Evo wrote: Jiji just faceraped with kog at gamescom vs fnatic. His build (why didn't I think of that, lol so obvious) was Boots -> BR -> FM -> THEN witsend -> Atmas. Ofcourse the early witsend is stupid when you lane bot. Hurpdurp. Does anyone has an idea what his runes/masteries/skilling order was? Can't seem to figure out what the item BR is? | ||
R04R
United States1631 Posts
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ShoreT
United States489 Posts
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Bulldozer
United States89 Posts
mumu with his cc ult? jarman holding people in (until they flash) to get your ulti off on them? I've never seen one want bot with support, just farm mid and be beastly all game long. | ||
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