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[Champion] Kog'Maw - Page 3

Forum Index > LoL Strategy
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Sha[DoW]
Profile Joined June 2009
Canada110 Posts
July 22 2011 11:40 GMT
#41
AP Kog is still best kog ezpz. I'm a little scared that it's going to catch on if I keep smashing Guardsman Bob with it though. I actually saw some of his sheep calling it op in chat after I rolled him with it twice in the last two days.

Honestly I don't understand why you would go anything other than ap. Farming with ap kog is incredibly easy, and your burst and kiting is absolutely absurd. There is nothing more entertaining to me than watching some 3/4 ap ashe run at me and I just e+q+r and watch her pop... So satifying <3
Some people are like slinkies, completely useless, but they bring a smile to your face when you shove them down the stairs.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 22 2011 12:57 GMT
#42
AP Kog has a much longer startup time than going Wit's End. Wit's End only costs 2000 gold, all the major AP items you would want on AP Kog are in the 3000-4000 gold range. Wit's End even has a strong defensive component, while Deathcap and Archangel's are purely offensive items.
AP Kog is not as good at killing towers and has more trouble against tanky champs (W scales better with ASpd than AP, at least until a certain point).

I'm not saying AP Kog is generally worse, but I definitely prefer the way Kog with Wit's End plays out.
If you have a good reason to disagree with the above, please tell me. Thank you.
Tooplark
Profile Joined October 2008
United States3977 Posts
July 22 2011 16:35 GMT
#43
AP Kog is also amazing in the frequent low ELO mid-tower staring competitions that happen every other game. BARF BARF BARF
You don't need survivability as much as DPS Kog because 1) incredible range on R and 2) you don't need to stand there attacking for nearly as long.
As spine said, though, it's mostly a matter of preference.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
rwrzr
Profile Joined February 2010
United States1980 Posts
July 23 2011 06:44 GMT
#44
Kayle rework is like playing a buffed version of kog'maw.

I suggest that all Kog'Maw players switch to kayle after the rework.
FADC
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 23 2011 09:03 GMT
#45
On July 23 2011 15:44 rwrzr wrote:
Kayle rework is like playing a buffed version of kog'maw.

I suggest that all Kog'Maw players switch to kayle after the rework.

Because Kayle gets a 2200 range 1 sec cooldown 400 damage AoE Nuke and a 750 range autoattack?

Kayle also doesn't explode upon death.
If you have a good reason to disagree with the above, please tell me. Thank you.
Sha[DoW]
Profile Joined June 2009
Canada110 Posts
July 24 2011 01:10 GMT
#46
On July 23 2011 01:35 Tooplark wrote:
AP Kog is also amazing in the frequent low ELO mid-tower staring competitions that happen every other game. BARF BARF BARF
You don't need survivability as much as DPS Kog because 1) incredible range on R and 2) you don't need to stand there attacking for nearly as long.
As spine said, though, it's mostly a matter of preference.


Ap Kog needs less survivability... You're not trying to get close to anyone. You just ult 10000 times, and if anyone tries to close on you, you use your q+e+w to beat them to death. I feel that AP kog is much better against teams with 2+ squishes, but vs a team full of tanks+tanky DPS, wits end malady is the way to go.

Also, for the record kog can handle lane udyr quite well. I haven't had to lane vs a competent jarman yet, but that's probably the lane I fear the most at this point.
Some people are like slinkies, completely useless, but they bring a smile to your face when you shove them down the stairs.
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 17 2011 13:17 GMT
#47
On July 22 2011 17:49 spinesheath wrote:
My newest thoughts on Kog:

2x DRing + Boots1 -> Wit's End -> Sorcs or Mercs -> wide variety of kinda viable items; Malady, BR, IE...

Ideally going with 3 flat AP Quints so you can E>R caster minions more consistently starting at lvl 7 I think. Maybe 2 AP quints would be enough for that, haven't tried. Without them you leave the minions at like 10 HP and thus your own minions will immediately go for the lasthit on those.

DRings instead of the Philo I proposed earlier because of:
Mana Regen, very helpful.
The AP for clearing minions and you also have 4 (3 useful) AP ratios.
The HP because of how you lane against casters: Survive their burst and retaliate heavily with EWRRR.

Runes still MPen/Armor/MRes and then AP or MR (or Armor if you need it) quints. Possibly HP/lvl seals, I don't even have those yet though.

Skills strictly R>E>W>Q.
Why no Q?
1 additional rank in W: +30 range. 'nuff said. And 1% extra damage as a bonus.


Is that still up to date?

Since he's free this week I'm trying to play the shit out of him (totally gonna buy him afterwards, I'm in love already), and my gut tells me he's horribly OP. With that kit he just has to be.

My thoughts:
-Kog has a kit that benefis from the exact same items as teemo does.
-Ghost is way stronger than Exhaust on him because his E is slowing like a boss and lategame Ghost/Frozen Mallet combo is boss.

I've been running him bot with support.

Masteries: I've been running 21/0/9 over 9/0/21 on him because the increased damage is (like on any ranged carry) worth it. I feel that he doesn't need the little extra MS/CDR. The mana regen is my main problem right now, but I think that proper spell usage makes it fine for him. (Kinda similar to Corki without tears)

Runes: I'm torn between ArPen and Mpen in Marks. A lot. Mpen SEEMS to be the obvious choice because you rush Wits/BR. However, I feel he gets more from ArPen. Everything that uses MPen for Kog is aimed to
a) Shred tanks (W/BR) and therefore the 15% from offensive are way more benficial than 10 Mpen from runes.
b) Burst squishies (Q/E) and those targets usually don't stack Armor.

--> I currently prefer the ArPen. Not sure at all on this part though.

My yellows/quints are flat AD, blues scaling AP.


Skills:
I played around with maxing E and with maxing Q and I feel that maxing E is fine if you somehow find a manaresource (aka Soraka lane or Drings) but Q is just way cooler in terms of mana-management.

I started doing like EQQWQR, then get E to lvl 3, then max W > Q > E.

Why? I feel that Kog wants his Q in lane for burst and manamanagement, however he wants his W/E to be strong in teamfights.

lvl 3 E is fine because lvl 1 to 3 is like a 70% increase while 3 to 5 is about a 30% incrase in the slow. The AoE damage is nice and all, but you're still a ranged carry that relies on autoattacks.

Q is stronger than E in lane because of the reduction and the manacost, however its inferior to both E/W in teamfights.

I'm not 100% sure yet on when to get levels in Q/W, but more than 3 levels in E is definitly overkill.


Items:
Boots+3. If I don't have soraka in lane I REALLY like a philostone, simply because of my masteries and runes mana is a huge bitch without it. Then it's straight to Wits End (if I can't afford recurve I rather get BR parts), then BR. For Boots once again I'm fucking my own logic over 'cause I'd get sorcs over serkers (if I dont need mercs) because they add more damage than 25% AS in the long run.

After Wits/BR your armor & mres hovers around 100, I feel then its the perfect time for Frozen Mallet (Belt > Health Crystal > Longsword). If the game STILL goes on I'd consider LW (I THINK it adds more raw dps at that point than voidstaff simply because, once again, 15% mpen in offense), Malady and Bloodthirster.

(Part of me would love to get a wriggles somewhere early but I don't have any gold after spending money on philo for sustain already. If someone finds a way to solo kog top or throw that thing in somewhere I'd love to hear about it.)


Honestly my main problem are really the Marks on him. I guess I should to the proper math vs targets with different health and resistance values but durp. :S
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Punkstar
Profile Joined July 2010
Slovakia522 Posts
August 17 2011 13:26 GMT
#48
Millenium actually run Kog at their IEM China qualifier and he did pretty good ( tripple kill Sk npz). Yellowstar build him a bit different though, puting the main focus on his ad not as. He went for like 3x dorans into IE & Zeal.
When in doubt, just drone up.
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 17 2011 13:33 GMT
#49
You sure it was Mellenium vs SK? Just checked youtube for vods and neither of the two games have a kogmaw. :S

Mind finding me the link pretty please? <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
SHr3DD3r
Profile Joined March 2009
Pakistan2137 Posts
August 17 2011 13:43 GMT
#50
I am pretty sure it was Yellowstar who used Kog for sure.
Hit them hard! Hit them low! - Forever a Bisu Fan!~!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 17 2011 13:57 GMT
#51
I once got Nintendude on a smurf in one of my games and he went IE -> Triforce Kog bottom lane, something like R>W>Q>E probably (I don't think I ever saw him use E in lane). It worked extremely well. Runes... probably APen AR MR AD.

It just seems that you can build almost anything on Kog now and it works well if you rune/skill/play accordingly.

In a solo lane vs a caster, I would still go for Wit's End.
If you have a good reason to disagree with the above, please tell me. Thank you.
Punkstar
Profile Joined July 2010
Slovakia522 Posts
August 17 2011 18:22 GMT
#52
On August 17 2011 22:33 r.Evo wrote:
You sure it was Mellenium vs SK? Just checked youtube for vods and neither of the two games have a kogmaw. :S

Mind finding me the link pretty please? <3

http://www.own3d.tv/video/180702/OceloteWorld__id_2721__Archive__2011-08-13_20_31_27_-_20_56_35_ here you go. Its from ocelote pov, u might need to check the other vids as its spread across like 5/6 30 min long ones.
When in doubt, just drone up.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 17 2011 20:47 GMT
#53
I just play him as an AD carry at bot with support.
I start with dblade and I pretty much only use W and R (not stacked ) in lane so I never run out of mana. You do brutal damage even if you can get off 2-3 W'ed autoattacks on the enemy champ.

Usual stuff, rushing IE->phantom dancer..
Mallet is better on him than on any other carry basicly, so I get one in lategame.
And all is illuminated.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 17 2011 21:24 GMT
#54
On August 17 2011 22:17 r.Evo wrote:
My thoughts:
-Ghost is way stronger than Exhaust on him because his E is slowing like a boss and lategame Ghost/Frozen Mallet combo is boss.


Only problem with Ghost is that it doesn't really help you all too much against Nocturne/Lee Sin/Akali et al.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-08-17 23:26:06
August 17 2011 23:25 GMT
#55
On August 18 2011 06:24 Seuss wrote:
Show nested quote +
On August 17 2011 22:17 r.Evo wrote:
My thoughts:
-Ghost is way stronger than Exhaust on him because his E is slowing like a boss and lategame Ghost/Frozen Mallet combo is boss.


Only problem with Ghost is that it doesn't really help you all too much against Nocturne/Lee Sin/Akali et al.


When it reaches the point where they can blow you up without your team being able to do anything about it, you can just trollolol and buy that giants belt and be like SUP HI NOW U EXPLODE KKKKK.

Basicly the only AD champs where I don't get Exhaust on a regular Basis are Teemo (same reasoning, but it usually ends up being his best choice), Tristana (Exhaust vs 2+ divers, otherwise W/R is enough and ignite 2 good on her) and now... Kog. Actually durpgot is another candidate for no exhaust. Well, he would be, if I could think of any other spell that's decent on him.

It might be btw that I rarely meet good ones, but I usually don't consider Lee Sin as one of the OMG FUCK IM FUCKED divers (Nocturne / Akali / Irelia, sometimes Jarman). With decent positioning you can just fuck up his Q's all day. Unless he pulls some crazy Q/Flash/Ult stuff he usually has some trouble bursting right in your face.


Cheers for the video, gonna check that out asap. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 19 2011 15:17 GMT
#56
Jiji just faceraped with kog at gamescom vs fnatic.

His build (why didn't I think of that, lol so obvious) was Boots -> BR -> FM -> THEN witsend -> Atmas.

Ofcourse the early witsend is stupid when you lane bot. Hurpdurp.

Does anyone has an idea what his runes/masteries/skilling order was?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Ritz
Profile Joined April 2010
Netherlands66 Posts
August 19 2011 15:42 GMT
#57
On August 20 2011 00:17 r.Evo wrote:
Jiji just faceraped with kog at gamescom vs fnatic.

His build (why didn't I think of that, lol so obvious) was Boots -> BR -> FM -> THEN witsend -> Atmas.

Ofcourse the early witsend is stupid when you lane bot. Hurpdurp.

Does anyone has an idea what his runes/masteries/skilling order was?


Can't seem to figure out what the item BR is?
R04R
Profile Joined March 2009
United States1631 Posts
August 19 2011 15:44 GMT
#58
Madred's Bloodrazer
ô¿ô
ShoreT
Profile Joined August 2008
United States489 Posts
August 19 2011 16:03 GMT
#59
I still build him the oldschool Boots -> Wits / BR -> possibly Malady -> Mallet. Although, against squishier teams a more typical AD build might be better.
Derp
Bulldozer
Profile Joined October 2010
United States89 Posts
August 24 2011 11:29 GMT
#60
I've been seeing kog played a lot in my low elo ranked games. As someone who typically plays a tank/tankydps role, what chars as a kog player do you like to see being on a team with you?

mumu with his cc ult? jarman holding people in (until they flash) to get your ulti off on them? I've never seen one want bot with support, just farm mid and be beastly all game long.
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