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[Champion] Jarman the Fourth (aka Jarvan ok) - Page 15

Forum Index > LoL Strategy
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locodoco
Profile Joined July 2010
Korea (South)1615 Posts
Last Edited: 2011-06-22 14:27:20
June 22 2011 14:27 GMT
#281
im gonna mess with builds for a while,but i wanna do a super offensive builds focused on armor pen and high armor/mr and cdr and i also wanna try triple gold/5(philo,hog,avarice)
i dont think mog + atmas isnt that good on jarvan
i wish riot would give me better ping
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 22 2011 14:41 GMT
#282
On June 22 2011 23:27 locodoco wrote:
im gonna mess with builds for a while,but i wanna do a super offensive builds focused on armor pen and high armor/mr and cdr and i also wanna try triple gold/5(philo,hog,avarice)
i dont think mog + atmas isnt that good on jarvan

"don't think mog + atmas isn't that good"? Double negative = you like Atmog's in English, but I realize English isn't your first language so I'm just wondering if you're trying to say you like or dislike atmog's on him.

personally, I still like Atmog's a lot on him, but I have been considering going back to my older sunfire/banshee's based builds and have been testing them on my smurf. I dunno, there's just something really nice about when you hit your Atma's + Negatron after Warmog's and you just feel untouchable. But it obviously takes a long time to kick in fully and probably is less impactful in the earlier teamfights when you're sitting on something like Warmog's + boots 1 instead of Sunfire + Merc Treads. I think in general that it's easier to drag solo queue games out since opponents are worse at grouping and forcing fights at relevant objectives, and thus building for the late game with an Atmog's centric build typically outperforms builds based around other tanking items in that scenario. But watching dreamhack has forced me to consider whether that's a worthwhile strategy in more organized play or whether you're better off going for higher impact single items rather than a synergistic set of 7-8K gold worth of items so that you have a more stable power growth throughout the game rather than your power spiking as you transition from mid game to late game.
mogwaismusings.wordpress.com
rwrzr
Profile Joined February 2010
United States1980 Posts
June 22 2011 15:56 GMT
#283
If you do a non-Atmogs build does the mid-game advantage translate into late-game power?

In the example above does Sunfire + Merc add any more utility than warmogs + boots 1? Does it make you better at your job which is I THINK to lock down carries and draw aggro?

I don't own jarvan but seeing people try out new builds is always fun. His skillset is so utility heavy you could probably go merc treads + 4 hogs and wardspam and still win.
FADC
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 22 2011 17:04 GMT
#284
On June 23 2011 00:56 rwrzr wrote:
If you do a non-Atmogs build does the mid-game advantage translate into late-game power?


It is what you make of it, just like any other game. There's no direct correlation, it's just a question of whether it's better to hit your "sweet spot" sooner or later.

On June 23 2011 00:56 rwrzr wrote:
In the example above does Sunfire + Merc add any more utility than warmogs + boots 1? Does it make you better at your job which is I THINK to lock down carries and draw aggro?


Sunfire + Merc would dish out better damage and most likely be more durable and provide better mobility than a brand spankin' new Warmog's + Boots 1. As the game progresses though, Warmog's gives much better pure stat efficiency as you stack it and it synergizes better with other items like Atma's Impaler and Force of Nature.

On June 23 2011 00:56 rwrzr wrote:
I don't own jarvan but seeing people try out new builds is always fun. His skillset is so utility heavy you could probably go merc treads + 4 hogs and wardspam and still win.


Hog stacking no longer works, but plenty of people ran 1-2 philo + 2-3 HoG -> big ticket items like triforce, FoN, Frozen Mallet, etc. prior to this patch.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
June 22 2011 17:05 GMT
#285
Incidentally it's why I opted for Giant -> Atma -> Warmog on Irelia, to try to hit power levels earlier. Did you try that order on Jarv? :x
oraoraoraoraoraoraoraora
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
June 22 2011 17:07 GMT
#286
Randomly throwing this out here, but what do you think of running Gold Quints? Or is the loss of APen too much?
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 22 2011 17:11 GMT
#287
On June 23 2011 02:05 Southlight wrote:
Incidentally it's why I opted for Giant -> Atma -> Warmog on Irelia, to try to hit power levels earlier. Did you try that order on Jarv? :x

no because I wanted a brutalizer on Jarman anyway so I just got brutalizer pre-mogs to bolster my early damage output.

On June 23 2011 02:07 MoonBear wrote:
Randomly throwing this out here, but what do you think of running Gold Quints? Or is the loss of APen too much?

I wouldn't do it. ArPen is too rare and valuable a stat to piss away on gold/10 on a champion who has no issues farming whatsoever.
mogwaismusings.wordpress.com
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 22 2011 23:39 GMT
#288
I just did triple gold/10 in the jungle and it felt pretty super since it let me run around with a stack of wards, oracles and wriggles and just give my team map presence all through the mid game. Would do again.
mogwaismusings.wordpress.com
HazMat
Profile Blog Joined October 2009
United States17077 Posts
June 23 2011 01:54 GMT
#289
Since I've switched to running Philostone opening, Mana Regen specs are obsolete. This is subject to change if they ever nerf Philostone.

Still philo or?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Phrost
Profile Blog Joined May 2010
United States4008 Posts
June 23 2011 02:04 GMT
#290
On June 23 2011 10:54 HazMat wrote:
Show nested quote +
Since I've switched to running Philostone opening, Mana Regen specs are obsolete. This is subject to change if they ever nerf Philostone.

Still philo or?


philo still feels pretty boss, atleast 1
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 23 2011 02:04 GMT
#291
atm, I just play more conservatively with my skills and open a single philo.
mogwaismusings.wordpress.com
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
June 23 2011 02:18 GMT
#292
i dont think warmog atmas is gud at all
takes way too much farm
right now i like
philo hog brut giantbelt phage mallet
i really dontl ike using mallet but i feel that jarvan really needs the hp and idk where-else to get it from
gonna mess around a bit more 2moro when i wake up
21/0/9 with W over E seems pretty standard
i think i underestimated how gud W is in a teamfight where u get the full 5 ppl bonus from shield
i wish riot would give me better ping
Phrost
Profile Blog Joined May 2010
United States4008 Posts
June 23 2011 04:17 GMT
#293
I've been playing Jarman all day and I am amazed that I missed this gem of a hero when I first bought him. He's like impossible to do bad with. Even when you mess up there are so many easy opportunities to just randomly DEMACIA someone's head into the ground.


Also he is EASILY the easiest melee champion to last hit with. His beautiful animation and extra damage on the first attack makes it a breeze.

iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 23 2011 04:21 GMT
#294
Best brusier since Irelia
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 23 2011 07:45 GMT
#295
best bruiser period neo. need I remind you of FFIV pics.

loco, mog's is still the most efficient way to get a fuckton of HP. I generally hate mallet because you end up paying almost the entire recipe just for upgrading the phage slow proc (stats bonuses aren't much more than the sum of the parts) and that just makes me too sad a panda to be able to justify it over mogs. the way I used to get my HP was to just buy giant's belt + cata -> sunfire + veil before I just said screw it and stuck to warmog's. Alternately you could just do exactly what you're saying you've been doing except say fuck the frozen mallet and the end and just turn the giant's belt into a sunfire cape with the intent to turn the phage into a Triforce if the game goes super retardedly late. Biggest problem I've had experimenting with non-mog's builds recently is that without mog's you have a hard time sustaining yourself in drawn out fights.
mogwaismusings.wordpress.com
rwrzr
Profile Joined February 2010
United States1980 Posts
June 23 2011 16:07 GMT
#296
HP Regen on Mogs is the unsung hero?
FADC
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-06-24 17:28:46
June 23 2011 18:08 GMT
#297
Regen in general is highly underrated. People just ignore blatantly OP gold efficiency stats that involve regen because they think regen is a worthless stat late into the game (I'm guilty too; see Philostone being OP as hell for months and months and only recently get the attention it deserved). Then they have to b to heal for baron after they aced + pushed an inhib when a tank with warmog's would've been at 85% HP at that point from regening during the push and end up losing baron because of it. Good thing you ignored the over 1.3K worth of regen on Warmogs when considering its efficiency bro! Yes, that's right, stacked warmog's gives over 1.3K worth of regen. Will that help you vs. burst? no. Does that make it useless on a tank after the laning phase? -_- <---- Mogwai face. Late game tanks eat a lot of poking and tank towers and survive fights, take objectives and then sometimes can't afford to back. Having that sustainability late game still helps way more than anyone is really willing to acknowledge.
mogwaismusings.wordpress.com
r.Evo
Profile Joined August 2006
Germany14081 Posts
June 24 2011 02:44 GMT
#298
103 HP/5 with Philo, Full Warmogs and FoN is boss, especially if you consider how much effective HP that is.

To put it into perspective, that's the same healthregen someone with Baron buff and 3500 total HP gets.


Champions like Jarvan (similar to old renek and, to some extent, Irelia) are all about creating the issue of
a) Focus him. Die to team. Trollolol.
b) Ignore him. Get penta'd by him while you chase their squishies around his trollolol CC.

Healthregen helps so much there because no one will really try to burst you down cause it's kinda retarded, however, you're going to eat all the random AoE stuff and skillshots thrown around.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
June 24 2011 02:52 GMT
#299
I just played a couple games of Jarvan, and that philo nerf is really noticeable. Gotta be really conservative with mana now.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
June 24 2011 02:56 GMT
#300
On June 24 2011 11:52 Chairman Ray wrote:
I just played a couple games of Jarvan, and that philo nerf is really noticeable. Gotta be really conservative with mana now.


You dont really even need to spam his skills, i picked him up after the philo nerf and if you dont use them unless you need to he's fine. I don't even use mana regen runes
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
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