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[Champion] Jarman the Fourth (aka Jarvan ok) - Page 33

Forum Index > LoL Strategy
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Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
February 27 2013 21:01 GMT
#641
On February 28 2013 02:07 1godless wrote:
That's what I would think, but all the guides, including this op say otherwise...

Can't edit old posts GG.
God Bless
bobbob
Profile Joined December 2009
United States368 Posts
February 28 2013 06:51 GMT
#642
Nothing about levelling E reduces the cooldown. Hence taking Q allows for generally greater burst, and a skill more likely to be able to be cast twice in a gank.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
February 28 2013 07:00 GMT
#643
E max, or at least 3 pts in it, is mandatory if you're going Madreds
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
CatharsisUT
Profile Joined March 2011
United States487 Posts
February 28 2013 07:09 GMT
#644
The utility on E is also really nice, the team attack speed buff is really nice for speeding up objectives.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2013-03-13 21:53:58
March 13 2013 21:49 GMT
#645
Well, there's no question about level your Q first now with the impending changes. The question now is whether you level W for mid-game ganking power or E for farm.

Edit: honestly, it's looking to me like W is going to take priority. Starndard's cooldown doesn't scale at all with level, and that armor being removed (or shifted over, as Riot would have you believe) makes W's scaling ability far more desirable, seeing as Jarvan is a pretty balls-deep ganker early-on.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-13 22:04:16
March 13 2013 22:03 GMT
#646
On March 14 2013 06:49 Cedstick wrote:
Well, there's no question about level your Q first now with the impending changes. The question now is whether you level W for mid-game ganking power or E for farm.

Edit: honestly, it's looking to me like W is going to take priority. Starndard's cooldown doesn't scale at all with level, and that armor being removed (or shifted over, as Riot would have you believe) makes W's scaling ability far more desirable, seeing as Jarvan is a pretty balls-deep ganker early-on.

What? I disagree. You still get the (double-dipping) attack speed and self-armor. You only lose the armor aura (and the double-dipping armor)
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2013-03-13 22:20:11
March 13 2013 22:13 GMT
#647
Are you sure it's just the armor aura? I thought it was both. If it's just the aura, then yeah, I'm sticking with E. If the armor is completely stripped from the Standard, then I'm going with W.

Guess I misread this, but it does allude to the bonus armor: http://www.surrenderat20.net/2013/03/36-pbe-update.html

Well, shit, that's not much of a nerf. I'm cool with that. I mean, I was alright with it before, too, but this is a nice surprise :D
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Zariel
Profile Blog Joined December 2010
Australia1305 Posts
March 25 2013 08:27 GMT
#648
These days I've started giving W more priority over E as well since the nerf. With Locket, at level 12 or so, you can give your urself and allies a 170 shield plus 160 from W. That in itself is over 330 shield to be absorbed and not even factoring the slow it gives.

It's still up to you to either go for more damage or more tank but IMO, if your team has a solid damage output, having a nice surprise shield burst can tip the momentum.
sup
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 25 2013 08:34 GMT
#649
I honestly still think W's pretty far away from E in terms of power level.
mogwaismusings.wordpress.com
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 25 2013 11:08 GMT
#650
On March 25 2013 17:34 Mogwai wrote:
I honestly still think W's pretty far away from E in terms of power level.


with the new buffs W is actually a good skill early now
divinesage
Profile Joined April 2010
Singapore649 Posts
March 28 2013 18:56 GMT
#651
W is awesome for peeling. If I ever find my team falling behind against a team that can chase, I would max W after E for the utility that it brings. E still too good to pass up in terms of providing the team with AS and yourself with armour.
GhostOwl
Profile Blog Joined July 2011
766 Posts
June 17 2013 07:06 GMT
#652
So what's the best build for the S3 Jarvan?

R > E > Q > W?

I'm tempted to max W early because the stronger shield it gives early really helps you sustain in the jungle

I usually build him tank.What damage items do you buy on him?
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
June 17 2013 08:22 GMT
#653
max e first. good stats. Q not really that useful until later in the game for the armor shred.
locket is the best item. Gives good cdr for more cc/utiloity
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2013-06-18 08:54:00
June 18 2013 08:52 GMT
#654
Q CD goes down, E's does not. Considering you get 2.16 Qs per E at max rank CD, the DPS is HEAVILY skewed towards Q maxing first. Q > E > W, really no question tbh.

When you're jungling, you should go razors -> Aegis -> Locket -> more tank stuff. If your team desperately needs damage from you in the jungle, Black Cleaver is probably your best bet, but honestly it's pretty bad news if you can't just build tank from the jungle.

When you're soloing, you have more leeway with build and I usually build as a nuker with stuff like Hexdrinker, Bloodthirster, Blade of the Ruined King, and Trinity Force (Cleaver still fine too). You can build tank too, but it's a pretty meh pick to stick Jarvan in a solo lane and just use his income on tankiness (need high deeps from the jangle).

Mallet's always a fine offensive splash in heavy defensive builds too.
mogwaismusings.wordpress.com
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
June 18 2013 10:02 GMT
#655
On June 18 2013 17:52 Mogwai wrote:
Q CD goes down, E's does not. Considering you get 2.16 Qs per E at max rank CD, the DPS is HEAVILY skewed towards Q maxing first. Q > E > W, really no question tbh.

When you're jungling, you should go razors -> Aegis -> Locket -> more tank stuff. If your team desperately needs damage from you in the jungle, Black Cleaver is probably your best bet, but honestly it's pretty bad news if you can't just build tank from the jungle.

When you're soloing, you have more leeway with build and I usually build as a nuker with stuff like Hexdrinker, Bloodthirster, Blade of the Ruined King, and Trinity Force (Cleaver still fine too). You can build tank too, but it's a pretty meh pick to stick Jarvan in a solo lane and just use his income on tankiness (need high deeps from the jangle).

Mallet's always a fine offensive splash in heavy defensive builds too.

I saw better junglers (by better I mean, better than me) generally go: machete 5 pots -> boots of speed and spirit stone -> ancient golem (vs double ad) -> locket -> some more tankiness and one item for damage. I like that build myself and do it generally.
"windows bash is a steaming heap of shit" tofucake
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2013-06-18 10:11:59
June 18 2013 10:10 GMT
#656
Yea, golem's pretty legit, I just find that it hurts your clear time pretty badly to not go razors, but if you're just ganking a ton and securing objectives with your team, you can definitely get away with golem (which is especially nice since you can then go spirit stone -> early Moba boots for the huge gank presence).
mogwaismusings.wordpress.com
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2013-06-18 17:48:45
June 18 2013 17:43 GMT
#657
On June 18 2013 19:10 Mogwai wrote:
Yea, golem's pretty legit, I just find that it hurts your clear time pretty badly to not go razors, but if you're just ganking a ton and securing objectives with your team, you can definitely get away with golem (which is especially nice since you can then go spirit stone -> early Moba boots for the huge gank presence).

I tend to go defensive boots over mobies and flash over ghost for jarvan (for the sake of initiation and I don't think jarvan requires mobies for gank presence anyway). Unless I'm playing against a double AP, I go for ninja tabi after golem and locket. Against double ap though, I slightly mix it up. I go lizard into aegis into mercthreads into locket and bulwark.

But that's just me, a random league player with skills no higher than silver.

EDIT: Going golem+hexdrinker+bulwark+tabi against double ap looks just as good to me.
"windows bash is a steaming heap of shit" tofucake
GhostOwl
Profile Blog Joined July 2011
766 Posts
June 23 2013 03:39 GMT
#658
Jarvan is one of my favorite jungler's right now.

Escape mechanism? Check
Chasing? Check
Tanky? Check
Doesn't need a lot of gold? Check
CC? Check
Decent Jungle Speed? Check

The only thing he lacks is damage like Hecarim but even then, his passive + high base damage ensures he does some level of decent damage to squishies.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
July 20 2013 03:20 GMT
#659
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