On February 28 2013 02:07 1godless wrote:
That's what I would think, but all the guides, including this op say otherwise...
That's what I would think, but all the guides, including this op say otherwise...
Can't edit old posts GG.
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Pitcairn19291 Posts
On February 28 2013 02:07 1godless wrote: That's what I would think, but all the guides, including this op say otherwise... Can't edit old posts GG. ![]() | ||
bobbob
United States368 Posts
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Zess
Adun Toridas!9144 Posts
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CatharsisUT
United States487 Posts
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Cedstick
Canada3336 Posts
Edit: honestly, it's looking to me like W is going to take priority. Starndard's cooldown doesn't scale at all with level, and that armor being removed (or shifted over, as Riot would have you believe) makes W's scaling ability far more desirable, seeing as Jarvan is a pretty balls-deep ganker early-on. | ||
sylverfyre
United States8298 Posts
On March 14 2013 06:49 Cedstick wrote: Well, there's no question about level your Q first now with the impending changes. The question now is whether you level W for mid-game ganking power or E for farm. Edit: honestly, it's looking to me like W is going to take priority. Starndard's cooldown doesn't scale at all with level, and that armor being removed (or shifted over, as Riot would have you believe) makes W's scaling ability far more desirable, seeing as Jarvan is a pretty balls-deep ganker early-on. What? I disagree. You still get the (double-dipping) attack speed and self-armor. You only lose the armor aura (and the double-dipping armor) | ||
Cedstick
Canada3336 Posts
Guess I misread this, but it does allude to the bonus armor: http://www.surrenderat20.net/2013/03/36-pbe-update.html Well, shit, that's not much of a nerf. I'm cool with that. I mean, I was alright with it before, too, but this is a nice surprise :D | ||
Zariel
Australia1277 Posts
It's still up to you to either go for more damage or more tank but IMO, if your team has a solid damage output, having a nice surprise shield burst can tip the momentum. | ||
Mogwai
United States13274 Posts
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Dusty
United States3359 Posts
On March 25 2013 17:34 Mogwai wrote: I honestly still think W's pretty far away from E in terms of power level. with the new buffs W is actually a good skill early now | ||
divinesage
Singapore649 Posts
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GhostOwl
766 Posts
R > E > Q > W? I'm tempted to max W early because the stronger shield it gives early really helps you sustain in the jungle I usually build him tank.What damage items do you buy on him? | ||
RoieTRS
United States2569 Posts
locket is the best item. Gives good cdr for more cc/utiloity | ||
Mogwai
United States13274 Posts
When you're jungling, you should go razors -> Aegis -> Locket -> more tank stuff. If your team desperately needs damage from you in the jungle, Black Cleaver is probably your best bet, but honestly it's pretty bad news if you can't just build tank from the jungle. When you're soloing, you have more leeway with build and I usually build as a nuker with stuff like Hexdrinker, Bloodthirster, Blade of the Ruined King, and Trinity Force (Cleaver still fine too). You can build tank too, but it's a pretty meh pick to stick Jarvan in a solo lane and just use his income on tankiness (need high deeps from the jangle). Mallet's always a fine offensive splash in heavy defensive builds too. | ||
Djagulingu
Germany3605 Posts
On June 18 2013 17:52 Mogwai wrote: Q CD goes down, E's does not. Considering you get 2.16 Qs per E at max rank CD, the DPS is HEAVILY skewed towards Q maxing first. Q > E > W, really no question tbh. When you're jungling, you should go razors -> Aegis -> Locket -> more tank stuff. If your team desperately needs damage from you in the jungle, Black Cleaver is probably your best bet, but honestly it's pretty bad news if you can't just build tank from the jungle. When you're soloing, you have more leeway with build and I usually build as a nuker with stuff like Hexdrinker, Bloodthirster, Blade of the Ruined King, and Trinity Force (Cleaver still fine too). You can build tank too, but it's a pretty meh pick to stick Jarvan in a solo lane and just use his income on tankiness (need high deeps from the jangle). Mallet's always a fine offensive splash in heavy defensive builds too. I saw better junglers (by better I mean, better than me) generally go: machete 5 pots -> boots of speed and spirit stone -> ancient golem (vs double ad) -> locket -> some more tankiness and one item for damage. I like that build myself and do it generally. | ||
Mogwai
United States13274 Posts
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Djagulingu
Germany3605 Posts
On June 18 2013 19:10 Mogwai wrote: Yea, golem's pretty legit, I just find that it hurts your clear time pretty badly to not go razors, but if you're just ganking a ton and securing objectives with your team, you can definitely get away with golem (which is especially nice since you can then go spirit stone -> early Moba boots for the huge gank presence). I tend to go defensive boots over mobies and flash over ghost for jarvan (for the sake of initiation and I don't think jarvan requires mobies for gank presence anyway). Unless I'm playing against a double AP, I go for ninja tabi after golem and locket. Against double ap though, I slightly mix it up. I go lizard into aegis into mercthreads into locket and bulwark. But that's just me, a random league player with skills no higher than silver. EDIT: Going golem+hexdrinker+bulwark+tabi against double ap looks just as good to me. | ||
GhostOwl
766 Posts
Escape mechanism? Check Chasing? Check Tanky? Check Doesn't need a lot of gold? Check CC? Check Decent Jungle Speed? Check The only thing he lacks is damage like Hecarim but even then, his passive + high base damage ensures he does some level of decent damage to squishies. | ||
JimmiC
Canada22817 Posts
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