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[Champion] Jarman the Fourth (aka Jarvan ok) - Page 32

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sylverfyre
Profile Joined May 2010
United States8298 Posts
January 13 2013 22:25 GMT
#621
Locket definitely good idea. Zekes... I guess after locket you have moderate tankyness, but Zeke really isn't a lot of damage - it got nerfed pretty badly with S3 - mostly because it costs 2400 now.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
January 15 2013 03:12 GMT
#622
Well, playing with him for a bit, and there was one thing I noticed above everything else: MANA IS WTF. Using his abilities to clear without blue buff brings him so low, I actually feel I have to conserve them to make sure I have everything ready for ganks. Should I be buying something like Glacial early? I feel he at least needs something, because without anything it's really difficult.
CUTE MAKES RIGHT
Sermokala
Profile Blog Joined November 2010
United States13953 Posts
January 15 2013 03:34 GMT
#623
are you just useing one eq combo per camp? I've never had that bad mana problems with jarvan although hes more of a heavy gank jungler instead of a farmer.

Try eing when you're at the camp and then qing a few seconds later to make more use of your flag's passive?
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
HughMyron
Profile Joined April 2012
297 Posts
January 16 2013 06:55 GMT
#624
Ya know, there's nothing wrong with buying a mana pot here and there.

Anyways, J4 is pretty much a single-target Razor jungler with a bit of AoE, so this patch is pretty much an indirect buff to him. J4 players rejoice!
Platinum III, Kayle/Janna/Ashe Fanboy, HUEHUEHUE
Gahlo
Profile Joined February 2010
United States35152 Posts
February 17 2013 01:44 GMT
#625
I'm loving locket/bulwark core. So much tank.

'Macia.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2013-02-17 03:58:30
February 17 2013 03:54 GMT
#626
I prefer opening spirit stone in soloq (1250-1350, however I've played a lot of games of J4 and also done customs testing out madreds vs stone extensively) for a couple reasons:

- Better mana sustain for extended ganking/farming. Sometimes I get 3 ganks in a row in between farming wolves and wraiths because the enemy team doesn't ward correctly and is overaggressive
- Better build options for carrying your team. If you need huge early presence you can go mobo boots and then get tank stone for the tenacity. If you're snowballing AD stone is really strong along with Bruta for maxed CDR with blue = always ult always gank
- Higher up front damage on ganks. If you're building madreds you need to go E>Q unless you want to spend 4 years sitting at wraiths since you don't have the mana sustain to Q twice, whereas spirit stone allows Q>E for better AoE clearing. More importantly, in a gank if you aren't landing your Q you're doing something wrong (unless flash EQ ult for gapclosing to killsteal l0l) but you may not always be able to land E if they're moving sideways and you want to guarantee the knockup. Q also has higher base damage and the armor shred makes your next AA+Pasive hit harder. The final thing is you can itemize AD only and the 2nd clear after first buy won't be painful whereas without AS runes you don't have enough ranks in E to make clearing really smooth on madreds

Madreds is better for is dragon control around the 8-14 min window. With spirit stone if you get a successful gank bot in that time usually you don't have the damage to take dragon (whereas after that you will have enough pts in E/other items/ADC has more item). Madreds is probably superior in arranged play because you have much better coordination.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
onlywonderboy
Profile Joined August 2012
United States23745 Posts
February 21 2013 16:40 GMT
#627
On February 17 2013 12:54 xes wrote:
I prefer opening spirit stone in soloq (1250-1350, however I've played a lot of games of J4 and also done customs testing out madreds vs stone extensively) for a couple reasons:

- Better mana sustain for extended ganking/farming. Sometimes I get 3 ganks in a row in between farming wolves and wraiths because the enemy team doesn't ward correctly and is overaggressive
- Better build options for carrying your team. If you need huge early presence you can go mobo boots and then get tank stone for the tenacity. If you're snowballing AD stone is really strong along with Bruta for maxed CDR with blue = always ult always gank
- Higher up front damage on ganks. If you're building madreds you need to go E>Q unless you want to spend 4 years sitting at wraiths since you don't have the mana sustain to Q twice, whereas spirit stone allows Q>E for better AoE clearing. More importantly, in a gank if you aren't landing your Q you're doing something wrong (unless flash EQ ult for gapclosing to killsteal l0l) but you may not always be able to land E if they're moving sideways and you want to guarantee the knockup. Q also has higher base damage and the armor shred makes your next AA+Pasive hit harder. The final thing is you can itemize AD only and the 2nd clear after first buy won't be painful whereas without AS runes you don't have enough ranks in E to make clearing really smooth on madreds

Madreds is better for is dragon control around the 8-14 min window. With spirit stone if you get a successful gank bot in that time usually you don't have the damage to take dragon (whereas after that you will have enough pts in E/other items/ADC has more item). Madreds is probably superior in arranged play because you have much better coordination.

I might have to try something like this in soloq. I've been doing the standard tanky build so of course it relies heavily on my teammates. The tanky build has been working out fairly well, but I'm certainly interested in testing out a more damage based build.
RIP Ryan Davis / TL or Die / @onlywonderboy
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
February 21 2013 17:30 GMT
#628
I play J4 outta jungle normally.

Normal build:
Masteries: 9/21 if exhaust or 9/20/1 if taking flash
Runes
Arpen/AD Reds
Ar Yellows
Flat/MR Blues
AD/Attkspeed Quints/Armor Quints/MS depending on Lane and Jungle matchups (ex Armor Quints on AD Mid/Top or Top/Jungle, MS Quints vs someone who uses MS Quints mid or top ie Ryze/Vlad)

R>Q>E>W
If normal game where farming and kinda even I build tanky
machete 5->madreds/boots-> wriggles/locket components--> Giants belt item for HP or MR as I can afford
J4 is a heavy auto attacker in jungle and during ganks. AD/Attk speed helps clear, Arpen makes your Q/E --> R combo hurt more.
Pretty much you have to build tanky because you are jungling, and you don't have enough farm comparable to a solo lane to build the expensive damage items that makes J4 a burst monster from mid/top. So you build tanky to survive your E/Q combo and the Ult that brings you directly into the teamfight, often surrounded by 3+ enemies.

My fun J4 item build when super, super fed as a jungler (you got 4-5+ kills on lanes). Since your solo laners didn't get kill gold, you need to build the WTF burst dmg J4 can bring if you get super, super fed during your first ganks.

Items:
Machete5-->Brutalizer/Boots-->Kindlegem+Vamp sceptre+boots2--> Hydra. Tanky stuff as appropriate after (locket, SV, etc)
The hp regen from Tiamat actually keeps you nice and healthy in the jungle.
In addition, the active from Tiamat and Hydra allows you do clear camps very quickly while conserving mana for ganking lanes. Q into Tiamat/Hydra active will kill most small camps very quickly with the Q armor reduction.
If you ever E/Q and then trap 2+ people in your R, you will be doing WTF aoe damage pretty quickly. I'd like to add a BC to the items, but I rarely can afford Brut/hydra/Boots2/Locket or Belt when fed, i'd rather use that 1188 gold to finish the locket (970 with kindlegem+bead) or get the Belt (1000).
E/Q/R Hydra active will melt anyone within your ult. Super fun, but pretty hard to get to as a jungler
This is only when fed, like, really, really fed and the gold distribution means you need to do damage for the team.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2013-02-22 00:21:07
February 22 2013 00:20 GMT
#629
3% damage reduction >>>>>>>> slightly reduced flash CD. 9/21 is just strictly better than 9/20/1
mogwaismusings.wordpress.com
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 26 2013 16:27 GMT
#630
So I know a lot of people stop at Razor, but I feel like if you're clearing at all, Wriggle's feels a lot stronger and you're not quite as low when going to gank. Or is it just better to stock up on potions to keep yourself healthy? I just feel like Wriggle's offers a lot and is just skipped too often.

Also, when jungling, I have been completely skipping damage items (going for Bulwark/Locket as my main items), but I feel like I'm not contributing as much. Should I grab a Bruta at some point in there?
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35152 Posts
February 26 2013 16:38 GMT
#631
On February 27 2013 01:27 Requizen wrote:
So I know a lot of people stop at Razor, but I feel like if you're clearing at all, Wriggle's feels a lot stronger and you're not quite as low when going to gank. Or is it just better to stock up on potions to keep yourself healthy? I just feel like Wriggle's offers a lot and is just skipped too often.

Also, when jungling, I have been completely skipping damage items (going for Bulwark/Locket as my main items), but I feel like I'm not contributing as much. Should I grab a Bruta at some point in there?

I guess getting Wriggles would be okay if you start out well, everything is play by ear honestly.
TheYango
Profile Joined September 2008
United States47024 Posts
February 26 2013 16:38 GMT
#632
On February 27 2013 01:27 Requizen wrote:
So I know a lot of people stop at Razor, but I feel like if you're clearing at all, Wriggle's feels a lot stronger and you're not quite as low when going to gank. Or is it just better to stock up on potions to keep yourself healthy? I just feel like Wriggle's offers a lot and is just skipped too often.

Also, when jungling, I have been completely skipping damage items (going for Bulwark/Locket as my main items), but I feel like I'm not contributing as much. Should I grab a Bruta at some point in there?

Razor+Spirit is better than finished Wriggle's.
Moderator
Amarok
Profile Joined August 2010
Australia2003 Posts
February 27 2013 02:09 GMT
#633
I play J4 in the jungle and in solo queue at least I find I'm nearly always called on to be the initiator, and as such I always feel like I need to be tankier. I run 9/21, and build Razor/Boots1/Kindlegem/Boots 2 (Mercs or Tabi)/Locket. From there I build (assuming the support has aegis which happens frequently) Wardens Mail (Randuins later), Hexdrinker, Phage or Mogs depending on the situation, usually all 4 at some point. I never feel like I have the gold to build a luxury item like Brutalizer despite the dmg increase it gives you as it's so much gold invested into zero defensive bonuses.
Fighting for peace is like screwing for virginity
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 27 2013 04:27 GMT
#634
On February 27 2013 01:38 TheYango wrote:
Show nested quote +
On February 27 2013 01:27 Requizen wrote:
So I know a lot of people stop at Razor, but I feel like if you're clearing at all, Wriggle's feels a lot stronger and you're not quite as low when going to gank. Or is it just better to stock up on potions to keep yourself healthy? I just feel like Wriggle's offers a lot and is just skipped too often.

Also, when jungling, I have been completely skipping damage items (going for Bulwark/Locket as my main items), but I feel like I'm not contributing as much. Should I grab a Bruta at some point in there?

Razor+Spirit is better than finished Wriggle's.

I feel razor and spirit are equal to wriggles on most junglers in just about every way. Exceptions being junglers with exceptional attack speed or no mana. The first item combo is 200 gold cheaper but that's made up for by free wards. I just like finishing all the items I start. Less slots taken up.

I won't sell madreds. I know madreds sells for only a loss of 210 gold, but I'm not buying red pots and losing 210 gold. About the only thing I'm willing to buy at a loss for 200+ gold is doran's blade for 6 more health pots. And most games are decided before I have to sell the dorans.

If I built a ton of early game items that don't scale like catalyst and sheen, and started winning the game, but then had to sell them or upgrade them into items I didn't need, then I'd start throwing games where I were winning. I don't think it's as big of a deal to sell Doran's blades.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
1godless
Profile Joined August 2011
United States247 Posts
February 27 2013 10:08 GMT
#635
Are people still maxing q in jungle? I just feel like e is super safe, less mana and more armor for higher health. Plus with the buffed madreds (compared to season 2) the atspd bonus becomes much more desirable. Not to mention the actual mobility part of your combo relies on your e cd not your q (yes smash says different in the op, but in terms of actually running away or getting a second knock up during a chase). What do you guys max? I go R>E>Q>W with 1 pt of w at 4 for ganks.
The enemy's throne is down
Rimak
Profile Joined January 2012
Denmark434 Posts
February 27 2013 13:02 GMT
#636
On February 27 2013 19:08 1godless wrote:
Are people still maxing q in jungle? I just feel like e is super safe, less mana and more armor for higher health. Plus with the buffed madreds (compared to season 2) the atspd bonus becomes much more desirable. Not to mention the actual mobility part of your combo relies on your e cd not your q (yes smash says different in the op, but in terms of actually running away or getting a second knock up during a chase). What do you guys max? I go R>E>Q>W with 1 pt of w at 4 for ganks.

I think maxing E first is a no-brainer.
The benefits are HUGE.
Additional AS and Armor for you and your allies is just priceless.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
1godless
Profile Joined August 2011
United States247 Posts
February 27 2013 17:07 GMT
#637
That's what I would think, but all the guides, including this op say otherwise...
The enemy's throne is down
Gahlo
Profile Joined February 2010
United States35152 Posts
Last Edited: 2013-02-27 17:31:59
February 27 2013 17:27 GMT
#638
On February 28 2013 02:07 1godless wrote:
That's what I would think, but all the guides, including this op say otherwise...

OP is also close to 2 years old, last updated close to a year ago.
skunk_works
Profile Joined April 2011
United States109 Posts
February 27 2013 18:08 GMT
#639
my build for general purpose jungling usually goes
spirit stone
boots
brutal
giants belt
lizard weapon
sunfire cape

after that finish yours tabi or mercs, then work on warmogs/randuins/visage and finish off ur cleaver.

seems like with this item build i've been able to carry very hard
Bladeorade
Profile Joined August 2010
United States1898 Posts
February 27 2013 20:13 GMT
#640
I always max Q first for ganks, higher damage and the armor shred. Jarvan does more burst then sustained, that initial EQ combo into ult is most of his damage.
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