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[Champion] Jarman the Fourth (aka Jarvan ok) - Page 11

Forum Index > LoL Strategy
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GARO
Profile Blog Joined November 2010
United States2255 Posts
Last Edited: 2011-05-16 21:35:48
May 16 2011 21:34 GMT
#201
Jarman...

Good thing I decided to buy him instead of that fucker Udyr.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 16 2011 22:10 GMT
#202
On May 17 2011 04:13 Mogwai wrote:
Show nested quote +
On May 17 2011 04:00 BouBou.865 wrote:
Is Jarvan getting nerfed harder nexrt patch, or still totally worth picking up when you're strapped for cash?

uncertain. Xypherous made some post about how he thinks there are very large fundamental problems with the design of Jarman, Irelia and Nocturne and how he thinks none of them have counters and thus need attention on reworks, but that doesn't necessarily mean much in terms of changes in the near future (since they've been aware of the Irelia problem forever now and she doesn't seem to be seeing any nerfs).

That sounds pretty vague. How are there large fundamental design problems with Jarman and Irelia but not with, say, Xin Zhao?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 16 2011 22:15 GMT
#203
because you can counter Xin via Armor I think. I dunno, I'm not Xypherous, go ask him yourself :p.
mogwaismusings.wordpress.com
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
May 16 2011 22:17 GMT
#204
On May 17 2011 07:10 Zato-1 wrote:
Show nested quote +
On May 17 2011 04:13 Mogwai wrote:
On May 17 2011 04:00 BouBou.865 wrote:
Is Jarvan getting nerfed harder nexrt patch, or still totally worth picking up when you're strapped for cash?

uncertain. Xypherous made some post about how he thinks there are very large fundamental problems with the design of Jarman, Irelia and Nocturne and how he thinks none of them have counters and thus need attention on reworks, but that doesn't necessarily mean much in terms of changes in the near future (since they've been aware of the Irelia problem forever now and she doesn't seem to be seeing any nerfs).

That sounds pretty vague. How are there large fundamental design problems with Jarman and Irelia but not with, say, Xin Zhao?


That made me literally giggle. They suddenly somehow realized that putting like 40 special effects on one champion is bad design? What were they thinking when they released him? Slow, Armor reduction, shield, knockup, arena, 3 nukes, range, 56 goddamn armor and AS for free with near 100% uptime with CDR, tons other shit I cannot remember and it's only now they realize it is bad design?

Vayne only makes the suspicion grow - they release their champs being OP in mind for them to sell well. But they don't want to make it obvious so they are hesitant to nerf them, instead buffing/reworking stuff that they have promptly replaced. The thing is, you cannot rework every champion every two weeks.
You want 20 good men, but you need a bad pussy.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-05-16 22:39:09
May 16 2011 22:34 GMT
#205
On May 17 2011 07:10 Zato-1 wrote:
Show nested quote +
On May 17 2011 04:13 Mogwai wrote:
On May 17 2011 04:00 BouBou.865 wrote:
Is Jarvan getting nerfed harder nexrt patch, or still totally worth picking up when you're strapped for cash?

uncertain. Xypherous made some post about how he thinks there are very large fundamental problems with the design of Jarman, Irelia and Nocturne and how he thinks none of them have counters and thus need attention on reworks, but that doesn't necessarily mean much in terms of changes in the near future (since they've been aware of the Irelia problem forever now and she doesn't seem to be seeing any nerfs).

That sounds pretty vague. How are there large fundamental design problems with Jarman and Irelia but not with, say, Xin Zhao?

The problems with champs like Jarman, Renekton and Irelia is that they naturally do a lot of damage without needing a lot of itemisation. They also have good base stats, including the natural Mres/lvl. This then encourages them to buy tank items as they they benefit less than, say, Yi would from buying pure DPS. It is also easier to itemise defensively rather than offensively. That means that they are able to become rather tanky and still do a lot of damage relatively quickly and continue doing so. They of course still have the option to buy damage items if they want to as well.

Think of it like playing an assassin champ, except you're also hard to kill.

For example, Irelia only has AD scaling on her Q (straight 1:1) and R (+0.6). Her E and R scale with AP (which you won't really want to build). So when it comes to spending your gold in the most efficient manner, tanky items (Trinity then Randuin or something) make the most sense as it guarantees your get your burst off. Currently, she bursts almost as hard as (sometimes even harder than) some AP carries at 6 and has naturally higher armour and Mres which is just wrong. Her R also lets her heal up off creep waves a lot. She also deals Magic+Physical+True damage which makes it hard to itemise against compared to, say Xin Zhao.

Jarvan is similar, except he has even more innate armour and better AD ratios (1.1 on Q and 1.5 on R), several forms of CC, a shield, gives benefits to his team and reduces your armour.

This is also an issue with Alistar where the new AP cow can really gimp a squishy and still tank really hard thanks to his ult with no tank items, but I'm not aware of any nerfs atm.

Xypherous is also not on the Live Balance Team btw.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2011-05-16 23:07:25
May 16 2011 23:06 GMT
#206
On May 17 2011 07:34 MoonBear wrote:
Show nested quote +
On May 17 2011 07:10 Zato-1 wrote:
On May 17 2011 04:13 Mogwai wrote:
On May 17 2011 04:00 BouBou.865 wrote:
Is Jarvan getting nerfed harder nexrt patch, or still totally worth picking up when you're strapped for cash?

uncertain. Xypherous made some post about how he thinks there are very large fundamental problems with the design of Jarman, Irelia and Nocturne and how he thinks none of them have counters and thus need attention on reworks, but that doesn't necessarily mean much in terms of changes in the near future (since they've been aware of the Irelia problem forever now and she doesn't seem to be seeing any nerfs).

That sounds pretty vague. How are there large fundamental design problems with Jarman and Irelia but not with, say, Xin Zhao?

The problems with champs like Jarman, Renekton and Irelia is that they naturally do a lot of damage without needing a lot of itemisation. They also have good base stats, including the natural Mres/lvl.
(...)

This part actually applies to every tanky dps

The problem with these 3 champs mentioned is that they were given too much. Let's compare nocturne with yi - yi was designed to be squishy melee that deals huge amounts of damage and that's what his skills do (yeah, his W seems kinda off, but i guess it was at first supposed to be a skill that improves his laning, never thought about it though). Now Nocturne is a squishy melee that deals huge amounts of damage while having spellshield, hard cc and semi-global teleport. See the difference?

BluzMan already explained why Jarman has too much stuff in his kit, same thing with irelia - huge burst damage (q, e, r), huge sustained damage (w), "burst healing" with ulti, healing over time with W, cc (at least they made it partially huge-ass-percentage-and-longass slow instead of just stun). And of course thanks to her passive using CC on irelia in teamfight is just dumb. Her skills are good both for 1v1, 5v5, 1v2, ganking, being ganked, tanking, lifesteal-tanking and dishing out damage.

Too much stuff on one champion. "Old" champs had their limitations - the new ones don't if played properly (or at least they have way less limitations, of course nocturne is going to die fast if he's focused but he just has too many good sides for squishiness - which applies to many other champs as well - to matter. And he isn't even that squishy compared to true squishies)
Black Paper Moon
Profile Joined December 2010
Chile20 Posts
Last Edited: 2011-05-17 01:25:32
May 17 2011 01:25 GMT
#207
Does anyone have links to vids of good Jarman players? I play him occasionally, but I don't get nearly as much mileage out of him as I feel that I should when I see all these comments.
Let justice be done, though the heavens may fall.
StuffedTurkey
Profile Joined May 2010
United States859 Posts
May 17 2011 01:54 GMT
#208
On May 17 2011 07:34 MoonBear wrote:
This is also an issue with Alistar where the new AP cow can really gimp a squishy and still tank really hard thanks to his ult with no tank items, but I'm not aware of any nerfs atm.
.

please dont nerf my cow!
You can't milk those!
barbsq
Profile Joined November 2009
United States5348 Posts
May 17 2011 02:04 GMT
#209
On May 17 2011 10:54 StuffedTurkey wrote:
Show nested quote +
On May 17 2011 07:34 MoonBear wrote:
This is also an issue with Alistar where the new AP cow can really gimp a squishy and still tank really hard thanks to his ult with no tank items, but I'm not aware of any nerfs atm.
.

please dont nerf my cow!


this is waay off topic, but vayne es new cow counter, true dmg goes right thru his ult
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
r.Evo
Profile Joined August 2006
Germany14081 Posts
May 17 2011 07:36 GMT
#210
I kinda like to see a "true damage dealt" graph under details to compare the damage of "old" champs (corki/olaf/twitch) to "new" champs (irelia/vayne) over the course of a game.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
xDaunt
Profile Joined March 2010
United States17988 Posts
May 18 2011 04:12 GMT
#211
I really don't know why I don't play Jarman all of the time in ranked. The guy can basically do everything well other than dish out AP damage. He tanks, he jungles, he assassinates, he CC's like a mofo -- he's a friggin swiss army knife unlike any other champ in the game. The really scary part is that he does it all well.
Tooplark
Profile Joined October 2008
United States3977 Posts
May 18 2011 04:39 GMT
#212
If by AP damage you mean magic damage - that would be his passive and I believe flag.
I honestly can't think of a reason to pick, say, Mundo over Jarman on SR right now. TANK LIKE A TRUCK HIT LIKE A BOSS.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 18 2011 12:14 GMT
#213
Now I understand why this thread is 11 pages after 2 months. Just played him for the 1st time today(hes free this week) totally destroy the other team with a normal build I got from the first page when the match was loading :D.
I am thinking out pick him up after this week, seems very fun and the feeling you build a tank but still hit hard like and AD carry is pretty good :D.
Terran
xDaunt
Profile Joined March 2010
United States17988 Posts
May 18 2011 16:20 GMT
#214
On May 18 2011 13:39 Tooplark wrote:
If by AP damage you mean magic damage - that would be his passive and I believe flag.
I honestly can't think of a reason to pick, say, Mundo over Jarman on SR right now. TANK LIKE A TRUCK HIT LIKE A BOSS.


Looking at my last Jarvan game, I did 185,738 total damage, of which 149,184 was physical and 35,753 was magical. That's a lot more magic damage than I'd have expected. My items that game were ghostblade, mercs, randuins, FoN, warmogs, and atmas. Shouldn't be too surprising who carried whom to victory in that one....
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 18 2011 16:26 GMT
#215
yea, dat passive is really fucking IMBA.
mogwaismusings.wordpress.com
SHr3DD3r
Profile Joined March 2009
Pakistan2137 Posts
May 18 2011 20:45 GMT
#216
Watching High Elo Jarvans use that trash build really angers me.

Guess they just love delaying their items by getting g/5 items. Elementz I am disappoint.
Hit them hard! Hit them low! - Forever a Bisu Fan!~!
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
May 18 2011 21:02 GMT
#217
Well high Elo players sometimes do really weird stuff. For example Elementz isn't using a-move (and just let amumu get safely thanks to that), wtf?
I can't imagine someone in SC who isn't using a-move having rank better than D...
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 18 2011 21:03 GMT
#218
I honestly don't understand why they go nuts on HoGs =\. Philostone is admittedly imba though, I could see speccing harder defense and opening 2-3 Philostones being worthwhile since they're so retardedly efficient.
mogwaismusings.wordpress.com
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2011-05-18 21:18:59
May 18 2011 21:18 GMT
#219
I like opening with 1 philostone (which I sell towards the end) and 1 HoG (which I usually build into randuins) before building into any other items. They give just enough extra laning sustainability to warrant slightly delaying my main items. Building more than that just seems like overkill, especially since you'll need to sell the extras to open up inventory space before long.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 18 2011 21:35 GMT
#220
On May 19 2011 06:18 xDaunt wrote:
I like opening with 1 philostone (which I sell towards the end) and 1 HoG (which I usually build into randuins) before building into any other items. They give just enough extra laning sustainability to warrant slightly delaying my main items. Building more than that just seems like overkill, especially since you'll need to sell the extras to open up inventory space before long.

Or you just build say a Phage instead of that HoG. Or build towards Warmogs if you're getting that. Unless Randuin's is one of your core items (I bet it's not), there is not much you're getting from rushing HoG. It takes quite a while until it can compete with other non-base items in efficiency.
If you have a good reason to disagree with the above, please tell me. Thank you.
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