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On May 05 2011 03:36 HazMat wrote: lance lance we're falling apart to half time.
We can't be friends anymore :|
EDIT:
Real post about Jarman - it's funny when pubbies complain that Jarman's ulti is useless because everyone takes Flash, but they don't realize the value of making someone flash really early in a fight means that they're dead if anyone else on your team catches them.
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Real men bait the flash first and then ult the carry.
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So in the up and coming patch to the League of Legends™ Jarban is going to have some damage taken away from his abilities, but most importantly Q is gaining a second of cooldown. Will this be the end of the double knock ups that are so key to Jarman's jungle? No he should still be able to double pop at level 2 with a blue. The real Nerf™ from this patch is actually a sneaky one. Its to his W. Our favorite aoe slow/sheild is now going to be less effective as the CC reduction items will become very popular. RIP Jarizard. Q_Q
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In response to the post above, I am a Pantheon player and if you think these nerfs are enough to merit a RIP, you are a major drama queen and should just gtf over it. Jarman will be fine, W was his worst skill anyway.
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On May 07 2011 03:43 Mogwai wrote: Real men bait the flash first and then ult the carry. It's especially funny at lower Elo where e->q will almost always bait a flash so then you just ulti and kill
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On May 10 2011 03:54 Mogwai wrote: In response to the post above, I am a Pantheon player and if you think these nerfs are enough to merit a RIP, you are a major drama queen and should just gtf over it. Jarman will be fine, W was his worst skill anyway. I think he was doing the sarcastic, not sure tho
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On May 10 2011 03:54 Mogwai wrote: In response to the post above, I am a Pantheon player and if you think these nerfs are enough to merit a RIP, you are a major drama queen and should just gtf over it. Jarman will be fine, W was his worst skill anyway.
The real people being fucked by these changes are Blitz and Kassadin anyways. Silence being counted as CC sigh.
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On May 10 2011 04:00 Southlight wrote:Show nested quote +On May 10 2011 03:54 Mogwai wrote: In response to the post above, I am a Pantheon player and if you think these nerfs are enough to merit a RIP, you are a major drama queen and should just gtf over it. Jarman will be fine, W was his worst skill anyway. The real people being fucked by these changes are Blitz and Kassadin anyways. Silence being counted as CC sigh. Blitz's silence is like .5 seconds to begin with, not sure he cares terribly much ... that seems more like a silence designed purely to interrupt channels more than anything else. Kassadin, Soraka, and especially Cho get hit hard though.
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On May 10 2011 04:00 Southlight wrote:Show nested quote +On May 10 2011 03:54 Mogwai wrote: In response to the post above, I am a Pantheon player and if you think these nerfs are enough to merit a RIP, you are a major drama queen and should just gtf over it. Jarman will be fine, W was his worst skill anyway. The real people being fucked by these changes are Blitz and Kassadin anyways. Silence being counted as CC sigh. yeah blitz silence is only half a second it's more of a lol can't use your spells at that moment thing zzz edit: tat guy said it already =(
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The good Blitzcranks punished you for that split second, it's actually a surprisingly damaging hit ;x Consider that the difference with the nerf could be that where once he could silence you and the projectile from Taric landed, it wouldn't land until after the target Flashed away.
Edit: Friend put it best
that sucks i was pretty good at stopping ppl jumping out with that .5 seconds -_-
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On May 10 2011 04:05 Southlight wrote:The good Blitzcranks punished you for that split second, it's actually a surprisingly damaging hit ;x Consider that the difference with the nerf could be that where once he could silence you and the projectile from Taric landed, it wouldn't land until after the target Flashed away. Edit: Friend put it best Show nested quote +that sucks i was pretty good at stopping ppl jumping out with that .5 seconds -_- But still, are you sure changing the duration from .5 to .4 will be such a huge hit that good Blitzcranks won't punish you anymore?
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On May 10 2011 05:00 Kaniol wrote:Show nested quote +On May 10 2011 04:05 Southlight wrote:The good Blitzcranks punished you for that split second, it's actually a surprisingly damaging hit ;x Consider that the difference with the nerf could be that where once he could silence you and the projectile from Taric landed, it wouldn't land until after the target Flashed away. Edit: Friend put it best that sucks i was pretty good at stopping ppl jumping out with that .5 seconds -_- But still, are you sure changing the duration from .5 to .4 will be such a huge hit that good Blitzcranks won't punish you anymore?  .325(if using mercs) and it wont matter in EVERY situation, but there are some where it will definitely be the difference between an escape and a kill
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Anyone know how this "tenacity" will effect Nasus W so far?
Also, does it work like: Merc = -35% duration of CC, other items -25%?
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On May 10 2011 07:41 r.Evo wrote: Anyone know how this "tenacity" will effect Nasus W so far?
Also, does it work like: Merc = -35% duration of CC, other items -25%? Tenacity will affect Wither exactly in the same way as Merc Treads affect it now, reducing the duration and cutting out the most powerful last few seconds from the spell. And yes, 25 Tenacity = 25% reduced CC duration.
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On May 10 2011 03:44 Sabin010 wrote: So in the up and coming patch to the League of Legends™ Jarban is going to have some damage taken away from his abilities, but most importantly Q is gaining a second of cooldown. Will this be the end of the double knock ups that are so key to Jarman's jungle? No he should still be able to double pop at level 2 with a blue. The real Nerf™ from this patch is actually a sneaky one. Its to his W. Our favorite aoe slow/sheild is now going to be less effective as the CC reduction items will become very popular. RIP Jarizard. Q_Q Actually, the difference in everything is barely noticable.
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I've discovered the secrets of Jarvan. So I was messing around today, I had full items and triple elixirs when I noticed that when I /danced, Jarvan's character model moves like an inch in front of where he actually is. You can tell since the elixir aura doesn't move for the /dance animation.
Use it to dodge skill shots.
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it's the same for Xin Zhao, that fucker goes all over the place.
also, just a quick update, my current cookie-cutter build on Jarman is cloth (vs. physical laner) or boots (vs. magic laner) to open -> boots + brutalizer -> warmog's -> merc treads -> Atma's + FoN -> Ghostblade -> Triforce. It's fucking crazy strong. I've latched onto Warmog's recently because teams seem to now expect Jarman to be a primary tank (which I don't really like doing, but if that's how they build around your Jarman pick, you kinda gotta just roll with it and build as such).
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Is Jarvan getting nerfed harder nexrt patch, or still totally worth picking up when you're strapped for cash?
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On May 17 2011 03:15 randomKo_Orean wrote:Show nested quote +On May 17 2011 00:58 Mogwai wrote: it's the same for Xin Zhao, that fucker goes all over the place.
also, just a quick update, my current cookie-cutter build on Jarman is cloth (vs. physical laner) or boots (vs. magic laner) to open -> boots + brutalizer -> warmog's -> merc treads -> Atma's + FoN -> Ghostblade -> Triforce. It's fucking crazy strong. I've latched onto Warmog's recently because teams seem to now expect Jarman to be a primary tank (which I don't really like doing, but if that's how they build around your Jarman pick, you kinda gotta just roll with it and build as such). I just did your build, and I came to a conclusion: Whatever build you do, you will tank like a boss and hit like a truck with any build you do with jarman. He just scales very well in both directions, so you can vary your levels of hitting like a truck and tanking like a boss to do one better than the other by varying your build.
On May 17 2011 04:00 BouBou.865 wrote: Is Jarvan getting nerfed harder nexrt patch, or still totally worth picking up when you're strapped for cash? uncertain. Xypherous made some post about how he thinks there are very large fundamental problems with the design of Jarman, Irelia and Nocturne and how he thinks none of them have counters and thus need attention on reworks, but that doesn't necessarily mean much in terms of changes in the near future (since they've been aware of the Irelia problem forever now and she doesn't seem to be seeing any nerfs).
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