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[Champion] Master Yi - Page 9

Forum Index > LoL Strategy
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barbsq
Profile Joined November 2009
United States5348 Posts
October 07 2011 15:45 GMT
#161
true jungle yi's dont use smite
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
STS17
Profile Joined April 2010
United States1817 Posts
Last Edited: 2011-10-07 15:53:40
October 07 2011 15:50 GMT
#162
There isn't anything theoretically wrong with Revive Smite on a backdooring jungler. Revive allows you to split push like a boss without screwing over your team by getting caught because you can stand back up and get back into the teamfight so your opponent's can't press an advantage 5v4.

The movespeed buff will allow you to get immediately into a fight or back to backdooring if you do get caught and killed.

Are there better options? That's subject to interpretation and playstyle really, but it is generally accepted that there are.

However, if you are playing Jungle Yi with the exclusive goal of PvE -> Split Pushing / Backdooring, then summoners which help you in teamfights are going to lose value to you, which leaves Ghost, Flash (somewhat, but not really) Teleport, and Revive. Each has its advantages and disadvantages and effects your playstyle in different ways. As long as your team is okay with being in a 4v5 situation all day while you split push and back door at every opportunity I see Revive as a potentially more viable option to Ghost, and possibly even Teleport.

Given Yi's naturally high movespeed, itemization choices, and Highlander, it's extremely implausible for him to be caught if the enemy team only sends a single champion to stop him, assuming that Yi has the most basic form of map awareness and has warded appropriately. If the other team sends more than one champion to stop yi that is still a victory, because now your team is in a 4v3 or better situation and can force a fight, claim an objective, or just start taking towers on the other side of the map. In all of these situations, Ghost doesn't really provide anything your kit and itemization options can't provide.

Teleport can be used to get you there instantly but the usefulness of this is relative to how well you counter-ward and how high your MS is from items. In other words, getting there immediately has the benefit of the other team not being able to see you move there, but to be truly useful requires a minion wave to be near the tower in the first place, which is likely a warning enough that someone needs to go clear that wave to begin with so there is a possibility that the other team has already or is already planning to send someone to that lane. Counterwarding / clearing their wards not only helps your ability to escape (harder to follow you when they can't see you) but should be being done anyways and using teleport bypasses that completely whereas running there manually it can be done at the same time.

Revive lets you recover from a mistake, should you make one. The movespeed benefit lets you immediately (well, almost immediately) return to a lane to push it or to get your ass to a teamfight that your opponents are trying to take advantage of the recent kill. In the late game it can be used to help stop an enemy push if they win a teamfight by not sticking you with a long ass death timer and if you choose to master it, the extra health provides a not insignificant boost to durability in the teamfight or split push for a reasonable duration.

Is it the number 1 pick? Probably not. Is it completely non-viable? Again, probably not.
Platinum Level Terran - Take my advice from that perspective
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-10-07 17:09:10
October 07 2011 17:06 GMT
#163
On October 08 2011 00:50 STS17 wrote:
There isn't anything theoretically wrong with Revive Smite on a backdooring jungler. Revive allows you to split push like a boss without screwing over your team by getting caught because you can stand back up and get back into the teamfight so your opponent's can't press an advantage 5v4.

The movespeed buff will allow you to get immediately into a fight or back to backdooring if you do get caught and killed.

Are there better options? That's subject to interpretation and playstyle really, but it is generally accepted that there are.

However, if you are playing Jungle Yi with the exclusive goal of PvE -> Split Pushing / Backdooring, then summoners which help you in teamfights are going to lose value to you, which leaves Ghost, Flash (somewhat, but not really) Teleport, and Revive. Each has its advantages and disadvantages and effects your playstyle in different ways. As long as your team is okay with being in a 4v5 situation all day while you split push and back door at every opportunity I see Revive as a potentially more viable option to Ghost, and possibly even Teleport.

Given Yi's naturally high movespeed, itemization choices, and Highlander, it's extremely implausible for him to be caught if the enemy team only sends a single champion to stop him, assuming that Yi has the most basic form of map awareness and has warded appropriately. If the other team sends more than one champion to stop yi that is still a victory, because now your team is in a 4v3 or better situation and can force a fight, claim an objective, or just start taking towers on the other side of the map. In all of these situations, Ghost doesn't really provide anything your kit and itemization options can't provide.

Teleport can be used to get you there instantly but the usefulness of this is relative to how well you counter-ward and how high your MS is from items. In other words, getting there immediately has the benefit of the other team not being able to see you move there, but to be truly useful requires a minion wave to be near the tower in the first place, which is likely a warning enough that someone needs to go clear that wave to begin with so there is a possibility that the other team has already or is already planning to send someone to that lane. Counterwarding / clearing their wards not only helps your ability to escape (harder to follow you when they can't see you) but should be being done anyways and using teleport bypasses that completely whereas running there manually it can be done at the same time.

Revive lets you recover from a mistake, should you make one. The movespeed benefit lets you immediately (well, almost immediately) return to a lane to push it or to get your ass to a teamfight that your opponents are trying to take advantage of the recent kill. In the late game it can be used to help stop an enemy push if they win a teamfight by not sticking you with a long ass death timer and if you choose to master it, the extra health provides a not insignificant boost to durability in the teamfight or split push for a reasonable duration.

Is it the number 1 pick? Probably not. Is it completely non-viable? Again, probably not.

The other problem with revive:
[image loading]
If you have a perfect game, you can't use it
(I still think suiciding at a tower at level 1 for the 400 health bonus isn't a bad idea)
Math doesn't kill champions and neither do wards
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
October 07 2011 17:17 GMT
#164
On October 08 2011 00:16 Mordiford wrote:
Show nested quote +
On October 08 2011 00:04 ZERG_RUSSIAN wrote:
On October 07 2011 23:49 Mordiford wrote:
On October 07 2011 23:18 necrosed wrote:
I believe he was joking, Mordi.

I personally go for the glass cannon build: Zerkers Wriggles Ghostblade Pickaxe Zeal LW/PD, Blootthirster/IE depending on how well fed I'm. Once you reach that crazy build, any misstep from your enemy means a huge swing in momentum in your favor. There's always that menace of you acing and taking 2-3 towers inhibitors and nexus.


Can't tell whose serious these days, because I've seen mass PDs attempted on numerous champions.

Generally the best way to start of is to go for Wriggles/ Ghostblade/ Zeal/ Starks/ Start Frozen mallet if too squishy/ PD/ Banshee's if problematic CC/ IE.

This is exactly why we know you're not qualified to talk about this game on a pro level. You can't tell when someone posting a full zeal build is joking.


Because people never actually do stupid builds right? And they never happen to work right? And then you never see idiots doing shit that doesn't remotely make sense, right? Oh... Yeah...

Yeah but you don't have the game sense to differentiate between a stupid build and a troll build. I'm not saying anything about the build being good or bad, I'm just saying you don't have the experience to be able to identify the fact that he was joking about his horrible build.


Show nested quote +
On October 08 2011 00:03 101toss wrote:
On October 07 2011 23:49 Mordiford wrote:
On October 07 2011 23:18 necrosed wrote:
I believe he was joking, Mordi.

I personally go for the glass cannon build: Zerkers Wriggles Ghostblade Pickaxe Zeal LW/PD, Blootthirster/IE depending on how well fed I'm. Once you reach that crazy build, any misstep from your enemy means a huge swing in momentum in your favor. There's always that menace of you acing and taking 2-3 towers inhibitors and nexus.


Can't tell whose serious these days, because I've seen mass PDs attempted on numerous champions.

Generally the best way to start of is to go for Wriggles/ Ghostblade/ Zeal/ Starks/ Start Frozen mallet if too squishy/ PD/ Banshee's if problematic CC/ IE.

The revive is seriously OP shit too


Revive/Smite used to be a popular build on Eve at one point, I assumed someone tried to port it to Yi. My bad.

Again, you have no clue why revive smite was used on eve. It was a part of her jungle path to die to red buff and come back with revive to finish out her path and gank at lv 4 with revive buff.
I'm on GOLD CHAIN
broz0rs
Profile Joined July 2008
United States2294 Posts
October 07 2011 17:25 GMT
#165
On October 07 2011 23:06 Mordiford wrote:
Show nested quote +
On October 07 2011 06:56 101toss wrote:
On October 07 2011 02:12 Juicyfruit wrote:
When smurfing, Exhaust + Smite yi is basically autowin. Gets you free kills so easily and them pissy mages blow their combo on you while exhausted so you live and then they die.

No. This is how you win as yi:

My proof:
[image loading]
[image loading]


That's a terrible fucking build, posting picks of you winning normal games with decent scores doesn't really mean much. If that build can consistently work at higher Elo ranked games, then it'd be worth considering but it looks like it's a massive waste of attack speed when your ult is factored in, and with diminishing returns on movement speed it's likely a massive waste there as well.

That is actually a completely horrible build.



clearly, you need lessons in trolling
Mordiford
Profile Joined April 2011
4448 Posts
October 07 2011 17:34 GMT
#166
On October 08 2011 02:17 ZERG_RUSSIAN wrote:
Show nested quote +
On October 08 2011 00:16 Mordiford wrote:
On October 08 2011 00:04 ZERG_RUSSIAN wrote:
On October 07 2011 23:49 Mordiford wrote:
On October 07 2011 23:18 necrosed wrote:
I believe he was joking, Mordi.

I personally go for the glass cannon build: Zerkers Wriggles Ghostblade Pickaxe Zeal LW/PD, Blootthirster/IE depending on how well fed I'm. Once you reach that crazy build, any misstep from your enemy means a huge swing in momentum in your favor. There's always that menace of you acing and taking 2-3 towers inhibitors and nexus.


Can't tell whose serious these days, because I've seen mass PDs attempted on numerous champions.

Generally the best way to start of is to go for Wriggles/ Ghostblade/ Zeal/ Starks/ Start Frozen mallet if too squishy/ PD/ Banshee's if problematic CC/ IE.

This is exactly why we know you're not qualified to talk about this game on a pro level. You can't tell when someone posting a full zeal build is joking.


Because people never actually do stupid builds right? And they never happen to work right? And then you never see idiots doing shit that doesn't remotely make sense, right? Oh... Yeah...

Yeah but you don't have the game sense to differentiate between a stupid build and a troll build. I'm not saying anything about the build being good or bad, I'm just saying you don't have the experience to be able to identify the fact that he was joking about his horrible build.


Show nested quote +
On October 08 2011 00:03 101toss wrote:
On October 07 2011 23:49 Mordiford wrote:
On October 07 2011 23:18 necrosed wrote:
I believe he was joking, Mordi.

I personally go for the glass cannon build: Zerkers Wriggles Ghostblade Pickaxe Zeal LW/PD, Blootthirster/IE depending on how well fed I'm. Once you reach that crazy build, any misstep from your enemy means a huge swing in momentum in your favor. There's always that menace of you acing and taking 2-3 towers inhibitors and nexus.


Can't tell whose serious these days, because I've seen mass PDs attempted on numerous champions.

Generally the best way to start of is to go for Wriggles/ Ghostblade/ Zeal/ Starks/ Start Frozen mallet if too squishy/ PD/ Banshee's if problematic CC/ IE.

The revive is seriously OP shit too


Revive/Smite used to be a popular build on Eve at one point, I assumed someone tried to port it to Yi. My bad.

Again, you have no clue why revive smite was used on eve. It was a part of her jungle path to die to red buff and come back with revive to finish out her path and gank at lv 4 with revive buff.


I have no knowledge about the poster and whether he genuinely thinks that the build is good or whether he is just trolling. Have you never run into someone who uses a retarded build that they think is good?

Also, what makes you think I didn't know that was how revive was used on Eve? Nothing I say suggests anything about how the build was used on Eve, only that it was used.

Successful troll, but people do dumb shit in-game.
STS17
Profile Joined April 2010
United States1817 Posts
Last Edited: 2011-10-07 17:51:36
October 07 2011 17:50 GMT
#167
On October 08 2011 02:06 101toss wrote:
Show nested quote +
On October 08 2011 00:50 STS17 wrote:
There isn't anything theoretically wrong with Revive Smite on a backdooring jungler. Revive allows you to split push like a boss without screwing over your team by getting caught because you can stand back up and get back into the teamfight so your opponent's can't press an advantage 5v4.

The movespeed buff will allow you to get immediately into a fight or back to backdooring if you do get caught and killed.

Are there better options? That's subject to interpretation and playstyle really, but it is generally accepted that there are.

However, if you are playing Jungle Yi with the exclusive goal of PvE -> Split Pushing / Backdooring, then summoners which help you in teamfights are going to lose value to you, which leaves Ghost, Flash (somewhat, but not really) Teleport, and Revive. Each has its advantages and disadvantages and effects your playstyle in different ways. As long as your team is okay with being in a 4v5 situation all day while you split push and back door at every opportunity I see Revive as a potentially more viable option to Ghost, and possibly even Teleport.

Given Yi's naturally high movespeed, itemization choices, and Highlander, it's extremely implausible for him to be caught if the enemy team only sends a single champion to stop him, assuming that Yi has the most basic form of map awareness and has warded appropriately. If the other team sends more than one champion to stop yi that is still a victory, because now your team is in a 4v3 or better situation and can force a fight, claim an objective, or just start taking towers on the other side of the map. In all of these situations, Ghost doesn't really provide anything your kit and itemization options can't provide.

Teleport can be used to get you there instantly but the usefulness of this is relative to how well you counter-ward and how high your MS is from items. In other words, getting there immediately has the benefit of the other team not being able to see you move there, but to be truly useful requires a minion wave to be near the tower in the first place, which is likely a warning enough that someone needs to go clear that wave to begin with so there is a possibility that the other team has already or is already planning to send someone to that lane. Counterwarding / clearing their wards not only helps your ability to escape (harder to follow you when they can't see you) but should be being done anyways and using teleport bypasses that completely whereas running there manually it can be done at the same time.

Revive lets you recover from a mistake, should you make one. The movespeed benefit lets you immediately (well, almost immediately) return to a lane to push it or to get your ass to a teamfight that your opponents are trying to take advantage of the recent kill. In the late game it can be used to help stop an enemy push if they win a teamfight by not sticking you with a long ass death timer and if you choose to master it, the extra health provides a not insignificant boost to durability in the teamfight or split push for a reasonable duration.

Is it the number 1 pick? Probably not. Is it completely non-viable? Again, probably not.

The other problem with revive:
[image loading]
If you have a perfect game, you can't use it
(I still think suiciding at a tower at level 1 for the 400 health bonus isn't a bad idea)


Here's the problem with your logic:

If you have a perfect game it doesn't fucking matter if you can't use revive because you've fucking won. :p :p :p
Platinum Level Terran - Take my advice from that perspective
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-10-07 19:49:19
October 07 2011 19:46 GMT
#168
On October 08 2011 02:34 Mordiford wrote:
Show nested quote +
On October 08 2011 02:17 ZERG_RUSSIAN wrote:
On October 08 2011 00:16 Mordiford wrote:
On October 08 2011 00:04 ZERG_RUSSIAN wrote:
On October 07 2011 23:49 Mordiford wrote:
On October 07 2011 23:18 necrosed wrote:
I believe he was joking, Mordi.

I personally go for the glass cannon build: Zerkers Wriggles Ghostblade Pickaxe Zeal LW/PD, Blootthirster/IE depending on how well fed I'm. Once you reach that crazy build, any misstep from your enemy means a huge swing in momentum in your favor. There's always that menace of you acing and taking 2-3 towers inhibitors and nexus.


Can't tell whose serious these days, because I've seen mass PDs attempted on numerous champions.

Generally the best way to start of is to go for Wriggles/ Ghostblade/ Zeal/ Starks/ Start Frozen mallet if too squishy/ PD/ Banshee's if problematic CC/ IE.

This is exactly why we know you're not qualified to talk about this game on a pro level. You can't tell when someone posting a full zeal build is joking.


Because people never actually do stupid builds right? And they never happen to work right? And then you never see idiots doing shit that doesn't remotely make sense, right? Oh... Yeah...

Yeah but you don't have the game sense to differentiate between a stupid build and a troll build. I'm not saying anything about the build being good or bad, I'm just saying you don't have the experience to be able to identify the fact that he was joking about his horrible build.


On October 08 2011 00:03 101toss wrote:
On October 07 2011 23:49 Mordiford wrote:
On October 07 2011 23:18 necrosed wrote:
I believe he was joking, Mordi.

I personally go for the glass cannon build: Zerkers Wriggles Ghostblade Pickaxe Zeal LW/PD, Blootthirster/IE depending on how well fed I'm. Once you reach that crazy build, any misstep from your enemy means a huge swing in momentum in your favor. There's always that menace of you acing and taking 2-3 towers inhibitors and nexus.


Can't tell whose serious these days, because I've seen mass PDs attempted on numerous champions.

Generally the best way to start of is to go for Wriggles/ Ghostblade/ Zeal/ Starks/ Start Frozen mallet if too squishy/ PD/ Banshee's if problematic CC/ IE.

The revive is seriously OP shit too


Revive/Smite used to be a popular build on Eve at one point, I assumed someone tried to port it to Yi. My bad.

Again, you have no clue why revive smite was used on eve. It was a part of her jungle path to die to red buff and come back with revive to finish out her path and gank at lv 4 with revive buff.


I have no knowledge about the poster and whether he genuinely thinks that the build is good or whether he is just trolling. Have you never run into someone who uses a retarded build that they think is good?

Also, what makes you think I didn't know that was how revive was used on Eve? Nothing I say suggests anything about how the build was used on Eve, only that it was used.

Successful troll, but people do dumb shit in-game.

I think the build is really pro because when I am done, I have 11 swords (4 doubleswords + katena + 2 swordboots). My opponents usually just surrender because I have so many swords
Math doesn't kill champions and neither do wards
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
Last Edited: 2011-10-07 19:55:02
October 07 2011 19:54 GMT
#169
--- Nuked ---
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 07 2011 19:55 GMT
#170
On October 08 2011 00:50 STS17 wrote:
There isn't anything theoretically wrong with Revive Smite on a backdooring jungler. Revive allows you to split push like a boss without screwing over your team by getting caught because you can stand back up and get back into the teamfight so your opponent's can't press an advantage 5v4.


I might add that the best backdooring spell is probably HEAL. How do you split push? Simple, you need to be able to beat people 1 vs 1 so they have to send two to deal with you. How do you do that? Simple, you run heal. I can't tell you how many times I have baited people with my smite / heal yi and then gotten a free tower off it. Is it viable? Yes. Is it optimal? I dunno... maybe.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
jtype
Profile Blog Joined April 2009
England2167 Posts
October 07 2011 19:55 GMT
#171
On October 08 2011 04:54 randomKo_Orean wrote:
Show nested quote +
On October 07 2011 23:49 Mordiford wrote:
On October 07 2011 23:18 necrosed wrote:
I believe he was joking, Mordi.

I personally go for the glass cannon build: Zerkers Wriggles Ghostblade Pickaxe Zeal LW/PD, Blootthirster/IE depending on how well fed I'm. Once you reach that crazy build, any misstep from your enemy means a huge swing in momentum in your favor. There's always that menace of you acing and taking 2-3 towers inhibitors and nexus.


Can't tell whose serious these days, because I've seen mass PDs attempted on numerous champions.

Generally the best way to start of is to go for Wriggles/ Ghostblade/ Zeal/ Starks/ Start Frozen mallet if too squishy/ PD/ Banshee's if problematic CC/ IE.


Why do you need zeal or starks or frozen mallet or pd or banshees?

just get 3 triforces


that's pretty trihard
STS17
Profile Joined April 2010
United States1817 Posts
October 07 2011 20:38 GMT
#172
On October 08 2011 04:55 UniversalSnip wrote:
Show nested quote +
On October 08 2011 00:50 STS17 wrote:
There isn't anything theoretically wrong with Revive Smite on a backdooring jungler. Revive allows you to split push like a boss without screwing over your team by getting caught because you can stand back up and get back into the teamfight so your opponent's can't press an advantage 5v4.


I might add that the best backdooring spell is probably HEAL. How do you split push? Simple, you need to be able to beat people 1 vs 1 so they have to send two to deal with you. How do you do that? Simple, you run heal. I can't tell you how many times I have baited people with my smite / heal yi and then gotten a free tower off it. Is it viable? Yes. Is it optimal? I dunno... maybe.


Heal is underrated, I run it on regen-tanks fairly regularly. The issue I have with heal is the same I have with Ghost and Teleport which is your team is greatly punished by your mistakes. By wandering around on your own (often on the other side of the map) an accidental death on your part can cost your team the game. Revive helps prevent that by assuring you're there in the teamfight your opponents are likely trying to force after killing you.
Platinum Level Terran - Take my advice from that perspective
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
October 08 2011 01:04 GMT
#173
--- Nuked ---
broz0rs
Profile Joined July 2008
United States2294 Posts
October 08 2011 02:11 GMT
#174
lol this thread is so win. best champ thread on TL by far.
101toss
Profile Blog Joined April 2010
3232 Posts
October 09 2011 00:17 GMT
#175
On October 08 2011 11:11 broz0rs wrote:
lol this thread is so win. best champ thread on TL by far.

I mean yi has seven eyes. He's full of win naturally
Math doesn't kill champions and neither do wards
starfries
Profile Blog Joined July 2009
Canada3508 Posts
February 06 2012 06:24 GMT
#176
Who still plays the dunkmaster? Triforce Yi is ridiculous fun. He rolls through teams like an autoattacking Katarina (but he also cries when people interrupt him). And screw jungling, I go top like a boss.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-02-06 15:33:53
February 06 2012 15:24 GMT
#177
I still play Yi. He's just relaxing to play.

Dunking is a completely legitimate build, if only for the sheer farming power of moving between lanes in like 10 seconds, getting some sick frags on clearing the jungle in between destinations, pushing to the turret, then running away at 750 movespeed.

I guess a slightly more sane build would grab Ghostblade and sub Wriggles for a BT at some point. Still have over 600 movespeed and max attack speed with your Ult, dunk towers even faster.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-02-06 15:33:22
February 06 2012 15:32 GMT
#178
Double Strike.
KovuTalli
Profile Joined May 2010
United Kingdom325 Posts
Last Edited: 2012-02-13 02:36:17
February 13 2012 02:35 GMT
#179
On February 07 2012 00:32 ManyCookies wrote:
Double Strike.


I c wut u did thar.

Ah I enjoy playing Lane Yi a lot lately.

Will deffo have to use dunkmaster yi tomorrow (hmmm 2:36am... possible time to go dunking. Or sleep decisions) - I've never actually done it yet but been aware of it for a while. Such troll build but fun =D Also Best champ thread.
"Milk tastes like milk" - Raelcun.
Mios
Profile Joined April 2010
United States686 Posts
Last Edited: 2012-02-13 03:01:35
February 13 2012 03:00 GMT
#180
http://www.clgaming.net/live/5432-nesltv

cpt america's yi top is 13-0 atm in this go4lol game. RFLX vs "made into monsters" or some shit.

edit: sorry 12-0
no LAN and intercontinental bnet = T_T
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