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[Champion] Rammus - Page 18

Forum Index > LoL Strategy
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Prev 1 16 17 18 19 20 21 Next All
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
April 09 2013 19:11 GMT
#341
Does 3 points of W really make that much of a difference compared to 1 for clearspeed? I mean levels 3-7 is when you'll be ganking the most as rammus and your opportunities diminish significantly after that.
Alaric
Profile Joined November 2009
France45622 Posts
April 09 2013 20:50 GMT
#342
I thought I'd need some points in Q for the damage (and I certainly used it too much while farming) so that explains the lack of mana, and also that I felt a bit short in points (he needs them pretty badly between W and E @_@). Maybe I'm just too used to playing junglers with pretty decent base damage (including Maokai, and somewhat Nautilus) so I assumed I needed some.
Cant take LMS hipsters serious.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 22 2013 12:50 GMT
#343
Hey guys how viable is rammus in ranked 5's? I almost never see anyone play him atm
goodkarma
Profile Blog Joined June 2010
United States1067 Posts
April 22 2013 13:30 GMT
#344
He's definitely viable. If you look at his win% on lolking, it's amongst the highest for all champions (54%). That he's rarely played doesn't mean he isn't good.
sylverfyre
Profile Joined May 2010
United States8298 Posts
April 22 2013 13:33 GMT
#345
The base damage from level 1 Q is pretty darn good (100) but it goes up so high in mana cost if you level it that it's just not worth it. You need the E levels to make your ganks ridiculous (eternity taunt) and your W levels so you can clear for cheap+be really hard to kill.

ThE)ShoWTimE
Profile Joined August 2011
Italy213 Posts
April 22 2013 15:15 GMT
#346
isnt Q usually maxed last?
IamPryda
Profile Joined April 2011
United States1186 Posts
April 22 2013 15:30 GMT
#347
I max q last I start w-q-e-q and the prioritize r>e>w>q
Moar banelings less qq
Craton
Profile Blog Joined December 2009
United States17264 Posts
May 06 2013 05:19 GMT
#348
On April 22 2013 22:30 goodkarma wrote:
He's definitely viable. If you look at his win% on lolking, it's amongst the highest for all champions (54%). That he's rarely played doesn't mean he isn't good.

That also skews the data. It's like the old Teemo that was only ever picked in specific, favorable situations.

Rammus can be good, but there are a lot of unfavorable matchups.
twitch.tv/cratonz
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 06 2013 08:11 GMT
#349
like what?
scip played a lot of rammus and never did poorly in 5's games including german EPS i think
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 06 2013 12:55 GMT
#350
On May 06 2013 17:11 Slayer91 wrote:
like what?
scip played a lot of rammus and never did poorly in 5's games including german EPS i think

He does badly against Rammus ban
seriously I hate those ESC guys they are too smart for me
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Blyf
Profile Blog Joined December 2007
Denmark408 Posts
Last Edited: 2013-05-07 08:20:29
May 07 2013 08:18 GMT
#351
Scip how do you deal with early invades from mid/jungle?

Edit: To elaborate: Every time I pick a weak early jungler, it seems like an invition for their xin/jarvan/lee sin to come and kill me at red with help from their mid.
"ignorance more frequently begets confidence than does knowledge" - Charles Darwin --- wtf? begets isn't a word. quit trying to make up words, fuckface. - Some idiot --- D3 Evelynn main with a side of Ashe/Tristana
OmegaKnetus
Profile Blog Joined October 2010
Germany431 Posts
May 07 2013 09:05 GMT
#352
On May 07 2013 17:18 Blyf wrote:
Scip how do you deal with early invades from mid/jungle?

Edit: To elaborate: Every time I pick a weak early jungler, it seems like an invition for their xin/jarvan/lee sin to come and kill me at red with help from their mid.



My way of dealing with this is just starting your red against those types of junglers. Works for me atleast and won't slow down clear speed at all. Alternatively you could just ask your support to ward the bush next to red buff. If their mid goes for you you could also ask your mid to assist you.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-05-07 09:42:21
May 07 2013 09:27 GMT
#353
On May 07 2013 17:18 Blyf wrote:
Scip how do you deal with early invades from mid/jungle?

Edit: To elaborate: Every time I pick a weak early jungler, it seems like an invition for their xin/jarvan/lee sin to come and kill me at red with help from their mid.


it doesnt matter what champ you are if mid and jungle gank you at red you are going to die
pay attention to enemy mid movement and ping for your team. You should be able to collapse 3v2 or 3v1 as long as you are aware and check the red brush before starting it etc

if they are ganking you at red you they will be lvl 2 as well so no huge advantage. If they hit level 3 and get to your red before you finish yours something is wrong. Wolves should be done before blue spawns, blue should be done quickly if you get a pull and Q makes up for any loss in speed killing blue and you smite red so you should hit 3 the same as any other jungler.
La1
Profile Joined November 2010
United Kingdom659 Posts
May 07 2013 10:51 GMT
#354
I play rammus, The issue is when to pick him as he can be counter jungled hard but as long as your team is AWARE then you should never have a problem, and you should rarely die to an invade just make sure you have high hp after your blue

as for the discussion on skill order I take W first, (take less dammage from wolves + blue), then Q after to get to red fast, then i max E and maybe put a second point into W depending on the burst potential, after E is maxed i max W, You don't need clear speed as you should only really be ganking

I also find people buy the wrong items for him, personally it varies depending on the enemy but i always get sightstone first, then go straight into sunfire or ninja tabis (those are my next 2 items) then i complete the sitestone into the HP thing with the tenacity so i have crazy hp and then it varies on what the enemy is doing,
in ranked i have a 60% win ratio with a 3.3 Kda

im only gold2 so take what i say with a pinch of salt.
pff
ThE)ShoWTimE
Profile Joined August 2011
Italy213 Posts
May 07 2013 12:08 GMT
#355
Uhm, i dont know about the sightstone, while always helpful, i don't think it is worth it to get it 1st, i am really biased towards kindlegem on most junglers, hp and cdr is all i ask, so i always rush it after the usual boots and sightstone, then i like boots 2 (usually tabis) into the usual stuff... i'm not also a big fan of sunfire anymore, i like randuins more, because of the passive and active are so powerful (spin into them, taunt the carry -> activate randuins and the ad carry is pretty much done) it's also so powerful if you have to peel for your carry too, activate it and taunt, your adc doesn't even have to kite.. The sunfire i feel is only good for splitpushing on some champs with bad waveclear, and rammus isn't really my jungle choice for split pushes for obvious reasons =)
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2013-05-07 12:25:07
May 07 2013 12:19 GMT
#356
Everything that our Teut the Slayer said is correct.
Starting at red on purple side is alright, take small golems and share half xp with your top laner, but it's not necessarily optimal because enemy top lane has extra time to farm worry-free and as rammus you can't really gank bottom lane very well lvl3.
You do need clear speed because you will be farming a lot, but fortunately 2 points in W early are sufficient for that.
Sightstone first is good if your support is not getting it, which ought to be 0% of the time.
Sunfire first is alright if you get fed AND enemy have only physical dmg. It allows you to farm super fast so that's nice. In all other cases Locket first is better.
Don't get anything before Locket apart from boots1 and spirit stone, the jump from Kindlegem+Cloth -> Locket is too cost efficient to delay it.

Shame on Craton for not finishing the guide yet? o.o
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 07 2013 16:41 GMT
#357
On May 07 2013 21:19 Scip wrote:

Sightstone first is good if your support is not getting it, which ought to be 0% of the time.


Shame on Craton for not finishing the guide yet? o.o


HUEHUE
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 07 2013 16:45 GMT
#358
On May 08 2013 01:41 Slayer91 wrote:
Show nested quote +
On May 07 2013 21:19 Scip wrote:

Sightstone first is good if your support is not getting it, which ought to be 0% of the time.


Shame on Craton for not finishing the guide yet? o.o


HUEHUE

I had the pleasure of playing tournaments with a support who genuinely thought that sightstone is a waste of money on ranged supports because you don't use the HP. hue.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-05-07 16:47:30
May 07 2013 16:47 GMT
#359
interesting because when i don't buy sightstone its because i want to buy giants belt because i don't use the wards
gg
Alaric
Profile Joined November 2009
France45622 Posts
May 07 2013 17:40 GMT
#360
I think they meant spirit stone instead of sightstone, since they were talking about completing it into "the thing with tenacity" (eg golem spirit).
Cant take LMS hipsters serious.
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