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On March 03 2012 01:47 OhNeverMind wrote: Rylais. Strong Item, I don't find the slow super useful since your damage is AOE and your burst is really front-loaded. Health is still decent on Morde. (his W does offer some free resists too). This item is situational though.
Rylai's is basically core on Morde:
-he's an non-burst AP champ who doesn't use mana. Rylai's gives lots of AP, but no mana. Perfect for someone like Morde. -He's a melee champ, and most of his abilities are melee/short range. The +500 health is very useful for him -but most of all, the slow; specifically, in conjunction with Creeping Death. By putting this on your bruiser/initiatior (Amumu, Mundo, Malphite, etc.), they can slow the entire enemy team in a teamfight. By putting it on your assassin (Fizz, Katarina, Riven, etc.), they can chase down a stray champ for the kill.
He makes use of all of Rylai's stats in a way that almost no other champ does.
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The slow applied by creeping death from rylais is 15%. I think it is a good item, but when would you get it? Buying a giants belt on a champ that itemizes spell vamp and favors resistances due to his shield isn't really optimal. Of course health is useful but it scales linearly with effective health while resistances will scale multiplicatively (you are constantly regenerating health and shield). I think abyssal is far stronger if you are against AP. I normally wouldn't get Rylais until late. Maybe if you went top against a bruiser you could rush it after revolver... i'm not very experienced with morde top though.
I also don't really like itemizing a build based on cleaning up a fight... I'd rather focus on coming out ahead in the fight in the first place.
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I like to go WoTa -> Rylais -> Dcap/Abyssal -> dcap/abyssal. Early negatron there somewhere.
Mordes ult synergy with rylai is pretty nice imho. Ult that AD, and he is slow that he wont get away.
But then again, i have maybe 10 games with Mordekaiser, so i dont really know what i am doing.
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On March 17 2012 03:25 OhNeverMind wrote: The slow applied by creeping death from rylais is 15%. I think it is a good item, but when would you get it? Buying a giants belt on a champ that itemizes spell vamp and favors resistances due to his shield isn't really optimal. Of course health is useful but it scales linearly with effective health while resistances will scale multiplicatively (you are constantly regenerating health and shield). I think abyssal is far stronger if you are against AP. I normally wouldn't get Rylais until late. Maybe if you went top against a bruiser you could rush it after revolver... i'm not very experienced with morde top though.
I also don't really like itemizing a build based on cleaning up a fight... I'd rather focus on coming out ahead in the fight in the first place.
You're gonna need some health to prevent being ccd and bursted down.
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On March 17 2012 03:25 OhNeverMind wrote: The slow applied by creeping death from rylais is 15%. I think it is a good item, but when would you get it? Buying a giants belt on a champ that itemizes spell vamp and favors resistances due to his shield isn't really optimal. Of course health is useful but it scales linearly with effective health while resistances will scale multiplicatively (you are constantly regenerating health and shield). I think abyssal is far stronger if you are against AP. I normally wouldn't get Rylais until late. Maybe if you went top against a bruiser you could rush it after revolver... i'm not very experienced with morde top though.
I also don't really like itemizing a build based on cleaning up a fight... I'd rather focus on coming out ahead in the fight in the first place.
Keep in mind that Morde is more of a Rumble-style bruiser/AP champ than a typical AP carry, so health isn't bad on him at all. You don't have a crazy disable+burst, unlike annie/lb/morg/cass/veigar/etc. You don't have anything good for escapes, unlike kennen/ahri/kass/lb.
You'll generally want to get multiple rounds of spells off to be strong in a fight, and since you have no mobility-granting spells (and don't have Xerath's range), you need to be tanky. I prefer Rylai's before Abyssal because the former helps more in early team fights and against junglers, but Abyssal is probably a better choice if you need it early on (e.g. against LB).
Cleaning up a fight *IS* a great way of coming out ahead. You don't come out ahead if your enemies all escape with low health and you couldn't clean up. If your enemy knows they can escape at any time, and that they can kite you to oblivion, they can play a lot more aggressively. It's obviously team-dependent which items to get first, but getting Rylai's is not a build geared towards "cleaning up", it's geared towards coming out ahead in fights -- cleaning up being one good way to do so.
I've also tried rushing deathcap once or twice, and I just didn't like it. It certainly works if you can reliably get someone to initiate and tank for you, but I found that style to be far too fickle and a lot easier to counter.
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Hey how do you guys run Morde nowadays rune/mastery wise ? i'm pretty sure spellvamp quints are the best (but don't have them yet ) and ofc mpen reds but what about blue and yellow ? also i'm really unsure about masteries...
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i look back at all the guides i used to write and i feel like they belong in funny pictures and vids threads
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United States37500 Posts
On March 27 2012 03:13 nyxnyxnyx wrote: i look back at all the guides i used to write and i feel like they belong in funny pictures and vids threads
I honestly thought you trolled all your guides...
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unfortunately that doesn't answer my questions :D
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United States37500 Posts
On March 27 2012 02:54 RouaF wrote:Hey how do you guys run Morde nowadays rune/mastery wise ? i'm pretty sure spellvamp quints are the best (but don't have them yet  ) and ofc mpen reds but what about blue and yellow ? also i'm really unsure about masteries...
Not many Mordes on NA. :< You can always look up Alex Ich on EU and see if he has a Morde page. He's the only player I recall who's played Morde at a tournament level.
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On March 27 2012 04:12 NeoIllusions wrote:Show nested quote +On March 27 2012 02:54 RouaF wrote:Hey how do you guys run Morde nowadays rune/mastery wise ? i'm pretty sure spellvamp quints are the best (but don't have them yet  ) and ofc mpen reds but what about blue and yellow ? also i'm really unsure about masteries... Not many Mordes on NA. :< You can always look up Alex Ich on EU and see if he has a Morde page. He's the only player I recall who's played Morde at a tournament level. o_O
Scarra? Hello? He played Morde multiple times at IEM, what are you talking about?
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United States37500 Posts
Ok, I forgot scarra. sry! ;_;
It wasn't as memorable as Alex's I guess.
Edit: scarra's Morde page is MPen, Flat Armor, Flat MR, Spell Vamp Edit2: NeoIllusions (12:22): how do you mastery Morde? 21 9 0? scarra (12:22): 0-0-0 just run at other player and spam buttons NeoIllusions (12:23): nice scarra (12:23): but yeah 21-9
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well this build DID work back when morde was all sorts of ridiculous (NA/EU hadn't picked up on it yet). bad build on a batshitOP hero = still okay. shortly after xAn Vech showed everyone at dreamhack how exactly to build morde (gunblade/spellvamp, neither of which were around at the time of writing OP iirc).
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Armor hpregen/armor mres hpregen OR armor armor armor armor depending on who I'm up against (the first page as a default, the second against certain GAREN annoying WUKONG champions FIORA).
Spell vamp vs hp5 8.1 hp5 vs 6% spellvamp All of Morde's spells count as AoE (except ult I believe), so the vamp gives you .02 health per point of damage. 8.1 hp5 is 1.62 health per second. So spellvamp is better than hp5 when you are doing 1.62/.02 = 53.1 magic damage per second. Considering that you're hitting lots of minions, spellvamp is definitely better even at level 1.
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Gunblade came out in mid-2010 according to wiki. So much for that excuse.
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Thank you. Funny that he builds 0 ap via runes but still goes 21 offense. I guess it makes sense tho. I'll try it !
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On March 27 2012 04:56 ManyCookies wrote:Gunblade came out in mid-2010 according to wiki. So much for that excuse.  That was before they buffed it. It got a HUGE buff because nobody was using it.
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oops fuzzy memory then but yeah it blew on release
http://lol-patch.com/hextech-revolver.html
v1.0.0.115 - 2011-04-11 Hextech Revolver spell vamp increased to 20% from 15%
v1.0.0.105 - 2010-11-15 Hextech Revolver spell vamp increased to 15% from 10%
v1.0.0.86 - 2010-06-01 New Item: Hextech Revolver +40 Ability Power +10% Spell Vamp
yep, doubled
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Blew on release? It's back down to 12% now, not far from that original 10% :D
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Scarra runs armor yellow, mpen reds, mr blues, 1quint mr, 2quints spell vamp
for items I see him(and do the same 1900elo) boots 3pots -> revolver -> negatron -> wota -> abs -> deathcap -> rylais/hourglass
can finish your boots and do them as sorc/mercs depending on what youre facing.
Really strong lane phase and still gives you enough dmg. Early mr and spell vamp = super sustain. Always go back and buy 2 wards as much as possible to ward both entrances.
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