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http://leagueoflegends.wikia.com/wiki/Mordekaiser_The_Master_of_Metal
Preface: One of (if not the best) pressure solos you can have. #1 on the Brazilian tier list too. Mordekaiser starts off tanky and just gets tankier as the game goes on. His role is tanky magic DPS, not unlike Vladimir. Except he's melee. And tankier. And not as gay as Vladimir. And has a better physical:magical damage spread.
Runes: Red Magic Penetration Yellow Flat Armour Blue Flat MR HP Quints (swap for whatever if you like)
Masteries: 0/21/9
Summoner spells: Ghost/Ignite
Skill order: R > W > Q > E, but take 1 level of E any time between Levels 1-4 for ranged farming in case of super-gay lane
Items: Doran's Shield+HP pot opening, rush HoG if you're rich, otherwise get Boots 1 and then the defensive item of choice (FoN for magic heavy, Randuin's for physical heavy). You may choose to slow down your defensive item in place of Boots 2. (Tabi/Ionia/Merc/Sorc all pretty ok, individual choice. I am biased towards Tabi because it gives shitton of MS)
Tabi/Warden's Mail is something I almost always get every game though. It lets you run away from a 4man gank like lololol.
Playstyle: I always solo top. Farm like a boss. I like to keep my lane pushed just to be a faggot and hope the enemy solo can't farm cos of their own turret KSing everything. This obviously leaves me open to jungler gank, so watching their CS with Tab is pretty important (but I hardly do it). If you can make it to like Level 5/6 with full HP and Regrowths/Boots/Tabi you're pretty immune to jungler gank already. Try to keep the lane pushed, then hide in the brush. This way, you put a large gap between you and the enemy solo, keeping you relatively safe(r) from ganks. If you can survive gank by popping Ghost, by all means do it. Otherwise just go down fighting like a man, or farm one last wave before dying. Buy your items while dead, then Ghost back like a bro.
Shield generation: W generates shield like CRAZY. Just Alt+W, then run into a bunch of creeps. Makes you virtually unharassable. You do this a lot all game, especially in the laning phase.
Killing people: Pop Ghost (if you have it), Alt+W, Q, E, R, Ignite, Q/E/W again when it's up. Pretty easy. Being able to kill someone immediately before a 5v5 fight is HUGE. Makes it like 5.5 versus 4.
Creep buffering, or farming between turrets: Doing this often gets me killed. If you've ever played Axe/Centaur in DotA, the premise is the same. You run past the first turret, and just plop yourself in that brush between the 2 turrets, killing every wave that passes you with your QWE combo. You do this when you have the upper hand in the lane already.
GLHF
Edited to reflect new item build. Note that I haven't played Morde (and LoL in general) much. Take advice with pinch of salt.
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nyxnyxnyx #1 morde, I've seen it!
A lot of morde is knowing when to run and when to fight.
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Mordekaiser es #1 best. Kill all, best shield, #1 shield, never die, always win, BESt huehuehue
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On November 17 2010 04:07 Mogwai wrote: Mordekaiser es #1 best. Kill all, best shield, #1 shield, never die, always win, BESt huehuehue es best huehuehue
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not even ryze can kill morde even though he does all the damage an can kill anyone :<
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If you can't speak spanish or portuguese don't bother buying him as you won't be able to use him to his full potential. Spanish people are 100% like brazilians on US.
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So I maybe just don't understand the meme or something, but is he literally #1 on the Brazilian tier list?
Or is that just some kind of joke. I can't tell.
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I posted something similar to this in the heap of the old thread and a few people were like WAT W BEFORE E? U CRAZY? Glad to see that you're doing the same thing and that people aren't spamming skills in E like it's the best thing ever. Howerver, I know this is even more pronounced in the latest changes with Morde, his E is even worse.
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Also, since the changes, has anyone tried the more ap/carry style morde in a real game and been viable? I've only done it in horrible matches when I knew we had a steady main tank, it worked well for the most part.
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suffeli
Finland772 Posts
His AP ratios are still shitty and if you build him pure AP you will get focused down relatively easily. I would stack magic pen over AP if you wan't some extra damage ex. guise, sorc shoes.
I'd go 9/0/21 mastery setup with Morde. Yes... all his spells are short (except ult) on cooldown to begin with, but almost all of his damage comes from his spells so why not capitalize it? If you wan't extra armor you can always get flat armor runes. es es the best, #1, best, shield es always win, never loose
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On November 17 2010 06:51 Maedi wrote: Also, since the changes, has anyone tried the more ap/carry style morde in a real game and been viable? I've only done it in horrible matches when I knew we had a steady main tank, it worked well for the most part.
Getting sorc boots is the extent of it. As said, shit ratios stillll shit. Raising from 0 to .2 like no raise huehuehue.
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the only serious thing I can say about Mordekaiser is that this one asshole I was playing last night would just W the leading Melee creep each wave and it would basically instantly give him full shield, it was pretty damn annoying.
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On November 18 2010 00:30 Mogwai wrote: the only serious thing I can say about Mordekaiser is that this one asshole I was playing last night would just W the leading Melee creep each wave and it would basically instantly give him full shield, it was pretty damn annoying. Yeah, his W is pretty fucking good and always has been. I don't know why I hardly ever see Mordes use it as flexibly as it should be
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How to build mordekaiser:
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The other team had like no dps at all.
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wat, teemo and irelia have pretty damn good deeps, and annie provides quite a bit of ap deeps. granted, their teemo has kind of a retarded build (hextech wtf?) but the hero itself can output quite a bit of dmg. also kind of a shitty irelia build too, but w/e
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What? Only one heart of gold?
Weak.
Regrowth --> 3 HoG+Boots --> FoN --> Rylai's/Mallet --> Randuin --> sunfires
okayokay
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That build seems ok, but in my experience, the best build is here
Morde Guide
Basically, its a semi magic pen build. Spells - ghost/ignite I like the 9-0-21 build, with the attack masteries building up to the 15% magic pen. A general build for him is dorans sheild + health to start Boots + 1 regrowth or 2 reqrowths depending on lane then upgrade boots to sorcerers treads Force of Nature Sunfire or thornmail depending on team comp Rylai's or frozen, based on preference to hit slow or spell slow Abyssal scepter Sell dorans for randuins
Skills are 1-e 2-q 3-e 4-w then R>E>Q>W or W>Q depending on play style
Playstyle early is farm and try to get a kill if you can at level 6 if the opponant has about half health (Creeping, siphon, mace, ignite, children should be good enough) Then you try to pick off any carries with cotg in teamfights. The resulting 6v4, or something similar, can really turn the tide of a battle into an ace for you.
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At last!
A tierlist where TF is at the same level as Morgana. I knew this would become reality.
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How do you not lose lane versus morde? Once he gets some shield going it's impossible to knock it off and he can just QWE you whenever you waltz into range ^_^
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Any updates on him recently? I'm not sure when the changes were, so I was just wondering how he played nowadays.
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The real question caller, is how many?
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On January 24 2011 16:12 Two_DoWn wrote: The real question caller, is how many? huehuehue
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On November 26 2010 08:42 Blitzkrieg0 wrote: How do you not lose lane versus morde? Once he gets some shield going it's impossible to knock it off and he can just QWE you whenever you waltz into range ^_^
be aggressive when his shield is down (anyone with burst can chase him away from creeps if his shield goes below 1/3 and zone him really easily). best time to do this? level 1 before he gets his first shield off. just walk up and trade hits with him in his own creep wave. boom, instant advantage
farm creeps when his shield is up. come to lane with doran's shield to make sure you can regen the HP. if the morde is really aggressive or i'm playing really sloppy i'll bluepill early and grab a null mantle and about 5 hp pots, which will solve all your problems.
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On January 24 2011 17:14 gtrsrs wrote:Show nested quote +On November 26 2010 08:42 Blitzkrieg0 wrote: How do you not lose lane versus morde? Once he gets some shield going it's impossible to knock it off and he can just QWE you whenever you waltz into range ^_^ be aggressive when his shield is down (anyone with burst can chase him away from creeps if his shield goes below 1/3 and zone him really easily). best time to do this? level 1 before he gets his first shield off. just walk up and trade hits with him in his own creep wave. boom, instant advantage farm creeps when his shield is up. come to lane with doran's shield to make sure you can regen the HP. if the morde is really aggressive or i'm playing really sloppy i'll bluepill early and grab a null mantle and about 5 hp pots, which will solve all your problems. this works if the morde ur facing is a total idiot, any decent morde will last hit until lvl 5 before demolishing you
huehue
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If enemy is pro:
1. W on melee creep 2. Stand back 3. ??? 4. Profit
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Do any top players play morde?
In other news, my head and 2 total games played with him make me think that a rylais, zhonya, abyssal core should be good on him.
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United States37500 Posts
On January 25 2011 07:41 Two_DoWn wrote: Do any top players play morde?
In other news, my head and 2 total games played with him make me think that a rylais, zhonya, abyssal core should be good on him.
Build tank, not AP. That build you just did has zero survivability.
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the next person who comes in here saying ap morde is best morde will have their shit slapped once by me.
fool.
huehue
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Drat. I was hoping that those items would give enough life to build some ap before I went full tank.
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I used to use Morde a lot before he was popular, continued using him when he was in vogue, but now almost never play him due to how badly the nerfs hurt him.
He's still obviously a strong farmer, but you're going to have trouble against champs with long range pokiness.
I'm no high ELO super pro, but it seems like he's not all that worth playing in his current incarnation.
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mpen > AP for morde imo !
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United States37500 Posts
On January 25 2011 07:47 Caller wrote: the next person who comes in here saying ap morde is best morde will have their shit slapped once by me.
fool.
huehue
trinity morde is tru morde, amirite? 
The only non-tank item I would get for him are Sorc Boots. Shit is OP midgame. If you do get Sorc Boots, I would lean towards Abyssal for MR (get FoN later).
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On January 24 2011 17:14 gtrsrs wrote:Show nested quote +On November 26 2010 08:42 Blitzkrieg0 wrote: How do you not lose lane versus morde? Once he gets some shield going it's impossible to knock it off and he can just QWE you whenever you waltz into range ^_^ be aggressive when his shield is down (anyone with burst can chase him away from creeps if his shield goes below 1/3 and zone him really easily). best time to do this? level 1 before he gets his first shield off. just walk up and trade hits with him in his own creep wave. boom, instant advantage farm creeps when his shield is up. come to lane with doran's shield to make sure you can regen the HP. if the morde is really aggressive or i'm playing really sloppy i'll bluepill early and grab a null mantle and about 5 hp pots, which will solve all your problems.
Thanks, but that would have been a lot more useful three months ago before he was nerfed when I asked ^_^
Seeing as nobody plays Morde anymore I have no troubles with him...
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On January 25 2011 07:55 NeoIllusions wrote:Show nested quote +On January 25 2011 07:47 Caller wrote: the next person who comes in here saying ap morde is best morde will have their shit slapped once by me.
fool.
huehue trinity morde is tru morde, amirite?  The only non-tank item I would get for him are Sorc Boots. Shit is OP midgame. If you do get Sorc Boots, I would lean towards Abyssal for MR (get FoN later). So what would your bulid be? Hog-sorc-abysal-randuin-fon?
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On January 25 2011 08:50 Two_DoWn wrote:Show nested quote +On January 25 2011 07:55 NeoIllusions wrote:On January 25 2011 07:47 Caller wrote: the next person who comes in here saying ap morde is best morde will have their shit slapped once by me.
fool.
huehue trinity morde is tru morde, amirite?  The only non-tank item I would get for him are Sorc Boots. Shit is OP midgame. If you do get Sorc Boots, I would lean towards Abyssal for MR (get FoN later). So what would your bulid be? Hog-sorc-abysal-randuin-fon? regrowth mercs fon triforce gg
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no CDR boots on morde??
Cos like, u can have 30% CDR by level 6 with speed2 boots and be ridiculous like that.
Ulti, ulti, ulti, ulti.
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On January 24 2011 17:43 Caller wrote:Show nested quote +On January 24 2011 17:14 gtrsrs wrote:On November 26 2010 08:42 Blitzkrieg0 wrote: How do you not lose lane versus morde? Once he gets some shield going it's impossible to knock it off and he can just QWE you whenever you waltz into range ^_^ be aggressive when his shield is down (anyone with burst can chase him away from creeps if his shield goes below 1/3 and zone him really easily). best time to do this? level 1 before he gets his first shield off. just walk up and trade hits with him in his own creep wave. boom, instant advantage farm creeps when his shield is up. come to lane with doran's shield to make sure you can regen the HP. if the morde is really aggressive or i'm playing really sloppy i'll bluepill early and grab a null mantle and about 5 hp pots, which will solve all your problems. this works if the morde ur facing is a total idiot, any decent morde will last hit until lvl 5 before demolishing you huehue
caller my soraka would stomp your morde and i don't even play soraka you can't last hit if i'm forcing you out of lane, and the only way you can not get forced out of lane is to charge your shield and the only way to charge your shield is to push the creeps and then i zone you ggnore
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On January 25 2011 09:28 gtrsrs wrote:Show nested quote +On January 24 2011 17:43 Caller wrote:On January 24 2011 17:14 gtrsrs wrote:On November 26 2010 08:42 Blitzkrieg0 wrote: How do you not lose lane versus morde? Once he gets some shield going it's impossible to knock it off and he can just QWE you whenever you waltz into range ^_^ be aggressive when his shield is down (anyone with burst can chase him away from creeps if his shield goes below 1/3 and zone him really easily). best time to do this? level 1 before he gets his first shield off. just walk up and trade hits with him in his own creep wave. boom, instant advantage farm creeps when his shield is up. come to lane with doran's shield to make sure you can regen the HP. if the morde is really aggressive or i'm playing really sloppy i'll bluepill early and grab a null mantle and about 5 hp pots, which will solve all your problems. this works if the morde ur facing is a total idiot, any decent morde will last hit until lvl 5 before demolishing you huehue caller my soraka would stomp your morde and i don't even play soraka you can't last hit if i'm forcing you out of lane, and the only way you can not get forced out of lane is to charge your shield and the only way to charge your shield is to push the creeps and then i zone you ggnore Forcekaiser will FORCE you to lose!
On January 25 2011 07:47 Two_DoWn wrote: Drat. I was hoping that those items would give enough life to build some ap before I went full tank. boots + 3 big items "before you go full tank"?
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On January 25 2011 09:28 gtrsrs wrote:Show nested quote +On January 24 2011 17:43 Caller wrote:On January 24 2011 17:14 gtrsrs wrote:On November 26 2010 08:42 Blitzkrieg0 wrote: How do you not lose lane versus morde? Once he gets some shield going it's impossible to knock it off and he can just QWE you whenever you waltz into range ^_^ be aggressive when his shield is down (anyone with burst can chase him away from creeps if his shield goes below 1/3 and zone him really easily). best time to do this? level 1 before he gets his first shield off. just walk up and trade hits with him in his own creep wave. boom, instant advantage farm creeps when his shield is up. come to lane with doran's shield to make sure you can regen the HP. if the morde is really aggressive or i'm playing really sloppy i'll bluepill early and grab a null mantle and about 5 hp pots, which will solve all your problems. this works if the morde ur facing is a total idiot, any decent morde will last hit until lvl 5 before demolishing you huehue caller my soraka would stomp your morde and i don't even play soraka you can't last hit if i'm forcing you out of lane, and the only way you can not get forced out of lane is to charge your shield and the only way to charge your shield is to push the creeps and then i zone you ggnore alternatively if u attack me the creeps hit you and i siphon you
who wins
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On January 25 2011 09:53 Caller wrote:Show nested quote +On January 25 2011 09:28 gtrsrs wrote:On January 24 2011 17:43 Caller wrote:On January 24 2011 17:14 gtrsrs wrote:On November 26 2010 08:42 Blitzkrieg0 wrote: How do you not lose lane versus morde? Once he gets some shield going it's impossible to knock it off and he can just QWE you whenever you waltz into range ^_^ be aggressive when his shield is down (anyone with burst can chase him away from creeps if his shield goes below 1/3 and zone him really easily). best time to do this? level 1 before he gets his first shield off. just walk up and trade hits with him in his own creep wave. boom, instant advantage farm creeps when his shield is up. come to lane with doran's shield to make sure you can regen the HP. if the morde is really aggressive or i'm playing really sloppy i'll bluepill early and grab a null mantle and about 5 hp pots, which will solve all your problems. this works if the morde ur facing is a total idiot, any decent morde will last hit until lvl 5 before demolishing you huehue caller my soraka would stomp your morde and i don't even play soraka you can't last hit if i'm forcing you out of lane, and the only way you can not get forced out of lane is to charge your shield and the only way to charge your shield is to push the creeps and then i zone you ggnore alternatively if u attack me the creeps hit you and i siphon you who wins
me, because i've got 21 defensive on every champ and i open doran's shield so i shrug off creep harass
your move huehuehue
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Oh good, 21-defense mastery, and using all your effort on autoattacking morde sporting armor runes.
You're gonna have a great cs at the end of laning phase for sure bro.
I dunno, just because you want to charge your shield doesn't mean you have to push super hard. Just get a bunch of creeps low and then E. It doesn't push as hard as if you siphon them all brainlessly.
Although my personal opinion is that you should just play Mundo instead of Morde these days.
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yes, because 21 offense and AD runes are required to last hit... oh wait that's not true at all... force morde out of lane, last hit freely it's not hard
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On January 25 2011 10:42 gtrsrs wrote: yes, because 21 offense and AD runes are required to last hit... oh wait that's not true at all... force morde out of lane, last hit freely it's not hard cant force me out of lane i hit you
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Imo, takes too long if he comes to lane properly runed. And plus, the more you autoattack him, the more you push your own lane, which lets him push a little back and charge up his shield.
I think you're underestimating morde's laning a bit.
It only gets harder, too 
Anyways, I don't know what I am talking about. Too busy stomping easy-mode (custom games).
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Been playing Morde a lot recently and I haven't been building as most people suggest. However I've been surprised to find that I'm doing really well with it. I've been winning constantly.
I start with a Doran's shield and then get boots of speed and Rylai's followed by an upgrade to sorcerer's shoes. From there I go tanky, starting with a sunfire if I'm taking a lot of physical damage or a FoN if there's a lot of magic damage.
I find that having Rylai's first gives me decent damage in the early-mid game, as well as slowing power to keep people from escaping in the first teamfights. I get ghosts and knock down towers like crazy. I'm always able to keep up my shield nicely. Then late game when I have the tanky items I become a total badass and impossible to kill. I've been having a blast.
es #1 huehuehue
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On February 23 2011 11:07 Frorgon wrote: Been playing Morde a lot recently and I haven't been building as most people suggest. However I've been surprised to find that I'm doing really well with it. I've been winning constantly.
I start with a Doran's shield and then get boots of speed and Rylai's followed by an upgrade to sorcerer's shoes. From there I go tanky, starting with a sunfire if I'm taking a lot of physical damage or a FoN if there's a lot of magic damage.
I find that having Rylai's first gives me decent damage in the early-mid game, as well as slowing power to keep people from escaping in the first teamfights. I get ghosts and knock down towers like crazy. I'm always able to keep up my shield nicely. Then late game when I have the tanky items I become a total badass and impossible to kill. I've been having a blast.
es #1 huehuehue you are doing it wrong
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On February 23 2011 12:13 Caller wrote:Show nested quote +On February 23 2011 11:07 Frorgon wrote: Been playing Morde a lot recently and I haven't been building as most people suggest. However I've been surprised to find that I'm doing really well with it. I've been winning constantly.
I start with a Doran's shield and then get boots of speed and Rylai's followed by an upgrade to sorcerer's shoes. From there I go tanky, starting with a sunfire if I'm taking a lot of physical damage or a FoN if there's a lot of magic damage.
I find that having Rylai's first gives me decent damage in the early-mid game, as well as slowing power to keep people from escaping in the first teamfights. I get ghosts and knock down towers like crazy. I'm always able to keep up my shield nicely. Then late game when I have the tanky items I become a total badass and impossible to kill. I've been having a blast.
es #1 huehuehue you are doing it wrong Seriously, caller would know. The brazilians crawled to him on their hands and knees and begged him to teach them how to play morde. Luckily, Caller is a benevolent troll and was kind enough to spread his trollish ways among them so that Runeterra might someday be overrun by trolls.
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What runes are best on Morde currently? I'm thinking magic pen, health regen per level, and CDR glyphs, then start with a Doran's Shield. I only have the HP quints so I'm not sure what else would go there.
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My experience is that CDR is by far the best DPS stat. Why the hell are you guys going AP? His ratios are bad and you need a lot of hp regen and tank before you can safely build it. I've had success with gunblade since it just gives so much. (Spell vamp so your abilities (shield=heal) heal you while your abilities heal you!) overall stats and the slow is much needed for morde. Trinity might work as well, any other items except maybe abyssal since its a team wide thing can't be that good.
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Jungle morde gonna be new FotM once i carry myself to 1800 with it
flat AD reds MS% quints Armor yellows Mres/lvl blue
masteries are 1/21/8 or, if you are a major boss and like actually doing damage, 21/0/9 (utility mastery, longer red buff huehuehue)
Open cloth+ 5pot
Skill order: QWQWQRQWQWRWEEEREE (I think i got that right basically R>Q>W>E)
Start ENEMY GOLEMS, kill them fast with your Q + smite (make sure here, as with other places, to take advantage of your Q resetting swing timer: do it immediately after a regular autoattack hit), hit level 2, jack enemy wraiths with Q+ W, then do your jungle as follows:
Wolves Blue wraiths golems red
If for whatever reason you cannot start enemy twingol (eg Olaf is their jungler and he is starting there), just get mid lane to leash blue for you and start there, then proceed to clear jungle normally.
You can pop ghost and gank, but only do it if you have red buff + your lane has enough CC to let you hit Q. If a gank is successful, kill the tower. If a gank is almost successful and enemy has to B, kill the tower. If you know the enemy jungle is on the other side of the map, kill the tower.
If you intend to gank, you may want to skip twin golems for now and just kill the red -> gank. Or kill golems -> back -> gank so you have sufficient hp (your pots are dry by now)
Keep farming both jungles at lightspeed with your ridiculous Q+W and pushing lanes when enemies aren't around or for whatever other reason cannot hurt you (eg they're out of mana and jungler is elsewhere).
If you are able to take enemy golems+wraiths at start, and especially if you keep ducking into their jungle to steal a camp here and there, you should outlevel the enemy jungle by far.
Core items:
FoN HoG Boots of Swiftness (help a ton with all the split pushing you'll be doing) Thornmail Triforce
Note that you don't need to get these in any particular order. I usually end up getting the hp regen components of FoN on my first trip back, and finishing it later on after my Swiftness and HoG.
Keep up your split-push attitude throughout the game. Is there an open lane? Push it to the limit. Living jungle camps? Kill them. Your goal is to give your team complete map control via some combination of wards, having every lane pushed, and being able to predict enemy movements through knowing which jungle camps are up. Morde is not a great teamfight champion until he is insanely overfarmed, so just keep pushing lanes that nobody else is in and hope your team isn't dumb enough to engage. The enemies will be forced to engage you and fight on your terms, which is when Morde can stomp them 1v5.
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Just played a unranked game with a mordekaiser that ran revive and clarity. He went 4/0/6. He said that clarity was to refill his armor bar when he was in a tough spot. Is this even viable or was he just lucky?
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The first rule of morde is that whatever makes the least sense will be the most effective on him. So that morde is obviously a genius.
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On March 24 2011 10:35 MobutuTheWindSeeker wrote: Just played a unranked game with a mordekaiser that ran revive and clarity. He went 4/0/6. He said that clarity was to refill his armor bar when he was in a tough spot. Is this even viable or was he just lucky?
More or less, the opposing team to morde was bad.
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On February 24 2011 03:02 Slayer91 wrote: My experience is that CDR is by far the best DPS stat. Why the hell are you guys going AP? His ratios are bad and you need a lot of hp regen and tank before you can safely build it. I've had success with gunblade since it just gives so much. (Spell vamp so your abilities (shield=heal) heal you while your abilities heal you!) overall stats and the slow is much needed for morde. Trinity might work as well, any other items except maybe abyssal since its a team wide thing can't be that good.
sentence one: don't buy ap it's crap u noobs
sentence four: ive had success with gunblade
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I've been playing as mordekaiser for a while now and I want your opinion on my build, keep in mind I'm only lvl 13 thus no rune or mastery setup added..
opening items:
x1 Elixir of fortitude x6 hpot
main items: Frozen mallet warmogs Heart of gold (!) abyssal scepter
skill order:
R>W>Q>E (Only getting E after W is maxed and Q is lvl 4) (2!)
(!) : From my experience, having 6 kills 0 deaths or even 8 kills 0 deaths, going back with about 2k gold, with heart of gold and 8 kills 1-2 death going back with 4k gold, can be explained further but should need to be.
(2!): Using W to keep my shield up as well as keeping a safe distance early on. Also to "spell kill" myself as I love pushing creep waves back as far as possible. What I mean by this is the cool down will keep you from using too much health meanwhile providing more damage then a R>E>Q>W skill lvl'ing or a R>Q>E>W, again I don't mind explaining further in detail if needed.
(?): This item provides an instant 140+ health once used which can save your skin if you remember it, not only that it'll keep your health higher for 4 minutes while also providing a damage boost.
Any suggestions or comments?
EDIT: forgot to add boots >.< Either sorcerers shoes or Ionian boots work with this build.
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On April 13 2011 09:13 Psycho{Szerano wrote: I've been playing as mordekaiser for a while now and I want your opinion on my build, keep in mind I'm only lvl 13 thus no rune or mastery setup added..
opening items:
x1 Elixir of fortitude x6 hpot
main items: Frozen mallet warmogs Heart of gold (!) abyssal scepter
skill order:
R>W>Q>E (Only getting E after W is maxed and Q is lvl 4) (2!)
(!) : From my experience, having 6 kills 0 deaths or even 8 kills 0 deaths, going back with about 2k gold, with heart of gold and 8 kills 1-2 death going back with 4k gold, can be explained further but should need to be.
(2!): Using W to keep my shield up as well as keeping a safe distance early on. Also to "spell kill" myself as I love pushing creep waves back as far as possible. What I mean by this is the cool down will keep you from using too much health meanwhile providing more damage then a R>E>Q>W skill lvl'ing or a R>Q>E>W, again I don't mind explaining further in detail if needed.
(?): This item provides an instant 140+ health once used which can save your skin if you remember it, not only that it'll keep your health higher for 4 minutes while also providing a damage boost.
Any suggestions or comments?
EDIT: forgot to add boots >.< Either sorcerers shoes or Ionian boots work with this build. this is what you do a) buy cheap ass armor runes. The REALLY cheap ones. b) put your masteries into 9/3/1 (3 in ap, 1 in smite, 4 in cd, and 1 in mag pen%), 3 in armor, and 1 in ghost c) ghost smite d) cloth armor + 5 pots, wriggles, triforce, merc treads, force of nature
carry yourself to 1900 elo
morde does not care for your math and science all he cares for es that he es always kill never die
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On April 13 2011 10:56 Caller wrote:Show nested quote +On April 13 2011 09:13 Psycho{Szerano wrote: I've been playing as mordekaiser for a while now and I want your opinion on my build, keep in mind I'm only lvl 13 thus no rune or mastery setup added..
opening items:
x1 Elixir of fortitude x6 hpot
main items: Frozen mallet warmogs Heart of gold (!) abyssal scepter
skill order:
R>W>Q>E (Only getting E after W is maxed and Q is lvl 4) (2!)
(!) : From my experience, having 6 kills 0 deaths or even 8 kills 0 deaths, going back with about 2k gold, with heart of gold and 8 kills 1-2 death going back with 4k gold, can be explained further but should need to be.
(2!): Using W to keep my shield up as well as keeping a safe distance early on. Also to "spell kill" myself as I love pushing creep waves back as far as possible. What I mean by this is the cool down will keep you from using too much health meanwhile providing more damage then a R>E>Q>W skill lvl'ing or a R>Q>E>W, again I don't mind explaining further in detail if needed.
(?): This item provides an instant 140+ health once used which can save your skin if you remember it, not only that it'll keep your health higher for 4 minutes while also providing a damage boost.
Any suggestions or comments?
EDIT: forgot to add boots >.< Either sorcerers shoes or Ionian boots work with this build. this is what you do a) buy cheap ass armor runes. The REALLY cheap ones. b) put your masteries into 9/3/1 (3 in ap, 1 in smite, 4 in cd, and 1 in mag pen%), 3 in armor, and 1 in ghost c) ghost smite d) cloth armor + 5 pots, wriggles, triforce, merc treads, force of nature carry yourself to 1900 elo morde does not care for your math and science all he cares for es that he es always kill never die
Umm...few questions...
1: Morde's AP ratio is pretty bad why invest in it? (unless you've been fed enough to get a deathcap then the game is already over)
2: Why armour? All you need is last whisper and your essentially back to square 1...
3: I find force of nature's heath regen factor to be pretty weak in comparison to just having more health, why do you use it?
4: Why invest in smite when the ignite/ulti combo is just plain better?
...srs troll means srs bsns...
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Caller is a legit 1800 mordekaiser main. Try it out yo.
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Caller, is Wriggles still worth it after the nerf? 1. because .6 AP/level or whatever is going to be more effective than 2% critchance 2. because by the time the enemy carry has a LW you have already pushed down all their turrets by yourself 3. Morde loves health regen and movespeed. And by Morde I mean Caller.
But honestly, I can vouch for the effectiveness of this. Q is a REALLY good skill, as is W. Q + Triforce is a huge nuke with a great chance to slow. Morde is heavily positioning-dependent and doesn't really need health if he has armor and mr. Sustained phys. damage is his bigger problem early game.
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i disagree with #1, crit chance is so good. lucky crits win lanes, an extra 3 ap does not.
the changes to how crit/dodge chance works, combined with riot nerfing cdr items and ghost, is why i now believe 9 offense > 9 utility on pretty much anyone who goes 21 defense. i also think flash is better than ghost if you're already stacking ms (fon, triforce) but hey i dont play morde.
as an aside i'm glad riot continues to pump out awful patches so i can stay away from this game more easily
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On April 13 2011 11:09 Psycho{Szerano wrote:Show nested quote +On April 13 2011 10:56 Caller wrote:On April 13 2011 09:13 Psycho{Szerano wrote: I've been playing as mordekaiser for a while now and I want your opinion on my build, keep in mind I'm only lvl 13 thus no rune or mastery setup added..
opening items:
x1 Elixir of fortitude x6 hpot
main items: Frozen mallet warmogs Heart of gold (!) abyssal scepter
skill order:
R>W>Q>E (Only getting E after W is maxed and Q is lvl 4) (2!)
(!) : From my experience, having 6 kills 0 deaths or even 8 kills 0 deaths, going back with about 2k gold, with heart of gold and 8 kills 1-2 death going back with 4k gold, can be explained further but should need to be.
(2!): Using W to keep my shield up as well as keeping a safe distance early on. Also to "spell kill" myself as I love pushing creep waves back as far as possible. What I mean by this is the cool down will keep you from using too much health meanwhile providing more damage then a R>E>Q>W skill lvl'ing or a R>Q>E>W, again I don't mind explaining further in detail if needed.
(?): This item provides an instant 140+ health once used which can save your skin if you remember it, not only that it'll keep your health higher for 4 minutes while also providing a damage boost.
Any suggestions or comments?
EDIT: forgot to add boots >.< Either sorcerers shoes or Ionian boots work with this build. this is what you do a) buy cheap ass armor runes. The REALLY cheap ones. b) put your masteries into 9/3/1 (3 in ap, 1 in smite, 4 in cd, and 1 in mag pen%), 3 in armor, and 1 in ghost c) ghost smite d) cloth armor + 5 pots, wriggles, triforce, merc treads, force of nature carry yourself to 1900 elo morde does not care for your math and science all he cares for es that he es always kill never die Umm...few questions... 1: Morde's AP ratio is pretty bad why invest in it? (unless you've been fed enough to get a deathcap then the game is already over) 2: Why armour? All you need is last whisper and your essentially back to square 1... 3: I find force of nature's heath regen factor to be pretty weak in comparison to just having more health, why do you use it? 4: Why invest in smite when the ignite/ulti combo is just plain better? ...srs troll means srs bsns... 1. q cant crit, q uses ap. 2. es because you are jungling 3. es because mordekaiser only weak early game against magic burst, so fon magic resist make you take no magic damage, also movement speed 4. es because you are jungling
huehuehue always kill never die farm jungle all day gank at 6 with double buff kill tower carry team
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On April 13 2011 11:11 HazMat wrote: Caller is a legit 1800 mordekaiser main. Try it out yo.
Yup. Played this build in about 80 normal games and brought my W/L ratio almost up to almost .75, it is legit.
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#1 morde build: magic pene reds and quints armor yellow, mres blue build: cloth armor 5 pot - sorc boots - revolver - guise - gunblade - rylai - FoN - GA
+ Show Spoiler +you can actually kill squishy bruisers and carries so easily if they get in melee range with this build
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On April 13 2011 20:40 Iplaythings wrote:#100000 morde build: magic pene reds and quints armor yellow, mres blue build: cloth armor 5 pot - sorc boots - revolver - guise - gunblade - rylai - FoN - GA + Show Spoiler +you can actually kill squishy bruisers and carries so easily if they get in melee range with this build you are much further away from brazil than I am therefore, you are not #1 mordekaiser huehue
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On April 13 2011 23:41 Caller wrote:Show nested quote +On April 13 2011 20:40 Iplaythings wrote:#100000 morde build: magic pene reds and quints armor yellow, mres blue build: cloth armor 5 pot - sorc boots - revolver - guise - gunblade - rylai - FoN - GA + Show Spoiler +you can actually kill squishy bruisers and carries so easily if they get in melee range with this build you are much further away from brazil than I am therefore, you are not #1 mordekaiser huehue however I am way closer to romania :D
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Mordekaiser is most positively the best tank in the game (possibly the easiest), So for you to think your all the best in the game. Well that's hard to decide. You just need to know the metagame very well to play him.
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On April 14 2011 02:00 Liquidspoison wrote: Mordekaiser is most positively the best tank in the game (possibly the easiest), So for you to think your all the best in the game. Well that's hard to decide. You just need to know the metagame very well to play him. wow, finally someone who knows how to play the game!
could you please tell us how to know the metagame very well so that I can play Mordekaiser? (I'm tired of playing lesser tanks)
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Well It's like this: tryndamere does a shit ton of physical damage and late game CRAZY crits and pretty high DPS. If you see something like a fed tryndamere get out your thorn mail. returning 30 percent of his crazy damage sounds pretty nice. plus your armor reduction that you should get i.e (rands omen). If someone is beating you in speed (ashe with boots of swiftness) get ryleighs to slow her and maybe even jungle and get the water buff. Just look at the Pros of other characters and find a key item to counter act it. Thorn mail pretty much solves all your problems. I don't play morde very much but he wins games by doing this. If theres an enemy anivia rush early null cloak and negatron cloak. Once you have a mega-shit-ton of health and resistance to everything the other team will probably just surrender. Remember the point of tanking is not to always have crazy damage out put but it's to soak up all the ultimates, and abilities so your team can come in and destroy.
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what if it's on summoner's rift? I can never seem to find a water buff there and even with rylai's I can never catch ashe to slow her? I would also like help countering Pantheon, as I think he's an imbalanced piece of shit since his Heartseeker Strike doesn't return damage with thornmail (such a crazy strong lategame carry, ).
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I play pretty much only 3's but if Ashe is running your good. If you chase her she's most likely gonna stun you at her turret or have her entire team gank you as you cross the line of battle. For pantheon if he's targeting you then your doing your tank job. go health and armor and be careful in the lane. Can you describe to me the scenario you are in?
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sure, like 40 minutes into the game, I'm pushing mid vs. an ashe or trist or something and then Pantheon jumps on my with his ult and using his E move, even if I have Thornmail, I just die (if thornmail wasn't bugged to not return HSS damage, I'm pretty sure he would die first). I would get mad at bot lane for not calling mia, but that ult is so long range that they have no time to call it.
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This would be hard to decide, im assuming you have already low HP. The cool down on GSK is 150 / 135 / 120 seconds. What would be the best is when you know he has it to stay close the the turret. don't over extend, and be very careful. If you are playing a ranked and know the set up, try *cleanse/ghost*. Cleans will get you out of his W and ghost will get you out. Pantheon is a solid 1v1 champ and Mordes DPS can't take him at this time unless your super fed. Keep your eyes peeled on the mini map, and tell you team mate just to ping when they can't see him.
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United States47024 Posts
So, I seem to remember SYDTKO saying on jiji's stream once that cloth+5pot is terrible and that bead+6pot is the only legitimate start on Mordekaiser...
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health regen is a lot better then that tiny bit of armor. Agree
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I guess it's time to dust off the old Mordekaiser, all this solid advice has given me new ideas.
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I have a lot of trouble playing morde vs another morde. Both of us are so dam good champions that I don't even know what to build. I feel so lost. Can anybody help me? The metagame seems to be all about mordekaiser, like every ranked game somebody first picks mordekaiser, and I'm having trouble knowing how to counter morde. It feels like I have to first pick mordekaiser, not to get owned by mordekaiser, or I lose.
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yea ^ 
In ranked, I just recently figured out that if you have the 2nd and 3rd ban, you always get first pick (feels imbalanced this way to me, but it's how it works). So if you have 1st and 4th ban, you should ban Mordekaiser or tell your captain to ban him, otherwise the other team will take him and then you'll lose. If you're 2nd and 3rd ban though, you can leave him open and then first pick him and then you'll win. This strategy is really good in my experience (except vs. Pantheon, but I just ban him now).
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Your best bet is to play mundo. He like morde v.05. They design mundo, and they realize they can make him better, so they make morde. But mundo is still almost good cuz he is the closest champion to morde. You still lose, cuz morde es #1, but you dont lose as bad.
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On April 14 2011 03:08 0123456789 wrote: I have a lot of trouble playing morde vs another morde. Both of us are so dam good champions that I don't even know what to build. I feel so lost. Can anybody help me? The metagame seems to be all about mordekaiser, like every ranked game somebody first picks mordekaiser, and I'm having trouble knowing how to counter morde. It feels like I have to first pick mordekaiser, not to get owned by mordekaiser, or I lose.
I have this problem also, that sometimes our last pick noobie calls morde and inevitably ends up feeding the morde vs morde top lane. Should I just be a dick and pick morde but not trade with him?
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On April 14 2011 03:20 UniversalSnip wrote:Show nested quote +On April 14 2011 03:08 0123456789 wrote: I have a lot of trouble playing morde vs another morde. Both of us are so dam good champions that I don't even know what to build. I feel so lost. Can anybody help me? The metagame seems to be all about mordekaiser, like every ranked game somebody first picks mordekaiser, and I'm having trouble knowing how to counter morde. It feels like I have to first pick mordekaiser, not to get owned by mordekaiser, or I lose. I have this problem also, that sometimes our last pick noobie calls morde and inevitably ends up feeding the morde vs morde top lane. Should I just be a dick and pick morde but not trade with him?
You don't even make sense. Stop trolling this thread. In ranked you can only have 1 mordekaiser.
On April 14 2011 03:11 Mogwai wrote:yea ^  In ranked, I just recently figured out that if you have the 2nd and 3rd ban, you always get first pick (feels imbalanced this way to me, but it's how it works). So if you have 1st and 4th ban, you should ban Mordekaiser or tell your captain to ban him, otherwise the other team will take him and then you'll lose. If you're 2nd and 3rd ban though, you can leave him open and then first pick him and then you'll win. This strategy is really good in my experience (except vs. Pantheon, but I just ban him now).
Mogwai so noob. It's so easy to beat Pantheon with mordekaiser. You have to go and max w first, because every time he jumps on you and you have w, you can get your shield back from the dmg of HSS. You just need the skills to press self cast w as he jumps. Takes a lot of practice, but once you get used to it, it's really useful. When he HSS you, it's really crazy, your energy goes down and up really fast. Then you punish him with auto attacks and spells because he came and jumped on you and came onto you at melee range. Then, you just punish them by pushing the lane to tower and having wards. If they jump on you, you do the same thing, but with cleanse/ghost, because there will probably be more than one person there to gank you.
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mogwai number 1 troll.
I still like morde, hes fun to dick around with because people make the mistake of walking into a mace of spades alone.
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It was kind of obvious he was, you just have to avoid there question and not get mad.
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On April 14 2011 08:09 Liquidspoison wrote: It was kind of obvious he was, you just have to avoid there question and not get mad.
I can't tell if he's a counter troll, or if he's getting trolled.
All of numbers' and smash's stuff is like a troll within a troll.
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mordekaiser can kill fountain in under 10 minutes its secret pro strategy
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Trolling within Trolling. It's inception mate. Valid information mixed with not giving satisfaction to the troll.
ONTOPIC: How about that morde?
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On April 14 2011 10:05 Liquidspoison wrote: Trolling within Trolling. It's inception mate. Valid information mixed with not giving satisfaction to the troll.
ONTOPIC: How about that morde?
you know, I'm pretty sure he felt satisfied
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Well it's ok mate, because I feel satisfied too.
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anyone still play him after the nerfs? I haven't used him in ranked but did fine in a few normals. I think his early game is pretty weak now against a lot of solo tops but no one really tried to abuse it against me so I don't know.
also I love that he's a top lane that can rush Will of the Ancients so if you show up to a teamfight your team just wrecks things.
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United States4053 Posts
On December 02 2011 02:03 starfries wrote: anyone still play him after the nerfs? I haven't used him in ranked but did fine in a few normals. I think his early game is pretty weak now against a lot of solo tops but no one really tried to abuse it against me so I don't know.
also I love that he's a top lane that can rush Will of the Ancients so if you show up to a teamfight your team just wrecks things. His early game is much much weaker, but if you can survive until you get revolver, you can be just as dumb in lane as pre-nerf. Morde's relentless pushing, which is best countered by a lot of top lane ganks, might be even stronger with the new jungle.
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So Morde is the first character I tried in League, and first purchase. I play the game at a casual level but I think about the game a lot and this guide and discussion seem pretty outdated. So here is how I play Morde if anyone wants to offer any critiques or suggestions.
Skill order R > E > W > Q In the past I used to sometimes open W but in early levels it gives so little shield generation from creeps now so E seems far better. Also much easier to safely harass and last hit at early levels when you are pretty weak.
I like him best mid. I Run 21 offense, mPen reds, armor yellows, mres/lvl blue, AP quints.
open boots + 3 pots. Get revolver first. If laning against AP rush Abyssal Scepter. That's pretty much my core for a standard mid matchup. Don't get Sorc boots if you get abyssal, get mercs or tabi, or CDR boots if you really want more offense. I forget this but take Blue elixir too, it is good.
In general Morde favors items that offer both resists and AP, due to the fact that his shield acts as effective health (resists apply to it) and spell vamp and the life leach on his ult also cause him to favor resists over the health items.
Items to consider... Zhonya's. Good AP and Armor, active allows you to regen shield/health while invulnerable
Wota. Spell vamp is pretty crazy, especially if you are running dual AP.
Deathcap. Best AP item. even if your ratios are pretty mediocre.
Lich Bane. Rushing this makes you pretty glass cannon... but it is strong late if you have a lot of AP and some survivability.
Spirit Visage. I don't get this item... but if you go something like sorc boots -> WOTA instead of abyssal this offers really good mres and boosts your spell vamp. worth a mention.
Rylais. Strong Item, I don't find the slow super useful since your damage is AOE and your burst is really front-loaded. Health is still decent on Morde. (his W does offer some free resists too). This item is situational though.
Anyways thats my philosophy on Morde, i'd be happy to try new things though!
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Just out of curiosity, how do you beat him 1v1 mid as Veigar? I had a game a few days ago vs one(and I'm new with Veigar so I'm not very comfortable with him), and couldn't harass or anything. Basically just kept focusing on last hits even though he pushed the shit out of my lane. Eventually we won because we had a Rammus(lolop) that kept ganking him so that I could get a couple of free kills and farm, until it got to the point where I could one shot him with my combo.
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Don't think you can. Best chance would be to stun him with 0 shield and try to 100-0 before he can ult, but I don't see you ever poking him down.
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I honestly don't really see the point of wota on morde as opposed to getting a gunblade anymore unless you're a. starved for gold or b. running double wota/have other people on your team that benefit from the aura.
wota and gunblade give the exact same amount of spellvamp. gunblade is much more expensive, sure, but the stats on it are all extremely useful for him. you also shouldnt have any problems getting farm on morde past the first few levels anyways.
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Yeah I should have mentioned gunblade, it is really good but I am bad and forget to use the active on that item... The AD on gunblade only really helps out his Q but everything else is really good on him. Especially if you don't need the AP aura.
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On March 03 2012 01:47 OhNeverMind wrote: Rylais. Strong Item, I don't find the slow super useful since your damage is AOE and your burst is really front-loaded. Health is still decent on Morde. (his W does offer some free resists too). This item is situational though.
Rylai's is basically core on Morde:
-he's an non-burst AP champ who doesn't use mana. Rylai's gives lots of AP, but no mana. Perfect for someone like Morde. -He's a melee champ, and most of his abilities are melee/short range. The +500 health is very useful for him -but most of all, the slow; specifically, in conjunction with Creeping Death. By putting this on your bruiser/initiatior (Amumu, Mundo, Malphite, etc.), they can slow the entire enemy team in a teamfight. By putting it on your assassin (Fizz, Katarina, Riven, etc.), they can chase down a stray champ for the kill.
He makes use of all of Rylai's stats in a way that almost no other champ does.
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The slow applied by creeping death from rylais is 15%. I think it is a good item, but when would you get it? Buying a giants belt on a champ that itemizes spell vamp and favors resistances due to his shield isn't really optimal. Of course health is useful but it scales linearly with effective health while resistances will scale multiplicatively (you are constantly regenerating health and shield). I think abyssal is far stronger if you are against AP. I normally wouldn't get Rylais until late. Maybe if you went top against a bruiser you could rush it after revolver... i'm not very experienced with morde top though.
I also don't really like itemizing a build based on cleaning up a fight... I'd rather focus on coming out ahead in the fight in the first place.
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I like to go WoTa -> Rylais -> Dcap/Abyssal -> dcap/abyssal. Early negatron there somewhere.
Mordes ult synergy with rylai is pretty nice imho. Ult that AD, and he is slow that he wont get away.
But then again, i have maybe 10 games with Mordekaiser, so i dont really know what i am doing.
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On March 17 2012 03:25 OhNeverMind wrote: The slow applied by creeping death from rylais is 15%. I think it is a good item, but when would you get it? Buying a giants belt on a champ that itemizes spell vamp and favors resistances due to his shield isn't really optimal. Of course health is useful but it scales linearly with effective health while resistances will scale multiplicatively (you are constantly regenerating health and shield). I think abyssal is far stronger if you are against AP. I normally wouldn't get Rylais until late. Maybe if you went top against a bruiser you could rush it after revolver... i'm not very experienced with morde top though.
I also don't really like itemizing a build based on cleaning up a fight... I'd rather focus on coming out ahead in the fight in the first place.
You're gonna need some health to prevent being ccd and bursted down.
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On March 17 2012 03:25 OhNeverMind wrote: The slow applied by creeping death from rylais is 15%. I think it is a good item, but when would you get it? Buying a giants belt on a champ that itemizes spell vamp and favors resistances due to his shield isn't really optimal. Of course health is useful but it scales linearly with effective health while resistances will scale multiplicatively (you are constantly regenerating health and shield). I think abyssal is far stronger if you are against AP. I normally wouldn't get Rylais until late. Maybe if you went top against a bruiser you could rush it after revolver... i'm not very experienced with morde top though.
I also don't really like itemizing a build based on cleaning up a fight... I'd rather focus on coming out ahead in the fight in the first place.
Keep in mind that Morde is more of a Rumble-style bruiser/AP champ than a typical AP carry, so health isn't bad on him at all. You don't have a crazy disable+burst, unlike annie/lb/morg/cass/veigar/etc. You don't have anything good for escapes, unlike kennen/ahri/kass/lb.
You'll generally want to get multiple rounds of spells off to be strong in a fight, and since you have no mobility-granting spells (and don't have Xerath's range), you need to be tanky. I prefer Rylai's before Abyssal because the former helps more in early team fights and against junglers, but Abyssal is probably a better choice if you need it early on (e.g. against LB).
Cleaning up a fight *IS* a great way of coming out ahead. You don't come out ahead if your enemies all escape with low health and you couldn't clean up. If your enemy knows they can escape at any time, and that they can kite you to oblivion, they can play a lot more aggressively. It's obviously team-dependent which items to get first, but getting Rylai's is not a build geared towards "cleaning up", it's geared towards coming out ahead in fights -- cleaning up being one good way to do so.
I've also tried rushing deathcap once or twice, and I just didn't like it. It certainly works if you can reliably get someone to initiate and tank for you, but I found that style to be far too fickle and a lot easier to counter.
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Hey how do you guys run Morde nowadays rune/mastery wise ? i'm pretty sure spellvamp quints are the best (but don't have them yet ) and ofc mpen reds but what about blue and yellow ? also i'm really unsure about masteries...
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i look back at all the guides i used to write and i feel like they belong in funny pictures and vids threads
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United States37500 Posts
On March 27 2012 03:13 nyxnyxnyx wrote: i look back at all the guides i used to write and i feel like they belong in funny pictures and vids threads
I honestly thought you trolled all your guides...
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unfortunately that doesn't answer my questions :D
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United States37500 Posts
On March 27 2012 02:54 RouaF wrote:Hey how do you guys run Morde nowadays rune/mastery wise ? i'm pretty sure spellvamp quints are the best (but don't have them yet  ) and ofc mpen reds but what about blue and yellow ? also i'm really unsure about masteries...
Not many Mordes on NA. :< You can always look up Alex Ich on EU and see if he has a Morde page. He's the only player I recall who's played Morde at a tournament level.
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On March 27 2012 04:12 NeoIllusions wrote:Show nested quote +On March 27 2012 02:54 RouaF wrote:Hey how do you guys run Morde nowadays rune/mastery wise ? i'm pretty sure spellvamp quints are the best (but don't have them yet  ) and ofc mpen reds but what about blue and yellow ? also i'm really unsure about masteries... Not many Mordes on NA. :< You can always look up Alex Ich on EU and see if he has a Morde page. He's the only player I recall who's played Morde at a tournament level. o_O
Scarra? Hello? He played Morde multiple times at IEM, what are you talking about?
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United States37500 Posts
Ok, I forgot scarra. sry! ;_;
It wasn't as memorable as Alex's I guess.
Edit: scarra's Morde page is MPen, Flat Armor, Flat MR, Spell Vamp Edit2: NeoIllusions (12:22): how do you mastery Morde? 21 9 0? scarra (12:22): 0-0-0 just run at other player and spam buttons NeoIllusions (12:23): nice scarra (12:23): but yeah 21-9
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well this build DID work back when morde was all sorts of ridiculous (NA/EU hadn't picked up on it yet). bad build on a batshitOP hero = still okay. shortly after xAn Vech showed everyone at dreamhack how exactly to build morde (gunblade/spellvamp, neither of which were around at the time of writing OP iirc).
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Armor hpregen/armor mres hpregen OR armor armor armor armor depending on who I'm up against (the first page as a default, the second against certain GAREN annoying WUKONG champions FIORA).
Spell vamp vs hp5 8.1 hp5 vs 6% spellvamp All of Morde's spells count as AoE (except ult I believe), so the vamp gives you .02 health per point of damage. 8.1 hp5 is 1.62 health per second. So spellvamp is better than hp5 when you are doing 1.62/.02 = 53.1 magic damage per second. Considering that you're hitting lots of minions, spellvamp is definitely better even at level 1.
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Gunblade came out in mid-2010 according to wiki. So much for that excuse.
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Thank you. Funny that he builds 0 ap via runes but still goes 21 offense. I guess it makes sense tho. I'll try it !
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On March 27 2012 04:56 ManyCookies wrote:Gunblade came out in mid-2010 according to wiki. So much for that excuse.  That was before they buffed it. It got a HUGE buff because nobody was using it.
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oops fuzzy memory then but yeah it blew on release
http://lol-patch.com/hextech-revolver.html
v1.0.0.115 - 2011-04-11 Hextech Revolver spell vamp increased to 20% from 15%
v1.0.0.105 - 2010-11-15 Hextech Revolver spell vamp increased to 15% from 10%
v1.0.0.86 - 2010-06-01 New Item: Hextech Revolver +40 Ability Power +10% Spell Vamp
yep, doubled
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Blew on release? It's back down to 12% now, not far from that original 10% :D
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Scarra runs armor yellow, mpen reds, mr blues, 1quint mr, 2quints spell vamp
for items I see him(and do the same 1900elo) boots 3pots -> revolver -> negatron -> wota -> abs -> deathcap -> rylais/hourglass
can finish your boots and do them as sorc/mercs depending on what youre facing.
Really strong lane phase and still gives you enough dmg. Early mr and spell vamp = super sustain. Always go back and buy 2 wards as much as possible to ward both entrances.
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DFG core now? Also I don't see upgrading to WotA worth it until late into the game, unless you are running double AP
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On March 27 2012 15:36 zodde wrote: Blew on release? It's back down to 12% now, not far from that original 10% :D That's a 20% buff, pretty big imo.
On May 06 2012 04:10 Woony wrote: DFG core now? Also I don't see upgrading to WotA worth it until late into the game, unless you are running double AP Why would DFG be core? Upgrading to WotA asap is still good. An 8% increase in spellvamp is nothing to laugh at; it increases the spellvamp by 66%.
Altho tbh, I've been thinking that it might be better to upgrade your Revolver into Gunblade since you get more sustain out of Gunblade and it gives you better stats. The biggest drawback is that Gunblade takes much longer to build. I don't really play Morde tho so...
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Gunblade makes your Q hit like a truck. Also, since Lichbane can be quite interesting on him bcause of this, it makes the aa even more potent. Gunblade, Rylai, DFG, Lichbane, Zhonya, Rabaddon, Void staff, Abyssal scepter, FoN all good on him I believe. FoN gimmicky tho.
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How does everyone play the no1 nowadays?
I've picked him up as my main AP mid, currently 10-3 with him in ranked and enjoying it. I run mpen reds, flat ap yellows, mr/level blues and spellvamp quints. 21/1/8 (One point in MR then 4 in death time, one in flash mastery and 4 in MS mastery). I've found that aside from a good Cass/Swain he doesn't really have any bad matchups, and does really well vs Vlad, Kennen and Kassadin in particular. I usually build boots 3 > revolver > sorc boots > dfg > wota > abyssal > DC > zhonyas.
For any other morde players on here I'm looking for feedback on my build/masteries/runes .
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I'm not sure how Morde should lose to Swain. DoTs give him plenty of him to replenish his shield to mitigate the damage even when caught naked, his E has 700 range, more than anything Swain has, and unless you duke it out top the lack of escape + early squishiness from Swain will prevent him from going to your side to make you choose between creeps and him for your harass.
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A lot of times you can ward only one side and just play to that side - usually the side with your wraiths. You can then run down the river or towards your tower, depending on which way the enemy is ganking.
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That's true, but not until your first back, and Morde is most easily abused during his first few levels, so...
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On June 23 2012 15:46 schmutttt wrote:How does everyone play the no1 nowadays? I've picked him up as my main AP mid, currently 10-3 with him in ranked and enjoying it. I run mpen reds, flat ap yellows, mr/level blues and spellvamp quints. 21/1/8 (One point in MR then 4 in death time, one in flash mastery and 4 in MS mastery). I've found that aside from a good Cass/Swain he doesn't really have any bad matchups, and does really well vs Vlad, Kennen and Kassadin in particular. I usually build boots 3 > revolver > sorc boots > dfg > wota > abyssal > DC > zhonyas. For any other morde players on here I'm looking for feedback on my build/masteries/runes  . I play morde mid, open 13pot (since real items aren't very good on him), first buy revolver/boots>wota(or lucky pick->dfg)>mercs/sorcs>rylais>situational defensive item (randies or fon or abyssal or ga, seems to vary)>hat/zonyas
21/9/0 since health regen is pretty good on morde and so is more mr/armor
Spell pen reds, armor yellows, mr blues, vamp/ap quints
Also, buy wards, since getting ganked early is morde's biggest threat
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Wait. Is 13 pot actually a viable build on Mordekaiser?
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I really think that boots + 3 or maybe green pendant + 1 or even mr cloak +2 would better. If morde's biggest problem is getting ganked early then why wouldn't you start boots?
Edit: I also think that you should get giants belt or negatron instead of completing wota quickly. After this I think you should either complete gunblade or rylais so you can just focus on gibbing one squishy person in a team fight.
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morde almost definitely needs boots to start the game, 13 potion is ridiculously irresponsible and asking to get fucking rocked by a maokai/nautilus etc
he's always been one of my favorite heros
for runes i definitely recommend armor + MR flats instead of this flat and scaling AP shit, seriously going into any lane in this game with 0 bonus armor puts you at a big disadvantage. not only do your spells cost health and you're a slow ass melee, your opoonent's AA harass and creeps are doing WAY more damage to you than they're supposed to..
mpen reds flat resist yellows + blues MS/AP quints (i like AP but MS is very good as well)
the one thing i want to experiment with is running a hp/5 setup with quints and the defense matery just to see how much he can sustain. i've never used regen quints before so i don't actually know how effective they are, just a thought i've always had.
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On June 24 2012 03:13 Praetorial wrote: Wait. Is 13 pot actually a viable build on Mordekaiser? Prolly not but it's hella fun
always farm never not farm
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On June 24 2012 04:45 arb wrote:Show nested quote +On June 24 2012 03:13 Praetorial wrote: Wait. Is 13 pot actually a viable build on Mordekaiser? Prolly not but it's hella fun always farm never not farm
Probably popularized by Dyrus.
I think it might be OK, but that's an awful lot of money you are spending on pots when you can be working toward your revolver.
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On June 24 2012 04:45 arb wrote:Show nested quote +On June 24 2012 03:13 Praetorial wrote: Wait. Is 13 pot actually a viable build on Mordekaiser? Prolly not but it's hella fun always farm never not farm Try it before you deny it 
I was skeptical myself until I witnessed the power of 13pot morde
I am gold elo, if it means anything
On June 24 2012 05:06 Sufficiency wrote:Show nested quote +On June 24 2012 04:45 arb wrote:On June 24 2012 03:13 Praetorial wrote: Wait. Is 13 pot actually a viable build on Mordekaiser? Prolly not but it's hella fun always farm never not farm Probably popularized by Dyrus. I think it might be OK, but that's an awful lot of money you are spending on pots when you can be working toward your revolver. Are you going to open amp tome first? It's really bad :s
The other items (boots/regrowth) don't really help you farm much, so 13potkaiser is best kaiser (midlane, not top)
Basically put, health pots are morde's mana pots
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The only real alternatives to opening 13pot are Bootspots, Clothpots, and NMMpots. Bootspots morde feels extremely squishy and you run out of pots very fast. Clothpots is reasonable against someone who does only physical but the cloth armor doesn't build into anything for a long time; NMMpots is only 2 pots and morde chugs pots like the person who lived across from me last semester. Also, while 13pots might be overkill, it's extremely modular. (Oh. I bet I only need 10 pots this time, I'll start with a ward!) Morde's abysmally weak at level 1, and it's his early levels that need help the most.
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Actually, the amount of regeneration provided by 13 pots is the same as having a regrowth pendant for 650 seconds (assuming you are always regenerating).
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On June 26 2012 03:21 Sufficiency wrote: Actually, the amount of regeneration provided by 13 pots is the same as having a regrowth pendant for 650 seconds (assuming you are always regenerating).
That's 11 minutes in. By 11 minutes in, Morde has generally either fallen significantly behind in lane such that he can't get near creeps, or he's able to totally ignore the opposing laner and farm. The greater health regen of pots makes a lot of Situation 1 become Situation 2.
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On June 24 2012 03:13 Praetorial wrote: Wait. Is 13 pot actually a viable build on Mordekaiser? It's a viable opening in coopvsai, not really a viable opening against competent players. No reason not to open boots. Any mid/jungler that can't gank a bootless morde should consider playing a different game.
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13pots morde is easily the funniest thing I've heard all day.
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fuck you guys, you should always open longsword + 2 pot
just wait by your spawn 10 seconds you wont lose any xp or creeps
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On June 26 2012 04:19 JackDino wrote:Show nested quote +On June 24 2012 03:13 Praetorial wrote: Wait. Is 13 pot actually a viable build on Mordekaiser? It's an viable opening in coopvsai, not really a viable opening against competent players. No reason not to open boots. Any mid/jungler that can't gank a bootless morde should consider playing a different game.
What's the point of any pots against AI?
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On June 26 2012 05:44 Offhand wrote:Show nested quote +On June 26 2012 04:19 JackDino wrote:On June 24 2012 03:13 Praetorial wrote: Wait. Is 13 pot actually a viable build on Mordekaiser? It's an viable opening in coopvsai, not really a viable opening against competent players. No reason not to open boots. Any mid/jungler that can't gank a bootless morde should consider playing a different game. What's the point of any pots against AI? They do alot of aggro attacks and stuff, and getting kills early means youre gonna take some damage from them + creeps
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Morde has become my new favorite champion to play. He's so ridiculously fun to play, and even if you get a score of 0-10, you still have more farm than everyone on your team. Hah!
Currently im running two builds depending on what I feel like.
BO1: Boots 3 -> Revolver -> Negatron -> Giants belt -> Abyssal -> Wota -> Deathcap - > Rylais -> Lichbane. You can decide what boots you want depending on the enemy team make up. I generally go for Sorcs due to the Mpen, but sometimes Mercs are the better choice. The games normally end before I can finish Rylais, but there's been a few games where Ive been able to complete the build.
BO2: Boots 3 -> Revolver -> Gunblade - > Wota - > Spirit Visage -> Deathcap -> Lichbane This build I use for fun if I want to always farm, never die. The sustain you get from Gunblade + Wota + SV is retarded, you can go from 5% hp to 100% in two creep waves.
I run 21/9/0 Masteries on Morde.
Runes: Mpen reds, Flat armor yellows, Flat MR blues, and 6% Spell vamp quints.
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On June 26 2012 06:03 arb wrote:Show nested quote +On June 26 2012 05:44 Offhand wrote:On June 26 2012 04:19 JackDino wrote:On June 24 2012 03:13 Praetorial wrote: Wait. Is 13 pot actually a viable build on Mordekaiser? It's an viable opening in coopvsai, not really a viable opening against competent players. No reason not to open boots. Any mid/jungler that can't gank a bootless morde should consider playing a different game. What's the point of any pots against AI? They do alot of aggro attacks and stuff, and getting kills early means youre gonna take some damage from them + creeps Not 13 pots worth. You can get a kill or force them back with 1-2 pots.
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On June 28 2012 12:26 Craton wrote:Show nested quote +On June 26 2012 06:03 arb wrote:On June 26 2012 05:44 Offhand wrote:On June 26 2012 04:19 JackDino wrote:On June 24 2012 03:13 Praetorial wrote: Wait. Is 13 pot actually a viable build on Mordekaiser? It's an viable opening in coopvsai, not really a viable opening against competent players. No reason not to open boots. Any mid/jungler that can't gank a bootless morde should consider playing a different game. What's the point of any pots against AI? They do alot of aggro attacks and stuff, and getting kills early means youre gonna take some damage from them + creeps Not 13 pots worth. You can get a kill or force them back with 1-2 pots. yes but 13 pots will ensure you're always full
always kill never die hue hue hue
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On June 28 2012 12:47 arb wrote:Show nested quote +On June 28 2012 12:26 Craton wrote:On June 26 2012 06:03 arb wrote:On June 26 2012 05:44 Offhand wrote:On June 26 2012 04:19 JackDino wrote:On June 24 2012 03:13 Praetorial wrote: Wait. Is 13 pot actually a viable build on Mordekaiser? It's an viable opening in coopvsai, not really a viable opening against competent players. No reason not to open boots. Any mid/jungler that can't gank a bootless morde should consider playing a different game. What's the point of any pots against AI? They do alot of aggro attacks and stuff, and getting kills early means youre gonna take some damage from them + creeps Not 13 pots worth. You can get a kill or force them back with 1-2 pots. yes but 13 pots will ensure you're always full always kill never die hue hue hue always push never ward
hue
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How do you guys feel about Morde vs Fizz? Played it a few times and feels pretty even, you should always out CS him but he has more kill potential (Though I felt once I got some MR I could win a 1v1). Just had a few people pick Fizz to try and counter my FP Mord but it hasn't really hurt me yet (Also had a few Vlads lol wtf).
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Yeah, I think Morde wins that, as long as you can farm well. Fizz can't really burst you with shield up. Not sure if anyone actually thinks Fizz counters Morde.
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Have any of you guys tried this all pot opener I've seen Mordes open up now? Seems lol, but doesn't seem half bad. Much better than the regrowth opener at least. Not sure if I'd try that over the boots+pots one tho.
Edit: Oh seem's like it's already been discussed lolol
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I face morde every once in a while. I wasn't sure at first but I think kayle and teemo both beat morde. You don't have to do much special. Just build up AD/on hit and harass in lane from early levels. Every once in a while morde goes top and early on he uses too much health to harass. MR is useful. Basically if you can bully him early on you can deny cs. Then later on you just need to break through the shield.
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On September 02 2012 13:02 obesechicken13 wrote: I face morde every once in a while. I wasn't sure at first but I think kayle and teemo both beat morde. You don't have to do much special. Just build up AD/on hit and harass in lane from early levels. Every once in a while morde goes top and early on he uses too much health to harass.
What kind of Morde goes top lane anyway.
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Only the best mordes. I was actually laning morde vs a kayle top earlier today. While she came to lane with an extra dblade from a kill and assist because of a bad early invade, I don't think I'd have been able to handle her even without it. She just beats through your shield and you don't do nearly enough damage in return.
Also, Triforce Bloodthirster. Only way to morde.
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On September 02 2012 13:18 Tooplark wrote: Only the worst mordes. I was actually laning morde vs a kayle top earlier today. While she came to lane with an extra dblade from a kill and assist because of a bad early invade, I don't think I'd have been able to handle her even without it. She just beats through your shield and you don't do nearly enough damage in return.
Also, Triforce Bloodthirster. Only way to morde.
Fixed that for you. With no escapes, no CC, negative sustain, and all AOE spell damage, he is a terrible top laner.
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If I see a morde mid, I instantly pick lee sin or nunu and just gank him nonstop since it's already a pretty easy kill. A morde top is just asking to get killed by a level 2 gank, killed the moment he arrives back in lane and then killed 30 seconds later by the laner if the jungler isn't there to save his ass. I'm more than willing to give up my far buff in order to ensure that morde is absolutely useless and can't even afford wards to save his own ass.
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this guy and singed are the gayest champs out there
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I have been playing a lot of Morde.
I have a unique style of playing him, I actually think he is a very viable jungle/roaming Champion.
I play him by laning top until I can afford the Hextech Revolver. It is this item that allows me to go jungle and roam. Generally I start with boots and 3 pots. The boots help with moving thru the jungle. The pots help recover health from harras and ability usage until I have my spell vamp.
Once I have the revolver, I hit the jungle. I start with the 2 Golems then hit the red buff, then usually with 25% health I hit the wraiths. If I feel lucky I hit the wolves, if not I heal, then wolves and blue.
After this, I look to upgrade and get my Will of the Ancients.
By this time I should have my ult and should be ready to pick a gank target. I roll with Flash and ignite. And when ganking I pop everything, w (when close), Ignite, e, q, r then flash to catch up if necessary.
Morde is incredibly strong with this style. He is SO powerful in the jungle once he has his spell vamp.
Am I the only one who plays him like this? Thoughts?
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Roffles
Pitcairn19291 Posts
So essentially you swap roles with your jungler? Cause from what it seems like, you just ditch top and go jack his jungle and gank lanes.
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Well usually I call jungle, and we have 2 top for my first 3 levels. At my level, it is not uncommon to have entire games with 2 top 1 mid and 2 bot.
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Why would you go into the jungle when it provides so much less gold and exp then top lane, Soaz has shown that a roaming top can really dictate a game. Champions in the jungle almost always take smite in order to make them anywhere near the speed nessasary to keep up. The jungle changes have made jungle mobs scale better but it doesn't help you at the start.
revolver first is a good build for sustain but after that you really want to help out your cc problem preferably at this point twin shadows is looking really good. after that the new DFG is really slick with his already 50% ap damage or you could go void staff and landry's for some real wicked damage from your ult and your shield.
thinking about landry's void DFG morde is making me really excited.
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I do alot of mordekaiser mid (1300-1400 elo) and it's a blast. Early game you can usually force the opponent out of lane becaut most champs cant trade with your shield, midgame you do sick burst and should be well ahead in farm and from there on out it's just E->flashQ->ignite+R adc ghost get, gg.
Not a terribly complicated champ, buildwise. Boots->Revolver->Ryulai and then depending on where the enemy damage is you either go zhonyas or abyssal first. If you've had trouble staying alive you get extra tanky after that and if not just get a deathcap.
The instakill AD into ghost into penta is a true morde-moment. Nerf that ulti tbh.
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On December 06 2012 23:32 Sermokala wrote: Why would you go into the jungle when it provides so much less gold and exp then top lane, Soaz has shown that a roaming top can really dictate a game. Champions in the jungle almost always take smite in order to make them anywhere near the speed nessasary to keep up. The jungle changes have made jungle mobs scale better but it doesn't help you at the start.
revolver first is a good build for sustain but after that you really want to help out your cc problem preferably at this point twin shadows is looking really good. after that the new DFG is really slick with his already 50% ap damage or you could go void staff and landry's for some real wicked damage from your ult and your shield.
thinking about landry's void DFG morde is making me really excited.
So say you are really really low ELO, where you are splitting top with like a Garen. And Furthermore no one on your team is in the jungle at all.
Is it then still more gold and exp to try and split the top lane with someone else? Or is it beneficial to let Garen take top lane by himself and go roam the jungle, get the buffs, and try and gank? This is the level I play at.
I don't know what item twin shadows or landry's is, but void and DFG do look really sexy on Morde.
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Roffles
Pitcairn19291 Posts
On December 06 2012 23:42 Smancer wrote:Show nested quote +On December 06 2012 23:32 Sermokala wrote: Why would you go into the jungle when it provides so much less gold and exp then top lane, Soaz has shown that a roaming top can really dictate a game. Champions in the jungle almost always take smite in order to make them anywhere near the speed nessasary to keep up. The jungle changes have made jungle mobs scale better but it doesn't help you at the start.
revolver first is a good build for sustain but after that you really want to help out your cc problem preferably at this point twin shadows is looking really good. after that the new DFG is really slick with his already 50% ap damage or you could go void staff and landry's for some real wicked damage from your ult and your shield.
thinking about landry's void DFG morde is making me really excited. So say you are really really low ELO, where you are splitting top with like a Garen. And Furthermore no one on your team is in the jungle at all. Is it then still more gold and exp to try and split the top lane with someone else? Or is it beneficial to let Garen take top lane by himself and go roam the jungle, get the buffs, and try and gank? This is the level I play at. I don't know what item twin shadows or landry's is, but void and DFG do look really sexy on Morde. Definitely more beneficial to have someone jungling imo. Splitting top unless you're getting kill after kill is just meh cause you fight for CS and the experience is garbage.
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So, jungle Morde is actually pretty solid thanks to Spirit of the Spectral Wraith (which is crazy strong). The basic idea is to farm jungle super hard until revolver + 6, then farm jungle slightly less hard with occasional ganks. And, for all the "jungle morde worst ganks ever", they're surprisingly not that bad, though you have to blow ghost or rely on your laners unless they're really overextended. Build is machete/pots -> boots/revolver (boots if you intend to gank before 6, otherwise revolver) -> SotSW -> "whatever the heck you want" (rec. WotA) Armor yellows, hybrid (or aspd or mpen or arpen) reds, ap (or scaling mr or armor) blues, ap (or spell vamp or anything previously mentioned) quints. Start is flexible, though blue is best, and of course you can give up all your blues after the first. First clear is super rough if you donate a blue though.
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"surprisingly not that bad"
"you have to blow ghost"
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can always just lane gank and bait them to overextend
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what if the other jungler pays you a visit pre-6?
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On April 18 2013 08:47 greggy wrote: what if the other jungler pays you a visit pre-6? Mordekaizer es numero uno at dueling. His Q will hit like a truck and you should be able to stall till one of your laners gets there to help you. hue hue hue.
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On April 18 2013 08:23 sylverfyre wrote: "surprisingly not that bad"
"you have to blow ghost"
Yes but you are likely to get the kill. At least, more likely than morde's reputation would suggest. and yes, morde is a really strong duelist thx to sheild battery
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He's always been fine in jungle, he's a poor jungler because he has no CC and no gap closer so his ganks are trash tier
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On April 18 2013 12:29 sob3k wrote: He's always been fine in jungle, he's a poor jungler because he has no CC and no gap closer so his ganks are trash tier I am claiming that excepting his ganks he is not merely fine, but a beast. (and his ganks aren't trash tier either because he provides a large amount of both burst and sustained damage) ((not that that makes them particularly good, but they're not *trash tier*))
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On April 18 2013 12:57 Tooplark wrote:Show nested quote +On April 18 2013 12:29 sob3k wrote: He's always been fine in jungle, he's a poor jungler because he has no CC and no gap closer so his ganks are trash tier I am claiming that excepting his ganks he is not merely fine, but a beast. (and his ganks aren't trash tier either because he provides a large amount of both burst and sustained damage) ((not that that makes them particularly good, but they're not *trash tier*))
I'm having trouble thinking of anyone with worse ganks than morde
1. No Gap closers whatsoever 2. Melee 3. short range 4. No CC whatsoever
like, who has worse ganking than morde? Like actually.....name someone. You provide no damage when you can't even get within range of the person you're ganking.
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Warwick, sometimes Fiddle depending on your lanes (obviously pre 6, morde is about the worst after 6)
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On April 18 2013 14:27 Tooplark wrote: Warwick, sometimes Fiddle depending on your lanes (obviously pre 6, morde is about the worst after 6)
I'm pretty sure that definitely qualifies his ganks as trash tier....
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Even warwick and fiddles are better pre-6, warwick has a pseudo gap closer with his E active as long as the enemy laner drops low enough, and fiddles has cc with fear.
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Mundo's about as bad if you can't land cleavers
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Mundo actually has pretty big damage even with a single point in E.
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Mundo's ganks are great even if you can't land cleavers as long as you have red. I remember in SC2 championships, a lot of Mundo junglers, like Lilballz, would actually just use flash+red to initiate ganks and use cleavers to keep them cc'd after they initiate. Kinda like how with Lee, the optimal way to gank would be to use W+E to initiate your gank, then your skillshot Q to follow up. Mundo's damage is also fucking huge with Q or E max so you can burst people down really fast no problem.
Morde, on the other hand, needs a significant amount of farm before he does respectable damage on top of no cc no gapclosers. I can't see his jungle being good at all unless you just want to farm.
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On April 18 2013 13:11 sob3k wrote:Show nested quote +On April 18 2013 12:57 Tooplark wrote:On April 18 2013 12:29 sob3k wrote: He's always been fine in jungle, he's a poor jungler because he has no CC and no gap closer so his ganks are trash tier I am claiming that excepting his ganks he is not merely fine, but a beast. (and his ganks aren't trash tier either because he provides a large amount of both burst and sustained damage) ((not that that makes them particularly good, but they're not *trash tier*)) I'm having trouble thinking of anyone with worse ganks than morde 1. No Gap closers whatsoever 2. Melee 3. short range 4. No CC whatsoever like, who has worse ganking than morde? Like actually.....name someone. You provide no damage when you can't even get within range of the person you're ganking.
Jungle Sona!
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I've tried jungle Morde before. Basically, you can't gank - all you do is wait until your laner dies then tax the lane.
Also you don't have Ignite.
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On April 18 2013 07:12 Tooplark wrote: So, jungle Morde is actually pretty solid thanks to Spirit of the Spectral Wraith (which is crazy strong). The basic idea is to farm jungle super hard until revolver + 6, then farm jungle slightly less hard with occasional ganks. And, for all the "jungle morde worst ganks ever", they're surprisingly not that bad, though you have to blow ghost or rely on your laners unless they're really overextended. Build is machete/pots -> boots/revolver (boots if you intend to gank before 6, otherwise revolver) -> SotSW -> "whatever the heck you want" (rec. WotA) Armor yellows, hybrid (or aspd or mpen or arpen) reds, ap (or scaling mr or armor) blues, ap (or spell vamp or anything previously mentioned) quints. Start is flexible, though blue is best, and of course you can give up all your blues after the first. First clear is super rough if you donate a blue though.
pls no
Just go mid and afk farm wraiths, you will have x2 the farm without having zero jungle pressure.
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Am I the only person who thinks he is in a bad state right now? His winrate isn't too bad but he hasn't been picked in a tourney game for a long time, and he offers nothing that other champs can't bring to the table.
I really think they need to change his Q. It is an almost useless spell (Still has AD scaling wtf?) and makes his whole kit rely on his E hitting multiple people and getting a good ult off.
He is like Garen really, decent pubstomper vs nubs but is awful vs decent players/teams.
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On May 16 2013 12:38 schmutttt wrote: Am I the only person who thinks he is in a bad state right now? His winrate isn't too bad but he hasn't been picked in a tourney game for a long time, and he offers nothing that other champs can't bring to the table.
I really think they need to change his Q. It is an almost useless spell (Still has AD scaling wtf?) and makes his whole kit rely on his E hitting multiple people and getting a good ult off.
He is like Garen really, decent pubstomper vs nubs but is awful vs decent players/teams.
Everyone agrees with you, except the Garne comparison is not very apt.
He is weak because he is melle + needs to push + is gank vulnerable + easy to poke. The problem is that people love him and his kit as-is (Like Teemo lovers love Teemo). They could polish up Morde, but that would upset the balance at 1200 ELO without many pro game gains.
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He is really one dimensional. You either kill someone , get a ghost, and carry.... or you don't and die. Then there is the issue of what kind of ghosts are good and what kinds are not worth the effort.
His laning phase is also not that great unless it is a matchup morde really prefers.
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On May 16 2013 15:30 cLutZ wrote:Show nested quote +On May 16 2013 12:38 schmutttt wrote: Am I the only person who thinks he is in a bad state right now? His winrate isn't too bad but he hasn't been picked in a tourney game for a long time, and he offers nothing that other champs can't bring to the table.
I really think they need to change his Q. It is an almost useless spell (Still has AD scaling wtf?) and makes his whole kit rely on his E hitting multiple people and getting a good ult off.
He is like Garen really, decent pubstomper vs nubs but is awful vs decent players/teams. Everyone agrees with you, except the Garne comparison is not very apt. He is weak because he is melle + needs to push + is gank vulnerable + easy to poke. The problem is that people love him and his kit as-is (Like Teemo lovers love Teemo). They could polish up Morde, but that would upset the balance at 1200 ELO without many pro game gains.
I want to say that he needs some sort of CC to really complete his kit, in exchange for some of his durability. His need/tendency to push lanes isn't necessarily a bad thing, he just can't seem to take advantage of it because his roam potential just seems weaker compared to an Ahri or a Diana when they push lanes to roam (might not be the best comparisons).
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I don't mind his roam being bad because with a revolver he can push for free faster than nearly anyone (Maybe AP janna pushes faster, but she relies on mana). Just change the god damn Q, I seriously hate that spell so much.
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Q is what makes AD morde so wonderful though.
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Q was a good spell when everyone didn't understand how morde worked and was bad and sometimes let you run up to them. Right now its just relegated to flash-Q or farming.
Actually its just time to bring back movement speed morde with triforce, gunblade and tank hue hue hue hue.
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Bring back? IT'S ALREADY HERE! (i usually find gunblade+triforce is too squishy for its cost though, been goin ghost/cleanse gunblade swifties, always fast never notfast huehuehue)
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I recently bought Mordekaiser and have played him in a few games, but have had a very difficult time. While I can do pretty well in lane, team fights just feel extremely difficult. Since Mordekaiser is the only champion in the game who's melee with very short-range spells and has no CC or gap-closers, I feel like most of the time I either just get kited, or CCed and killed since I need to actually hit people before I'm somewhat tanky. Is Mordekaiser just only good on teams with a lot of CC to lock people in place so you can get close and actually do damage?
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I love Morde, but he is just so easily countered. His really suffers vs CC and of QSS that now builds into mercurial scimitar really denies his chances to get adc ghost.
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Since your ult does percentage of max health damage and it's so hard to reach their ADC most of the time, is it a good idea to target their tank instead? Since you can get off DFG + all your abilities + ignite pretty easily, I'm thinking that maybe that's the better idea in a lot of situations.
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On August 07 2013 19:26 GolemMadness wrote: Since your ult does percentage of max health damage and it's so hard to reach their ADC most of the time, is it a good idea to target their tank instead? Since you can get off DFG + all your abilities + ignite pretty easily, I'm thinking that maybe that's the better idea in a lot of situations.
If we are talking jungle tank like a Jarvan or Xin it's a possibility in the midgame when they don't have much gold yet, no MR and are behind in level compared to a mid Mordekaiser. If you are playing against a top bruiser/tank I wouldn't try to ult him or DFG when he is 80%+ health because you won't kill him alone But as Morde you need to peel for your team, you picked a Mid without CC with low chase capabilities without mejai and movespeed item if the other team just CC-Burst-disengage and you can't force them to commit to long fights where morde can just melee people with Q and tank with its shield you aren't going to win a teamfight ever if you let your mates die.
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On August 07 2013 19:26 GolemMadness wrote: Since your ult does percentage of max health damage and it's so hard to reach their ADC most of the time, is it a good idea to target their tank instead? Since you can get off DFG + all your abilities + ignite pretty easily, I'm thinking that maybe that's the better idea in a lot of situations.
Depends what I'm versing, but yeah usually on Morde my late game revolves around hitting their tank with huge % hp damage rather than getting a flukey adc ghost. Also if they have an assassin on the other team you can just about 1 hit them at 6 items.
Whilst he has a lot of limitations, Morde is still really good vs the current Kassadin spam. Obviously you are open to jungle pressure, but if you have a strong early game jungler you can utterly wreck him when the inevitable camp comes in.
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I went Speedkaizer one game double bt double pd triforce boots
i died in like 5 seconds but dat lifesteel 2 leet
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Valhalla18444 Posts
"verse" is not to be used like that. you're trying to shorten the word "versus" in a way that does not actually exist, and it bugs me to no end when I hear it. it depends what you're AGAINST. "versing" isn't a word unless you mean spitting rhymes.
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On October 17 2013 19:57 schmutttt wrote:Show nested quote +On August 07 2013 19:26 GolemMadness wrote: Since your ult does percentage of max health damage and it's so hard to reach their ADC most of the time, is it a good idea to target their tank instead? Since you can get off DFG + all your abilities + ignite pretty easily, I'm thinking that maybe that's the better idea in a lot of situations. Depends what I'm versing, but yeah usually on Morde my late game revolves around hitting their tank with huge % hp damage rather than getting a flukey adc ghost. Also if they have an assassin on the other team you can just about 1 hit them at 6 items. Whilst he has a lot of limitations, Morde is still really good vs the current Kassadin spam. Obviously you are open to jungle pressure, but if you have a strong early game jungler you can utterly wreck him when the inevitable camp comes in.
Mordekaiser isn't too bad vs Zed and Fizz either. But I do agree that vs Kassadin it's a pretty big stomp.
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Is Mordekaiser even good in this meta? I had thought that he had really fallen off compared to other popular mid laners.
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On October 18 2013 14:17 Frudgey wrote: Is Mordekaiser even good in this meta? I had thought that he had really fallen off compared to other popular mid laners.
He's always been a strong laner (He actually does really well top in a pure 1v1 situation vs a lot of champions) but his lack of CC and mobility is why he has fallen off.
On October 18 2013 07:58 FakeSteve[TPR] wrote: "verse" is not to be used like that. you're trying to shorten the word "versus" in a way that does not actually exist, and it bugs me to no end when I hear it. it depends what you're AGAINST. "versing" isn't a word unless you mean spitting rhymes.
Sorry steve
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On October 18 2013 07:58 FakeSteve[TPR] wrote: "verse" is not to be used like that. you're trying to shorten the word "versus" in a way that does not actually exist, and it bugs me to no end when I hear it. it depends what you're AGAINST. "versing" isn't a word unless you mean spitting rhymes. Verse can also be used as a verb to mean something like "inform someone" SO HAH
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On October 18 2013 14:17 Frudgey wrote: Is Mordekaiser even good in this meta? I had thought that he had really fallen off compared to other popular mid laners.
I feel Mordekaiser has been about the same as before. Really strong laning vs certain mid laners, and a very binary teamfight (get ghost + stay alive -> WIN, didn't get ghost/died -> LOSE).
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Does anyone know the general playstyle of Mordekaiser these days? I was told that you just push like a madman with him, as in you just never stop pushing.
I guess what I'm asking just what should I be doing with Mordekaiser when I play him mid lane.
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AFAIK play him S2 style. Shove to tower, take your jungle (preferably theirs when it's possible), and most importantly dont forget to hue.
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Yeah you push and try to create an early game advantage. You can also roam as Mordekaiser (!!!). You don't have CC's, but you got plenty of damage.
Try to find some VODs of westdoor0204 playing Mordekaiser. He is really good at it and one of the few high Elo players who actually plays this champion.
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On October 28 2013 10:59 Frudgey wrote: Does anyone know the general playstyle of Mordekaiser these days? I was told that you just push like a madman with him, as in you just never stop pushing.
I guess what I'm asking just what should I be doing with Mordekaiser when I play him mid lane. pardon the double negative but you can't not push with morde because the more you shove the more you shield
if morde ever gets caught with his shield down he's one of the squishier melees and hes probably just dead
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On October 18 2013 14:17 Frudgey wrote: Is Mordekaiser even good in this meta? I had thought that he had really fallen off compared to other popular mid laners.
He has some decent lanes but I still think hes bad. He basically offers you map pressure because he pushes really hard, he can bully reasonably well in lane vs some mid/short range champs, and he has decent damage. He offers no CC or global threat though and he is really easy to camp.
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Wow, in 2 weeks' time it would have been 3 years since I posted the guide. GG
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On October 28 2013 11:03 Ethelis wrote: AFAIK play him S2 style. Shove to tower, take your jungle (preferably theirs when it's possible), and most importantly dont forget to hue. DONT FORGET TO HUE!!!!, that's the spirit of mordekaiser . I think his damage could be game changer, but lack of cc, or hard mobility makes him scale off in current meta
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His ranges are also pretty terrible making it quite hard to actually be able to ghost someone.
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On November 02 2013 03:34 Ryuu314 wrote: His ranges are also pretty terrible making it quite hard to actually be able to ghost someone.
You ghost melee champions, not ADC.
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Oh yeah, I wonder if Mordekaiser will be viable as a jungler for S4. Always farm, never gank. huehue
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I've been having a lot of succes over the last week playing toplane tank Mordekaiser. This is on gold-plat MMR, mind you.
I am a bit worried if this is mostly due to the MMR level (often people underestimate my lanestrength due to passive). As well as the viability of the tanky build in higher MMR, if I manage to keep climbing my MMR rating. I basically rush a guise, sorcs and anti-item vs my lane opponent and bank on MPen+Base damages; mpen seems to work suprisingly really well with Sunfire/Thornmail.
1) Any Mordekaisers out there know if he's viable as a tanky toplaner in higher than gold-Low Plat? 2) Is a Sheen item viable? Looking at that sweet sweet Q and reasonable low CDs.
Always push never not push, always take towers never not take towers.
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On April 22 2014 23:41 Jek wrote: I've been having a lot of succes over the last week playing toplane tank Mordekaiser. This is on gold-plat MMR, mind you.
I am a bit worried if this is mostly due to the MMR level (often people underestimate my lanestrength due to passive). As well as the viability of the tanky build in higher MMR, if I manage to keep climbing my MMR rating. I basically rush a guise, sorcs and anti-item vs my lane opponent and bank on MPen+Base damages; mpen seems to work suprisingly really well with Sunfire/Thornmail.
1) Any Mordekaisers out there know if he's viable as a tanky toplaner in higher than gold-Low Plat? 2) Is a Sheen item viable? Looking at that sweet sweet Q and reasonable low CDs.
Always push never not push, always take towers never not take towers.
1) Who cares, as long as he's fun? hhauehuaheueheuhue 2) Absolutely. There are a few caveats, though. The biggest is that there's not really a smooth build path. Usually you're busy stacking resists and mpen early, and that's when Sheen is strongest. Second, you're already very kiteable in fights, and sheen is useless if you can't auto people. That said, it is glorious glorious when the game is right. As for which Sheen upgrade to get: Triforce, always and forever. You must channel your inner Caller. Morde is not real Morde without the vroom vroom speeds. IBG might look like it makes more sense, but if you have true BR spirit you know that there is only one item for you.
oh and sheen ups make your towerkilling so vastly faster, it's absurd
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GrandInquisitor
New York City13113 Posts
Are you banking on the fact that junglers don't gank top any more?
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On April 23 2014 00:32 GrandInquisitor wrote: Are you banking on the fact that junglers don't gank top any more? see, it doesn't matter how many times you die it only matters how fast you go
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On April 23 2014 00:32 GrandInquisitor wrote: Are you banking on the fact that junglers don't gank top any more? With Ghost/Teleport+MSpeed Runes and Mastery, I haven't really had that many issues with ganks/camps. I main support so I buy a ton of wards; I'd imagine in higher MMR it'd be a problem where people are more sneaky, but so far the delay in items vs moar wards is well worth the trade off since passive makes me so strong in lane anyway.
Focusing 100% on towers is the easiest way to win at my MMR anyway. Fuck KDA. hue
EDIT: Will try TF next time, fasterested towers bettestest towerz.
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Out of curiosity what do you typically build on Mordekaiser top lane? Because that seems like a lot of fun and I'd like to try that out.
Mordekaiser is my jam.
Also I'm sure if you have good wardage and run ghost on Mordekaiser top lane you'd be fine. I play Darius top lane and that's how I usually deal with ganks. And then I'm sure once you get to a certain point you can just 1v2 them in true Mordekaiser fashion.
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On April 23 2014 03:33 Frudgey wrote: Out of curiosity what do you typically build on Mordekaiser top lane? Because that seems like a lot of fun and I'd like to try that out.
Mordekaiser is my jam.
Also I'm sure if you have good wardage and run ghost on Mordekaiser top lane you'd be fine. I play Darius top lane and that's how I usually deal with ganks. And then I'm sure once you get to a certain point you can just 1v2 them in true Mordekaiser fashion. I go for a fastish guise+sorcs and then, unless I need it earlier obviously, an anti-item vs my lane opponent (resist item first). I've seen a lot Mordekaisers go for fast hextech but I don't think spellvamp is good on him, at least early, since everything is AoE and thus get reduced vamp - I'd rather just become unkillable through mitigation.
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How do you sustain in lane without spell vamp?
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On April 23 2014 08:13 GolemMadness wrote: How do you sustain in lane without spell vamp? Potions mostly, the vamp until you have a lot of items/levels is miniscule IMO and not worth delaying mpen/resists.
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There's a reason 13pot used to be normal on morde.
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On April 23 2014 10:55 Tooplark wrote: There's a reason 13pot used to be normal on morde. Haha yeah. I for one miss teenpot start. :'-(
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The only reason why I don't like Morde top is that Morde mid is wayyyyyy better.
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On April 24 2014 08:55 Sufficiency wrote: The only reason why I don't like Morde top is that Morde mid is wayyyyyy better. Why is Mordekaiser (significantly) better in the midlane? Is it because of the matchups?
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On April 24 2014 11:34 Frudgey wrote:Show nested quote +On April 24 2014 08:55 Sufficiency wrote: The only reason why I don't like Morde top is that Morde mid is wayyyyyy better. Why is Mordekaiser (significantly) better in the midlane? Is it because of the matchups?
he lacks escapes, mid lane much safer easier to avoid ganks
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Are you maxing R > W > Q > E still?
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On April 24 2014 08:55 Sufficiency wrote: The only reason why I don't like Morde top is that Morde mid is wayyyyyy better. The reason I don't like him mid, is a lot of standard midlaners just feel so much stronger from that position thanks to their roams. 
On April 24 2014 15:02 skunk_works wrote:Show nested quote +On April 24 2014 11:34 Frudgey wrote:On April 24 2014 08:55 Sufficiency wrote: The only reason why I don't like Morde top is that Morde mid is wayyyyyy better. Why is Mordekaiser (significantly) better in the midlane? Is it because of the matchups? he lacks escapes, mid lane much safer easier to avoid ganks With MS quint+Mastery and ghost/teleport I don't really find ganks/camp in top that bad. They jungler needs to divert a lot of attention to you to shut you down, from level 6 and on it is possible to survive the gank and often times turn it - again probably because in my MMR people underestimate Morde's strength from the point he gets ult.
On April 24 2014 15:10 Misder wrote: Are you maxing R > W > Q > E still? Depends on the lane and jungler match up to be honest. If I'm against someone I can easily push to tower without getting instagibbed from a gank I like to just go for heavily pushing with R>E>W>Q, but usually go for 2 points in W (it's a 50% ability improvement) and then Q or E depending on what I'm against - do I need easy harass it's E if I wanna smack it's Q and if it's someone who jumps on me constantly I go for W.
I'm starting to grow really fond of him in toplane, no lane match ups really feel bad. In so far it basically has to be a constant jungler camp to have swung it in opponents favor - which in return usually mean my 2 other allied lanes will win.
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1019 Posts
What is the best way to kill morde?
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So I tried a couple of games of Mordekaiser top lane and it felt pretty good. I can definitely see the potential in this. Of course that being said, I don't know Mordekaiser's limits that well (Like how strong is he in a duel? Does he have good all in potential? etc.) so I didn't have much success, but I feel if I did a dozen or so games I could really get a feel for him.
On April 27 2014 02:12 white_horse wrote: What is the best way to kill morde? Honestly Mordekaiser is very strong in a 1v1 setting so your best bet to try and kill him is to get your jungler to come and try and gib him. Of course there are always the obvious things like engage him while his shield is down (Won't be often if he keeps pushing you in, which is likely, but then of course he's likely to try jungle pressure) or smack him around after he's used his abilities.
Also you probably want to try and shut him down early because he scales pretty well into the late game.
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You can easily kill Mordekaiser at range. His damage is actually rather low unless at melee range, and he gets kited really hard.
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On April 27 2014 02:12 white_horse wrote: What is the best way to kill morde? morde es always kill never die so u cant to kill him, but, u must play morde 2. then both es always kill never die
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On April 27 2014 05:07 Tooplark wrote:Show nested quote +On April 27 2014 02:12 white_horse wrote: What is the best way to kill morde? morde es always kill never die so u cant to kill him, but, u must play morde 2. then both es always kill never die jax can come close
jax es super stun alwasy 1v1 #1 but not mordekaizer hue hue
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I think with all the people running amok with Heal, Mordekaiser has been having a bad time. His recent dip below 50% really reflects that.
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