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[Champion] Teemo - Page 19

Forum Index > LoL Strategy
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obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 08 2012 13:21 GMT
#361
I ended up not getting sheen. Need that attack speed asap. AP teemo is fun. I might just be playing vs bads because I'm queueing with friends though.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
September 08 2012 16:03 GMT
#362
I actually played a few games in solo queue with GeneralChicken who ran AP Teemo mid. He runs 21/0/9 masteries as well as MP marks, GP10 seals, MR glyphs and flat AP quints. In game he goes Philo/Kage/HoG then his full build becomes Deathcap/DFG/Zhonyas/Lich/Void/Sorcs (or GA somewhere in there). It does do a lot of damage but the funniest part of the build is when he gets blue buff and proceeds to lay like 25 shrooms across the middle of the map (and baron area). Makes it really easy to force advantageous baron fights.
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-09-10 04:10:50
September 10 2012 04:10 GMT
#363
On September 08 2012 06:19 nyxnyxnyx wrote:
Show nested quote +
On August 19 2012 03:19 Chexx wrote:
nyxnyxnyx if you have some vod against vlad. I would be interested to see them.
I can dominate the lane from the start but after his first back its over for me.


i dont have vods against vlad but ill try to explain how the matchup goes

vlad really counters melee champs since it gives him a lot more options as to how the lane plays out.
against teemo every transfusion vlad takes should be met with at least 1-2 autos/Q which outtrades vlad handily. vlad's W is also not great against teemo since he never gets to utilize the life-vamp portion of it (because you're ranged) and your poisons/ignite continue ticking while he's pooled. depending on who their jungler is, flat MR blues + quints can make it impossible for you to die even with massive overextension.

on your first B you have the option to go double NMM (to be made into merc treads if they have a lot of CC) which rapes vlad since it removes spellvamp as an option for him to remain in lane. if you harrass vlad down but cant find a kill opportunity, you can always farm till 800++ gold then push up and recall, forcing vlad into a lose-lose situation - if he stays and farms that wave you come back with double NMM + pots and win. if he goes home he loses CS at turret anyway. i typically like to go home when i'm 6 unless i'm forced to go home earlier for some reason. recalling at 6 allows that extra mushroom recharge.

when you have wits you win. if he stacks MR you make the NMM into a hexdrinker instead and taunt him in all chat for massive tilt

edit: you need indomitable + minion dmg reduction almost always as teemo. against vlad something like 9/21/0 would be best, taking points in 3hp5, -2 all dmg, -2 minion, 6 MR and movespeed.

This is a common misconception. Vlad heals the same amount no matter what MR his target has.

As far as the vlad vs teemo matchup goes, I do think teemo wins it handily, and while I do agree that wit's end is a best first item and can be used to zone vlad, I think teemo gains more from AP items. Like if teemo gets a fully stacked rageblade, then that's 93/2 magic damage from the ap
35 attack damage and
32 attack speed.

All his spells hit harder too.

One of the main selling points of on-hit is that it's magic damage. But now teemo's E has a .4 AP ratio, and a .1 ratio on the poison proc. I don't see the point of building on hit.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
September 10 2012 06:39 GMT
#364
get your facts right sir

Spell vamp is calculated from the damage dealt to the enemy after reductions such as magic resistance, armor or effects like Unbreakable Will.

you're thinking of transfusion
cool beans
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 10 2012 11:04 GMT
#365
Ah right
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Sylverin
Profile Joined February 2011
United States480 Posts
September 10 2012 19:56 GMT
#366
Ap teemo is super fun and strong. I go 21/9/0 and use a strange rune set up of mixed flat and level 18 AP with flat armor and mr with level 1 Q+ dorans ring I can do 120 damage to most champions its reallllllly strong with support bot (playing the Ad carry role but being AP) in all honesty AP teemo can do any role and be strong except jungle. xD at least in my opinion
Liquid hero <3////Brotoss Protoss!
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 10 2012 20:26 GMT
#367
Thing is, a support like Sona could probably harass you out of lane by herself while her AD farms because Teemo's range isn't very good. The burst from your Q really isn't THAT much. Teemo has never been particularly strong bot lane because of his short range and poor performance under harass (top lane, he avoids most harass by virtue of being ranged vs primarily melee opponents.)

And dorans is pretty bad to start - it's just asking to get chipped down quickly by the opposing lane because you have no potions.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
September 10 2012 20:30 GMT
#368
fuckin teemo

why is he always bad when on my team

but really fucking good on the other team?
(╯°□°)╯︵ ┻━┻
Tooplark
Profile Joined October 2008
United States3977 Posts
October 01 2012 03:09 GMT
#369
solo top teemo
flash promote
wriggles phage ionic spark
map control and god mode pushing
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Dgiese
Profile Joined July 2010
United States2687 Posts
October 01 2012 04:00 GMT
#370
Am I tripping balls right now, or wasn't your name previously toolpark?
Tooplark
Profile Joined October 2008
United States3977 Posts
October 01 2012 15:05 GMT
#371
your balls are all over the floor and you have yet to find secure footing as you flail wildly about
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
December 03 2012 05:04 GMT
#372
I just went 11-3 as Teemo. I think I picked up first blood in an invade though and Rumble top went 9-1 which was even better than my score. I really like AP. 2 of my shrooms could almost kill Caitlyn. She was fed 4-1 early on so she wasn't underleveled. Even if I weren't fed, it'd still only take 3 mushrooms to kill Cait.

He does a lot of magic damage and can abuse many short ranged mids.
Also by doing so much magic damage, Teemo can get a lot of kills early game which leads to the enemy team building MR, which actually isn't a big advantage.
I really like cleanse on Teemo. Attack speed slows really hurt and cleanse can help you to escape ganks. A big weakness is that since Teemo does so much damage, his team's AD carry may not get as fed and I don't think Teemo scales as well as AD carries.
Mid game Teemo's mushrooms can cause lots of mayhem and provide vision and force oracles (which again isn't that bad). If your enemies enter brushes from the front then they'll run into mushrooms even if they have oracles... something that's just a bit broken.
He's like a heavy magic damage mid hero who doesn't have the weakness that he's reliant on ults or his enemies grouping up. It's great.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-12-03 05:34:40
December 03 2012 05:33 GMT
#373
It's not,you're a awful person and you should feel bad.
fuk teemo
Cackle™
M2
Profile Joined December 2002
Bulgaria4134 Posts
December 03 2012 13:34 GMT
#374
I just found that thread and from what I understood Teemo is actually a solo top champion? I always thought that he is for mid and sometimes even for AD carry (rarely though and maybe for fun), but how come he is solo? aren't the solos suppose to be more tankier assasins who can absorb damage and deal fair amount of it?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Tooplark
Profile Joined October 2008
United States3977 Posts
December 03 2012 15:09 GMT
#375
Teemo used to be extremely good top. His job top, both then and now, was to dick the enemy top lane super hard, shroom up top lane and enemy topside jungle, solo push all day, and make it easy for his team to do baron. It used to be that Wriggle's gave him (and everyone else) incredible sustain, so he could just abuse his map control and never leave top. Now it's slightly harder for him and he has a few losing matchups, but he still works top. Top lane Teemo is usually build with a combination of tanky and on-hit items, though you can certainly play AP up there.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
thenexusp
Profile Joined May 2009
United States3721 Posts
December 03 2012 17:02 GMT
#376
People have been playing teemo as AP mid a lot since his AP ratio on E got buffed. The on-hit E damage was buffed from 0.14*AP to 0.4*AP (+ a small buff to base damage), and although the DoT was nerfed from 0.14*AP to 0.1*AP per second, it's overall a buff, to the point that AP teemo is simply better than AD or on-hit or hybrid teemo. Comparable damage but AP also buffs his Q and R as well. It doesn't work with crit chance but teemo's range is too low to build glass cannon anyway, leave that to the AD carry.

I'm finding I'm not even building AS early as teemo, since his AS per-level gain is pretty high as it is, you don't have the range to just stand and shoot, and the DoT mechanic of his poison somewhat discourages it as well. My core build looks something like sorcs/lich bane/rylais/deathcap, adding stuff like nashor's for more damage and more mushrooms, or zhonya's/QSS if I feel like my global taunt is too stronk. It's probably not optimal but it feels pretty good atm.

Masteries I go 9/20/1, taking the mpen in offense, the improved recall in utility (teemo's stealth is still bugged with it lol) and heavy in defense, basically the -minion damage and -damage are essential due to how reliant teemo is on autoattacks to harass in lane. S3 masteries will probably hit teemo pretty hard in this respect, no more insane minion mitigation.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
December 03 2012 21:14 GMT
#377
On December 04 2012 00:09 Tooplark wrote:
Teemo used to be extremely good top. His job top, both then and now, was to dick the enemy top lane super hard, shroom up top lane and enemy topside jungle, solo push all day, and make it easy for his team to do baron. It used to be that Wriggle's gave him (and everyone else) incredible sustain, so he could just abuse his map control and never leave top. Now it's slightly harder for him and he has a few losing matchups, but he still works top. Top lane Teemo is usually build with a combination of tanky and on-hit items, though you can certainly play AP up there.



I've been experimenting with Ionic Spark/Malady/Phage as core. Building FM, Nashor, Rabby's late game, but I think maybe MBR might be better than Rabby's. They're removing Ionic Spark, which blows, but the new Hurricane looks to be really cool for on-hit Teemo
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Bladeorade
Profile Joined August 2010
United States1898 Posts
December 03 2012 21:29 GMT
#378
How would MBR be better than Rabadons?
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
December 03 2012 21:44 GMT
#379
On December 04 2012 06:29 Bladeorade wrote:
How would MBR be better than Rabadons?



I was hoping TL would tell me. I have yet to bother getting it, because Rabby's means better shrooms and DoT too, but I see builds with it all over the place.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 03 2012 21:55 GMT
#380
If I am not mistaken, Riot think Teemo is currently really strong (and probably needs a nerf) - and they were surprised that no one played Teemo at World's.
https://twitter.com/SufficientStats
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