|
If you think, there's less than a month till release, and they still trying to figure out the new units (and account for the screw ups introduced by previous patches, mostly because they seem to like the "shoot first, use your brain later" paradigm) I've watched HotS beta progress entirely, from its start to gold, and now LotV ... and there's only one conclusion , art and coding (what you may call it as eye candy) still keeps this game floating , while the actual persons in charge with the numbers ... they keep on sporting mind-boggling resolutions, it's like they are thrown inside a black box and the one that has the most ridiculous idea is able to escape. Yes, this is my current view regarding LotV. As a disclaimer , i'm an analytical person, so to speak, able to grasp and use abstract concepts, but everything done since late WoL beta till now , makes no sense
|
it makes perfect sense. HotS beta was, we try to fill holes we created during WoL patching crap and give new units as people wanted. So they came up with rather good ideas that filled holes. But then they realized people are already at their control limit. So they turned everything into a-move type of units.
LotV also makes sense, if you followed all Blizzard games or game development in general. Since the general attention span of humans is around 30 minutes, game developers want their games to not go on for longer. That explains most changes they did. The rest is what they noticed people disliked about HotS, the lack of abilities on units. Even if they are autocast.
I bet they would have loved to make LotV run on a 2 base economy, but didn't want to risk the outcry it would result in. But it would solve all their problems. I personally wish they would scrap their 30 minutes per game aim, its not going to work out in a rts anyway.
|
On October 18 2015 02:04 FeyFey wrote: it makes perfect sense. HotS beta was, we try to fill holes we created during WoL patching crap and give new units as people wanted. So they came up with rather good ideas that filled holes. But then they realized people are already at their control limit. So they turned everything into a-move type of units.
LotV also makes sense, if you followed all Blizzard games or game development in general. Since the general attention span of humans is around 30 minutes, game developers want their games to not go on for longer. That explains most changes they did. The rest is what they noticed people disliked about HotS, the lack of abilities on units. Even if they are autocast.
I bet they would have loved to make LotV run on a 2 base economy, but didn't want to risk the outcry it would result in. But it would solve all their problems. I personally wish they would scrap their 30 minutes per game aim, its not going to work out in a rts anyway. Did people really complain about that? I thought that the general consensus (at least on TL) was that there are too many units with abilities and it reduces the focus on more traditional micro (splitting, positioning, pulling back injured units) simply because of the greater importance of using these abilities.
|
On October 18 2015 02:04 FeyFey wrote: it makes perfect sense. HotS beta was, we try to fill holes we created during WoL patching crap and give new units as people wanted. So they came up with rather good ideas that filled holes. But then they realized people are already at their control limit. So they turned everything into a-move type of units.
LotV also makes sense, if you followed all Blizzard games or game development in general. Since the general attention span of humans is around 30 minutes, game developers want their games to not go on for longer. That explains most changes they did. The rest is what they noticed people disliked about HotS, the lack of abilities on units. Even if they are autocast.
I bet they would have loved to make LotV run on a 2 base economy, but didn't want to risk the outcry it would result in. But it would solve all their problems. I personally wish they would scrap their 30 minutes per game aim, its not going to work out in a rts anyway. Speaking for LotV alone , ravagers/liberators/adepts/disruptors(have to see how they behave after this patch)/vipers with parasitic bomb and carriers (more or less since build time got increased, still there's a problem with fire and forget interceptors skill) aren't following the asymmetric warfare syntagm, which, believe it or not, follows the action/reaction law to the letter
|
While I agree with (and have known) since the beginning that the real balance will come when the Koreans set the metagame , I am pretty curios/concerned that there is still LOTS of small tweaks that could be made for all races right now that don't need the Korean GM influence.
Infestors are still bad (sorry David but you are way wrong on this one) Carriers are now still OP but kind of unreachable? Eh, lazy, inelegant change. Ultralisks are still retarded durable yet totally a move Ghosts were buffed back into OP while Infestor was left unviable Invulnerable Nydus? Still here? Why? Protoss ground sucks so now Protoss just EXTRA turtles to the hated sky toss
I don't know, the team just feels lazy, coming out with a patch for one unit just because balance is 50/50 seems super ridiculous right now, balance should be of zero concern compared to good unit design right now.
|
On October 17 2015 05:13 royalroadweed wrote: Cyclone is now a protoss unit it seems.
all units seems protoss to me
anyway the carrier got a time increase you skipped that apaprently
|
United Kingdom20274 Posts
Infestors are still bad (sorry David but you are way wrong on this one)
There was a reddit thread with a bunch of people asking for range 9 back on neural parasite - without realising that it's been back for like 7 months. How would you know if infestor is bad or not if it's never used? I've not seen a single zerg in many many games research neural and when infestors do come out, it's for fungal
|
So
How is supposed a Protoss stand a chance aganist Zerg in a evenly skilled match without going skytoss?
|
I wish they would just remove the sentry and buff stalker
|
Such a stupid patch.
Literally all the Cyclone needs is its AI fixed. It would be perfectly fine if it didn't constantly attempt to run to its regular range to engage whenever lock-on is activated. As it stands it's impossible to micro them properly without spamming hold-position constantly.
|
this is just sad. i seen so many other games that never have patches this weak. we had better see some significant plans for the future soon or i may not buy this game.
i was going to pre-purchase for all the fancy junk but the multiplayer will not be worth $60 to me. i will go to my lan center, which may not get many copies either, and play the story mode there. i'm the ONLY one that cares about that game among a decent size population of gamers. i mean starcraft isn't even on anyone else's radar there but mine. ever.
why do i feel like i could easily make a better starcraft 1v1 multiplayer experience in well under the time it takes before release? patches like these and community feedbacks like yesterday's.
|
i dont know what blizzard is doing.
this beta was a waste of time.
they have no idea how to make this game better and they dont listen to us, the guys that play this game.
this was their last chance, but nothing has change, they didnt fix the real issues and they have no clue what to do with new units.
protoss is the worst race by far, the msc should be removed, the disruptor should be removed, the adept is not a core, its early game harras unit, after that, its useless, colos are useless and immortals are weak, and the new PO is a joke.
so, its all the same for protoss, tier 1 units that cant compete with the other races, so we have to go all in fast or wait for tier 3 units, but now we have the disruptor, which is the worst unit ever.
and lurkers are really op vs toss.
and this change to the carrier build time is sad, they have no idea how to make the game better.
User was warned for this post
|
Carrier change is sooo unsatisfying ( I would rather have a unit that it reasonable to get that is not super strong than a unit that is impossible to reach that is super strong.. Bleeeh it just feels so lazy.
There are stuff that looks pretty interesting with lotv hence why I am still interested enough to stick around and see how it develops, but I wish blizzard would try more new(old) stuff or at least explain why they are not trying out some of the stuff the community often suggest.
|
On October 18 2015 17:04 Gullis wrote:Carrier change is sooo unsatisfying  ( I would rather have a unit that it reasonable to get that is not super strong than a unit that is impossible to reach that is super strong.. Bleeeh it just feels so lazy. There are stuff that looks pretty interesting with lotv hence why I am still interested enough to stick around and see how it develops, but I wish blizzard would try more new(old) stuff or at least explain why they are not trying out some of the stuff the community often suggest. It is indeed very lazy, but they may reduce build time and tone down strength a bit in a next patch. Though I'm losing hope.
|
I'm hoping they can do something about this because it confuses me so much
|
the nearer the release comes, the shorter the patch notes, the more mistakes in patch notes
i love it how blizzard pushes their incompetence into everyones face by not even being able to write 3 lines of coherent patch notes
|
On October 18 2015 22:24 summerloud wrote: the nearer the release comes, the shorter the patch notes, the more mistakes in patch notes
i love it how blizzard pushes their incompetence into everyones face by not even being able to write 3 lines of coherent patch notes
Pardon? Where do these patch notes not make sense?
|
no changes on ghost? protoss ground still shit compared to terran dps. Ghosts moves to fast >_<
|
On October 18 2015 23:02 shin_toss wrote: protoss ground still shit compared to terran dps
Like in BW right? Wohoo yay lets do a community wide high five
|
i played some C&C3 and Kane's Wrath this weekend. then i went back to LotV. i had forgotten how the pace of a C&C game feels.
i know the pace of SC is faster due to the starting working count and camping on minerals is less possible due to the 750 mineral fields.. but damn..
Starcraft feels so much more like a C&C game than i remembered.
HotS and WoL feel like 100% Starcraft. LotV feels like 70% Starcraft and 30% C&C
|
|
|
|