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Here are the latest balance changes for the Legacy of the Void Beta. Protoss Cyclone Lock-On now deals 400 damage over 20 seconds against both ground and air. Lock-On upgrade increases the damage against armored units by 400 against both ground and air. Carrier build time increased from 90 to 120 seconds. Bug Fixes Fixed an issue that prevented missile attacks from doing damage if their target moved out of attack range. Fixed several issues with the Disruptor involving movement and queuing commands while firing Purification Nova. To learn more about the state of the beta and thoughts behind these changes, head on over to David Kim’s post.
I am certain Blizzard means 64 seconds to 85.3 seconds (real/LotV time). Also that the cyclone is a Terran unit lol
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Looks like they're more or less done with big changes, should see a few more tweaks before release, then maybe big changes in a few months if the top pros discover something broken and abuse it in tournaments.
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On October 17 2015 04:40 jalstar wrote: Looks like they're more or less done with big changes, should see a few more tweaks before release, then maybe big changes in a few months if the top pros discover something broken and abuse it in tournaments.
Pretty much this, the team is just trying to get everything in a semi non broken state so when the Koreans come in the actual "balance" will be shown.
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They pay so much attention to Starcraft that they don't even know what race has Cyclones anymore.
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Poor poor cyclone. Maybe I'll play some games and try and find a use for it.
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Honestly these last 2 patches decided for me that i'm not going to be pre ordering nor buying the game anytime soon around release date. Reason why ? I'm just going to spectate the shitshow. I got hots collectors edition and nearly played WOL every day. Definitely a sc2 fan and will continue to be one. This time from the sideline though. Fuck playing with the gutted swarmhost, or the shitty infestor who is supposedly extremely good in extremely situational moments, wow paradox much? If i was good at sc 2 one day a month or a few days, i guess i'm extremely good at the game according to david kim's analogy. It's false lol i'm as good as my average not my best day. Same goes for the infestor and SH, they still suck. Just cuz they can barely work or can be made useful doesn't equal = "EXTREMELY USEFUL". At this point i just wanna see livestreams and buy the game after 1-6 months for campaign.
Perhaps the game could be redeeming itself but as it currently stands their design policies for zerg sucks. Like literally the only crazy good thing zerg got was the corruptor spray which is still sick dps, ravager is okey/good and can be meh. Almost like a sub spellcaster. The viper PB is cool altho it fails vs all massive air units. Not complaining about balance at all here.
I just think it sucks that zerg got boring SH, boring infestor, boring ultra armor, boring faster roach burrow movement. ( i see the burrow movement once per 30 games so far) As far SH once a 35-50 games? I'm not saying every unit in the game should be used more often but a little bit of a tweak would cause that. How don't they realize that? And if they do why don't they? Ever since the SH burrow move change being removed, this game has gotten more and more boring. Even the Ravager range nerf? Why not just put it at hive like wtf.
Also balance wise: the mule is still stupid, rallying armies = worse than a-move mentality. It's a passively active queue of rallied units, you don't have to micro them until it's almost to late. The leeway you get as a rallying terran are nicer benefits than any of the other 2 races. This is why i'll watch lotv from the sideline .
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Netflix presents a David Kim original, "Carriers are the New Zealots", the sequel to "Zealots are the New Bunkers"
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^ Zerg is awesome now mate, my experience has been quite different. Ravager and Lurker were great additions and the new Ultra is boss.
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The buff didn't even do anything though.
All it did was change cyclone damage from being 42.8dps vs armored over 13 seconds to 40 dp over 20 seconds. Nothing survived the 13 second 42.8 barrage given cyclone could continuously fire anyway, so its just numerical change to entice people to play around with it more I feel.
Its inherent problem is still there as I've wrote on my cyclone thread.
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Cyclone is now a protoss unit it seems.
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All it did was change cyclone damage from being 42.8dps vs armored over 13 seconds to 40 dp over 20 seconds. Nothing survived the 13 second 42.8 barrage given cyclone could continuously fire anyway, so its just numerical change to entice people to play around with it more I feel.
It's 14 seconds, 20 seconds is the Blizzard-time number.
They increased anti-armor dps by 33% and reduced the HP by 33% (to 120).
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On October 17 2015 05:17 Athenau wrote:Show nested quote +All it did was change cyclone damage from being 42.8dps vs armored over 13 seconds to 40 dp over 20 seconds. Nothing survived the 13 second 42.8 barrage given cyclone could continuously fire anyway, so its just numerical change to entice people to play around with it more I feel.
It's 14 seconds, 20 seconds is the Blizzard-time number. They increased anti-armor dps by 33% and reduced the HP by 33% (to 120).
Doesn't that mean my point stand even more in my thread? Its a 150/150 3 supply unit that has 40 less hp now. It definitely can't go up in direct engagement now.
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It's a nerf to direct engagements against anything non-armored, against armored it's about the same (maybe worse against mech since that has a lot of units with high range and burst damage).
It's a pretty big buff to its use as a poking tool. I guarantee you, in a couple of months you're going to see Korean pros abusing the hell out of this. The unit turns APM directly into damage.
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On October 17 2015 05:29 Athenau wrote: It's a nerf to direct engagements against anything non-armored, against armored it's about the same (maybe worse against mech since that has a lot of units with high range and burst damage).
It's a pretty big buff to its use as a poking tool. I guarantee you, in a couple of months you're going to see Korean pros abusing the hell out of this. The unit turns APM directly into damage.
Yep, It is pretty damn big buff early-mid game but nerf lategame.
Terran already struggles in lategame but excels in early-mid game already. I feel like David kim is just exacerbating the problem right now. Terran is very strong in the later early to midgame right now with the tools they have, but I think this may tip it over to absurd.
Lategame though, terran is bit lacking and this change on't change any of it.
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Thye fixed the cyclone being a protoss unit typo real quick. Still who writes this stuff, and why don't they proof read it?
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Lategame though, terran is bit lacking and this change on't change any of it.
Lategame is problematic solely because of horrible mass-air balls. Fix that problem directly and Terran is fine, IMO.
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On October 17 2015 05:42 Athenau wrote:Show nested quote +Lategame though, terran is bit lacking and this change on't change any of it. Lategame is problematic solely because of horrible mass-air balls. Fix that problem directly and Terran is fine, IMO.
True. But I still don't think buffing cyclone early-mid game was solution, especially when terran is right now very strong in midgame stages.
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damn pvz is going to be a nightmare lol, ground zerg is just sooooooooooo strong
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On October 17 2015 05:29 Athenau wrote: It's a nerf to direct engagements against anything non-armored, against armored it's about the same (maybe worse against mech since that has a lot of units with high range and burst damage).
It's a pretty big buff to its use as a poking tool. I guarantee you, in a couple of months you're going to see Korean pros abusing the hell out of this. The unit turns APM directly into damage. I definitely agree with you regarding APM. The Cyclone is a very weird unit and I think it makes sense for it to be underused right now. I always find it funny when people say it's a no-skill unit because it has something called lock-on.
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So what unit comp is the cyclone supposed to be a part of? It is easily countered by Adept+Phoenix if opened with in TvP. At 120 health it has no place standing up to ling/roach/ravager balls. In TvT it is hard countered by Bio and/or tanks. And with its new lower health pool, you can't even mix it into other comps without risking it dying.
Is it supposed to be a hero unit? Sent out 1 by 1 and runs away from every fight?
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