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LotV Beta Balance Update -- October 16 - Page 5

Forum Index > Legacy of the Void
86 CommentsPost a Reply
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InfCereal
Profile Joined December 2011
Canada1759 Posts
October 19 2015 19:02 GMT
#81
On October 20 2015 03:56 91matt wrote:
Show nested quote +
On October 20 2015 02:13 InfCereal wrote:
Y'know, I see a lot of complaints about skytoss, but I haven't see skytoss is weeks.


lol what its like the majority of zvps, protoss taking no risk 3rd base and camping with air.


Guess I'm getting lucky. I've played maybe 3 games against air toss in a few hundred games.
Cereal
Cyro
Profile Blog Joined June 2011
United Kingdom20310 Posts
Last Edited: 2015-10-20 01:15:11
October 20 2015 01:11 GMT
#82
On October 20 2015 04:02 InfCereal wrote:
Show nested quote +
On October 20 2015 03:56 91matt wrote:
On October 20 2015 02:13 InfCereal wrote:
Y'know, I see a lot of complaints about skytoss, but I haven't see skytoss is weeks.


lol what its like the majority of zvps, protoss taking no risk 3rd base and camping with air.


Guess I'm getting lucky. I've played maybe 3 games against air toss in a few hundred games.


What are toss generally doing V zerg if not air? disruptor vs lurker?

Main reason for playing air every game for me is actually mutalisk, since those of us playing from the UK have a 0.3 second unit control lag (a ping of ~170-250 and then a 0.1 second additional delay from game engine and playing with/against people across the world) to the beta which makes it extremely frustrating to deal with muta styles without pre-emptively stopping them or blobbing them with a ton of air units
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
jpg06051992
Profile Joined July 2015
United States580 Posts
October 20 2015 23:07 GMT
#83
I think it's time the Lurker and Disruptor get a bit toned down, the Lurker is obviously super strong vs. Toss ground armies and the Disruptor was way over buffed so that Protoss ground/robo comps could stand a chance but at the moment Disruptors seem super accessible for how much game ending damage they put out.

I'll play games where 2 shots from them will kill 30 - 40 supply no problem, splitting Roach Hydra vs. the Disruptor shots is like splitting unstimmed bio vs speed banes on creep. They wouldn't need to be THIS strong if the Lurker didn't kind of hard counter Protoss ground.

Any Zergs having better luck vs them then I am? Once 3 - 5 Disruptors hit the field it seems like going for a full Spire/Ling transition is like your only chance.
"SO MANY BANELINGS!"
Cyro
Profile Blog Joined June 2011
United Kingdom20310 Posts
October 21 2015 00:40 GMT
#84
They wouldn't need to be THIS strong if the Lurker didn't kind of hard counter Protoss ground.


It's the same situation with terran, though. Protoss without carriers or disruptors is completely shit against terran and probably not very good against zerg (i have no experience there in lotv)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
jpg06051992
Profile Joined July 2015
United States580 Posts
Last Edited: 2015-10-21 00:49:29
October 21 2015 00:47 GMT
#85
On October 21 2015 09:40 Cyro wrote:
Show nested quote +
They wouldn't need to be THIS strong if the Lurker didn't kind of hard counter Protoss ground.


It's the same situation with terran, though. Protoss without carriers or disruptors is completely shit against terran and probably not very good against zerg (i have no experience there in lotv)


Oh yea I agree with that Disruptors are totally needed vs. Terran at the moment, especially after Adepts got a bit over nerfed in the last patch.

And despite my frustrations, I stand by this statement completely, Disruptors are a WAY better unit then the Colossus, both in terms of the skill ceiling and that the unit pretty much forces counter micro which is always fantastic, it's just too damn strong for how accessible it is at the moment.

If it must be OP due to how badly Lurkers and bio shits on Protoss ground armies then maybe it's time for the balance team to stop being so timid and actually make changes to Gateway unit stats so they can compete better and tone down these high burst damage units that wipes out 40 supply of army in an instant once you have 5+ of them (Lurkers/Disruptors/Carriers)

I still think that Adepts should stay this weak early on but the upgrade should make them effective mid game to late units that should start phasing out Zealots except in terms of Prism drops, they shouldn't have to suck because they were too OP early game, they already sucked past the mid game and now they just really suck.
"SO MANY BANELINGS!"
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
October 21 2015 00:55 GMT
#86
On October 21 2015 08:07 jpg06051992 wrote:
I think it's time the Lurker and Disruptor get a bit toned down, the Lurker is obviously super strong vs. Toss ground armies and the Disruptor was way over buffed so that Protoss ground/robo comps could stand a chance but at the moment Disruptors seem super accessible for how much game ending damage they put out.

I'll play games where 2 shots from them will kill 30 - 40 supply no problem, splitting Roach Hydra vs. the Disruptor shots is like splitting unstimmed bio vs speed banes on creep. They wouldn't need to be THIS strong if the Lurker didn't kind of hard counter Protoss ground.

Any Zergs having better luck vs them then I am? Once 3 - 5 Disruptors hit the field it seems like going for a full Spire/Ling transition is like your only chance.


I highly recommend still committing to lurkers even when protoss gets 3-5 disruptors out. If you spread them out a ton, the protoss has to waste 2 disruptor shots just to kill 1-2 lurkers, and if they do this continuously, it means that the protoss basically has no AoE for the actual army cos the shots have to be wasted killing small amounts of lurkers. Combine that with mass overseers to continuously snipe observers or force them into a safe position where they can't see many of the lurkers, and you basically have a strong win condition right there.

In my experience it works similar to how Protoss can be behind in economy and army and everything, but then find a ridiculous position with forcefields and instawin the game regardless. I feel you can do the same with lurkers if you can force the protoss to engage you, you'll make them regret ever building a wall at their natural.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-10-21 01:13:53
October 21 2015 01:13 GMT
#87
I can't be the only one to think that blizzard is basically spending all their beta-time nerfing their new features, when the reality was that basically each thing they've nerfed so far was mindboggling off in terms of stats for everyone to see, but for some reason it got implemented nevertheless...
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