On October 21 2015 08:07 jpg06051992 wrote:
I think it's time the Lurker and Disruptor get a bit toned down, the Lurker is obviously super strong vs. Toss ground armies and the Disruptor was way over buffed so that Protoss ground/robo comps could stand a chance but at the moment Disruptors seem super accessible for how much game ending damage they put out.
I'll play games where 2 shots from them will kill 30 - 40 supply no problem, splitting Roach Hydra vs. the Disruptor shots is like splitting unstimmed bio vs speed banes on creep. They wouldn't need to be THIS strong if the Lurker didn't kind of hard counter Protoss ground.
Any Zergs having better luck vs them then I am? Once 3 - 5 Disruptors hit the field it seems like going for a full Spire/Ling transition is like your only chance.
I highly recommend still committing to lurkers even when protoss gets 3-5 disruptors out. If you spread them out a ton, the protoss has to waste 2 disruptor shots just to kill 1-2 lurkers, and if they do this continuously, it means that the protoss basically has no AoE for the actual army cos the shots have to be wasted killing small amounts of lurkers. Combine that with mass overseers to continuously snipe observers or force them into a safe position where they can't see many of the lurkers, and you basically have a strong win condition right there.
In my experience it works similar to how Protoss can be behind in economy and army and everything, but then find a ridiculous position with forcefields and instawin the game regardless. I feel you can do the same with lurkers if you can force the protoss to engage you, you'll make them regret ever building a wall at their natural.